Serious Question
@Golden Girl
City of Heroes comics and artwork
I think the new stuff for 50s in GR will make IOs required, I think - if there's going to be a system to make 50s more like 60s, then the missions/raids for that will probably be pretty impossible for anyone without IOs.
|
This post kind of brings up the problem, though. Should you get extra XP for that, and if you're 50 already anyway, what differnence does XP even make? Certainly you should get reward, even greater reward, but how much more, and what kind? And what about the non-50s that happen to be in your team?
I hope GR not only addresses this, but comes up with a great solution, as well.
I hope GR not only addresses this, but comes up with a great solution, as well.
|
NCSoft and Paragon Studios have never, ever, ever failed to please me.
**Statement is truth as it applies to me, and I am happy with NC and PS's changes to the game.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
One way I see around all this though, is special quest-lines you can get to only when you're Lv50, and allow only Lv50 characters to participate in them, that would essentially let us win special IO-sets. Then the game can include special Lv50+IO's-only content.
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
One way I see around all this though, is special quest-lines you can get to only when you're Lv50, and allow only Lv50 characters to participate in them, that would essentially let us win special IO-sets. Then the game can include special Lv50+IO's-only content.
|
PS If you were facing 300 bosses in a room without breaking a sweat, you were using an exploit. You're using the specialized spawning rules of AE, in conjunction with the aggro limits to gain an unfair advantage in terms of rewards as opposed to people who cannot. Just because you don't feel it was one, doesn't mean it wasn't.
|
His reference to "not breaking a sweat" comes from his use of incredibly optimized, multi-billion inf builds, not because of cheap tactics like using Hami Mitos. Even with the aggro limits, I assure you that being at the aggro limit with all lvl 54 bosses on an average SD brute was a nice way to rack up debt. I tried it on my SD brute and found that since a lvl 54 boss had > 7% chance to hit, being at the aggro cap would cause me to gradually chew through my insps until inevitably faceplanting. I have nothing but respect for ThugsRus's ability to build uber characters. He's up there with TopDoc and Werner from what I can see, and that's very lofty company indeed.
To address ThugsRus's original topic about wanting more of a challenge, the answer will be in Going Rogue. Check out this dev presentation at San Diego Comicon video. This video is showing key goals of Going Rogue; at 1:37 is where they confirm GR will have a way to get "a more powerful level 50" along with "a compelling new end game" with "challenges that make current challenges seem like a piece of cake".
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
I build superior toons in CoX by careful examination of every tiny minute set bonus possible. My toons are able to solo 300 of any single type of boss in a single room.
What I enjoy is facing the hordes of enemies and laying waste to them all. I use no exploit what so ever. I expect to be rewarded for all my hard work, but the developers of this game insist on nerfing every high end challenge I can face. |
The I16 AE XP changes were an (admittedly simplistic) attempt to curtail the practice of mix-and-matching custom weaksauce power combinations for maximum farmability, not a social equalizer to prevent exceptional players from leveling faster than average ones. The idea that "a Boss is a Boss is a Boss, and they should all be equally rewarding" is flawed at its core, but it's the basis of all farming methods involving custom enemies. However, the ideal solution -- adjusting XP based on enemy powers and power combinations -- cannot be done in a thorough and accurate way. The problem is too complex for an automated algorithm and there are too many combinations to do it by hand. The "no XP for just Bosses" change is really just the best non-thorough, inaccurate way the devs came up with for making the flaws in AE's reward design harder to capitalize on.
It seems all the answers to this thread are negative.. noone agrees? Everyone wants to just challenge the 300 comment.. challenge the unfair use of AE or whatever the poster did to spawn 300 plus baddies. I do believe the reason for the new level system was to "Provide more challenge"... the point missed in all the ******** over his/hers assumed tactics is that he would like to be rewarded based on the challenge level.....I got a boron exposure for beating Sthenos.. took 4 deaths.. 2 trips to the market and AE for large inspirs and finally calling some team mates in to finish it.... YES I WANT A BIG reward.
"Pats self on back for winning the challenge"... laughs at getting maybe 50K for finishing.... and a boron worth maybe 100K..... |
Also, please show me ANY level Science Endurance SO "Boron Exposure" worth 100k.
You also neglect to mention the 9 reward merits for finishing the "Snake Fest" story arc.
How well DO you know this game?
I'm sorry but your post is just light on the "challenge" part and heavy on the "reward" part. It screams the same thing as all the other posts that say "I'm in it for the challenge". That's bull. You're in it for the reward first, and just do what you gotta do to get it. You don't care about the "challenge". In fact, all the numerous boss farms in the AE just show the same thing. It's not about the "challenge" (they all try to reduce the challenge as low as possible)... it's all about the "what's in it for me?"
http://www.fimfiction.net/story/36641/My-Little-Exalt
It's more like LR/towers at the end of STF... or the Head of the Hydra in the Sewer Trial.
...and it gives us some underwater content that so many people keep asking for. lol
Yeah, I love AVs that go untouchable when the temp power that's supposed to counteract it is broken >.>
|
Well, I suppose the challenge is not quitting the TF in frustration, but I get the impression that's not quite the idea of challenge the devs intended.
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
and Starfish can have between 5 and 50 arms.
Protector Server
Woeful Knight (BS/Regen/Body Scrapper)
Kevin Christian (MC/FF/Primal Controller)
SilverCybernaut (Eng/Dev/Munitions Blaster)
Apixie OhNo (Fire/Fire/Pyre Tanker)
Y'ru Glowen (Rad/Rad/Psy Defender)
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
You know, with the tail and all...
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
they confirm GR will have a way to get "a more powerful level 50" along with "a compelling new end game" with "challenges that make current challenges seem like a piece of cake".
|
It's my guess that past 50, something else will replace XP. Something like the tickets or merit systems. Or maybe even an XP system that allows some other type of development, like it effects what kind of Enhancements you can slot, or maybe even adds or modifies slots.
At the very least, I would think it would be useful to come up with some sort of rating system, so you can continue to compare characters to their foes and balance the XP rewards accordingly. Also, unless we exclude non-50's totally, (and that would require excluding them from the zone) there would probably need to be some way to "SK" them up so they aren't just totally outclassed.
It's my guess that past 50, something else will replace XP. Something like the tickets or merit systems. Or maybe even an XP system that allows some other type of development, like it effects what kind of Enhancements you can slot, or maybe even adds or modifies slots.
|
BABs cautioned that some stuff on that survey has been dropped or heavily modified though, so we can't even be sure the UES system will be included. We can be sure that something that allows character advancement withough bumping the level cap will be included, though.
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
The idea is to give each character something to do that only another character of the same Origin/AT/Powers can experience, unless of course you bring friends on your missions...
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
Okay, my attempt to make humorous metaphores to the current situation with Issue 16 failed miserably. Let's try a direct approach.
I build superior toons in CoX by careful examination of every tiny minute set bonus possible. My toons are able to solo 300 of any single type of boss in a single room. What I enjoy is facing the hordes of enemies and laying waste to them all. I use no exploit what so ever. I expect to be rewarded for all my hard work, but the developers of this game insist on nerfing every high end challenge I can face. My friends' who enjoy the same aspect of this game are all on the verge of quitting. I too am on the verge of quitting. My question ... Is it time to quit? I can't seem to find any enjoyment left in this game and I don't want to abandon a game that I've invested so much in, but I don't see any light at the end of the tunnel. |
Option 2: You can still make very rewarding AE missions, what you need is a toon that can pull far more than the single player target cap, then stick it with grey minion fodder (I think this is still possible, haven't checked) and tougher luts/bosses. The fodder will vaporize and you'll be left fighting what closely resembles a Boss farm of yore complete with full rewards, full excitement, and full challenge.
Granted 1 and 2 are a LOT more effort than just logging into a Boss Farm and going to town.
Option 3: intentionally gimp yourself. Probably sounds like an insult to anyone that enjoys min/max building, and it is at the core, but I don't mean it that way. Make a specific build weakness and then min/max it away. Example, build a fire troller with no flashfire and then min/max the lack of that "mandatory" power out of the build. It can be interesting as lets be honest it isn't hard in the least to build a tankmage in this game if you have the funds. If you have a large bankroll it removes a lot of the enjoyment out of maximizing a build imo.
Anyway, I won't patronize you and say you should be enjoying normal content as it is "intended", if you don't then you don't. NBD. But you can still find things that have difficulty on par or even exceeding the typical boss farm, the reward rate will still be very good if you toon can do well.
The game hasn't been adjusted for the benefits of IO's, I guess.
I am building a serious challenge AE.
I will post the number here when I finish.
The game is balanced around characters with normal DOs & SOs.
There weer lots of tips on how to increase challenges offered throughout this thread - try some of those.
Altoholic - but a Blaster at Heart!
Originally Posted by SpyralPegacyon
"You gave us a world where we could fly. I can't thank you enough for that."