Performance Shifter proc


beyeajus

 

Posted

I often see this power recommended for something like stamina. Why is that?

Is one of my assumptions incorrect?
1.) Stamina is an auto power so the proc can only trigger ever 10 seconds. "Procs that are in continuous powers cycle or pulse on once every 10 seconds" -paragonwiki.com
2.) Performance Shifter proc has a 20% chance to proc for +10 endurance

Over a significant time period, you would average 2 endurance every proc chance, which is only 2 endurance every 10 seconds, which is only a 0.2 endurance a second increase (again on average).

Wouldn't it be better to just slot in some 50 Endmod IO's. In stamina, those would give a 0.17 end/s increase. Not quite 0.2, but is markedly cheaper.


 

Posted

For just three enhancements, endurance modification only is the most effective option.

The idea is to put it in stamina as a 4th slot where enhancement diversification causes additional endurance modification to have limited effect.

Even better is have the first three slots filled with other pieces of the performance shifter set that enhance endurance modification, so that the character gets a four-set bonus for even more endurance benefits.


 

Posted

this passed through my mind as well so I'm glad to see it posted. My brute with willpower has the proc and 4 more of the 6 pieces on his stamina and his quick recovery. (I left out the recharge/acc one of course =P) I wondered if the proc took affect or not on each.....does this mean that lvl 50 common end mod enhancements will work better with the proc??


 

Posted

Do procs even work in autos? I thought the every-ten-second rule was strictly for toggles and no procs triggered at all in autos.


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Posted

If you only had 1 slot in stamina this is the absolute best you could put in that slot.


 

Posted

If that's the case then I need a respec, lol.


 

Posted

Your assumptions are correct, but there are a couple wrinkles:

*) Many posters will seek top end performance regardless of price.
*) You will only get ~0.17666 eps from the first lvl50 EndMod IO. The second yields 0.1705 eps, and the third yields 0.0615 eps.

Personally, I normally only 2 slot Stamina with two lvl50 EndMod IOs. They give "close enough" performance to the proc, but don't rely on chance. If the build is especially end hungry, however, then I splurge on the Perf Shifter proc.


[edit: Note: The eps figures above assume only 100 max end. At 110 max end the eps for each lvl50 EndMod would be (1) 0.194333 eps, (2) 0.18755 eps, (3) 0.07222333 eps.]


 

Posted

Quote:
Originally Posted by CoyoteShaman View Post
Do procs even work in autos? I thought the every-ten-second rule was strictly for toggles and no procs triggered at all in autos.
I have this proc in Stamina on several characters, and periodically get messages in the combat log saying that it fired and gave me endurance. So, yes, it works.


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Posted

I know for a fact that the procs work in auto powers like stamina and physical perfection. Just monitor your combat log if you have these slotted and you'll see. They are also the best place for them based on the way the proc works. Slotting it in another end mod power like lightning bolt gives ygr target of the power endurance, instead of the caster.


 

Posted

Quote:
Originally Posted by BlackBellatrix View Post
I know for a fact that the procs work in auto powers like stamina and physical perfection. Just monitor your combat log if you have these slotted and you'll see. They are also the best place for them based on the way the proc works. Slotting it in another end mod power like lightning bolt gives ygr target of the power endurance, instead of the caster.
This is because the proc is designed to give proc to the target of the power. If a power targets an enemy, they get endurance. In Stamina's case, the player is the target of the power, thus gets the end boost.


 

Posted

good call, will do.


 

Posted

As a side note to this discussion,
If performance shifter gives +end to the target,
Does anyone know what is the target of a power like..
Blaster->Mental Manipulation->"Drain Psyche"


 

Posted

The PS proc also helps in situations where your recovery is debuffed. The proc can always go off, so even if you've been hit with Heat Exhaustion or thrown your T9 nuke you can still regain endurance.

Then there's endurance now vs endurance later - endurance now is more valueable. If you have 20 end and the proc goes off, you can use a power with an end cost of 30 now. If you have 20 end and slotted a 50 IO, you regain 10 end from that slot over 50 seconds.

In short, it's slightly better over time and can provide a short term boost that has a substantial enough impact to be noticeable. I notice that it occasionally gives me the boost I need to cast Transference on my /kin, so I use these on all my end-heavy characters.


 

Posted

Quote:
Originally Posted by trendee View Post
As a side note to this discussion,
If performance shifter gives +end to the target,
Does anyone know what is the target of a power like..
Blaster->Mental Manipulation->"Drain Psyche"
If I recall correctly, it will have a chance to give endurance to both you AND your targets, since all are considered targets of the power. Power Sink works the same way I think.

I wouldn't put the proc in Drain Psyche. A) It will give your foes end as well as you B) you only get a 20% chance every 2-3 minutes instead of every 10 seconds.


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Posted

Quote:
Originally Posted by CoyoteShaman View Post
Do procs even work in autos? I thought the every-ten-second rule was strictly for toggles and no procs triggered at all in autos.
Lordy, no. They work in auto powers just like they do in toggles. Auto powers are just toggles that never turn off.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
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Abyssal Frost: 50 Ice/Dark
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Posted

Quote:
Originally Posted by Dersk View Post
For just three enhancements, endurance modification only is the most effective option.
That's not correct. At least not on average.

Stamina has a base recovery bonus of 0.4167 EPS. Adding two level 45 endmod IOs is 79.9% enhancement after ED, which adds 0.333 more EPS recovery. Adding a third level 45 IO increases to %98.23 modification after ED, which is 0.41 EPS. The difference in three and two IOs then is 0.41-0.333 EPS, for a net of 0.076 EPS.

This proc is a 20% chance for 10 endurance every 10 seconds. On average, that's 2 endurance every 10 seconds, or 0.2 average EPS.

So making the third IO into the proc gives more benefit on average while retaining 1.799/1.9823 = 91% of the non-random benefit.

I always slot two endmod IOs and the proc in the third slot. As a side bonus, if I use one of the endmod IOs from the Performance Shifter set, I get a run speed bonus.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
That's not correct. At least not on average.

Stamina has a base recovery bonus of 0.4167 EPS. Adding two level 45 endmod IOs is 79.9% enhancement after ED, which adds 0.333 more EPS recovery. Adding a third level 45 IO increases to %98.23 modification after ED, which is 0.41 EPS. The difference in three and two IOs then is 0.41-0.333 EPS, for a net of 0.076 EPS.

This proc is a 20% chance for 10 endurance every 10 seconds. On average, that's 2 endurance every 10 seconds, or 0.2 average EPS.

So making the third IO into the proc gives more benefit on average while retaining 1.799/1.9823 = 91% of the non-random benefit.

I always slot two endmod IOs and the proc in the third slot. As a side bonus, if I use one of the endmod IOs from the Performance Shifter set, I get a run speed bonus.
I've noticed on a lot of my builds I've been four slotting Stamina with the Performance Shifter Set (end mod, end/*, end/* and the proc) because of the nice set bonuses.


 

Posted

Absolutely. It's a nice set. I usually hold myself to 3-4 slots and 2-3 pieces of the set because I have the same bonuses else where and/or I'm that tight on slots. Even the bonus for 6 is pretty nice. I've just never been able to justify that many slots in Stamina.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Sarrate View Post
This is because the proc is designed to give proc to the target of the power. If a power targets an enemy, they get endurance. In Stamina's case, the player is the target of the power, thus gets the end boost.
Does it give everyone in an AoE power a boost? Like if I put it in Accelerate Metabolism?

Not that AM would be the best place for it with its lengthy recharge timer. Just curious about the mechanics.


 

Posted

Quote:
Originally Posted by Jophiel View Post
Does it give everyone in an AoE power a boost? Like if I put it in Accelerate Metabolism?

Not that AM would be the best place for it with its lengthy recharge timer. Just curious about the mechanics.
It would have a chance to trigger for each target affected by the power, so some would get the boost and some would not.


 

Posted

Quote:
Originally Posted by _Caliban View Post
It would have a chance to trigger for each target affected by the power, so some would get the boost and some would not.
Seems like that would make Tactics with the Build-UP IO absurdly good. Are you certain of this?


 

Posted

Quote:
Originally Posted by Warkupo View Post
Seems like that would make Tactics with the Build-UP IO absurdly good. Are you certain of this?
The build-up proc affects the user, not the target. Tactics doesn't transfer that to teammates.

The performance shifter proc affects the target, which may or may not be the user.


 

Posted

Things were more fun back when you could slot the chance to stun proc in stamina and randomly dizzy yourself.


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Posted

The proc does indeed work and is very nice in stamina and isn't bad in end draining attacks ether.