What is the most Chaotic Combo?


Anilo

 

Posted

I'm looking for the set that would become the most nightmarish force of nature, slotted up for KB and let run wild.
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My first attempt was using a Grav/Storm Controller, the point was most knockUP... in the end lift could throw minions high enough to take damage before they even reached the peak of the ascent, and tornado was enough to drive the most considerate team into madness.

If I was really feeling like ruining all sense in the world Wormhole was there to throw random enemies to the far reaches of the map or raining from the sky in a torrent only to get blown away by lightning storm...

So that's my vote, grav/storm - Cons=Animation time

I'm interested in how a storm/nrg defender or perhaps an SS/shield tanker, slotted for KB in the (in)appropriate places performs.


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Posted

Illusion/Storm is generally considered the crown prince of causing mayhem.


 

Posted

Ill/storm


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Posted

energy/storm cor or storm/energy defender (i've got the cor) dishes out a LOT of knockback madness.


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Posted

While Illusion/Storm does have 3 Phantom Armies, a Phantasm, and a Decoy Phantasm, Bots/Storm has six pets with knockback to go with the Storm secondary.


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Posted

Quote:
Originally Posted by Psylenz View Post
While Illusion/Storm does have 3 Phantom Armies, a Phantasm, and a Decoy Phantasm, Bots/Storm has six pets with knockback to go with the Storm secondary.
Nin/Storm is also chaotic. But definitely not for everyone. Especially if you like your pets alive.


 

Posted

I might have to give ill/storm a go, it would provide protection in the midst of all the mayhem that grav just doesnt have.

Anyone have a storm/son or son/storm that uses gale/shockwave to perma juggle spawns while you killem?


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Posted

I'm enjoying the 'Double Rain of Run Around in Panic' that is a Fire/Storm Corruptor.

No KB in the the Primary, I know, but lots of elemental chaos.

Be Well!
Fireheart


 

Posted

Quote:
Originally Posted by Katten View Post
I might have to give ill/storm a go, it would provide protection in the midst of all the mayhem that grav just doesnt have.

Anyone have a storm/son or son/storm that uses gale/shockwave to perma juggle spawns while you killem?
From my experience, juggling enemies is very timing dependant: too late and they get a shot off, and often times it'd just be more efficient to throw as much damage as possible at them to get rid of them; too early and the knockdown/back animation doesn't kick in and you've wasted it as a soft control, and...it'd just be more efficient to throw damage at them instead.

So while it's perfectly manageable against single targets (or pairs) with no kb protection, it's of limited use most other times.

A power like Tornado can get enemies stuck against geometry, which can either keep them on their "backs" and unable to attack for long periods of time or...get them stuck "standing" where they can shoot you but you need to find exactly the right spot to stand to hit them (or use AoEs).

When it works, KB/KD is a great soft control. But it gets unwieldy fast unless you've got the right geometry and few enough enemies close enough together to knock into it.

I'd simply rather use Gale for the +recharge proc you can stick in there and hope that it works often enough to be worth it. Get an Ill/Storm as close to perma-PA as possible and you're pretty much safe. And if PA is down...I like dropping a Tornado and phase shifting, myself.


 

Posted

heheh, phaseshift is a good idea. Yea I've handled KB with the necessary control for a long time, I was just wondering how ridiculous you could make things.

(Quite used to using it within reason, pushing single mobs back into a clump or pushing everyone against the blue wall (velcro) or corner. I never found KB slotting was necessary for that kind of use)


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo

 

Posted

Thugs/Storm/Leviathan MM with whirlwind from speed pool.
Gang war + regular pets + coralax pet, tornadoes AND waterspout, lightning clouds, hurricane AND whirlwind!


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Posted

I have a thugs/stormie atm who is causing all sorts of "can you not use that..." tells. She fills the screen with pets, auras, more pets, more pets...yeah. Kinda miss the KB on the bruiser's handclap though.


 

Posted

Quote:
Originally Posted by Katten View Post
I'm looking for the set that would become the most nightmarish force of nature, slotted up for KB and let run wild.
-----------------
My first attempt was using a Grav/Storm Controller, the point was most knockUP... in the end lift could throw minions high enough to take damage before they even reached the peak of the ascent, and tornado was enough to drive the most considerate team into madness.

If I was really feeling like ruining all sense in the world Wormhole was there to throw random enemies to the far reaches of the map or raining from the sky in a torrent only to get blown away by lightning storm...

So that's my vote, grav/storm - Cons=Animation time

I'm interested in how a storm/nrg defender or perhaps an SS/shield tanker, slotted for KB in the (in)appropriate places performs.
Something no one else has mentioned yet and I built just for the wild AoE KB and the high damage modifier is a Energy/Elec/Fire blaster.

Slot Torrent and Explosive Blast for KB, Lightening Clap and Thunder Strike for KB, and Bonfire for KB.

All 5 powers 6 slotted with Kinetic Crash give you 15% extra run speed, 12.5% more smashing resistance, mag 15 KB protection for yourself, 30% more regen, and 35% more global recharge. It also gives 173.95% higher KB magnitude (after ED) which gives you lots of personal KB chaos.

Damage slotting is only ~70 percent enhanced which is noticeable but the extra mitigation (and the set bonuses) from the KB Chaos more than makes up for the extra time required to defeat the mobs. The only weak spot is when you are up against things that are immune to KB.


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Posted

Anything with FF running about using the big repel bubble to smash spawns apart? Ideally a bots/ff because then those that attack you also get KB'd from the bots and feared from the swarm missiles.


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Posted

Without a doubt some combination of Energy and Storm, if you're talking about absolutely horrid to play with. I kick people with this power combination unless they've got a few veteran badges, just for the sheer irritation factor they inflict on the rest of the team when misused.

Ill/Storm has knockback, sure - but they also have holds, fear, and confuse to prevent the chaos they cause from being the team-wiping sort of chaos. Tack Storm onto Energy instead and you have a recipe for disaster in the hands of any player that's not both extremely skilled and extremely careful.

Either combination can be really irritating for people who're trying to tank or use AOE powers, if that's what you're after. However, if you really want to grief your own team and make anyone who invites you because 'It's a defender!' or 'It's a corrupter!' groan in disappointment because you slotted KB, I'd go with Energy/Storm or Storm/Energy.


 

Posted

Without having read the rest of the thread:

Illusion/Storm Controller
Storm/Energy Defender
Energy/Storm Corruptor
Thugs/Storm Mastermind

Dark and Sonic have guaranteed (low damage) AoE knockback cones, so the Defenders and Corruptors could go with that instead of Energy Blast.

Plant/Storm would be a contender too, just because of the AoE confuse and the Carrion Creepers creating the illusion of being chaotic.

I think a Plant/Energy/Leviathan Dominator would be kinda chaotic also, at least superficially. You'd have the confused foes running around, you'd have the Carrion Creepers knocking everything about, you'd have the knockback potential in the assault set, and you'd have Water Spout from Leviathan knocking everything around.

And finally, if it wasn't obvious, ANYTHING with Storm, even the ones not mention above.

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Posted

> What is the most Chaotic Combo?

Ninja / Trick Arrow mastermind. Find an outdoor location with enemies all around, where you can stand in the middle. Put pets on aggressive. Drop and light an oil slick in the middle of your pets.

Try it.


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Posted

Quote:
Originally Posted by Hart View Post
Without a doubt some combination of Energy and Storm, if you're talking about absolutely horrid to play with. I kick people with this power combination unless they've got a few veteran badges, just for the sheer irritation factor they inflict on the rest of the team when misused.

Ill/Storm has knockback, sure - but they also have holds, fear, and confuse to prevent the chaos they cause from being the team-wiping sort of chaos. Tack Storm onto Energy instead and you have a recipe for disaster in the hands of any player that's not both extremely skilled and extremely careful.

Either combination can be really irritating for people who're trying to tank or use AOE powers, if that's what you're after. However, if you really want to grief your own team and make anyone who invites you because 'It's a defender!' or 'It's a corrupter!' groan in disappointment because you slotted KB, I'd go with Energy/Storm or Storm/Energy.
Hahah, not to worry, I'm not looking to grief, I'm just looking to see something like real visible power. This thread's more a curiosity, I've seen that tornado slotted for KB just makes tornado useless (it cant catch up to what it throws).

Maybe what it really is, is that I just want to pay homage to Imperious on the ITF to some extent... People are always thinking GOD D$!@it Imperious, you and your crazy a handclap, but in reality it doesn't slow things down more than the visual impact impresses.

Quote:
Anything with FF running about using the big repel bubble to smash spawns apart? Ideally a bots/ff because then those that attack you also get KB'd from the bots and feared from the swarm missiles.
I'm sort of turned off by the repel bubble, it just moves the enemy more often than it hurls them, and it's not as centered on the player so you don't get the human bowling ball effect you get from running through a spawn with kin repel toggled. Somehow it just seems more controlled.


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Posted

Storm/Energy Defender with Whirlwind from the Super Speed pool and Hurricane slotted for End and KB.


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Posted

Quote:
Originally Posted by Radium View Post
Illusion/Storm is generally considered the crown prince of causing mayhem.
Hah, hah! Playing a 21st level ill/storm roping in team members, we had a blast rolling through arc missions. One player commented on how crazy it all was, topsy turvy, yet we didn't take a single loss amongst us. Fun stuff.


 

Posted

Quote:
Originally Posted by perwira View Post
Hah, hah! Playing a 21st level ill/storm roping in team members, we had a blast rolling through arc missions. One player commented on how crazy it all was, topsy turvy, yet we didn't take a single loss amongst us. Fun stuff.
That is the magic of Ill/Storm: while there's plenty of chaos to be had, it can be reined in fairly quickly with the use of a few powers. Ill/Storms are one of those combos where, if well played, can make impossible odds into child's play, or if poorly played, can make an irredeemable mess of everything.


 

Posted

Quote:
Originally Posted by Failsight View Post
Nin/Storm is also chaotic. But definitely not for everyone. Especially if you like your pets alive.
You play a Ninja/Storm in a chaotic fashion and you'll have a lot of dead pets. They just can't go toe to toe with much of anything that isn't debuffed.


Chaos is NOT how one plays Storm. Almost every power is either an AOE or benefits from packed spawns. Chaos moves enemies out of freezing rain, away from the snow storm anchor, loses benefit of Tornado and LS being mini-AOE's, away from a potential Thunderclap or Gale, and away from the debuffs of Hurricane.


Illusion/Storm is chaotic at times mostly because of the pets that you can't control. Ninjas you can control. Illusions pets are going to torrent where they feel like and in the direction that they feel like.


 

Posted

Having played ill/storm to mid 30s, energy/energy with repel to 50 and storm/energy to mid 40s (sorry, no slots for knockback in any of them), my vote goes for the storm/energy defender.

They're all capable of pretty decent chaos, but the defender has far more powers for sending things flying than either of the other two, and is the only one I could solo on Invincible with a strategy of keeping everything airborne so it didn't kill me.


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Posted

My Plant/Storm/Mind controller, Pan Demonium, can be verrrry chaotic when he wants to be. Although, if he is feeling generous to a team he does have the immobs to hold em in placebut when is is solo things are just flying around in my two tornados, and my Carrion Creepers are slotted for knockback so thats just plain fun to watch, plus Seeds of Confusion has those that aren't knocked back running all over after those that are