Game Breaking Team of 4
I think any group of 4 needs 1 Ill/Rad Controller, only because you can cheese/tank the States TF with one, without needing a tank. As to the other three, the previous posters had great suggestions.
I'd put in a nod for:
Traps/Sonic Def - no regen for any AV ever
Cold/Sonic Def - debuffs, shields
Rad/Sonic Def - debuffs, debuffs
That group of 4 could do the Khan TF with ease or do the States TF with 4 fillers (having the 4 fillers quit before the start).
4 Fortunata's will steamroll anything.
4 Fire/Rad controllers
or
4 Thugs/Storm MMs. (4 x Freezing Rain = 4 x 30% -Res!)
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
"An army is a team. It lives, eats, sleeps, fights as a team. This individuality stuff is a bunch of BS." -General George Patton
-Lord Azazel
4 corrs.
2 Sonic/kins
2 Fire/darks
For control, that gets you 2Xsleep with sirens song + res debuff. 2Xfearsome stairs for fear and to hit debuff.
For buffs and debuffs, 2X tar patch for res debuff. All with with leadership (tactics, maneuvers). Don't even need assault.
4X big heals, 2X rezzes.
Tactic is this, 2 X fearsome stares. Tar patches, fulcrums, sirens songs, rain of fires, fireballs etc.
Dark Bard, Zoobait, Debacle
jmsb
Por vezes d� vontade...
chucknorriss
speak american godamnit
kin corr
rad corr
cold corr
thermal corr
4xMM´s
if you wanna have fun, it shouldnt be gamebreaking
game=fun
gamebreaking=funbreaking
From a recent experience on an MoLRSF I would say you need bubbles, ice shields or thermal/sonic shields and then something else.
The choice between Sonic and Thermal comes down to if you want healing (Thermal) or better debuffs (Sonic).
Bubbles + Ice Shields = Capped defence and then some
Ice Shields + Thermal or Sonic Shields = High resistance
Cold Domination + Thermal or Sonic = Massive Debuffs and good buffs
You can use that trio as Defenders, Controllers, Corruptors or MM's (Can you get Cold Domination on MM'?), and then pick a fourth character to take as much advantage of all that as possible.
Making the fourth character a melee toon (Scrapper or Brute I think) would allow you to take advantage of the Sonic rings power (Whatever it is called) and give you a focal point for all the debuffs. Or you could make that last person a Fire/Kin (Controller or Corruptor I would say), who will be in melee range anyway and will provide the healing that the Sonic lacks. The melee toon would be a better choice if you plan on TF's purely to keep the AV's in one location.
Each toon would have to manage his own endurance, but not having to take the leadership pool makes that less of an issue.
British by act of union, English by grace of God, Northern by pure good fortune!
if you wanna level your toons together you'll need a powerset with endurance recovery because pre20s it's really a problem for everyone (except maybe /regen or WP toons)
emp or kin is not especially a "must have" but i'd say a "really nice to have you're gonna love it" ^^
Dark/Dark Corr, Team Tank, Primary Mitigation.
Fire/Kin Corr, Primary damage dealer and buffer.
Rad/Rad Corr, To Ensure everything hits, every time. Secondary buffer/Debuff.
Sonic/Sonic, Everything we hit takes every ounce of damage. +Resistance and Status Protection.
Had this set up on a ITF, it was very game breaking.
D: Toss me a hai @DarkNat My Fify glory: Renzer Dark/Dark Corr., Renzro Dark/Dark Def., Amartasu Dark/Dark Scrap.Less important ones: Fire/Fire Blaster,Ice/Ice Blaster,Ele/Ele Brute, Mind/Storm Troll,Fire/Kin Corr.,Bots/FF MM., DB/Regen Scrap.
A few more ideas:
4x Thugs/Dark MMs.
1x Illu/Rad Controller
1x Kin/Sonic Defender
1x Cold/Ice Defender
1x Fire/Fire Blaster
1x Storm/Ice Defender
1x Cold/Ice Defender
1x Kin/Arch Defender
1x Fire/Fire Blaster
(It's raining death!)
1x Plant/Kin Controller
3x Plant/Storm Controller
-Recruited under Arachnos' "Equal-Opportunity Villainy" plan-
It looks like we are going Red-side and at the moment hashing out six corruptor sets.
I expect teaming to be anywhere from 2-6 players schedules allowing.
Lots of good ideas in this thread. Much to consider before our debut, targeting the 2x weekend.
Dark/Dark Corr, Team Tank, Primary Mitigation.
Fire/Kin Corr, Primary damage dealer and buffer. Rad/Rad Corr, To Ensure everything hits, every time. Secondary buffer/Debuff. Sonic/Sonic, Everything we hit takes every ounce of damage. +Resistance and Status Protection. Had this set up on a ITF, it was very game breaking. |
I kicked around a concept of:
Kin/electric defender
Kin/electric defender
Son/Rad defender
Forcefield/Sonic blast defender
The double short circuit and ball lightning would drain most minions and lieutenants. Stack the transference to top off any needed draining. The fulcrum shifting would be nearly non-stop. The stacked sonic rings and ff bubbles would put the kinetics in God-mode. Ample siphon speed and speed boost would rev the team up for fast electric blasts, cones/AoE (howl, irradiate). The four man squad would be nuking and nuking relentlessly since the kins would cover the end crash with their transference rotation. Status effects should be covered by double the big bubble. The kins would stay in melee mostly, being good anchors for the sonic hula hoop of doom. Eventually two speed boosts would have liquefy recharging at a sick pace.
The amount of debuffing secondary blasts, the sappers extraordinaire, and amazingly quick recharging and safe nuking would make this team hard to stop even if they didn't have a fire/kin controller or AoE blaster in there.
I did do a Kahn TF once with an FF, a sonic, and a stormy defender as the only support cast. It went swimmingly.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
If your team needs more than one Kinetics, the one you have isn't qualified to make your team "super".
That said, a team of 4 competent players is basically incapable of failing at anything but the most dense encounters (Patrons, LRSF Freedom Phalanx, etc.). I'd recommend having people figure out what exactly they want to play (melee, range, de/buff, whatever) and then build your core team around that. If you can build that "core" team, best if it is self-sufficient with just 3 people, you will never care what anyone adds to the team.
Blue: ~Knockback Squad on Guardian~
Red: ~Undoing of Virtue on [3 guesses]~
Everyone missed the real answer here.
4x Emp/* in a Green Machine-inspired Layout.
You essentially have four SR, Regen BLASTERS. Throw in secondary sets to taste based on debuffing. (I'm a fan of /Ice, /Dark, /Sonic, /Rad. Gives you the whole set. Though /Rad can be skipped given you have a base hit chance of nearly 170%. Maybe go /AR for the AoE.)
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
|
2 Son/Dark or Fire/Dark
2 Son/Rad or Fire/Rad
Game over.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Alot of good ideas here and I thank you all for sharing them. I reffered my friends to read up on the good info you guys are putting out. In the end its all about whats fun to play. For me fun is having a team thats insanely good at doing what this games main pillar is all about, combat. For others it may not be. I personaly like the idea of having a team of */rad */dark corruptors or MM's, which seemed to be a popular suggestion.
I will let you guys know what may come. Thanks again.