Dark/Shield Help again


American_Dynamo

 

Posted

Quote:
Originally Posted by Gaidin View Post
It takes Maneuvers and Tactics instead of Combat Jumping and Focused Accuracy. This frees up some slots, which I use one in AD to get DDR above 95%(3 Membrane and one Enzyme) and stick a second recharge IO into Conserve Power to help with end. I then remove the Kismet Unique as well, since I actually want to run Tactics all the time for boosted DPS, so the Kismet becomes obsolete.

I'm not sure how end sustainable I'll be.
With my build I run Tactics all the time and never have end problems. That's without using dark consumption as a end booster too. The times I get low I just pop conserve power and problems solved. I run a Praetorian Demon farm at +3/x8 and move from mob to mob without having to stop or rest between mobs.

What I like about Leaderships ones too is that it helps my team mates to. The times I might group or help others level.


 

Posted

I do have another question. If I run Tactics all the time, would I still need the Kismet unique? Or could if be replaced with the resistance pvp recipe down the road. Also what exactly is the Panacea recipe do? It says +Hp/End but I don't see it modify my numbers any when slotted.


 

Posted

Quote:
Originally Posted by Baalor_Lord View Post
For MG: Replacing the recharge IO with a Dark Watcher's Despair Rech/Endred increases recharge by 0.03s but decreases the end cost by 1.5. Thoughts?
That works nicely.

Quote:
Originally Posted by Baalor_Lord View Post
This combined with the hp bonus from the miracles would mean that slotting four miracles instead of 2 miracle 2 numi is slightly more advantageous to me.
Agreed.


 

Posted

Quote:
Originally Posted by Andferne View Post
I do have another question. If I run Tactics all the time, would I still need the Kismet unique? Or could if be replaced with the resistance pvp recipe down the road. Also what exactly is the Panacea recipe do? It says +Hp/End but I don't see it modify my numbers any when slotted.
Yes, you could eliminate the Kismet unique if Tactics is always running - that's what I plan on for my revised build.

The Panacea is a very nice investment. 20% chance for a 4.82% heal and 20% chance for 7.5% end. If you look in your combat log, it should show when it fires and heals you or gives an infusion of End.


 

Posted

Quote:
Originally Posted by Gaidin View Post
I finally got time to tool around with your build. I haven't even had time to actually play the game this week.

So, I tried building from the ground up and was able to get another 10% recharge and keep softcap, but the recovery was borked, so I tossed that idea. I got a build that had 5% more recharge and awesome recovery, but was .9% from softcap of ranged/aoe, so I tossed that one too.

I can't seem to find a way to make it better for recharge without screwing the build in one way or another. Ironically, while looking at yours my brain found a better way to slot Smite and MG in my build based on something I tried in yours, so thanks for that! heh.
Yeah I've tried rebuilding it a few dozen times and can't really find any where to change anything . You're welcome? lol

Quote:
Originally Posted by Gaidin View Post
This issue I see is that with his global recharge, he can't run the MG>Smite>SL>Smite chain. This becomes even more problematic if you swap the slotting in MG and Smite as MG's recharge drop even more below the needed 234.2%.

I would leave the Mako set in Smite and replace the Clouded Senses proc in MG with a Recharge IO. He could then run the chain.

Unless you plan on running FA, I agree with Ferne - I'd replace the End Redux in Grant Cover with the Kismet unique. This will significantly improve your Accuracy.

I'd also replace the Resist IO in OwtS with an End Mod since he uses it for End recovery in place of CP.

Finally, I'd remove the slot from Kick. 1.5% damage buff is nothing. Move this slot over to AD and put a fourth Membrane in. This will get you above 95% DDR(97.9%). Is it always necessary? No, but situationally it will help you far more than 1.5% dam buff.

Build with suggessted changes:

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That my friends is why you should never give advice and have only but a few hours of sleep under your belt

Quote:
Originally Posted by Gaidin View Post
Yes, you could eliminate the Kismet unique if Tactics is always running - that's what I plan on for my revised build.

The Panacea is a very nice investment. 20% chance for a 4.82% heal and 20% chance for 7.5% end. If you look in your combat log, it should show when it fires and heals you or gives an infusion of End.
It is a nice investment if you have a few billion laying around lol...


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Santorican View Post
It is a nice investment if you have a few billion laying around lol...
Hmm.. I need a rich relative to pass away >_>


 

Posted

Quote:
Originally Posted by Andferne View Post
Hmm.. I need a rich relative to pass away >_>
I got mine for 1 bil 111 thousand. If you're more patient than I, I saw in the log that it was going for as low as ~750 mil.


 

Posted

This is the dm/sd I've been using, it was softcapped solo before the BOTZ nerf, and I'm softcapped if I'm no soloing, all in all it works well for me and I have no end problems whatsoever.

Feel free to comment/critique as you like, I'm always open to more suggestions.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Jonnie Oblivion: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping

Hero Profile:
------------
Level 1: Smite Mako-Dam%(A), Mako-Acc/Dmg(3), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Acc/EndRdx/Rchg(7)
Level 1: Deflection LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(9)
Level 2: Battle Agility LkGmblr-Def/EndRdx(A), LkGmblr-Def(9), LkGmblr-Rchg+(11)
Level 4: True Grit Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(11), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Rchg(15)
Level 6: Hasten RechRdx-I(A), RechRdx-I(15), RechRdx-I(17)
Level 8: Siphon Life KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(19), HO:Golgi(21), HO:Golgi(21)
Level 10: Active Defense RechRdx-I(A)
Level 12: Hurdle Jump-I(A)
Level 14: Super Speed Zephyr-Travel(A), Zephyr-Travel/EndRdx(23), Zephyr-ResKB(23)
Level 16: Health Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(25)
Level 18: Dark Consumption Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(29)
Level 20: Stamina P'Shift-EndMod(A), P'Shift-Acc/Rchg(40), P'Shift-EndMod/Rchg(43), P'Shift-EndMod/Acc/Rchg(46), P'Shift-EndMod/Acc(46), P'Shift-End%(50)
Level 22: Against All Odds EndRdx-I(A)
Level 24: Phalanx Fighting LkGmblr-Rchg+(A)
Level 26: Soul Drain GSFC-Build%(A), GSFC-ToHit(31), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(33)
Level 28: Boxing KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 30: Combat Jumping LkGmblr-Rchg+(A), Zephyr-Travel(39), Zephyr-Travel/EndRdx(40), Zephyr-ResKB(40)
Level 32: Midnight Grasp Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(34), Hectmb-Dmg/EndRdx(34), Hectmb-Dam%(34)
Level 35: Shield Charge Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Tough S'fstPrt-ResDam/Def+(A)
Level 41: Char Lock-Acc/Hold(A), Lock-Acc/Rchg(42), Lock-Rchg/Hold(42), Lock-EndRdx/Rchg/Hold(42), Lock-%Hold(43), Lock-Acc/EndRdx/Rchg/Hold(43)
Level 44: Fire Blast Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Fire Ball Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(50)
Level 49: Weave LkGmblr-Rchg+(A), LkGmblr-Def(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run



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Member of The Stoned Templars

"If you can't eat it or smoke it, I'm not paying $100 for it" - Cherry Cupcakes

 

Posted

Quote:
Originally Posted by Gaidin View Post
I got mine for 1 bil 111 thousand. If you're more patient than I, I saw in the log that it was going for as low as ~750 mil.
You know how much I got mine for? 300 million, because I went PvP shopping crazy when the drop rates were higher


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Santorican View Post
You know how much I got mine for? 300 million, because I went PvP shopping crazy when the drop rates were higher
jerkface.


 

Posted

edit


 

Posted

Really quickly because I have to go to class

I made a few changes to your build to lower your endurance cost as its really high on the second build. I'm a stickler for DDR so I'd try to get your DDR as close as you can to the cap.

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Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Santorican View Post
Really quickly because I have to go to class

I made a few changes to your build to lower your endurance cost as its really high on the second build. I'm a stickler for DDR so I'd try to get your DDR as close as you can to the cap.
Thanks for the overlook Sant. =) Working on financing this build now, just some minor changes but still broke from IOing my Tanker (who is not finished still, but is on the back burned to get this changed lol).

I do have a question however about the build. Would I be better off slotting another Mako's Bite over the Heca's, so it could free up Siphon Life to be 'frankenslotted'? Or would I be losing too much out of it by dropping the purple? (Recharge, End, Acc)


 

Posted

I'm not sure you'd have enough recharge to run the MG > SM > SL chain if you dropped the Hecatomb set.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Santorican View Post
I'm not sure you'd have enough recharge to run the MG > SM > SL chain if you dropped the Hecatomb set.
I think you are right. Even with the recharge that I have, when Hasten is down I typically have to wait just a hair to run the chain. Another 5-10% would be amazing to have, but I just don't know if i can fit it in somewhere. =(


 

Posted

You should sell superdyne to children and raise enough influence to buy the Gladiator's Defense unique!!!


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Santorican View Post
You should sell superdyne to children and raise enough influence to buy the Gladiator's Defense unique!!!
Had I not spent a fortune building my SS/SD Tanker, I could of afforded one of those by now.


 

Posted

Hey Sant you seem to really know what your talking about. Ive been reading alot of these threads to try and make my DM/SD scrap the best it can be. I have one build with body mastery and hes a beast when it comes to def but his recharge is alil slow and his damage could be better. the second build i have for him has blaze mastery and his aoe is just shy of cap but his damage and recharge are awesome the real plroblem with blaze is that the end drain is real high n my recovery isnt high enough. Well anyway heres the build with blaze mastery can you think of anything to help his endurance? or any tips to make him better are welcome. I tried to reach cap with out the Gladaitor Armor proc but if have to imm work to get it lol. (His self heal took a real big hit as well and i tried something different with the blaze goin for ring n melt instead of char n blast that was prob a mistake)

Here it is:

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Blaze Mastery

Hero Profile:
------------
Level 1: Smite
(A) Touch of Death - Accuracy/Damage
(3) Touch of Death - Damage/Endurance
(3) Touch of Death - Damage/Recharge
(5) Touch of Death - Accuracy/Damage/Endurance
(5) Touch of Death - Damage/Endurance/Recharge
(7) Touch of Death - Chance of Damage(Negative)


Level 1: Deflection
(A) Defense Buff IO
(7) Luck of the Gambler - Defense/Endurance
(9) Luck of the Gambler - Defense
(9) Luck of the Gambler - Recharge Speed


Level 2: Battle Agility
(A) Defense Buff IO
(11) Luck of the Gambler - Defense/Endurance
(11) Luck of the Gambler - Defense
(13) Luck of the Gambler - Recharge Speed


Level 4: True Grit
(A) Numina's Convalescence - Heal/Endurance
(13) Numina's Convalescence - Endurance/Recharge
(15) Numina's Convalescence - Heal/Recharge
(15) Numina's Convalescence - Heal/Endurance/Recharge
(17) Numina's Convalescence - Heal
(17) Numina's Convalescence - +Regeneration/+Recovery


Level 6: Hasten
(A) Recharge Reduction IO
(19) Recharge Reduction IO
(19) Recharge Reduction IO


Level 8: Siphon Life
(A) Mako's Bite - Accuracy/Damage
(21) Mako's Bite - Damage/Endurance
(21) Mako's Bite - Damage/Recharge
(23) Mako's Bite - Accuracy/Endurance/Recharge
(23) Mako's Bite - Accuracy/Damage/Endurance/Recharge
(25) Mako's Bite - Chance of Damage(Lethal)


Level 10: Active Defense
(A) Endurance Reduction IO


Level 12: Swift
(A) Run Speed IO


Level 14: Maneuvers
(A) Luck of the Gambler - Defense
(25) Luck of the Gambler - Defense/Endurance
(27) Luck of the Gambler - Recharge Speed
(29) Defense Buff IO


Level 16: Health
(A) Miracle - +Recovery
(31) Regenerative Tissue - +Regeneration


Level 18: Dark Consumption
(A) Performance Shifter - EndMod
(31) Performance Shifter - EndMod/Recharge
(33) Performance Shifter - EndMod/Accuracy/Recharge
(33) Performance Shifter - Accuracy/Recharge
(33) Performance Shifter - EndMod/Accuracy
(34) Performance Shifter - Chance for +End


Level 20: Stamina
(A) Performance Shifter - EndMod/Recharge
(27) Performance Shifter - EndMod/Accuracy/Recharge
(29) Performance Shifter - Accuracy/Recharge
(31) Performance Shifter - EndMod/Accuracy
(34) Performance Shifter - EndMod
(34) Performance Shifter - Chance for +End


Level 22: Phalanx Fighting
(A) Luck of the Gambler - Recharge Speed


Level 24: Boxing
(A) Stupefy - Accuracy/Recharge
(36) Stupefy - Endurance/Stun
(36) Stupefy - Accuracy/Endurance
(36) Stupefy - Stun/Range
(37) Stupefy - Accuracy/Stun/Recharge
(37) Stupefy - Chance of Knockback


Level 26: Soul Drain
(A) Obliteration - Damage
(37) Obliteration - Accuracy/Recharge
(39) Obliteration - Damage/Recharge
(39) Obliteration - Accuracy/Damage/Recharge
(39) Obliteration - Accuracy/Damage/Endurance/Recharge
(40) Obliteration - Chance for Smashing Damage


Level 28: Tough
(A) Steadfast Protection - Resistance/+Def 3%
(50) Resist Damage IO


Level 30: Weave
(A) Defense Buff IO
(45) Luck of the Gambler - Defense
(45) Luck of the Gambler - Recharge Speed


Level 32: Midnight Grasp
(A) Hecatomb - Damage
(40) Hecatomb - Damage/Recharge
(40) Hecatomb - Accuracy/Damage/Recharge
(42) Hecatomb - Accuracy/Recharge
(42) Hecatomb - Damage/Endurance


Level 35: Shield Charge
(A) Obliteration - Damage
(42) Obliteration - Accuracy/Recharge
(43) Obliteration - Damage/Recharge
(43) Obliteration - Accuracy/Damage/Recharge
(43) Obliteration - Accuracy/Damage/Endurance/Recharge
(45) Obliteration - Chance for Smashing Damage


Level 38: Against All Odds
(A) Endurance Reduction IO


Level 41: Ring of Fire
(A) Apocalypse - Accuracy/Recharge
(46) Apocalypse - Accuracy/Damage/Recharge
(46) Apocalypse - Damage
(46) Apocalypse - Damage/Recharge
(48) Apocalypse - Damage/Endurance


Level 44: Melt Armor
(A) Defense Debuff IO


Level 47: Fire Ball
(A) Ragnarok - Damage
(48) Ragnarok - Damage/Recharge
(48) Ragnarok - Accuracy/Damage/Recharge
(50) Ragnarok - Accuracy/Recharge
(50) Ragnarok - Damage/Endurance


Level 49: One with the Shield
(A) Resist Damage IO


------------
Level 1: Brawl
(A) Accuracy IO


Level 1: Sprint
(A) Run Speed IO


Level 2: Rest
(A) Recharge Reduction IO


Level 1: Critical Hit
Level 0: Ninja Run



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Posted

Also here's the other (and my current) build with body mastery i based alot off of the builds u posted on this forum lol and my my own ideas. i kept One with shield because i thinks its useful at times but im not attached to it and i love shadow maul but i think it is necassary to drop in higher end builds. I just wanted to see if theres any way of squeezing some more recharge n damage from this build while still keeping cap with a moderate resistance for the times when im unlucky.


Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
------------
Level 1: Smite Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(13), Mako-Dam%(19)
Level 1: Deflection LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), Aegis-ResDam(5), Aegis-ResDam/EndRdx(5), Aegis-ResDam/EndRdx/Rchg(7)
Level 2: Battle Agility LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(9)
Level 4: True Grit Numna-Regen/Rcvry+(A), Numna-Heal(25), Numna-Heal/EndRdx/Rchg(27), Numna-Heal/Rchg(27), Numna-EndRdx/Rchg(31), Numna-Heal/EndRdx(31)
Level 6: Hurdle Jump-I(A)
Level 8: Siphon Life HO:Golgi(A), HO:Golgi(15), HO:Golgi(17), HO:Nucle(17), HO:Nucle(19)
Level 10: Active Defense HO:Membr(A)
Level 12: Hasten RechRdx-I(A), RechRdx-I(13), RechRdx-I(15)
Level 14: Health RgnTis-Regen+(A), Mrcl-Rcvry+(46), Mrcl-Heal(46)
Level 16: Against All Odds EndRdx-I(A)
Level 18: Dark Consumption Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-Acc/Dmg/Rchg(37), Oblit-Dmg/Rchg(39), Oblit-Acc/Rchg(39), Oblit-Dmg(50)
Level 20: Stamina P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-Acc/Rchg(21), P'Shift-EndMod/Acc/Rchg(23), P'Shift-EndMod/Rchg(23), P'Shift-EndMod(25)
Level 22: Phalanx Fighting LkGmblr-Rchg+(A)
Level 24: Boxing RzDz-Immob%(A)
Level 26: Soul Drain Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-Acc/Dmg/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-Acc/Rchg(45), Oblit-Dmg(46)
Level 28: Tough S'fstPrt-ResDam/Def+(A), Aegis-ResDam(29), Aegis-ResDam/EndRdx(29), Aegis-ResDam/EndRdx/Rchg(31)
Level 30: Weave LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(40)
Level 32: Midnight Grasp Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Dmg/Rchg(33), Mako-Dmg/EndRdx(34), Mako-Acc/Dmg(34)
Level 35: Shield Charge Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Rchg(37), Oblit-Dmg(37)
Level 38: Maneuvers LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(40), LkGmblr-Def/EndRdx(40)
Level 41: Tactics GSFC-Build%(A), GSFC-ToHit/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-ToHit/Rchg(43), GSFC-ToHit(43)
Level 44: Conserve Power RechRdx-I(A)
Level 47: Physical Perfection P'Shift-End%(A), P'Shift-EndMod/Acc(48), P'Shift-EndMod(48), P'Shift-EndMod/Rchg(48), P'Shift-EndMod/Acc/Rchg(50), P'Shift-Acc/Rchg(50)
Level 49: One with the Shield HO:Ribo(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run



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Posted

Quote:
Originally Posted by Vman View Post
I just wanted to see if theres any way of squeezing some more recharge n damage from this build while still keeping cap with a moderate resistance for the times when im unlucky.
I'm not expert, and Sant will probably be able to help you a lot better on this. But looking at your build with Body Mastery, if you wanted to squeeze out a little more damage and recharge you could do this. Place the Mako's Bite set in Siphon Life. Then put 5/6 Heca in Midnight Grasp. Take one of the spots from Maneuvers and place it in Midnight Grasp with a recharge reduction. You will keep soft cap with this build and have about 10% more recharge and be able to use the Smite, Siphon Life, Smite, Midnight Grasp chain a lot smoother.

Code:
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Posted

Quote:
Originally Posted by Andferne View Post
I'm not expert, and Sant will probably be able to help you a lot better on this. But looking at your build with Body Mastery, if you wanted to squeeze out a little more damage and recharge you could do this. Place the Mako's Bite set in Siphon Life. Then put 5/6 Heca in Midnight Grasp. Take one of the spots from Maneuvers and place it in Midnight Grasp with a recharge reduction. You will keep soft cap with this build and have about 10% more recharge and be able to use the Smite, Siphon Life, Smite, Midnight Grasp chain a lot smoother.

Code:
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My help is overrated

Just a real quick dirty change to the first build to get your endurance under control. I'd really suggest getting the Accolades, at least the ones that increase your endurance they help so much.

Code:
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Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

I took a deeper look at the first build and had to make a few changes for you to be at the defense cap for all three positions.

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Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Thanks alot guys ill look these over and see what i can do


 

Posted

Quote:
Originally Posted by Santorican View Post
I took a deeper look at the first build and had to make a few changes for you to be at the defense cap for all three positions.
I've been on vacation for 2 weeks, so I have neglected the forums. Sant...who did you tick off to get the red rep?

@ Vman,

I took Sant's build as a starting point, and came up with this after much re-working. No PVP IOs. It's a better all-around build, but I used alot of HOs. It's soft-capped vs. all positions, has Siphon Life actually slotted for Heal, and unlike Sant's build, it can run the MG>Smite>SL>Smite attack chain. Sant's revision shorted MG's recharge. Hugely improved Acc even without SD running.

It's regen is lower than the other builds, but with SL slotted for Heal, you'll actually be gaining much more regen in combat. Finally, it only runs 0.96 EPS usage without Grant Cover on. GC can be situationally toggled on for Romans and such. OK, there's more, but you can see all the improvements easier by looking at the build.

Hope this helps.

Code:
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