What's the profile of a casual player?


AquaJAWS

 

Posted

I've been playing nearly since launch, and I've put a huge number of hours in the game. I still play the game heavily. Still, I consider myself to be a casual player.

I enjoy collecting badges, but I'm not going to make an attempt to collect all the badges. I don't fight AVs. I've never increased the difficulty. (In fact, I recently decreased the difficulty for a few of my characters, thanks to the I16 changes.) I have seven level 50 characters, but I could have had quite a few more if I had concentrated on leveling rather than playing a wide variety of alts. I've never fought Hamidon, I've never done a trial (including respec trials), and I've only completed two TFs. I use the market a little (mainly to sell items I know will be worth a lot), but not much. I don't fill up on IO sets, although I do frequently use the Invention system to craft IOs from recipes and salvage that drop. I dabble a bit in Ouroboros and the Mission Architect, but not a lot.

Excuse me, but I have the sudden urge to go do some missions.


 

Posted

Well, I would consider myself a hardcore player in every and any MMO I play, past, present, or future. Whether you define it by number of hours played or focus, I sit on the extreme high end of the scale. Because I often play at work (at least doing the menial things like dailies and errands and such), that tends to bloat my ingame time. Because I'm doing the menial things that most people have to spend/waste actual playtime on, I can focus on the 'accomplishment' end of things with my actual real playtime.

I'm just a hardcore MMO player. At any given time, I can be active in half a dozen or more MMOs at once. Right now, it's 8 (CoX (2 accts), lifetime in CO & LOTRO, WoW, EQ1 (6), EVE (4), Runes of Magic, Atlantica Online) and I'll add Aion (x2) and Fallen Earth in a couple weeks. The game's design will determine how I adapt my playstyle. For high-end/raid focused games (WoW, EQ1), that means multiple max level characters raiding constantly to stay way ahead of the gear curve. For PvP/sandbox type games (EVE, Ryzom), I find a niche and exploit it to the best of my ability (like marketeering, supplying pet corps of major alliances, etc).

In CoX, until fairly recently, 50 represented 'the end' of a character for me. I don't tend to know how to deal with a character reaching the top and having little to nothing worth doing (in my view). As a result, after five years of play (with a few breaks - only 51 months paid on my primary account), I only have two 50s. But honestly, I don't sweat that too much. I'm more proud of my 85s in full Tower/80s in Algalon loot than my 50s here (means a bit more IMO).

I think the actual profile of a casual player differs by game. Here it might be folks who don't play a whole lot (the 10 hrs a week sounds a bit extreme on the low side given weekend play patterns) and don't tend to become fixated on metagaming. They may enjoy one particular part of the game and concentrate their efforts on it (whether it be RP, the market, PvP, teaming, etc). I tend to see 'hardcore' players as having more broad interests if only because they can (due to more available time ingame). Most of my friends consider themselves casual players and their playstyles differ greatly from mine.

I think to developers, casual players (and the casual playstyle) represent the bulk of the available gaming audience. Thus, they tailor their designs to appeal to that segment.


@Remianen / @Remianen Too

Sig by RPVisions

 

Posted

Quote:
Originally Posted by DumpleBerry View Post
Apparently, I'm casually hardcore--accomplishing all the "hardcore" things, but still playing waaaay less than 10 hours a week.
Same here, although I used to be 50+ hours before I got my current job :-)


 

Posted

If you ever put things off to play you are no longer casual.


 

Posted

I do not think that a measure of casualness should be linked to "Game Knowledge" and "Start Date" as some folks seem to be implying.

There are people who are very new to the game and have lots of level 50s, but clearly are not "Highly Knowledgeable". Some of us have been around a long time and, because of that, have a good amount of knowledge. Yet, we may have fewer prupoles and fewer 50s than someone much newer to the game. Thus, the newer person may be more hard core.

(Average XP gained per day across all toons) / (Average Level of all toons), may be a good way to measure casualness. Of course, AE might bork that forumula.


 

Posted

Quote:
Originally Posted by Fury Flechette View Post
Casual - Uses mostly SOs; little/no market engagement; little/no farming; few 50s/high level characters; typically many alts; plays around 10 hours a week or less

Average - Uses a mixture of SOs, cheap sets, may have a few expensive IOs per character; moderate market engagement; has 4-10 50s/high level characters or dozens of moderately leveled alts; plays 10-20 hours a week

Hardcore - Uses mostly IOs, have purchased/used purple sets; has 6-20+ 50s/high level characters or up to hundreds of moderately leveled alts; will often farm for inf; may have heavy market engagement; often has more than one account; plays 20+ hours a week
Hmm....

Been playing ~4 months so far.

C - one 50, many alts; currently not playing as much per week

A - moderate marketing (did some common IO flipping; sell big drops for big bucks and concentrate my merits on finding them. Probably have had close to 1bil inf go through my main, but alot of it was crunched into prestige so I could play Legos™ in my base.)

H - common IOs from lv10-15, sets from 20+; played way too much the first month or two (which is one of the reasons I'm not playing as much now - kinda burned out a bit )

Quote:
"Hardcore plays to win. Casual plays to play."
I like that one. Nice.


 

Posted

Quote:
Originally Posted by Tripp Hazzard View Post
I don't think it has anything to do with how much time you spend on the game, but totally depends on your approach to/attitude about the game.

As a forumite named Rigel Kent put it:

"Hardcore plays to win. Casual plays to play."
But when I play I win because I got to play.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

My friend, lets call her Amy*, is my defanition of a casual CoH gamer. She plays every Tuesday evening from 8 - 10i, sometimes we can convince her to stay up all the way to 11. Been doing it for 4+ years. At least 20 min of that time is spent at Wentworths, she has every thing she needs for her characters and most of the stuff she wants. She has never seen a purple in the wild, but knows how to get some, should she feel the need. Her main hit 50 just after getting her 48 month badge.









*Because it's her name.


Sure today is the first day of the rest of your life. But so was yesterday. And look how that turned out.


 

Posted

Well, first of all I can't agree that there are no casual players, because somebody has to be a casual player. It's like saying that nobody is a bad driver. 50% of the population of the US has to be better at driving than the other half, so there have to be 50% that are "bad drivers". Just no one's willing to admit they're in that half.

"Casual gamer" is usually defined as a contrast to "Power gamer" or "Hardcore gamer". Again, 50% of the player base has to be more serious about playing the game and gaining levels than the other half, so there has to be some scale between the two. At the most extreme, the hardcore gamer plays every minute of every hour that he has free time, and devotes as much energy and focus as possible to levelling as far as he can in that time. It seems reasonable to me to define the extreme of Casual player the other way around, he spends very little of his total free time in the game, preferring to spend time doing other things, and spends what time he does have in the game socializing and engaging in other activities instead of levelling.

Those are the extremes, though. I prefer the philosophical difference, that the Hardcore gamer is interested in the destination, and the Casual gamer in the journey. Or that the Hardcore gamer is playing for accomplishment, while the Casual gamer is playing for entertainment. Another comparison might be to a movie goer, a Hardcore Star Wars fan is going to see a Star Wars movie with a lot more interest and focus than the movie goer who is just going to be entertained for a few hours and then move on. OTOH, the casual movie goer is going to bring in a lot more ticket sales than the hardcore fans.

I don't think I'm a casual player, but I don't think I'm a hardcore gamer, either. I do devote a lot of time to the game, but I have an interest in doing things other than levelling. I prefer to experiment with it and figure out what makes it tick. I only got my first 50 recently, after being in the game since release. Yet, I have a huge number of alts, many of which are well over 30. So I have made many accomplishments, just not necessarily those that would indicate I'm a hardcore gamer. And I think that's what makes defining the terms so hard, accomplishment does mean different things to different people.


 

Posted

To me there are 3 kinds of players: casual, regular, and hardcore.

To me a casual player is one that just has a passing interest in the game and could just as easily be playing another game or watching tv.

There are many players who play on a regular basis but don't rise to the dedication or playstyle to be considered truely hardcore. I call them regular players.


 

Posted

I'd say I'm "average" with a few hardcore leanings.

I would be hardcore, getting into IO sets and stuff (I already make good use of generic IOs) but for the price... and I'm not hardcore enough the grind for the monies to get any major sets


 

Posted

I'm Caverage!

Only one 50, don't farm, but I have all Generic IOs/Cheap Sets and play 20-30 hours a week although much of it is spent "unproductively". Which is probably why I only have one lvl 50 and am decked out in Generic IOs & cheap sets.


 

Posted

Been playing casual since June, 2004...took off a couple of months the whole time and nearly have 63 month vet badge.

That said...I AM A HARDCORE ADDICT of the game. I average only ten hours a week of game play...but maybe twice that scanning the forums, thinking about game play, and wishing I could afford a new computer.


-------------
@Portland Underground

 

Posted

Quote:
Originally Posted by Tripp Hazzard View Post
I don't think it has anything to do with how much time you spend on the game, but totally depends on your approach to/attitude about the game.

As a forumite named Rigel Kent put it:

"Hardcore plays to win. Casual plays to play."
/agree

I play a lot, time-wise, but I have a casual attitude about it.

--NT


They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!

If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville

 

Posted

Casual player probably logs in a few hours a week, does some missions/tweaks their costumes without worrying much about the various metagames involved.


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Infinity Villains
Champion, Pinnacle, Virtue Heroes

 

Posted

Me...I am a casual player.



Wait...didn't we have this discussion a few weeks ago? I remember it getting to 13 pages before a list of 8 different possible play types was proposed and mostly accepted.


 

Posted

Quote:
Originally Posted by Fury Flechette View Post
Casual - Uses mostly SOs; little/no market engagement; little/no farming; few 50s/high level characters; typically many alts; plays around 10 hours a week or less

Average - Uses a mixture of SOs, cheap sets, may have a few expensive IOs per character; moderate market engagement; has 4-10 50s/high level characters or dozens of moderately leveled alts; plays 10-20 hours a week
Combine these two and you have me, with a caveat. I play games 2-3 hours almost every night, but not just Co*, in fact I only play it about 8 hours a week. (In truth I haven't logged on at all for about 3 weeks now, Aion has me hooked.)

- I'm about half SO half IO, never go looking for AVs to fight and rarely bother with TFs or SFs, and am decidedly "meh whatever" about looking for Merits.

-I play around at the Market, but I'm not looking to get rich, and I sell all salvage and recipes for 5. If I make an IO, I'm planning to slot it, not turn it over.

- I refuse to plan characters out ahead of time using an external source like Mids, I decided at the very beginning to only use in-game and fellow-player sources (and then ignore the latter when they start mentioning Mids). To me planning out numbers takes all the magic out of the game. I don't care if people DO enjoy juggling numbers, mind you*, but I do reserve the right to not care what they then say ought to be done. I will make decisions on my own about whether to take certain things or not, like Stamina, and plan for them, but nothing is automatic or "required" by a certain level.

- I've been known to farm but it's rare and I don't get on teams to do it. Note that my definition of "farming" here = "reset maps sometimes", usually on low-level struggling characters who've just leveled and made the enemies -1s. Now there's I16. (I don't think of street-sweeping as farming, it's more like hunting-and-gathering.) I don't consider farming part of the equation of "casual" or not, personally, but some do so just mentioning it.

- I have two 50s, Hero and Villain, pushed solely so I could access the new ATs, and it turns out I only like the Villain ones. I have a couple of characters 40+, who might never make 50. I consider 50 the end of the game, an opinion I doubt is widespread, but it does keep me from complaining about lack of end-game content (which I DO believe we have, I just don't do it.) I have never fought Hamidon, aside from that one red-side mission where you fight a weaker version of it, I've never "raided".

* - I ****ing hate making disclaimers, honestly, but if I don't someone inevitably feels they have to defend themselves. People can do whatever the heck they want!


 

Posted

Some of my friends and family are what I would call casual gamers - they play videogames maybe a couple of times per week, for 1-2 hours at a time (at most). They all avoid MMOs completely because MMOs generally require too much time commitment to get anywhere - and as my cousin's husband once said to me, while watching me play CoH, "that looks too complicated to be fun for me" (yes, really - we're so immersed in videogame culture we lose sight of how unintuitive even MMOs with good UIs are to the layman).

As for in-game limitations in CoH such as SO-only, no market engagement, no L50s... sure, you can make those decisions for yourself if you just don't care for individual systems or can't help it because you're an altaholic - but to have all of those things imposed on you, well that could only happen if you don't play that much - so I still think the main determinant of whether you're a casual gamer is how many hours you play per week.

On that basis I'm not sure anyone playing an MMO can term themselves a casual gamer, unless they're an edge case who only plays for less than 5 hours a week - and tbh CoH is so casual-friendly it's probably one of the few MMOs where you could do that and still make notable progress over time.


 

Posted

Quote:
Originally Posted by SpittingTrashcan View Post
A casual player is sad, because he's having some trouble purpling out his warshade.
damnjerkhackers!!!!1!


 

Posted

To further elaborate on my argument:

I have a couple of 50s after 2 years. I've never had (or wanted) a purple, and I've never worried about maxing out my characters. I do IOs on all my characters from about level 10 on, mostly because they don't expire. I'll upgrade them to level 20 or 25 as time and money permit, but I'm not concerned about it at all.

I use build planners, but pretty much only to plan where to put my slots. I almost never bother actually putting the enhancements in on the planner.

I've never PvP'ed, and don't expect to. Ever.

I couldn't care less if my character is doing the max possible damage per second. I only care if he/she wins the majority of the battles, and doesn't die very often. That makes them fun to play, for me.

I market, I craft, I occasionally farm. I've learned how to assemble sets and how to frankenslot, but I do all of that only to enhance my character as much as is convenient, not to get the maximum possible out of them.

I've never had even 20 million influence on a character, and I rarely have more then ten.

Is there anyone who would call that anything but a casual player?


Yet, until a couple of months ago, I frequently played 10-20 hours per week, and I've never seen a time-based definition that doesn't call that hardcore.


It's all about attitude.

Even if you only play 2 hours a week, if you're concentrating on maximizing your character, on getting the best possible performance out of them you can, so you can "win" every situation you enter (or at least as many as possible), if you have to have the best, the most powerful, the shiniest, you're hardcore.

Even if you play 40 hours a week, if your goal is just to play, to do whatever strikes your fancy, and you don't care if your character is the best $archetype he/she/it can possibly be, if you don't care if you have the "latest and greatest" as long as they're "good enough" to play, you're casual.

It's not about how much time you spend on it. It's about your approach.

Casual plays to play. Hardcore plays to win.


 

Posted

I am casual.


 

Posted

A casual player is someone who says 'BRB Bio' and actually goes to the bathroom/goes to get coffee/goes to water his plants, rather than spending his 'BRB' with tabbed browsing.



 

Posted

Quote:
Originally Posted by Jade_Dragon View Post
It's like saying that nobody is a bad driver. 50% of the population of the US has to be better at driving than the other half, so there have to be 50% that are "bad drivers". Just no one's willing to admit they're in that half.
Simply addressing a set by relativity does not guarantee all possible relativities are covered. 100% of any set could be good drivers, because the term is relative to what the standard for driving is.........not relative to that exact set.

By the same token, the entire set of gamers could never leave their computers, and as such there would never be a "casual" gamer amongst them.


 

Posted

I like "Hardcore plays to win. Casual plays to play."

I'd consider myself a 'Hardcore' player by my own standards.

For me, the difference between the two isn't hours played. I have a number of friends who play many hours a week, yet I'd still describe them as casual. I think the difference lies in a willingness to do things that seem like work in order to advance in the game. PLing, farming for influence and drops, that sort of thing... stuff that people tend not to find fun for its own sake, but rather because it allows them to advance in the game toward a state of play that they enjoy more.

I think that's the line. Occasionally, I'm willing to farm for tickets, drops, and infamy because I really like IOs and that's the best way I can see to get them in large quantities. By contrast, I have friends that would rather just stick with SOs or make builds with what they can afford to buy playing the game normally. Even though some of these people play more hours a week than I do, I'd still call them casual and myself hardcore.


The Ballad of Iron Percy

 

Posted

Quote:
Originally Posted by Fury Flechette View Post
I see the phrase "casual player" thrown around a lot when discussing issues about game balance, the market and IOs; however, I've yet to see a clear definition of what constitutes a casual player.
I'm probably pretty much an average player. There are a variety of things the game offers, and that I seek to do. There are others things that players do, that I generally avoid.

I do not farm. I do or don't powerlevel, based on your definition; I do try to level on task forces rather than soloing, and run a task force almost every day. My level 50s are relatively neglected, at least once I get them to where I want them. It's time then to build a new power set. I have PvPed in the arena maybe three times, enter the zones only for PvE goals like shivans, and have run gladiator arena matches exactly once. I collect badges, especially for accolades, but I have no interest in collecting some like the debuffed Ouroboros mission ones.

I do collect set bonuses, but not purples; generally the characters I want set bonuses for need defense more than they need regeneration or recharge, and I try to have the endurance uniques to take care of that problem.

During the past several months I have been avoiding the auction house, or using it only as a dump for unwanted junk. Over the last month or so, it seems to have become relatively more useful.

I decided to designate one character as the bursar blueside and redside. Unwanted but potentially valuable recipe drops now get crafted to get sold by the bursar. This way, the inf accumulates on one character rather than being scattered, so more expensive purchases can be made if desired. I haven't made more than about a 150 million so far, because I'm not interested in accumulating inf all that much. If I sold all the set IOs I have in storage waiting for a character to level up far enough to use them, I probably would be closer to a billion. But then I wouldn't have my IOs.

I do a few more recipe rolls now, mostly with leftovers after specifics are bought, but the process frustrates me. If a level 50 rolls with merits they get a max level recipe rather than something a levelling character could use. Since most merit purchases and rolls are intended for characters other than the one holding the merits, I prefer to save them.

I don't consider myself a hard core player, mostly because I have no interest in joining the billionaires, manipulating the market, soloing GMs, AVs, or pylons, or making PvP builds.

I do think that market prices are too high, and that some kind of controls ought to be in place to make sure that even the most expensive IOs and recipes are purchasable with the inf that drops from defeating mobs while levelling or running ordinary content. That, to me, is normative play. Farming, manipulating the market, and similar sorts of play lie outside the boundaries of what I consider normal. To the extent that you can't afford recipes with the inf that comes from defeating mobs, inf has too little value and the game has a problem that the devs need to address. You usually hear the "there are no casual players" line from marketters and RMT apologists.



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