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Posts
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Joined
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Good ideas, and thanks for sharing them. I was already leaning towards the chance to hold. I think once I get towards the end game i will evaluate the budget and see If i can get the pruple damage procs. If i can ill squeeze in the extra slots for that and Ghost Widow and have it as both a damage and a control.
Thanks again for all the info. I understand the "mechanics" of the power a little more now. -
I am working on a Rad that I will be playing on a high damage team that is made up of me and some friends of mine. My question is, is there a way to slot Choking Cloud with procs that will make it an effective power on a team that already has great damage and pretty good control?
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Alot of good ideas here and I thank you all for sharing them. I reffered my friends to read up on the good info you guys are putting out. In the end its all about whats fun to play. For me fun is having a team thats insanely good at doing what this games main pillar is all about, combat. For others it may not be. I personaly like the idea of having a team of */rad */dark corruptors or MM's, which seemed to be a popular suggestion.
I will let you guys know what may come. Thanks again. -
Some friends wanted to start a static team to level up together and take on the SF/TF. I we have yet to deside CoV/CoH. So it got me wondering, what type of combos for a four man team THAT ARE FUN to play would be truely effective, if not game breaking; something that could really steamrole AV's come mid to late 30s.
Any ideas? -
A more refined product, thanks to the input from you guys.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Stratus.1: Level 50 Mutation Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Dark Armor
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Havoc Punch- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Recharge
- (3) Kinetic Combat - Damage/Endurance
- (31) Kinetic Combat - Damage/Endurance/Recharge
- (31) Accuracy IO
- (A) Reactive Armor - Resistance
- (7) Reactive Armor - Resistance/Endurance
- (7) Reactive Armor - Resistance/Endurance/Recharge
- (15) Reactive Armor - Endurance
- (36) Resist Damage IO
- (A) Eradication - Accuracy/Damage/Recharge
- (5) Eradication - Accuracy/Damage/Endurance/Recharge
- (5) Eradication - Damage
- (37) Eradication - Chance for Energy Damage
- (39) Endurance Reduction IO
- (39) Endurance Reduction IO
- (A) Reactive Armor - Resistance/Endurance
- (13) Reactive Armor - Resistance
- (15) Reactive Armor - Resistance/Endurance/Recharge
- (29) Reactive Armor - Endurance
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (9) Eradication - Accuracy/Recharge
- (9) Eradication - Accuracy/Damage/Recharge
- (11) Damage Increase IO
- (11) Damage Increase IO
- (13) Endurance Reduction IO
- (A) Run Speed IO
- (A) Endurance Reduction IO
- (A) Miracle - Heal/Endurance
- (45) Miracle - Heal
- (45) Miracle - +Recovery
- (A) Theft of Essence - Chance for +Endurance
- (17) Recharge Reduction IO
- (17) Endurance Reduction IO
- (23) Endurance Reduction IO
- (23) Recharge Reduction IO
- (29) Accuracy IO
- (A) Kinetic Combat - Accuracy/Damage
- (19) Kinetic Combat - Damage/Endurance/Recharge
- (19) Kinetic Combat - Damage/Endurance
- (36) Kinetic Combat - Damage/Recharge
- (37) Accuracy IO
- (37) Endurance Modification IO
- (A) Performance Shifter - EndMod/Accuracy
- (21) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (25) Kinetic Combat - Damage/Endurance
- (25) Kinetic Combat - Damage/Recharge
- (36) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (27) Reactive Armor - Endurance
- (27) Reactive Armor - Resistance/Endurance/Recharge
- (34) Reactive Armor - Resistance
- (40) Steadfast Protection - Resistance/+Def 3%
- (40) Endurance Reduction IO
- (A) Gift of the Ancients - Defense/Endurance/Recharge
- (42) Gift of the Ancients - Defense/Endurance
- (42) Gift of the Ancients - Defense
- (42) Gift of the Ancients - Defense/Recharge
- (A) Gift of the Ancients - Defense/Endurance
- (43) Gift of the Ancients - Defense/Recharge
- (43) Gift of the Ancients - Defense
- (43) Gift of the Ancients - Defense/Endurance/Recharge
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (33) Eradication - Accuracy/Recharge
- (33) Eradication - Accuracy/Damage/Recharge
- (33) Damage Increase IO
- (34) Damage Increase IO
- (34) Recharge Reduction IO
- (A) Defense Buff IO
- (A) Stupefy - Endurance/Stun
- (39) Stupefy - Accuracy/Stun/Recharge
- (40) Stupefy - Accuracy/Endurance
- (A) Accuracy IO
- (46) Endurance Reduction IO
- (A) Dampened Spirits - To Hit Debuff/Recharge/Endurance
- (46) Dampened Spirits - Recharge/Endurance
- (46) Dampened Spirits - To Hit Debuff/Endurance
- (A) Eradication - Damage
- (48) Eradication - Accuracy/Recharge
- (48) Eradication - Damage/Recharge
- (48) Eradication - Accuracy/Damage/Endurance/Recharge
- (50) Endurance Reduction IO
- (A) HamiO:Lysosome Exposure
- (50) HamiO:Enzyme Exposure
- (50) Accuracy IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
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Set Bonus Totals:- 2% DamageBuff(Smashing)
- 2% DamageBuff(Lethal)
- 2% DamageBuff(Fire)
- 2% DamageBuff(Cold)
- 2% DamageBuff(Energy)
- 2% DamageBuff(Negative)
- 2% DamageBuff(Toxic)
- 2% DamageBuff(Psionic)
- 18% Defense(Smashing)
- 18% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 20.8% Defense(Energy)
- 20.8% Defense(Negative)
- 3% Defense(Psionic)
- 10.5% Defense(Melee)
- 14.3% Defense(Ranged)
- 3% Defense(AoE)
- 9% Max End
- 5% FlySpeed
- 219.3 HP (14.6%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 11.6%
- 9% (0.15 End/sec) Recovery
- 5% Resistance(Fire)
- 5% RunSpeed
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1408;690;1380;HEX;| |78DAA5534B4F135114BEEDCCD896B6948740296DE9032CCF81AE145D18154830908| |08DD1A8B199E0088DB52533D3447718B7AE3471A1E2E32FA82BFD27C6C4B5CF9F40| |3DE77C17362E9DB4DF373DF7BBE73BF79CDE8D07CB09A5F6CFAB50FC52D3F1FDFA4| |5AF13B8D18D4EE0048D762B560B3C27E8F87635A294CACA627DC36DBAAEBDD274B7| |03AFB1ED3411486371D9BDEBB67CD75E76BC7BF50BDEFDB6D7BFD6DA753DB715D84| |72FF1CD76BB69AF361B3BBB4102EF8DA0E5FA7E52FFA078A3B583A575D7D9A31F23| |2B7B8D6D1B1EB576874C1D3F70BD8769AA6B9ABE87EAE8E99A6A93A8A4C257405B4| |2F91A284354552F5819D2F212BD54D4893CA828D45B162ACF89FC25AB21B742BFC2| |4AE594F91BF45D68E28FD0A9A2C835BD2234B0CB30903D01AF5E98646112A7E65AA| |83D647D0DF3D6B92F42EC19C18A158161F4070855F4E4C4495302BE166D89C157C5| |E625744018D7A13854115225110A2757A490B935D065A1D7B494925377ADD480C17| |67DB3B2B50F19863521984567F9C0FDBAE47E0C6200AD1FC020CA18CB04E41305A1| |281533A88B197C2E673FF914F40C9D20C110D21A43489B46BE34F2956162906E444| |F6A043DCFA0CB19F4BC880954589453151CE10DE1A89ED4684404D326280AB2844C| |CA3EA6756310CC606506BA196C56921C13CDA13D7910ABC7757BC631D102265AC04| |40B18655113760D936F498FAF94576CF18E7052776C723F247FBBC7429547427768| |6253BA8629347B1EA7FD46577E566F9D7D2FED9DFF00FA28D4A5255B5F261B7FF00| |514B9F01384CAABC8F7967011F2F0E2129169A8EA69CD70CE9AC7D7933EF4A8F57F| |229BA6BE9214094964D53CBEA5FFF57C4A1C79C5B67A086B0C5719AE315C67B8C17| |093E116C36D863A43F7F3F1EED4192E6889E12CC33986272C8AC4F982312418920C| |BD0C29863E86418661860CC30143F72FEE24F58B| |-------------------------------------------------------------------|
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Good thoughts. And I agree, the first option sounds better. Lightning clap is out and CoF is perhaps back in. Will work the build again when I get off of work and repost.
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Whats really funny is that I remember when the "pure healer" concept was popular and Lady was the rogue for standing out and saying she had only three heals as an empath and none where six slotted... years ago.
Now one person posts something with "Healer" in the title and we get the most polite flaming the forums have ever seen. That of course would be the reason I come to the Def threads though, you guys are hella polite. Even the tankers are being less than helpfull these days. More a stoicly quiet bunch I guess.
P.S. Forgive the misspellings... drunk and tired. -
Well [censored], Elec Fence is what im currently using so I sort of assumed Tentacles would have the same effect. Guess I won't be respecing into that cool to-hit debuff power that I was going to be using on bosses.
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That is what the Soul Tentacles are for
. Even with that it is a bit bothersome though so I only use it situationaly. When its needed it works well.
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What i have been able to do so far is reach the followings:
Type Defense
S/L 32.7
En/Ne 33.9
Positional Defense
Melee 38.6
Range 27.3
The Positional defense is much more slot intensive though and my endurance and Max HP suffered by doing so. Either way, i did not have enough slots to justify taking CoF =( . So I just stuck with OG since Lightning Clap stacks. -
Quote:Thanks for the response, Rocketman. What you layed out here sounds more like my original build that I had posted. My focus there was for positional defense as you mentioned. It worked out well enough on paper but obviously I couldn't get quite up to your numbers, not being a Tank. One of the reasons I switched to S/L and Energy defense focus was becuase it takes less slots. I'll go back through and compare the two builds on Mids this afternoon and see how far off the mark I am. Will post what I come up with. I would like to eventualy work without CoF and OG all together since they tend to degrade my Rage but that just may not be an option depending on the situation.You can get your Melee defense up a heck of a lot higher by slotting Obliterations in your PBAoEs and Touch of Death in the single target attacks. I haven't played my Elec/Dark a ton, but I have him specced and my Melee defense is over 40% and AoE/Ranged are in the low 30s. Add that to a to-hit debuff (I'm going to take the fear toggle instead of the disorient) and you've got capped melee defense and really good Ranged/AoE combined with pretty good resistance.
Edit: I pulled up my build and here are some more tips/info:
- The numbers I gave above were for my tanker build, not brute. I could only get to the just under 40 for Melee.
- Six-slotting Siphon Insight in CoF gives 3.75% S/L and 3.75% AoE
- Slotting 3 Impervium Armors in resistance powers gives 1.88% Psionic Defense for each. That's almost 8% psionic defense over the three DA powers plus Tough.
- Instead of slotting Combat Jumping up for full defense, put Blessing of the Zephyr (3) to get 3.13% Ranged and AoE on top of KB protection. You'll get less than 1% from the defense slotting. Compared to the 3+% for Ranged and AoE, it's not worth it. Also slot a set in your travel power.
- I put Hover in the build for the defense too and did not put in Hasten. You probably don't need to do this and I may put Hasten back in so LR recharges quickly. It does, however, give an extra 3+% in Ranged and AoE by slotting in Blessing of the Zephyr.
- Darkest Night looks real good on paper, but the activation time seems like an eternity. Either you're going to fire it off before you fire off Lightning Rod, which tends to spread the mob out before you get in, or you can fire it off after you get in, but while you do so you're not firing off attacks and the guys you knocked down with LR are back up. I'm not a fan, it just takes way too long. The other thing you can do is take Dark Obliteration and slot in some to-hit debuffs. It fires off quicjly, does damage and can give up to -7.5% to-hit debuff which, along with slotted CoF, gives a total of more than 15%. That added to even the relatively low Ranged and AoE defense caps both and takes Melee way over.
Thanks again for the response. Back to the drawing board, will let you know what the new product is. -
I have VERY limited experience PvP with an Kin/Elec def. I have yet to find come up with a build suitible for it since im a casual PvPer on Justice, so I have limited success against the more dedicated players and those that are Def based. I will say though, when it works, it works hella good. If anyone has ideas for builds i would love to take a look. Right now I'm PvPing with my Emp... but what defs aren't?
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Tried applying alot of these concepts to my Elec/DA brute. It is a bit difficult with that set though. This guide still helped quite a bit, thanks much. The build is up for review on the Brute forums if anyway is willing to help me out with it. It's looking like it will just be one of those things that is relatively underpowered no matter how many mils i throw into it, but i dont really care, its fun to play.
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DA seems to be a little played secondary all around. The only guide on the Brutes side is one on all the reasons why you shouldn't play Dark Armor... how villainous. I may repost this on the tanker side to see what they think.
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Just going for overall survivability. Not worried about Exemping down below 35ish. A little worried that I focused too much on my S/L defense... but not alot.
Thoughts?
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Post.: Level 50 Mutation Tanker
Primary Power Set: Willpower
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance- (A) Numina's Convalescence - Heal/Endurance
- (3) Numina's Convalescence - Heal
- (3) Numina's Convalescence - Heal/Recharge
- (11) Steadfast Protection - Resistance/+Def 3%
- (A) Pounding Slugfest - Accuracy/Damage
- (42) Pounding Slugfest - Damage/Endurance
- (A) Numina's Convalescence - Heal/Endurance
- (9) Numina's Convalescence - Heal
- (11) Numina's Convalescence - Heal/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance
- (7) Kinetic Combat - Damage/Endurance/Recharge
- (7) Accuracy IO
- (A) Luck of the Gambler - Recharge Speed
- (9) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Defense/Endurance
- (A) Endurance Reduction IO
- (A) Run Speed IO
- (A) Efficacy Adaptor - EndMod
- (13) Efficacy Adaptor - EndMod/Recharge
- (13) Efficacy Adaptor - EndMod/Accuracy
- (33) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (A) Numina's Convalescence - Heal/Endurance
- (15) Numina's Convalescence - Heal
- (15) Numina's Convalescence - Heal/Recharge
- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (17) Eradication - Accuracy/Recharge
- (17) Eradication - Accuracy/Damage/Recharge
- (25) Eradication - Damage/Recharge
- (25) Damage Increase IO
- (27) Obliteration - Chance for Smashing Damage
- (A) Reactive Armor - Resistance/Endurance
- (19) Reactive Armor - Resistance
- (19) Reactive Armor - Resistance/Endurance/Recharge
- (27) Reactive Armor - Resistance/Recharge
- (A) Efficacy Adaptor - EndMod
- (21) Efficacy Adaptor - EndMod/Recharge
- (21) Efficacy Adaptor - EndMod/Accuracy
- (34) Efficacy Adaptor - EndMod/Endurance
- (A) Numina's Convalescence - Heal
- (23) Numina's Convalescence - Heal/Endurance
- (23) Numina's Convalescence - Heal/Recharge
- (34) Dark Watcher's Despair - Chance for Recharge Slow
- (34) Dark Watcher's Despair - To Hit Debuff
- (A) Red Fortune - Defense/Endurance
- (37) Red Fortune - Defense
- (40) Red Fortune - Endurance
- (43) Red Fortune - Defense/Endurance/Recharge
- (43) Red Fortune - Defense/Recharge
- (A) Pounding Slugfest - Accuracy/Damage
- (42) Pounding Slugfest - Damage/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (29) Reactive Armor - Resistance
- (29) Reactive Armor - Resistance/Endurance/Recharge
- (31) Reactive Armor - Resistance/Recharge
- (A) Mocking Beratement - Taunt
- (31) Mocking Beratement - Taunt/Recharge
- (33) Mocking Beratement - Taunt/Recharge/Range
- (33) Mocking Beratement - Taunt/Range
- (A) Impervious Skin - Resistance/Endurance
- (43) Impervious Skin - Resistance/Recharge
- (46) Impervious Skin - Resistance/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (36) Kinetic Combat - Damage/Endurance
- (36) Kinetic Combat - Damage/Recharge
- (36) Kinetic Combat - Damage/Endurance/Recharge
- (37) Recharge Reduction IO
- (37) Accuracy IO
- (A) Kinetic Combat - Accuracy/Damage
- (39) Kinetic Combat - Damage/Endurance
- (39) Kinetic Combat - Damage/Recharge
- (39) Kinetic Combat - Damage/Endurance/Recharge
- (40) Accuracy IO
- (40) Recharge Reduction IO
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Numina's Convalescence - Heal/Endurance
- (48) Numina's Convalescence - Heal
- (48) Numina's Convalescence - Heal/Endurance/Recharge
- (48) Efficacy Adaptor - EndMod
- (50) Efficacy Adaptor - EndMod/Endurance
- (A) Devastation - Accuracy/Damage
- (50) Devastation - Accuracy/Damage/Recharge
- (50) Devastation - Damage/Recharge
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
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Set Bonus Totals:- 4.5% DamageBuff(Smashing)
- 4.5% DamageBuff(Lethal)
- 4.5% DamageBuff(Fire)
- 4.5% DamageBuff(Cold)
- 4.5% DamageBuff(Energy)
- 4.5% DamageBuff(Negative)
- 4.5% DamageBuff(Toxic)
- 4.5% DamageBuff(Psionic)
- 20.5% Defense(Smashing)
- 20.5% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 9.88% Defense(Energy)
- 9.88% Defense(Negative)
- 3% Defense(Psionic)
- 13.6% Defense(Melee)
- 8.31% Defense(Ranged)
- 5.5% Defense(AoE)
- 3.6% Max End
- 12.5% Enhancement(RechargeTime)
- 5% FlySpeed
- 484.9 HP (25.9%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 12.7%
- MezResist(Sleep) 2.2%
- 5.5% (0.09 End/sec) Recovery
- 106% (8.29 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 5% RunSpeed
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1402;696;1392;HEX;| |78DAA593D94E135118C7CF74B1FB6681D2528A652B0529F4CEE5C20BC18881A42CE| |A8D4A0A19617432259D71E1CE0740A30F60A25170790013C3EBB8223C43FDBEEF7F| |E88D974EDAFF6FCE996F3DCBD2D3B9B852CFAE28237ED56EBAEEFA5AD37968B6C34| |B8FBCA667B59C60A3E57AB59052AA1F5FD6E7CCFBA6E39AB5DB966DEFB49E98EDBC| |FEB064DAA6599B77CCF6D62E06990567DB6C9B8E573B7D89375A2DBBB66836772C6| |70B836B96E798AE9BD083AD6D8F3E6564B4E03CB65C6BC3B22D6F373BBF636D76A3| |375DCF6CEFF6535955FA7F8B9018F4571DBF5AA697BAF2DD045605D11C615085A34| |A3F1D435D573C555D10FCA0080622F80C44082342544720573F5C03FE0661580556| |8065C19955A040A8A89F142FA8E3057B11AF47504A0B72B4A421C453A1B2E2A9208| |D23F051916999FA4D6162BAB1D89E8FA7E2CF819782732F0421724DE87409949F44| |F949941FA7F25348174C9DF8B8E5F411702CE8FF030C4ADE02F75A57DF297D46A7C| |F940C6EECEC305016148604614A9FD5765994D983327B5066F995E017C5EB9565EE| |047A515FDFB244E84399E543987F111C91790E6103B9A8188C26059594603201C40| |4065591D7BB9BD7BB7B43E0A72F03BABE01F451441F45F451421FB1285BC36E705B| |6A285958E707802D38A6C28660E71BCACBD19A2C08A68B825494CF02967B18A7650| |4C76404876604A765744A967BB4204893D798F61A83D738BCC6E1350EAF0ACC2B70| |4E92D7846E7B025355E00D6DE2948E37F55E2A3FBF0F1C001F04D31F814F82CF09A| |56A7AD56B384B33D8AB9935003B5CC79EBEA524B37A2D66DF49DEFA01B02F2806BA| |978E7EF4A8C57F661A017D7F69C690996AA07BA5FFEBF91A3FCD1559E1DBBFC6D26| |0B9C57287E52ECB3D9626CB06CB264BE7B0EB9DBAC0055D64B9C47299658F8D4231| |92184B9C25C1926449B1A459B22C7D2C0596D72C9DBF8ACAF83D| |-------------------------------------------------------------------|
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I took DA for the concept. I wanted to make a character that was a 'storm cloud' and in that regard i succeeded. Now I want to make him tough enough to really hold credit as a brute. I don't even have all of his standard IO's in place and he already does well on a balanced team, but I am going for someone that can carry a team. AE has brought mediocrity to its fullest and I like to land in PUG's not caring whether everyone else sucks or not because I have a solid toon that can make up for it. So here is my build so far. I don't plan on Exemping down to more than 35ish. My main goal was to solve my endurance problem then to gain enough defense to not have to rely on my status effect toggles to stay alive, since they do not work as well on bosses. After that i put recharge as a third priority... as you can see it didnt get much love.
Please help me out. I have thick skin so tear it apart, beat it to a pulp, chew on the pulp and spit it out as long as the end product is tough as woodpecker lips... or as close as DA can get.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Stratus.: Level 50 Mutation Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Dark Armor
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Havoc Punch- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Recharge
- (3) Kinetic Combat - Damage/Endurance
- (31) Kinetic Combat - Damage/Endurance/Recharge
- (31) Accuracy IO
- (A) Reactive Armor - Resistance
- (7) Reactive Armor - Resistance/Endurance
- (7) Reactive Armor - Resistance/Endurance/Recharge
- (15) Reactive Armor - Endurance
- (36) Resist Damage IO
- (A) Eradication - Accuracy/Damage/Recharge
- (5) Eradication - Accuracy/Damage/Endurance/Recharge
- (5) Eradication - Damage
- (37) Eradication - Chance for Energy Damage
- (39) Endurance Reduction IO
- (39) Endurance Reduction IO
- (A) Reactive Armor - Resistance/Endurance
- (13) Reactive Armor - Resistance
- (15) Reactive Armor - Resistance/Endurance/Recharge
- (29) Reactive Armor - Endurance
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (9) Eradication - Accuracy/Recharge
- (9) Eradication - Accuracy/Damage/Recharge
- (11) Damage Increase IO
- (11) Damage Increase IO
- (13) Endurance Reduction IO
- (A) Run Speed IO
- (A) Endurance Reduction IO
- (A) Healing IO
- (A) Theft of Essence - Chance for +Endurance
- (17) Recharge Reduction IO
- (17) Endurance Reduction IO
- (23) Endurance Reduction IO
- (23) Recharge Reduction IO
- (29) Accuracy IO
- (A) Kinetic Combat - Accuracy/Damage
- (19) Kinetic Combat - Damage/Endurance/Recharge
- (19) Kinetic Combat - Damage/Endurance
- (36) Kinetic Combat - Damage/Recharge
- (37) Accuracy IO
- (37) Endurance Modification IO
- (A) Performance Shifter - EndMod/Accuracy
- (21) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (25) Kinetic Combat - Damage/Endurance
- (25) Kinetic Combat - Damage/Recharge
- (36) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (27) Reactive Armor - Endurance
- (27) Reactive Armor - Resistance/Endurance/Recharge
- (34) Reactive Armor - Resistance
- (40) Steadfast Protection - Resistance/+Def 3%
- (40) Endurance Reduction IO
- (A) Gift of the Ancients - Defense/Endurance/Recharge
- (42) Gift of the Ancients - Defense/Endurance
- (42) Gift of the Ancients - Defense
- (42) Gift of the Ancients - Defense/Recharge
- (A) Gift of the Ancients - Defense/Endurance
- (43) Gift of the Ancients - Defense/Recharge
- (43) Gift of the Ancients - Defense
- (43) Gift of the Ancients - Defense/Endurance/Recharge
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (33) Eradication - Accuracy/Recharge
- (33) Eradication - Accuracy/Damage/Recharge
- (33) Damage Increase IO
- (34) Damage Increase IO
- (34) Recharge Reduction IO
- (A) Gift of the Ancients - Defense/Endurance
- (45) Gift of the Ancients - Defense
- (45) Gift of the Ancients - Defense/Recharge
- (45) Gift of the Ancients - Defense/Endurance/Recharge
- (A) Stupefy - Endurance/Stun
- (39) Stupefy - Accuracy/Stun/Recharge
- (40) Stupefy - Accuracy/Endurance
- (A) Accuracy IO
- (46) Endurance Reduction IO
- (A) Dampened Spirits - To Hit Debuff/Recharge/Endurance
- (46) Dampened Spirits - Recharge/Endurance
- (46) Dampened Spirits - To Hit Debuff/Endurance
- (A) Eradication - Damage
- (48) Eradication - Accuracy/Recharge
- (48) Eradication - Damage/Recharge
- (48) Eradication - Accuracy/Damage/Endurance/Recharge
- (50) Endurance Reduction IO
- (A) Stupefy - Accuracy/Recharge
- (50) Stupefy - Accuracy/Stun/Recharge
- (50) Stupefy - Endurance/Stun
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
------------
Set Bonus Totals:- 2% DamageBuff(Smashing)
- 2% DamageBuff(Lethal)
- 2% DamageBuff(Fire)
- 2% DamageBuff(Cold)
- 2% DamageBuff(Energy)
- 2% DamageBuff(Negative)
- 2% DamageBuff(Toxic)
- 2% DamageBuff(Psionic)
- 18% Defense(Smashing)
- 18% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 19.3% Defense(Energy)
- 19.3% Defense(Negative)
- 3% Defense(Psionic)
- 10.5% Defense(Melee)
- 11.1% Defense(Ranged)
- 3% Defense(AoE)
- 9% Max End
- 5% FlySpeed
- 219.3 HP (14.6%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 11.6%
- 11% (0.18 End/sec) Recovery
- 7.5% Resistance(Fire)
- 5% RunSpeed
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Was cool hooking up with you guys last weekend. I will have family in town this weekend though =(... silly things like a daughters birthday party realy cuts into game time. Just kidding of course, Good hunting to all.
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I have laughed more reading this thread than watching the Blue Collar Comendy Show. OP is a genius.
*Tips hat* -
I'm not sure if anyone caught this. I am coming to the thread a little late and didn't read up an ALL of the posts. But I think Phil made a pretty glaring typo in sentence one of his article.
[ QUOTE ]
For a publisher so focused on what many still consider to be a niche genre, NCSoft had a huge year in 2008 .
[/ QUOTE ] -
[ QUOTE ]
Just a couple of comments:
Fortitude: Love this power! If you team with people of different levels the acc is golden and the defense is nothing to sneeze at. Fort a tank and you may live longer yourself. When I play my tank, I notice a big difference when I have fort. I have slotted (6 I think) with 3 def and 3 acc.
Recovery Aura: You don't really need that many endurance modifications. I have it slotted with only recharge and it keeps everyone with a full end bar while it lasts, even in full battle.
[/ QUOTE ]
Could not agree more. I have never touched the electric set but these are the only two things i think you missed the bullseye on.
Also I would make a note of the differences between your sets in in I6 as apposed to before I6 or even I5. Like Fortitude for instane; what affect did the changes to the defense system. Thinsg like that.