Dark/Shield Help again
I'm not sure if the combat logs in game shows enhanced or unenhanced numbers for powers but you could check there under AAo's power numbers. If it doesn't you can look in Mid's, right click the power and it will lock it so it won't jump to another power, go to effects and then it will show you the duration of the taunting effect. Unenhanced it shows 16s and with the taunt enh it shows 24s. I'm not sure how an additional 8 seconds of taunting effect would help, I don't know of a way to quantify that but I've never had any issues with other players peeling off my aggro with just running an end red enh.
Virtue: @Santorican
Dark/Shield Build Thread
I've never had any issues with other players peeling off my aggro with just running an end red enh.
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Since the effect is not that noticeable then I'm going to change back to the End reduction to save me end.
I am however debating on if I should use the 2nd build over the first. As the first build is pretty much set up how I would have it once I get the pvp recipe. Just move two slots around and change Siphon Life. However if I did the 2nd build I would have to buy a complete set that I will just end up discarding once I get it.
So I was goofing around and I came up with a build that doesn't have the optimal slotting for Siphon Life(cringe) but I managed to squeeze out 10% more of recharge which has SD 4 and some change seconds off of permanent. I just can't get over not having SL with the best slotting...
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Goofball: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Shadow Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(37), Mako-Dmg/Rchg(37), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Dam%(50)
Level 1: Deflection -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(3), LkGmblr-Rchg+(3), HO:Enzym(25)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(13), HO:Enzym(23)
Level 4: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(5), Numna-Heal/Rchg(5), Numna-Heal/EndRdx/Rchg(11), Numna-Heal(11), Numna-Regen/Rcvry+(13)
Level 6: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(7), Amaze-Acc/Stun/Rchg(7), Amaze-Acc/Rchg(9), Amaze-EndRdx/Stun(9)
Level 8: Siphon Life -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(40), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(42), Heal-I(43)
Level 10: Active Defense -- HO:Enzym(A), HO:Membr(48), HO:Membr(48)
Level 12: Swift -- Run-I(A)
Level 14: Health -- Panac-Heal/EndRedux(A), Panac-Heal/Rchg(15), Panac-Heal/EndRedux/Rchg(15), Panac-Heal(17), Panac-Heal/+End(17)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Dark Consumption -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(23)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(50), P'Shift-EndMod/Rchg(50)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), HO:Enzym(25), Zephyr-Travel(34), Zephyr-Travel/EndRdx(34), Zephyr-ResKB(39)
Level 24: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(43), Aegis-EndRdx/Rchg(43), Aegis-ResDam/EndRdx/Rchg(46), Aegis-ResDam(48)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), HO:Enzym(31)
Level 30: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 32: Midnight Grasp -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(33), Hectmb-Dam%(34)
Level 35: Shield Charge -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(36), Armgdn-Acc/Rchg(36), Armgdn-Dmg/EndRdx(36), Armgdn-Dam%(37)
Level 38: Grant Cover -- EndRdx-I(A)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- P'Shift-End%(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 6: Ninja Run
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Virtue: @Santorican
Dark/Shield Build Thread
It's not really an issue for me, but more of a pet peeve. For me its those occasions they decide to attack one of the outskirt baddies, or one that runs away after I jump in and hit Soul Drain. They end up doing fine until the Demon goes Invincible, then things get rough for them until they get more levels under their belt. Even though I know that I have no control on who they attack. I just hate people dieing when they are with me. lol
Since the effect is not that noticeable then I'm going to change back to the End reduction to save me end. I am however debating on if I should use the 2nd build over the first. As the first build is pretty much set up how I would have it once I get the pvp recipe. Just move two slots around and change Siphon Life. However if I did the 2nd build I would have to buy a complete set that I will just end up discarding once I get it. |
Virtue: @Santorican
Dark/Shield Build Thread
With you mentioning that I started to think. Maybe I should change my build up to look like this, until I get a GA recipe. I lose 5% recharge compare to the ones I posted the other day. But it's still 5% better than the current build I am running.
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In this build you won't have enough recharge to run MG>SM>SL chain
Virtue: @Santorican
Dark/Shield Build Thread
Just from experience the siphon life slotting, 3 golgi and 3 nuceloulus, is what really keeps my toon alive it heals for 269 hp and still does awesome damage, my build is still capped with out the gladiator proc and has 142.5 recharge. I would definitely build around that specific slotting for siphon life, its awesome but y'all knew that already lol
With how good yall made the optimal slotting for Siphon Life sound. I don't think I would exchange that for a little more recharge. Especially is you already have more than enough to run the best attack chain smoothly.
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I think for the pylon run I could afford to lose some Heal enhancement and also Accuracy. I have Tactics running constantly in my new revision, so Acc wouldn't be as needed, and with Comm Officers/minions I don't find that I need the maximised healing from SL as much.
Now I just need to buy a respec recipe...
As to the build - I wouldn't sacrifice the 3/3 HO slotting in SL for 10% recharge. Really, the difference in downtime for SD between having that 10% and not isn't going to affect your performance noticeably, yet the loss of optimal slotting in SL would likely be noticeable.
Interestingly, I've been fiddling with the idea of frankenslotting SL some and getting a damage proc in there. Granted, this is with the solitary goal of trying to get my DPS to break the 300 mark on a pylon run, not for general gameplay.
I think for the pylon run I could afford to lose some Heal enhancement and also Accuracy. I have Tactics running constantly in my new revision, so Acc wouldn't be as needed, and with Comm Officers/minions I don't find that I need the maximised healing from SL as much. Now I just need to buy a respec recipe... As to the build - I wouldn't sacrifice the 3/3 HO slotting in SL for 10% recharge. Really, the difference in downtime for SD between having that 10% and not isn't going to affect your performance noticeably, yet the loss of optimal slotting in SL would likely be noticeable. |
Virtue: @Santorican
Dark/Shield Build Thread
You know after reading all of these people talking about how amazing Dark/Shield is, I'm beginning to wonder 2 things, how popular is it becoming and how long will it be before one of the two sets are nerfed lol.
Virtue: @Santorican
Dark/Shield Build Thread
So seeing that the change to Shield Charge happened with the launch. I wanted to go out and test my DM/SD and see if he could still perform the same....
Yup, hardly a noticeable difference. Ran missions at +3/x8 against Rikti solo and the Praetorian Demon farm of mine.
Warning this is an experimental version of mid's using leandro's mid's change, I'd suggest not opening it if you do not have that version of it loaded on your computer
So I updated my build for I19, I'll be dropping Focused Accuracy, and picking up Assault, Conserve Power, One with the Shield or Taunt, and Tactics.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Murcielago Nerfed 4: Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite
- (A) Touch of Death - Accuracy/Damage
- (3) Touch of Death - Damage/Endurance
- (11) Touch of Death - Damage/Recharge
- (13) Touch of Death - Accuracy/Damage/Endurance
- (13) Touch of Death - Damage/Endurance/Recharge
- (15) Touch of Death - Chance of Damage(Negative)
- (A) HamiO:Enzyme Exposure
- (3) Luck of the Gambler - Recharge Speed
- (5) Steadfast Protection - Resistance/+Def 3%
- (5) Gladiator's Armor - TP Protection +3% Def (All)
- (A) HamiO:Enzyme Exposure
- (7) HamiO:Enzyme Exposure
- (9) Luck of the Gambler - Recharge Speed
- (A) Panacea - Heal/Endurance
- (7) Panacea - Hea/Recharge
- (39) Panacea - Heal/Endurance/Recharge
- (40) Panacea - Heal
- (40) Panacea - +Hit Points/Endurance
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (9) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (11) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) HamiO:Nucleolus Exposure
- (15) HamiO:Nucleolus Exposure
- (23) HamiO:Nucleolus Exposure
- (40) HamiO:Golgi Exposure
- (50) HamiO:Golgi Exposure
- (50) HamiO:Golgi Exposure
- (A) HamiO:Membrane Exposure
- (23) HamiO:Membrane Exposure
- (48) HamiO:Enzyme Exposure
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (31) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Recharge Speed
- (A) Endurance Reduction IO
- (A) Absolute Amazement - Stun/Recharge
- (17) Absolute Amazement - Accuracy/Stun/Recharge
- (17) Absolute Amazement - Accuracy/Recharge
- (19) Absolute Amazement - Endurance/Stun
- (19) Absolute Amazement - Chance for ToHit Debuff
- (A) Obliteration - Damage
- (29) Obliteration - Accuracy/Recharge
- (37) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge
- (39) Obliteration - Chance for Smashing Damage
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Luck of the Gambler - Recharge Speed
- (A) Aegis - Resistance/Endurance
- (25) Aegis - Resistance/Recharge
- (25) Aegis - Endurance/Recharge
- (34) Aegis - Resistance/Endurance/Recharge
- (34) Aegis - Resistance
- (A) HamiO:Enzyme Exposure
- (27) HamiO:Enzyme Exposure
- (27) HamiO:Enzyme Exposure
- (31) Luck of the Gambler - Recharge Speed
- (A) Endurance Reduction IO
- (A) Cleaving Blow - Accuracy/Recharge
- (46) Scirocco's Dervish - Accuracy/Recharge
- (46) Obliteration - Accuracy/Recharge
- (48) Fury of the Gladiator - Accuracy/Endurance/Recharge
- (A) Hecatomb - Damage/Recharge
- (33) Hecatomb - Accuracy/Damage/Recharge
- (33) Hecatomb - Accuracy/Recharge
- (33) Hecatomb - Damage/Endurance
- (34) Hecatomb - Chance of Damage(Negative)
- (A) Armageddon - Damage/Recharge
- (36) Armageddon - Accuracy/Damage/Recharge
- (36) Armageddon - Accuracy/Recharge
- (36) Armageddon - Damage/Endurance
- (37) Armageddon - Chance for Fire Damage
- (A) Resist Damage IO
- (A) Recharge Reduction IO
- (A) Performance Shifter - Chance for +End
- (46) Miracle - +Recovery
- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) Endurance Reduction IO
Level 1: Brawl
- (A) Accuracy IO
- (A) Celerity - +Stealth
- (A) Recharge Reduction IO
Level 4: Ninja Run
Level 1: Swift
- (A) Run Speed IO
- (A) Jumping IO
- (A) Numina's Convalescence - Heal/Endurance
- (21) Numina's Convalescence - Endurance/Recharge
- (21) Numina's Convalescence - Heal/Recharge
- (43) Numina's Convalescence - Heal/Endurance/Recharge
- (45) Numina's Convalescence - Heal
- (45) Numina's Convalescence - +Regeneration/+Recovery
- (A) Performance Shifter - EndMod
- (45) Performance Shifter - Chance for +End
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Virtue: @Santorican
Dark/Shield Build Thread
So I went through and made a build including fitness being an inherent rather than what i did before with just moving powers and slots around. I came up with a newer build, alittle more of everything even endurance consumption, a lot more of of endurance consumption. But I now have conserve power and dark consumption so I don't think I'm going to be having any endurance problems lol. Again if you don't have leandro's Mid's patch, do not open this. I uploaded it as a long forum post for those of you who don't, sorry to those who don't like them lol.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Murcielago Different Mids: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite
- (A) Hecatomb - Damage/Recharge
- (3) Hecatomb - Accuracy/Damage/Recharge
- (7) Hecatomb - Accuracy/Recharge
- (21) Hecatomb - Damage/Endurance
- (29) Hecatomb - Chance of Damage(Negative)
- (A) HamiO:Enzyme Exposure
- (3) Luck of the Gambler - Recharge Speed
- (5) Steadfast Protection - Resistance/+Def 3%
- (5) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Luck of the Gambler - Defense/Endurance
- (9) Luck of the Gambler - Defense
- (37) Luck of the Gambler - Recharge Speed
- (A) Panacea - Heal/Endurance
- (7) Panacea - Hea/Recharge
- (9) Panacea - Heal/Endurance/Recharge
- (19) Panacea - Heal
- (19) Panacea - +Hit Points/Endurance
- (A) Celerity - +Stealth
- (A) HamiO:Golgi Exposure
- (21) HamiO:Golgi Exposure
- (29) HamiO:Golgi Exposure
- (34) HamiO:Nucleolus Exposure
- (39) HamiO:Nucleolus Exposure
- (39) HamiO:Nucleolus Exposure
- (A) HamiO:Membrane Exposure
- (11) HamiO:Membrane Exposure
- (11) HamiO:Membrane Exposure
- (A) HamiO:Enzyme Exposure
- (13) HamiO:Enzyme Exposure
- (13) Luck of the Gambler - Recharge Speed
- (A) Absolute Amazement - Stun/Recharge
- (15) Absolute Amazement - Accuracy/Stun/Recharge
- (15) Absolute Amazement - Accuracy/Recharge
- (17) Absolute Amazement - Endurance/Stun
- (17) Absolute Amazement - Chance for ToHit Debuff
- (A) Endurance Reduction IO
- (A) Obliteration - Damage
- (40) Obliteration - Accuracy/Recharge
- (46) Obliteration - Damage/Recharge
- (46) Obliteration - Accuracy/Damage/Recharge
- (46) Obliteration - Accuracy/Damage/Endurance/Recharge
- (48) Obliteration - Chance for Smashing Damage
- (A) Kismet - Accuracy +6%
- (A) Aegis - Resistance/Endurance
- (23) Aegis - Resistance/Recharge
- (23) Aegis - Endurance/Recharge
- (25) Aegis - Resistance/Endurance/Recharge
- (25) Aegis - Resistance
- (A) HamiO:Enzyme Exposure
- (27) HamiO:Enzyme Exposure
- (27) Luck of the Gambler - Recharge Speed
- (A) Obliteration - Accuracy/Recharge
- (40) Obliteration - Damage/Recharge
- (42) Obliteration - Accuracy/Damage/Recharge
- (42) Obliteration - Accuracy/Damage/Endurance/Recharge
- (42) Obliteration - Chance for Smashing Damage
- (50) Fury of the Gladiator - Accuracy/Endurance/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (45) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) HamiO:Enzyme Exposure
- (31) HamiO:Enzyme Exposure
- (31) Luck of the Gambler - Recharge Speed
- (A) Crushing Impact - Accuracy/Damage
- (33) Crushing Impact - Damage/Recharge
- (33) Crushing Impact - Accuracy/Damage/Recharge
- (33) Crushing Impact - Accuracy/Damage/Endurance
- (34) Crushing Impact - Damage/Endurance/Recharge
- (40) Recharge Reduction IO
- (A) Armageddon - Damage
- (36) Armageddon - Damage/Recharge
- (36) Armageddon - Accuracy/Damage/Recharge
- (36) Armageddon - Accuracy/Recharge
- (37) Armageddon - Damage/Endurance
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
- (A) Miracle - +Recovery
- (45) Performance Shifter - Chance for +End
- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
- (48) Recharge Reduction IO
- (A) Resist Damage IO
Level 1: Brawl
- (A) Accuracy IO
- (A) Run Speed IO
- (A) Recharge Reduction IO
Level 4: Ninja Run
Level 1: Swift
- (A) Run Speed IO
- (A) Jumping IO
- (A) Numina's Convalescence - Heal/Endurance
- (31) Numina's Convalescence - Endurance/Recharge
- (34) Numina's Convalescence - Heal/Recharge
- (37) Numina's Convalescence - Heal/Endurance/Recharge
- (50) Numina's Convalescence - Heal
- (50) Numina's Convalescence - +Regeneration/+Recovery
- (A) Performance Shifter - EndMod
- (39) Performance Shifter - Chance for +End
Set Bonus Totals:
- 8.5% DamageBuff(Smashing)
- 8.5% DamageBuff(Lethal)
- 8.5% DamageBuff(Fire)
- 8.5% DamageBuff(Cold)
- 8.5% DamageBuff(Energy)
- 8.5% DamageBuff(Negative)
- 8.5% DamageBuff(Toxic)
- 8.5% DamageBuff(Psionic)
- 9.13% Defense(Smashing)
- 9.13% Defense(Lethal)
- 11.9% Defense(Fire)
- 11.9% Defense(Cold)
- 9.13% Defense(Energy)
- 9.13% Defense(Negative)
- 6% Defense(Psionic)
- 12.3% Defense(Melee)
- 12.3% Defense(Ranged)
- 13.2% Defense(AoE)
- 7.5% Enhancement(Range) (in PvP)
- 90% Enhancement(RechargeTime)
- 70% Enhancement(Accuracy)
- 6% Enhancement(Heal)
- 10% FlySpeed
- 100.4 HP (7.5%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Confused) 5% (in PvP)
- MezResist(Held) 8.3% (in PvP)
- MezResist(Immobilize) 7.2% (in PvP)
- MezResist(Repel) 1000% (10% chance, in PvP)
- MezResist(Sleep) 5% (in PvP)
- MezResist(Stun) 9.4% (in PvP)
- MezResist(Terrorized) 5% (in PvP)
- 17% (0.28 End/sec) Recovery
- 32% (1.79 HP/sec) Regeneration
- 1.58% Resistance(Smashing) (in PvP)
- 1.58% Resistance(Lethal) (in PvP)
- 7.56% Resistance(Fire)
- 7.56% Resistance(Cold)
- 15% RunSpeed
- 2.5% XPDebtProtection
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Virtue: @Santorican
Dark/Shield Build Thread
If we're posting I19 builds, here's my theoretical build.
I didn't save any slots for stamina. I'm hoping I can do something with the Alpha slots to improve stamina. Not enough public information has been released to conclude if they will allow current IOs to be slotted in them. If Alpha slots won't improve stamina, I'll have to sacrifice some AoE defense by pulling a slot out of one of the travel powers or figure something else out when the information is released.
I am against using HamiO's in ways they weren't intended to be used. I don't want to have a build broken or gimped because I depended on HamiO's to enhance defense and then have them fix it. I know I am putting myself at a disadvantage by not using them for now, but the build still soft caps defense, except for the missing .09% on ranged.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Smite
- (A) Crushing Impact - Accuracy/Damage
- (3) Crushing Impact - Accuracy/Damage/Endurance
- (33) Crushing Impact - Damage/Endurance
- (40) Crushing Impact - Damage/Recharge
- (40) Crushing Impact - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (3) Luck of the Gambler - Defense/Endurance
- (5) Luck of the Gambler - Defense/Endurance/Recharge
- (5) Luck of the Gambler - Defense
- (A) Luck of the Gambler - Recharge Speed
- (7) Luck of the Gambler - Defense/Endurance
- (7) Luck of the Gambler - Defense/Endurance/Recharge
- (9) Luck of the Gambler - Defense
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Luck of the Gambler - Recharge Speed
- (9) Luck of the Gambler - Defense
- (25) Defense Buff IO
- (A) HamiO:Nucleolus Exposure
- (11) HamiO:Golgi Exposure
- (11) HamiO:Golgi Exposure
- (13) Hecatomb - Damage/Recharge
- (13) Crushing Impact - Damage/Endurance/Recharge
- (15) Doctored Wounds - Heal/Recharge
- (A) Recharge Reduction IO
- (A) Recharge Reduction IO
- (15) Recharge Reduction IO
- (17) Recharge Reduction IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (19) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Endurance Reduction IO
- (A) Multi Strike - Accuracy/Damage
- (19) Multi Strike - Damage/Endurance
- (21) Multi Strike - Damage/Recharge
- (21) Multi Strike - Accuracy/Endurance
- (23) Multi Strike - Accuracy/Damage/Endurance
- (23) Multi Strike - Damage/Endurance/Recharge
- (A) Kismet - Accuracy +6%
- (A) Absolute Amazement - Stun
- (25) Absolute Amazement - Endurance/Stun
- (43) Absolute Amazement - Accuracy/Recharge
- (45) Absolute Amazement - Stun/Recharge
- (46) Absolute Amazement - Accuracy/Stun/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Obliteration - Damage
- (27) Obliteration - Accuracy/Recharge
- (27) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (A) Luck of the Gambler - Recharge Speed
- (29) Luck of the Gambler - Defense/Endurance
- (29) Luck of the Gambler - Defense/Endurance/Recharge
- (31) Luck of the Gambler - Defense
- (A) Red Fortune - Defense/Endurance
- (31) Red Fortune - Defense/Recharge
- (31) Red Fortune - Defense/Endurance/Recharge
- (33) Red Fortune - Defense
- (33) Red Fortune - Endurance
- (43) Red Fortune - Endurance/Recharge
- (A) Hecatomb - Damage
- (34) Hecatomb - Accuracy/Damage/Recharge
- (34) Hecatomb - Accuracy/Recharge
- (34) Hecatomb - Damage/Endurance
- (37) Hecatomb - Chance of Damage(Negative)
- (A) Armageddon - Damage
- (36) Armageddon - Damage/Recharge
- (36) Armageddon - Accuracy/Damage/Recharge
- (36) Armageddon - Accuracy/Recharge
- (37) Armageddon - Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (39) Luck of the Gambler - Defense/Endurance
- (39) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Unbreakable Constraint - Hold
- (42) Unbreakable Constraint - Hold/Recharge
- (42) Unbreakable Constraint - Accuracy/Hold/Recharge
- (42) Unbreakable Constraint - Accuracy/Recharge
- (43) Unbreakable Constraint - Endurance/Hold
- (A) Apocalypse - Damage
- (45) Apocalypse - Damage/Recharge
- (45) Apocalypse - Accuracy/Damage/Recharge
- (46) Apocalypse - Accuracy/Recharge
- (46) Apocalypse - Damage/Endurance
- (A) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Damage/Range
- (50) Positron's Blast - Accuracy/Damage/Endurance
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (50) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 1: Ninja Run
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You are sacrificing way too much in the name of getting more recharge, you've completely underslotted health, stamina, tough, and true grit, and have over slotted grant cover. I'd seriously reconsider losing a lot of recharge in order to make your character much more sturdy. If AoE damage is your aim, I'd suggest making an Electric/Shield because Dark/Shield won't even come close. Also Positron has made mention that having Hamidon enhancements increasing defense by 33% is an accepted feature, the only thing you'd have to worry about using HOs is having Active Defense's DDR flagged as unenhanceable.
Virtue: @Santorican
Dark/Shield Build Thread
You are sacrificing way too much in the name of getting more recharge, you've completely underslotted health, stamina, tough, and true grit, and have over slotted grant cover. I'd seriously reconsider losing a lot of recharge in order to make your character much more sturdy. If AoE damage is your aim, I'd suggest making an Electric/Shield because Dark/Shield won't even come close. Also Positron has made mention that having Hamidon enhancements increasing defense by 33% is an accepted feature, the only thing you'd have to worry about using HOs is having Active Defense's DDR flagged as unenhanceable.
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Grant Cover was slotted that way to boost DDR in case True Grit's becomes unenhanceable in I19.
Stamina becoming an inherent power really stretches out available slots. I was hoping Alpha slots would work similar to regular ones, considering this is a theoretical I19 build. I haven't seen any information on how they will work. I can only guess that they will allow us to make builds like the one I just posted without the deficiencies you pointed out.
I'm pretty sure I want DM / SD. I don't have an absolute desire to be AoE DPS. It is just nice to have some when needed. Single target DPS seems more important because minions die easily from everyone else's small AoEs or from shield charge + fireball. I won't even start this build until I19 comes out. The cost of IOing a DM/SD is far more expensive than any other build I've done. Going halfway on IOs and getting the cheap stuff doesn't seem like it will provide anywhere near the amount of DPS a fully-slotted DM/SD scrapper can do.
Isn't the DDR in Grant Cover unenhanceable?
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Virtue: @Santorican
Dark/Shield Build Thread
Grant Cover was slotted that way to boost DDR in case True Grit's becomes unenhanceable in I19.
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I'm not even bothering to toy with I19 builds yet. I want to see if the inherent Fitness powers are slottable before I let the idea become a huge timesink.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Does the Taunt being slotted in AaO make any kind of worth while difference? How would I find out if it effects the duration or the 'strength?' of AaO power.