* The Price is Right *
Please note that my impatience is a very difficult variable to change.
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If you can't curb your impatience, you need to earn more inf.
If you don't want to earn more inf, you must learn to curb your impatience.
Changing the entire market to satisfy your personal quirks is not an option.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
I'm very impatient and I always end up paying high prices for things I want "NAO!" and selling cheap to get the sale "NAO!"
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How can I work the market better... |
Please note that my impatience is a very difficult variable to change. |
To "work the market better", you need at least two things: patience and awareness.
Being aware means knowing what things usually go for, knowing when prices generally spike and dip, knowing that the sale history really doesn't mean much most of the time, knowing that standing supply vs. standing bids can actually clue you in on what's really going on with a item. Things like that. It also means that, when you hear about upcoming changes to the game, one of the first things you consider is: how will that affect the market? Being aware also means recognizing that the market isn't static.
Being patient means being able to set bids or list items... and then walk away. It means, even if you want the item immediately, you'll at least take the time to do some bid creeping (a little of this practice alone can save you a fortune).
Being patient allows you to make the "big bucks". There are more active ways to work the market, involving quick turnover, but they're not nearly as lucrative.
So, you really need to be patient. But here's something that might help with that:
Every time you feel carried away by the urge to Buy It Nao, remind yourself that people like you are why people like me have multiple characters at the Inf cap.
That might sober you up a bit.
The Cape Radio: You're not super until you put on the Cape!
DJ Enigma's Puzzle Factory: Co* Parody Commercials
Stupid reply, I meant everyone can enjoy it by being able to afford the IO's that they want.
I wasn't saying the IO sytem was flawed! I think the IO system is amazing. Read closer before you reply pls. |
RagManX
"if the market were religion Fulmens would be Moses and you'd be L. Ron Hubbard. " --Nethergoat to eryq2
The economy is not broken. The players are
All the above market supporters are wrong. The devs can fix this by implementing market caps. Everyone should be clamoring for market caps. Preferably something in the low millions, and certainly no more than 20-30 million.
RagManX
"if the market were religion Fulmens would be Moses and you'd be L. Ron Hubbard. " --Nethergoat to eryq2
The economy is not broken. The players are
Everyone is not intended to be able to afford whatever they want. That is a basic design mechanic of the game and its rarity system. If every player could have everything they wanted with no effort at all, the game would be broken.
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The whole idea of loot is that you have different tiers, such that everyone can get onto the ladder at some point, but not everyone can climb to the top straight away.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
Further, if everyone could get 'the best' sets, why have anything else available in the system at all ?
The whole idea of loot is that you have different tiers, such that everyone can get onto the ladder at some point, but not everyone can climb to the top straight away. |
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
How can I work the market better...
Please note that my impatience is a very difficult variable to change. :P |
1) If you want it, chances are someone wants it, too. Bid on 2, and lay in cheap bids for the salvage x 2. When you win, craft one to use, and craft one to sell. (You can be your own market guinea pig.)
2) Impatience is a fine thing when you're buying from me.
3) If you don't like #2, create an event for yourself to counter yourself. I like logging for the night at the market. I get everything set up for the next night of play (whether really tomorrow night or months from now). Usually then the next time I play that character I get a whole lot of instant gratification right off the bat.
4) Create an AoE death machine (ADM) to pimp out your target character. DA, CF, the Shard, it's all good for an ADM and good fun, too. Of course, if you do that, you might encourage more payoff from #3, as well as having a bunch of extra merits, salvage, etc. on the ADM, but is that really a bad thing? (Yes, it's a bit odd to have your level 30 something-or-other tricking out your 50s, but I did a lot of that when I9 hit, and I really enjoyed my frad.)
President of the Arbiter Sands fan club. We will never forget.
An Etruscan Snood will nevermore be free
Stupid reply, I meant everyone can enjoy it by being able to afford the IO's that they want.
I wasn't saying the IO sytem was flawed! I think the IO system is amazing. Read closer before you reply pls. |
If everyone can have everything, then the cry would be, "Devs, Give us bigger Shinies! Because I worked hard for my purples, but then you gave them to EVERYONE! So now I want BIGGER SHINIES!"
A market is a natural hierarchy. (outside of extreme manipulation). Those who work harder get more.
And in my opinion, the IO system is inextricably linked to the market system. [Unless everyone can have everything, in which case, there will be a strong tendency for builds of a particular Primary/Secondary combination to look alike.]
Trying to make everyone happy is never successful. People are too different.
Arc #6015 - Coming Unglued
"A good n00b-sauce is based on a good n00b-roux." - The Masque
And no, I actually thought pretty carefully about my reply.
[Philosophy rant ON]
People think happiness is external... imo, external circumstances don't make people happy - people decide to be happy, and this is influenced by external circumstances, but only to a point. Changing the circumstances, in many instances, (though not all) usually results in a change in the specific people who are happy, but often does not increase the general happiness level.
[Philosophy rant OFF]
eg, There were people complaining (loudly) about I16 because they would rather have the devs working on other things than Power Customization.
Seriously? Far and Away, The Single Most Requested Change In The History Of The Game, and people were still complaining??
Yup.
People. You can't live with 'em, and you can't kill 'em.
[sudden shift of tone]
I mean, look at music:
"Don't worry, be happy," - Happiness is the absence of unfounded concern for the future.
"Happiness is a warm gun." - self explanatory. A fairly controversial viewpoint regarding the relationship between joy and firearms.
"So Happy Together" - we are happiest when we are in groups.
"If You're Happy And You Know It" - If you determine that you find yourself in a state of happiness, bring your hands together quickly, making a 'clapping' sound. [But only do so if you are sincerely interested in letting others know it.]
"Happy Days are Here Again" - People have decided that the current time is a time of joy, unlike the recent past.
And everyone's favorite:
"Sunday, Monday, Happy Days.
Tuesday, Wednesday, Happy Days.
Thursday, Friday, Happy Days.
Saturday, What a day..." - All the days of the week are apparently very joyous, with special emphasis on the first full day of the weekend.
Arc #6015 - Coming Unglued
"A good n00b-sauce is based on a good n00b-roux." - The Masque
And everyone's favorite: "Sunday, Monday, Happy Days. Tuesday, Wednesday, Happy Days. Thursday, Friday, Happy Days. Saturday, What a day..." - All the days of the week are apparently very joyous, with special emphasis on the first full day of the weekend. |
I've got that darn tune stuck in my head for the rest of the day...
I'm not HAPPY about it ... I refuse to be happy about it!!!
Cheers,
4
I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.
Stupid reply, I meant everyone can enjoy it by being able to afford the IO's that they want.
I wasn't saying the IO sytem was flawed! I think the IO system is amazing. Read closer before you reply pls. |
That way, there is _some_ enforced waiting time
I don't suffer from altitis, I enjoy every minute of it.
Thank you Devs & Community people for a great game.
So sad to be ending ):
Devs, if you are going to remove AE farming and the ability for characters to make massive amounts of influence then do something about the stupid prices on the markets.
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Notes:
1. Sorry if this was already pointed out. I have trouble keeping up with the forums these days.
2. Of course "stupid" is rather subjective, but I assume you mean something like "really high".
3. I'm not at all sure that the devs have removed AE farming, and I'm pretty sure that they have not removed the ability for characters to make massive amounts of influence.
4. If the devs suddenly erased 99% of all influence in the game and reduced the drop rate of influence by 99% across the board, and in every way reduced inf amounts by 99%, then prices would probably drop by 99% almost overnight. Everyone would cheer about the new low prices for about five minutes, and then they would realize that their actual buying power hadn't changed at all. Everyone would still be exactly as rich or poor as before, and everything would be exactly as cheap or expensive as before, and everyone would complain in exactly the same way as before. "Luck charms cost 500 inf? That's too much! Ebil marketeers must be manipulating the price! Even my level 50's could never earn that much!"
Avatar: "Cheeky Jack O Lantern" by dimarie
Arc #6015 - Coming Unglued
"A good n00b-sauce is based on a good n00b-roux." - The Masque
You agreeing with Rags is more reason you should not be posting anymore.
"I do it better than anybody you've ever seen do it.
The screams from the haters, it's got a nice ring to it.
I guess every super hero needs his theme music .."
shhhh...
It's funny when people think Rags' suggestion is to help the casual players. |
RagManX
"if the market were religion Fulmens would be Moses and you'd be L. Ron Hubbard. " --Nethergoat to eryq2
The economy is not broken. The players are
Who are you talking to? I'm all about helping the casual players. Or at least, well, one casual player. That being me, of course. I'm not even casual enough to purple my warshade, but I'm sure if the devs would give us sufficiently low price caps, I would soon be able to.
RagManX |
The sheeple will never catch on to Ragman's jedi mind trick, will they?
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Your best bet is to take one of your alts and purposefully convert it into a marketing toon. You know, maximize on-person storage for salvage (high level, some marketing badges, and the Vanguard satchel), and recipies (at LEAST get the crafting badges that increase your storage capacity, but think about getting Field Crafter to minimize time spent running to a crafting table, as well as minimizing expenditures for crafting commons).
:P
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