Slotting Choking Cloud.
try grabbing up on a lock down: chance for +mag 2 hold and maybe a basilisk's gaze: chance for -rech =D
I like
Choking Cloud
- Basilisk's Gaze - Chance for Recharge Slow
- Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- Basilisk's Gaze - Endurance/Recharge/Hold
- Basilisk's Gaze - Accuracy/Hold
- Endurance Reduction IO
- Lockdown - Chance for +2 Mag Hold
In addition to the two mentioned above, there are Ghost Widow's Embrace Chance for Psionic Damage (20-50) and Neuronic Shutdown Chance for Psionic DoT (10-30). There's also (probably priced way outside your budget) the purple Unbreakable Constraint Chance for Smashing Damage.
I found I had the most trouble with endurance, as CC is a huge endurance hog, and I slotted to reduce it first before putting in any procs. The first three slots I used Lockdown Acc/End/Rech/Hold & End/Rech/Hold with Essence of Curare End/Hold frankenslotted. This really boosts the Hold duration and cuts the endurance down a lot, while giving a bit of recharge bonus in case you need to drop it for a while to recover endurance and bring it back up for the next fight. I'll might put the LD +2 mag hold followed by the BG -rech next.
(Edited to add: There is no accuracy component in CC, so you'll want to avoid/minimize any IO's with an accuracy component.)
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(Edited to add: There is no accuracy component in CC, so you'll want to avoid/minimize any IO's with an accuracy component.) |
I haven't tested this for about a year, but I don't think they can change this behavior so ealisy without removing the to-hit check.
If they HAVE change it, I'd sure like a reference.
-Morty
AFAIK, it has to do a to-hit check, so while you cannot directly slot pure accuracy, sets with an Acc component do make it hit more reliably.
I haven't tested this for about a year, but I don't think they can change this behavior so ealisy without removing the to-hit check. If they HAVE change it, I'd sure like a reference. -Morty |
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
The flip side of that is that using Rad Infection, means that for most mobs CC is going to be at the to-hit cap even without any +acc.
Mine is slotted 3 end re 3 hold right now. I'll be spending some time on getting this character IO-ed out soon.
I'll be looking to franken slot for end/hold mainly, then add the damage procs.
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As far as I know, you are correct about the tohit check. Split purpose IOs are the way to go to increase accuracy. I should think Acc/End IOs would be very popular for this power. Using Procs is a good way to go, too; damage with the hold make Choking Cloud formidable. Needless to say, the more slots you can spare for choking cloud, the more you will appreciate its value.
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http://boards.cityofheroes.com/showt...=choking+cloud
http://boards.cityofheroes.com/showt...=choking+cloud
I didn't realize that it was this complicated! Thanks for the tip.
The flip side of that is that using Rad Infection, means that for most mobs CC is going to be at the to-hit cap even without any +acc.
Mine is slotted 3 end re 3 hold right now. I'll be spending some time on getting this character IO-ed out soon. I'll be looking to franken slot for end/hold mainly, then add the damage procs. |
Any -def debuffs / + to-hit buffs going on add very noticeably to the CCloud to-hit rate.
I wouldn't go that far though; Infection alone won't cap the to-hit.
Now, CC + Infection + Aim + Irradiate = massively choking mob!
Not sure what secondary you or the OP is using. YMMV.
CCloud is for the Defender that likes to play in-close and personal. If not, then CCloud isn't doing much for you.
That being said, I fully agree with Psylenz, and further... IF you take CCLoud, it's a 6-slotter or nothing.
The combo of ENDREDUX, Hold and (some) acc is still nice. (IMHO)
If you can fit a proc or 2 after that, yoowza!
-Morty
Good ideas, and thanks for sharing them. I was already leaning towards the chance to hold. I think once I get towards the end game i will evaluate the budget and see If i can get the pruple damage procs. If i can ill squeeze in the extra slots for that and Ghost Widow and have it as both a damage and a control.
Thanks again for all the info. I understand the "mechanics" of the power a little more now.
With Dark blast you get lots of -tohit debuff, not much -def debuff, so some Acc in CCloud would work to your favor.
Also, the 2 mad cones in Dark blast... they are... cones.
Not so great for standing in the middle of a mob where teh Cloud can do it's dirtywork. But hey, to each their own!
On that note... 3 damage procs in TTentacles = FUN.
-Morty
Amazingly enough, on my Rad/Elec Defender, I got this brilliant idea to drop a damage proc into my Choking Cloud since I had it overloaded with Hold IOs...I found a relatively cheap (15 million) Unbreakable Constraint: Chance for Smashing damage and dropped it in. It does almost as much damage as my Defender's Lightning Bolt....
That's my recommendation; Unbreakable Constraint: Chance for Smashing Damage. Free moderate damage...
I am working on a Rad that I will be playing on a high damage team that is made up of me and some friends of mine. My question is, is there a way to slot Choking Cloud with procs that will make it an effective power on a team that already has great damage and pretty good control?