Release notes for build 1600.20090930.0 - 10/5/09


Airhammer

 

Posted

Quote:
Originally Posted by Blood_Beret View Post
So we fix the badge and not the MM Temp power?
Well, that temp power is different. In beta, it would be broke/fixed/broke/fixed/broke/fixed/broke/fixed/broke/fixed/broke/fixed depending on the patch.


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Posted

MORE DAMAGE for scrapper shield charge?!? Are you guys insane... it's already off the hook as is! Yes, this makes me happy... holy crap... LOL. Ok... i can't wait to see this.


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My common sense is tingling... ~ Deadpool
If you can't learn to do something well... learn to enjoy doing it poorly...

 

Posted

Rewards

Fixed a bug that caused the Justin Augustine Taskforce to award 24 Reward Merits instead of 42 Reward Merits.

Stupid move, stupid move.


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Posted

Well, at least they finished what they started when they gave Lightning Rod a boost for the Hero ATs - Stalkers got it buffed last patch that went live, and now Shield Charge (the "clone" power which was superior in every way) received the same treatment, so now all "versions" (LR and SC) respect the damage modifiers.

So, now can we get Lightning Rod to do its full damage to the whole AoE instead of just 3' of it? It makes far more sense thematically for Lightning Rod to do damage to a larger area than someone running forward with a shield that fits on their arm. It also makes a bit more sense to me that the attack power that is in the attack set would be at least the equivalent to the power that is in the defense set, instead of inferior past a tiny AoE. (area = (pi) * r ^2; radius for full damage on LR: 3 (28.26 sq ft); radius for full damage on SC: 20 (1256 sq ft); LR's "full damage" area is 2.25% of SC's... that sounds... balanced.)


Edit: after checking, it looks like Seismic Smash for Dominators still isn't correctly providing an extra mag 3 hold with Domination active, instead providing only mag 1 - if we're aiming for consistency, shouldn't that be looked into also?


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Quote:
Originally Posted by BurninUp View Post
Information can be found in this thread: http://boards.cityofheroes.com/showthread.php?p=2294286

Basically, you don't see any increase in infamy/influence when exemplaring. You get exactly the same amount.
I seriously hope they got this in before the DXP (&/aka 4x Inf) weekend... *shudder* - otherwise the forum might get a little bit.. well = icky.


Quote:
Originally Posted by Arcanaville View Post
City of Heroes didn't fail, City of Heroes was killed. If a 747 dropped on your house, you'd say you were killed, not you failed to find a safer dwelling.
"The U.S. is in no more danger of coming under Sharia law than it is the rules of Fight Club." - Will McAvoy.

 

Posted

Quote:
Originally Posted by Niviene View Post
Release notes for build 1600.20090930.0
October 5th 2009


Supergroups
  • All Supergroup ranks can now convert Influence into Prestige.
Quote:
Originally Posted by Kheldarn View Post
Really? Why? I mean, if it were a decent exchange rate, sure, this would be good. But as the rates now stand, well, changing the hair color of SG Registrar to one shade darker would be a more beneficial change... >_>
Don't be ridiculous! We all know that changing hair color to a darker shade is too powerful and is gonna be nerfed.
Besides, the exchange rate has always been ludicrously high in order to tempt the weak minded and fat walleted among us who haven't blocked the
Quote:
Tell sdjhgsfjhgsd: We Gold have you for $9.99 per million billion. .10% Free Bonus to You for Free Now Buy From www.STEALURIDANDCREDITCARDHAHALOLOLOL.com
emails and who can't seem to play in SG Mode and just run up the groups prestige totals through normal play and run on sentences...


Comic and Hero/Villain Culture
Saturday January 29th, 2005 (12:37 PM) ~ Monday August 9th, 2010
Those Who Lived It Will Remember Long after your Ban Hammer Crumbles and the servers flicker dead.
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Posted

Quote:
Originally Posted by Niviene View Post
Invulnerability (all Archetypes): Invincibility will now play the activation sound only when the toggle is first turned on.
Just tell me this is going live fast. This loop drives me nuts. I've stopped using the toggle just to keep form going a bit batty.


 

Posted

Quote:
Originally Posted by Robo_Knight View Post
Rewards

Fixed a bug that caused the Justin Augustine Taskforce to award 24 Reward Merits instead of 42 Reward Merits.

Stupid move, stupid move.
Huh? Am I missing something?


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

Quote:
Originally Posted by Niviene View Post
Shield Defense - Shield Charge: Modified this power’s damage to have it correctly be multiplied by the Scrapper damage modifier. The end result is a large increase in damage to this power.
Bwuh?! This was already a rather beefy AoE attack, recharge time notwithstanding. If this makes it as strong as I think it does, then you really DO get a payoff for fragile defenses.


Arc #41077 - The Men of State
Arc #48845 - Operation: Dirty Snowball

 

Posted

Quote:
Originally Posted by Robo_Knight View Post
Rewards

Fixed a bug that caused the Justin Augustine Taskforce to award 24 Reward Merits instead of 42 Reward Merits.

Stupid move, stupid move.
Sometimes eighteen can't you those errors by off avoid.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

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Posted

Quote:
Originally Posted by Robo_Knight View Post
Rewards

Fixed a bug that caused the Justin Augustine Taskforce to award 24 Reward Merits instead of 42 Reward Merits.

Stupid move, stupid move.
Wait, it's a stupid move for them to put the rewards up by 18?

Or do you mean it was a stupid move of whomever keyed in the new value to accidentally switch the order fo the digits?


Quote:
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
Apostrophe guidelines.

 

Posted

Quote:
Originally Posted by ArcticFahx View Post
Wait, it's a stupid move for them to put the rewards up by 18?

Or do you mean it was a stupid move of whomever keyed in the new value to accidentally switch the order fo the digits?
I can only assume the latter. Justin Augustine does not strike me as an eminently farmable TF.


Arc #41077 - The Men of State
Arc #48845 - Operation: Dirty Snowball

 

Posted

Knowing KOIS from Pinnacle, he probably read it backwards and thinks that they nerfed the reward.


Be well, people of CoH.

 

Posted

Holy crap, look at the damage on Scrapper Shield Charge. That's heavier than Headsplitter, AoE, on potentially the same timer as Build Up. I desperately wish my scrapper was level 35 now. Are you sure you want to be doing that?


Arc #41077 - The Men of State
Arc #48845 - Operation: Dirty Snowball

 

Posted

Time to make that shield/Broadsword scrapper


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

I just hope that this won't mean changing all pseudo-pets, please leave my blizzard on def/corr alone.


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Wardman (Fire/sd Scrapper)
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Posted

Quote:
Originally Posted by Enots View Post
I just hope that this won't mean changing all pseudo-pets, please leave my blizzard on def/corr alone.
There are still a few inconsistencies around - to be honest, when they ported Electric Melee over to Scrappers and Tankers I assumed that it'd be given the same treatment that it did for Stalkers: that is to say, it would be left alone and would be similar to how Shield Charge was treated at that time.

When there were new pseudopets made, I was rather annoyed that it was changed for Scrappers and Tankers and not for Stalkers - it seemed rather obnoxious to me, and I made a post saying that if they were going to bother making new pseudopets for Lightning Rod that they should finish the job and update the Stalker version, as well as Shield Charge since it was originally a copy of the power.

Well, imagine my chagrin when they actually did it. I'm happy about the change to Lightning Rod for Stalkers, but really was surprised to see Shield Charge change. There are other pets than just Blizzard for the non-Blasters that are somewhat problematic that I'd just as soon they left alone as well; I'd rather those powers - in sets that I'm far more likely to use - be left alone than to see the corresponding buff to Corruptor Rain of Arrows, which was nerfed only for their version of it (it does less than 3 points of base damage [49.49 / tick] more than the Defender version [48.77 / tick] - less than a 1.5% difference in base damage, when the correct values to the .75/.65 modifier (15.3%) difference would be 56.27 / tick).

I suppose I should keep my mouth shut about pseudopets entirely now since most of the rest of the changes I can think of would be straight-up nerfs... but I'm still unhappy with the comparison between Lightning Rod and Shield Charge and would like to see the AoE expanded to cover the entire radius for the longer-animating, attack set version of the power. A buff to Corruptor Rain of Arrows (and Oil Slick Arrow, but that's never going to happen) would be nice, too - but not at the cost of Blizzard, Rain of Fire, Ice Storm, and Ignite.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Quote:
Originally Posted by Niviene View Post

Scrappers
  • Shield Defense - Shield Charge: Modified this power’s damage to have it correctly be multiplied by the Scrapper damage modifier. The end result is a large increase in damage to this power.
This enables my Broadsword/Shield Defense Scrapper to make even bigger orange numbers, and as such makes things even better. A fully IO'd /SD Scrapper is truly a thing of beauty, and this fix is just icing on the cake.


 

Posted

Quote:
Originally Posted by Monkey_King View Post
I can only assume the latter. Justin Augustine does not strike me as an eminently farmable TF.
No doubt... I mean out in the Shadow Shard and all?


Quote:
Originally Posted by Arcanaville View Post
City of Heroes didn't fail, City of Heroes was killed. If a 747 dropped on your house, you'd say you were killed, not you failed to find a safer dwelling.
"The U.S. is in no more danger of coming under Sharia law than it is the rules of Fight Club." - Will McAvoy.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Knowing KOIS from Pinnacle, he probably read it backwards and thinks that they nerfed the reward.
DOH! >_<

I retract my previous statement... -_-;


My Lego Models http://www.flickr.com/photos/30369639@N07/ lemur lad: God you can't be that stupid... I'm on at the same time as you for once, and not 20 minutes into it you give me something worth petitioning?
Lady-Dee: Hey my fat keeps me warm in the winter and shady in the summer.

 

Posted

Quote:
Originally Posted by Monkey_King View Post
Holy crap, look at the damage on Scrapper Shield Charge. That's heavier than Headsplitter, AoE, on potentially the same timer as Build Up. I desperately wish my scrapper was level 35 now. Are you sure you want to be doing that?
Yes, yes they do want to be.
I now will not mind the slightly lower values on Shield def, because I'll have already ground the mobs into fine paste


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Niviene View Post
Shield Defense - Shield Charge: Modified this power’s damage to have it correctly be multiplied by the Scrapper damage modifier. The end result is a large increase in damage to this power.
One Shield issue down (I may have been more comfortable if it'd been a moderate damage increase for Scrappers and a moderate decrease for Brutes (with Tankers getting the corresponding change), but this is a definite improvement), one (or more, depending on how you look at it) to go.



Grant Cover gives a 30% Recharge (debuff) resistance.
The thing is, this resistance is affected by Strength modifiers, both from enhancements and from outside sources.

This means two things.

1) The Recharge resistance is increased by Recharge buffs (from */Rech enhancements slotted into the power, or from buffs such as Hasten or Recharge set bonuses)

2) The Recharge resistance is *decreased* by the very Recharge *de*buffs it's intended to resist.
This leads to a recursive decrease in Recharge resistance as the effective Recharge debuffs increases for every server tick (as the resistance goes down).

Here be math. The specifics aren't really all that important (the general behavior is), so if you'd like you can probably skim the next part.

Example:
A 50% Recharge debuff (D).

After one tick, the effective debuff (E) is 50%*(1-30%) = 35%
This reduces the Recharge resistance, and after two ticks the debuff is 50%*(1-30%*(1-35%)) = 40.25%
After three ticks the debuff is 50%*(1-30%*(1-40.25%)) = 41.04%
After four ticks the debuff is 50%*(1-30%*(1-41.04%)) = 41.16%
After five ticks the debuff is 50%*(1-30%*(1-41.16%)) = 41.17%
After six ticks the debuff is 50%*(1-30%*(1-41.17%)) = 41.18%

This is to where the resistance will converge.

We can calculate the effective debuff (E) for a given applied debuff (D) by:
E=0.7D/(1-0.3D)

(much like how Accuracy buffs stack recursively in Combat Training: Offensive, and used to in beta i13 Focused Accuracy)

For D = 50% this gives us E = 41.18% (as mentioned above), which is an effective 1-41.18/50 = 17.6% Recharge resistance (down from the base 30%).

The stronger the Recharge debuffs on you are, the lower your effective Recharge resistance will be (i.e. the more you need it, the less it'll give you).

Note that the formula is only valid up to an applied Recharge debuff of 81.08% (at which point you'll reach the 0.25 StrMin for Recharge). This also means that at an applied Recharge debuff stronger than 81.08%, you'll get no benefit from the Recharge debuff in Grant Cover.
(at a 81.08% debuff, the effective Recharge resistance is 7.5%)

If you want to know the Effective debuff (E) from an applied Debuff (D) when you also have a Recharge *buff* (R),
E = D*(.7-.3*R)/(1-.3D)

(with Hasten, a 50% Recharge debuff is reduced to a 50%*(.7-.3*70%)/(1-.3*50%) = 28.82% debuff, for an effective resistance of 1-28.82/50 = 42.35%)

bottom line:
The Recharge resistance given by Grant Cover increases with Recharge buffs or slotting, and decreases when you're affected by the very Recharge debuffs it's intended to protect against.

To me, this seems strange.
It's a potentially interesting mechanic, but I don't think it was intended to behave this way.

I'd suggest making the Recharge Resistance unaffected by Str modifiers.


 

Posted

Quote:
Originally Posted by Robo_Knight View Post
DOH! >_<

I retract my previous statement... -_-;
Hahaha... I just thought I was reading it wrong somehow. Cool.


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

After the latest Patch, the Color Tinting for Kinetics: Controllers/Corrupters is broken, again.

After being fixed on 10/5/09's Patch, the latest downloaded patch has caused the color tinting for Siphon Power, Transference and Fulcrum shift, to be no longer fully tintable. After all the hard work was put into fixing this, suddenly in a single patch its broken again.