What is the most Chaotic Combo?
Illusion/Storm is generally considered the crown prince of causing mayhem.
Ill/storm
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energy/storm cor or storm/energy defender (i've got the cor) dishes out a LOT of knockback madness.
Be well, people of CoH.
While Illusion/Storm does have 3 Phantom Armies, a Phantasm, and a Decoy Phantasm, Bots/Storm has six pets with knockback to go with the Storm secondary.
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HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
I might have to give ill/storm a go, it would provide protection in the midst of all the mayhem that grav just doesnt have.
Anyone have a storm/son or son/storm that uses gale/shockwave to perma juggle spawns while you killem?
"Fascinating. I'm not bored at all, I swear." -Kikuchiyo
I'm enjoying the 'Double Rain of Run Around in Panic' that is a Fire/Storm Corruptor.
No KB in the the Primary, I know, but lots of elemental chaos.
Be Well!
Fireheart
I might have to give ill/storm a go, it would provide protection in the midst of all the mayhem that grav just doesnt have.
Anyone have a storm/son or son/storm that uses gale/shockwave to perma juggle spawns while you killem? |
So while it's perfectly manageable against single targets (or pairs) with no kb protection, it's of limited use most other times.
A power like Tornado can get enemies stuck against geometry, which can either keep them on their "backs" and unable to attack for long periods of time or...get them stuck "standing" where they can shoot you but you need to find exactly the right spot to stand to hit them (or use AoEs).
When it works, KB/KD is a great soft control. But it gets unwieldy fast unless you've got the right geometry and few enough enemies close enough together to knock into it.
I'd simply rather use Gale for the +recharge proc you can stick in there and hope that it works often enough to be worth it. Get an Ill/Storm as close to perma-PA as possible and you're pretty much safe. And if PA is down...I like dropping a Tornado and phase shifting, myself.
heheh, phaseshift is a good idea. Yea I've handled KB with the necessary control for a long time, I was just wondering how ridiculous you could make things.
(Quite used to using it within reason, pushing single mobs back into a clump or pushing everyone against the blue wall (velcro) or corner. I never found KB slotting was necessary for that kind of use)
"Fascinating. I'm not bored at all, I swear." -Kikuchiyo
Thugs/Storm/Leviathan MM with whirlwind from speed pool.
Gang war + regular pets + coralax pet, tornadoes AND waterspout, lightning clouds, hurricane AND whirlwind!
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I have a thugs/stormie atm who is causing all sorts of "can you not use that..." tells. She fills the screen with pets, auras, more pets, more pets...yeah. Kinda miss the KB on the bruiser's handclap though.
I'm looking for the set that would become the most nightmarish force of nature, slotted up for KB and let run wild.
----------------- My first attempt was using a Grav/Storm Controller, the point was most knockUP... in the end lift could throw minions high enough to take damage before they even reached the peak of the ascent, and tornado was enough to drive the most considerate team into madness. If I was really feeling like ruining all sense in the world Wormhole was there to throw random enemies to the far reaches of the map or raining from the sky in a torrent only to get blown away by lightning storm... So that's my vote, grav/storm - Cons=Animation time I'm interested in how a storm/nrg defender or perhaps an SS/shield tanker, slotted for KB in the (in)appropriate places performs. |
Slot Torrent and Explosive Blast for KB, Lightening Clap and Thunder Strike for KB, and Bonfire for KB.
All 5 powers 6 slotted with Kinetic Crash give you 15% extra run speed, 12.5% more smashing resistance, mag 15 KB protection for yourself, 30% more regen, and 35% more global recharge. It also gives 173.95% higher KB magnitude (after ED) which gives you lots of personal KB chaos.
Damage slotting is only ~70 percent enhanced which is noticeable but the extra mitigation (and the set bonuses) from the KB Chaos more than makes up for the extra time required to defeat the mobs. The only weak spot is when you are up against things that are immune to KB.
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Anything with FF running about using the big repel bubble to smash spawns apart? Ideally a bots/ff because then those that attack you also get KB'd from the bots and feared from the swarm missiles.
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Without a doubt some combination of Energy and Storm, if you're talking about absolutely horrid to play with. I kick people with this power combination unless they've got a few veteran badges, just for the sheer irritation factor they inflict on the rest of the team when misused.
Ill/Storm has knockback, sure - but they also have holds, fear, and confuse to prevent the chaos they cause from being the team-wiping sort of chaos. Tack Storm onto Energy instead and you have a recipe for disaster in the hands of any player that's not both extremely skilled and extremely careful.
Either combination can be really irritating for people who're trying to tank or use AOE powers, if that's what you're after. However, if you really want to grief your own team and make anyone who invites you because 'It's a defender!' or 'It's a corrupter!' groan in disappointment because you slotted KB, I'd go with Energy/Storm or Storm/Energy.
Without having read the rest of the thread:
Illusion/Storm Controller
Storm/Energy Defender
Energy/Storm Corruptor
Thugs/Storm Mastermind
Dark and Sonic have guaranteed (low damage) AoE knockback cones, so the Defenders and Corruptors could go with that instead of Energy Blast.
Plant/Storm would be a contender too, just because of the AoE confuse and the Carrion Creepers creating the illusion of being chaotic.
I think a Plant/Energy/Leviathan Dominator would be kinda chaotic also, at least superficially. You'd have the confused foes running around, you'd have the Carrion Creepers knocking everything about, you'd have the knockback potential in the assault set, and you'd have Water Spout from Leviathan knocking everything around.
And finally, if it wasn't obvious, ANYTHING with Storm, even the ones not mention above.
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> What is the most Chaotic Combo?
Ninja / Trick Arrow mastermind. Find an outdoor location with enemies all around, where you can stand in the middle. Put pets on aggressive. Drop and light an oil slick in the middle of your pets.
Try it.
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Without a doubt some combination of Energy and Storm, if you're talking about absolutely horrid to play with. I kick people with this power combination unless they've got a few veteran badges, just for the sheer irritation factor they inflict on the rest of the team when misused.
Ill/Storm has knockback, sure - but they also have holds, fear, and confuse to prevent the chaos they cause from being the team-wiping sort of chaos. Tack Storm onto Energy instead and you have a recipe for disaster in the hands of any player that's not both extremely skilled and extremely careful. Either combination can be really irritating for people who're trying to tank or use AOE powers, if that's what you're after. However, if you really want to grief your own team and make anyone who invites you because 'It's a defender!' or 'It's a corrupter!' groan in disappointment because you slotted KB, I'd go with Energy/Storm or Storm/Energy. |
Maybe what it really is, is that I just want to pay homage to Imperious on the ITF to some extent... People are always thinking GOD D$!@it Imperious, you and your crazy a handclap, but in reality it doesn't slow things down more than the visual impact impresses.
Anything with FF running about using the big repel bubble to smash spawns apart? Ideally a bots/ff because then those that attack you also get KB'd from the bots and feared from the swarm missiles. |
"Fascinating. I'm not bored at all, I swear." -Kikuchiyo
Storm/Energy Defender with Whirlwind from the Super Speed pool and Hurricane slotted for End and KB.
-Recruited under Arachnos' "Equal-Opportunity Villainy" plan-
Nin/Storm is also chaotic. But definitely not for everyone. Especially if you like your pets alive.
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Chaos is NOT how one plays Storm. Almost every power is either an AOE or benefits from packed spawns. Chaos moves enemies out of freezing rain, away from the snow storm anchor, loses benefit of Tornado and LS being mini-AOE's, away from a potential Thunderclap or Gale, and away from the debuffs of Hurricane.
Illusion/Storm is chaotic at times mostly because of the pets that you can't control. Ninjas you can control. Illusions pets are going to torrent where they feel like and in the direction that they feel like.
Having played ill/storm to mid 30s, energy/energy with repel to 50 and storm/energy to mid 40s (sorry, no slots for knockback in any of them), my vote goes for the storm/energy defender.
They're all capable of pretty decent chaos, but the defender has far more powers for sending things flying than either of the other two, and is the only one I could solo on Invincible with a strategy of keeping everything airborne so it didn't kill me.
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My Plant/Storm/Mind controller, Pan Demonium, can be verrrry chaotic when he wants to be. Although, if he is feeling generous to a team he does have the immobs to hold em in placebut when is is solo things are just flying around in my two tornados, and my Carrion Creepers are slotted for knockback so thats just plain fun to watch, plus Seeds of Confusion has those that aren't knocked back running all over after those that are
I'm looking for the set that would become the most nightmarish force of nature, slotted up for KB and let run wild.
-----------------
My first attempt was using a Grav/Storm Controller, the point was most knockUP... in the end lift could throw minions high enough to take damage before they even reached the peak of the ascent, and tornado was enough to drive the most considerate team into madness.
If I was really feeling like ruining all sense in the world Wormhole was there to throw random enemies to the far reaches of the map or raining from the sky in a torrent only to get blown away by lightning storm...
So that's my vote, grav/storm - Cons=Animation time
I'm interested in how a storm/nrg defender or perhaps an SS/shield tanker, slotted for KB in the (in)appropriate places performs.
"Fascinating. I'm not bored at all, I swear." -Kikuchiyo