Vman

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  1. Vman

    deleted thread

    BOOM! Broke my tanker thread cherry on this bad boy... yesss!
  2. Thank you very much Sant, I think I will be going with that one. I've learned from the best( you and the rest of the scrapper gurus lol) I know a pyre build is hard to get the end under control but i just cant give up fireball. I'm gonna respec this guy as soon as a i can and ill let you know how he plays. Thanks again!
  3. Ok so i was thinking if im gonna with the glad proc might as well go balls to the wall and throw in some more purps-- With T4 spiritual it has perma soul drain ( 0.1 off but still perma lol) but again the issue is the endurance i don't know if it will be sustainable. I think this build makes better use of the glad proc :

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    I realize this build is slightly short of being capped in m/r so here is a slightly less expensive build that is still capped to all three positions.

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  4. Hey Sant and everybody, first off i just want to say that this is such a great thread I have been following on and off for almost 2 years now lol. So I've been away from the game for awhile but im back now and its time for a massive overhaul for my DM/shield. I was just wondering if you guys can take a look at two quick builds for me cause this is my favorite toon to play and I want him to be awesome lol. Both builds are pretty expensive ( i do have most of the stuff already ) but one is with the glad proc which is still a big investment for me. Well here are the builds and any suggestions would be great! My main concerns are the end issues and slotting and even some power selections.

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    and build 2

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    Nothing is set in stone so feel free to make any changes, also im pretty sure i am not making the best use the flexibility that the glad proc gives me ( not used to building with it ) but again any advice would help me.

    P.S I was thinking spiritual, Reactive and rebirth for incarnates
  5. Quote:
    And the derail continues, sorry Vman!
    That is quite alright. I'm learning from these posts lol and any other build advice would be great as well.
  6. Thank you all your responses. ( i love the scrapper forum !)


    Quote:
    All of your objective are achievable. I've posted a build to illustrate a slightly different approach. It has a tad less global recharge but uses more recharge in the individual attacks.
    Thank you Desmodos this build is gives me a few ideas, i was actually thinking about going for more individual rech instead of global being that claws is a pretty fast set already.

    Quote:
    Advice: Do NOT, I repeat, do NOT ignore Energy defense on this build.
    The hole in energy defense was definitely concerning me especially for running trials. I'll have to try to look into that for my build, I don't have a problem popping inspirations when I need to so maybe the 32.5% cap is the way to go. I just like to not have to worry about the inspiration management especially that I hear claws is a very active play style.



    As far as the Alpha and Destiny slots, I'll have to explore that further in game as I am still pretty inexperienced with incarnate stuff. But thank you for all your advice in that matter it is more then helpful.
  7. Vman

    DM/Invul

    Hey UJ this is a build i was working awhile back it may be missing a few things but it is just to give u a different idea on the build- it doesn't have the the glad proc but is dependent on some hamis- it has a significantly higher recharge which helps a good bit but a hole energy def. Hope it helps!

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Nether Spawn: Level 50 Magic Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Invulnerability
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(45)
    Level 1: Resist Physical Damage -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(37), Aegis-ResDam/Rchg(39)
    Level 2: Shadow Maul -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(37), Armgdn-Dmg/Rchg(46), Armgdn-Acc/Dmg/Rchg(46), Armgdn-Acc/Rchg(50)
    Level 4: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(5), Dct'dW-Heal/EndRdx(5), Dct'dW-Heal/Rchg(43), Dct'dW-Heal/EndRdx/Rchg(43)
    Level 6: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(43)
    Level 8: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(13), Nictus-Heal(42), Heal-I(42)
    Level 10: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(11), Amaze-Acc/Stun/Rchg(11), Amaze-Acc/Rchg(13), Amaze-EndRdx/Stun(23)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 14: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(42)
    Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(34)
    Level 18: Dark Consumption -- Efficacy-EndMod(A), Efficacy-EndMod/Acc/Rchg(19), Efficacy-EndMod/Rchg(19), Efficacy-Acc/Rchg(40), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(40)
    Level 20: Weave -- LkGmblr-Rchg+(A), HO:Enzym(21), HO:Enzym(21)
    Level 22: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(23)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
    Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
    Level 28: Invincibility -- LkGmblr-Rchg+(A), HO:Enzym(29), HO:Enzym(29), Rec'dRet-ToHit/Rchg(45), Rec'dRet-Pcptn(46)
    Level 30: Confront -- Mocking-Taunt/Rchg/Rng(A), Mocking-Rchg(31), Mocking-Taunt/Rchg(31), Mocking-Acc/Rchg(31), Mocking-Taunt(34), Mocking-Taunt/Rng(36)
    Level 32: Midnight Grasp -- Hectmb-Dmg/EndRdx(A), Hectmb-Dmg(33), Hectmb-Dmg/Rchg(33), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(34)
    Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/Rchg(36)
    Level 38: Resist Energies -- S'fstPrt-ResDam/Def+(A)
    Level 41: Mu Bolts -- Dmg-I(A)
    Level 44: Ball Lightning -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg(45), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(50), Ragnrk-Acc/Rchg(50)
    Level 47: Resist Elements -- ResDam-I(A)
    Level 49: Super Jump -- Winter-ResSlow(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: The Atlas Medallion
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(48)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(48)



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  8. Hello my fellow Scrappers, I have recently come back to the game after about a year break and I wanted to try something that I have never tried in the past; for the primary I chose claws and secondary dark armor. I was initially going to make this a budget build but I've decided to strip my ss/sd brute to make this scrapper a crowd diving maniac ( well hopefully with some help from the great minds on the scrapper forum!). I do not have any experience with either class so I'm afraid my build might not be up to par. Some things that concern me are: under slotting my attacks with the kin combats, focusing to much on capping s/l def and overlooking other important details, not slotting certain powers right such as dark regen or death shroud as well as some others, also some of my ancillary pool power selection( i only picked up veng to slot an extra LOTG +rech) . Everything is open to change and any advice would be greatly appreciated.

    Some build goals:

    --S/l cap and around around 50% s/l res and as high rech as possible

    --Budget: basically anything besides glad proc or the panacea proc (I have the LOTGs n the Armageddon and Ragnorak sets already) also a hecatomb that could be incorporated

    --I want to be able to handle +3/x8 on most content and i also want to be able to run incarnate stuff easily ( there is nothing better then jumping into a crowd and just ripping faces off even after your tank has fallen)

    -- If its possible, I would like to get some more recharge with out sacrificing s/l cap

    -- Perhaps a more viable recover/end drain rate( unless juggling conserve would work with too performance procs firing and the theft of essence proc in dark regen to manage the end situation)

    -- Any suggestions on which Incarnate abilities would be
    awesome

    --I don't if i could give up Body mastery for soul mastery but that would be cool for some more damage


    I know this is a tall order but I'm just glad to be back and i think claws/dark has alot of potential.

    Here's my build:
    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Claws
    Secondary Power Set: Dark Armor
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
    Level 1: Dark Embrace -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(7), S'fstPrt-ResDam/Def+(9)
    Level 2: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13)
    Level 4: Death Shroud -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-Dmg(15), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(17), EndRdx-I(17)
    Level 6: Spin -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(19), Armgdn-Dmg/Rchg(19), Armgdn-Acc/Dmg/Rchg(23), Armgdn-Acc/Rchg(21)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(23)
    Level 10: Murky Cloud -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(27)
    Level 12: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34)
    Level 14: Obsidian Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(29), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(31)
    Level 16: Dark Regeneration -- Theft-+End%(A), Theft-Heal(27), Theft-Heal/Rchg(31), RechRdx-I(33), RechRdx-I(33)
    Level 18: Boxing -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(34), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36)
    Level 20: Tough -- S'fstPrt-ResKB(A), ResDam-I(36)
    Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37)
    Level 24: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def(37), HO:Enzym(39)
    Level 26: Eviscerate -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Dmg(39), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40)
    Level 28: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(42)
    Level 30: Focus -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(42), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(43), Apoc-Acc/Rchg(43)
    Level 32: Shockwave -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg(43), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), FrcFbk-Rechg%(46)
    Level 35: Super Speed -- Zephyr-ResKB(A)
    Level 38: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(46)
    Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(46)
    Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(48), P'Shift-EndMod/Acc(48)
    Level 47: Tactics -- ToHit-I(A)
    Level 49: Vengeance -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(50), KntkC'bat-Dmg/EndRdx(50), KntkC'bat-Dmg/Rchg(50)
    Level 1: Critical Hit
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(48)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(9), P'Shift-EndMod/Acc(31)



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    Thanks in advance!
  9. Hey all, I've just got back in game after about a year break, I just put together a build for a my claws/dark armor brute. I plan on playing regular game content solo or team and to be able to hold my own for incarnate trials. I've never built a dark armor toon before so any advice would be much appreciated.

    Some build goals:
    -capped s/l defense
    -a viable recovery/end drain
    -about a 3.5billion - 4 billion budget ( i already have the enzyme exposure )
    -and hopefully someone can figure out how to get some more recharge with out sacrificing s/l cap
    -also I'm not sure if i could some how give up the energy mastery pool for soul mastery but that would be cool

    Here's the build:

    Villain Plan by Mids' Villain Designer 1.92
    http://www.cohplanner.com/

    Level 50 Magic Brute
    Primary Power Set: Claws
    Secondary Power Set: Dark Armor
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Villain Profile:
    ------------
    Level 1: Strike KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(9), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(13)
    Level 1: Dark Embrace RctvArm-EndRdx(A), RctvArm-ResDam(21), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(19), S'fstPrt-ResKB(19)
    Level 2: Slash KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(9)
    Level 4: Death Shroud Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-Dmg(29), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(31), EndRdx-I(31)
    Level 6: Spin Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-Dmg(13), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(15)
    Level 8: Hasten RechRdx-I(A), RechRdx-I(25), RechRdx-I(27)
    Level 10: Murky Cloud RctvArm-EndRdx(A), RctvArm-ResDam(36), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(37)
    Level 12: Follow Up KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Acc/Dmg(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25)
    Level 14: Obsidian Shield RctvArm-EndRdx(A), RctvArm-ResDam(37), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam/Rchg(40)
    Level 16: Dark Regeneration Theft-+End%(A), Theft-Heal/Rchg(36), Theft-Acc/EndRdx/Rchg(40), RechRdx-I(43)
    Level 18: Boxing KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(48), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(50)
    Level 20: Tough S'fstPrt-ResDam/Def+(A), ResDam-I(43)
    Level 22: Weave LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33)
    Level 24: Cloak of Darkness LkGmblr-Rchg+(A), LkGmblr-Def(42), HO:Enzym(43)
    Level 26: Eviscerate Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-Dmg(34), Oblit-Acc/Rchg(46), Oblit-Dmg/Rchg(50), Oblit-Acc/Dmg/Rchg(50)
    Level 28: Combat Jumping LkGmblr-Rchg+(A), LkGmblr-Def(31)
    Level 30: Focus Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(34), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42)
    Level 32: Shockwave Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(45), Posi-Acc/Dmg(45), Posi-Dmg/Rchg(45), Posi-Dmg/EndRdx(46), FrcFbk-Rechg%(46)
    Level 35: Super Speed Zephyr-ResKB(A)
    Level 38: Maneuvers LkGmblr-Rchg+(A), LkGmblr-Def(39)
    Level 41: Superior Conditioning EndMod-I(A)
    Level 44: Laser Beam Eyes Achilles-ResDeb%(A)
    Level 47: Physical Perfection P'Shift-End%(A), P'Shift-EndMod(48)
    Level 49: Soul Transfer RechRdx-I(A)
    ------------
    Level 1: Brawl KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(17), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(34)
    Level 1: Fury
    Level 1: Sprint EndRdx-I(A)
    Level 2: Rest Empty(A)
    Level 4: Ninja Run
    Level 2: Swift Run-I(A)
    Level 2: Health Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(7)
    Level 2: Hurdle Jump-I(A)
    Level 2: Stamina P'Shift-End%(A), P'Shift-EndMod/Acc(5), P'Shift-EndMod(5)



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    Thanks in advance!
  10. Just from experience the siphon life slotting, 3 golgi and 3 nuceloulus, is what really keeps my toon alive it heals for 269 hp and still does awesome damage, my build is still capped with out the gladiator proc and has 142.5 recharge. I would definitely build around that specific slotting for siphon life, its awesome but y'all knew that already lol
  11. Quote:
    Originally Posted by Gaidin View Post
    No problem. It's a learning process, and I certainly wasn't a build pro when I first started using Mids. I got a lot of good ideas from people like Umbral and Werner before I felt that I could hold my own for build discussion and suggestion. I didn't go over your Body Mastery build since I though you were going for the Blaze one. If you want, I could tool around with it instead.
    Hey sorry ive been away for awhile, I slotted up my dm/sd with some of your suggestions for the blaze build and he is running smoothly now, so much fun to play. I switched some enzymes for cytoskeletons, to save some money, and switched some things around getting his end drain to .93 i had to sacrifice defense debuff res alil but im ok with that with the double stack AD and GC running i haven't run into many problems. Thanks again for the help. If you have time to take a look at the Body build i could use as much help as possible lol im not sure how to get some more recharge out of him with out sacrificing soft cap besides slotting SL with a mako's set and putting a heca. set in smite. I would also like to keep his res high and OWS because i think it can be useful in certain situations( cause with conserve energy theres basically no crash) but im not completely attached to it so any changes or suggestion would be welcome. Thanks again.
  12. @Gaidin Im pretty new to mids and that was may first attempt at a build with the io proc. I would prob go with something closer to the build u posted earlier for my toon. I usaully roll with body mastery but i wanted to see what Blaze was all about. Thank you very much for your advice its more then helpful.
  13. That looks pretty interesting. I just put this build together for fun its real expensive and has the IO proc but i just wanted to see how much the proc would actually help. I think that a build should be able to function with out Gladiators armor but this is pretty interesting for the high recharge and lower end drain. I put Armageddon in consumption instead of shield charge so that it frees up a space for an extra recharge reduction in consumption, im not sure if this is unnecessary but to me the most annoying thing is running out of end. I had to go with a health set in SL instead of frakenslotting it but i think the high recharge and soul drain can make up for the damage. But again this isnt possible with out the IO proc but maybe it can give someone an idea for their own build.


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  14. Thanks alot guys ill look these over and see what i can do
  15. Also here's the other (and my current) build with body mastery i based alot off of the builds u posted on this forum lol and my my own ideas. i kept One with shield because i thinks its useful at times but im not attached to it and i love shadow maul but i think it is necassary to drop in higher end builds. I just wanted to see if theres any way of squeezing some more recharge n damage from this build while still keeping cap with a moderate resistance for the times when im unlucky.


    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Level 50 Natural Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Shield Defense
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    ------------
    Level 1: Smite Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(13), Mako-Dam%(19)
    Level 1: Deflection LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), Aegis-ResDam(5), Aegis-ResDam/EndRdx(5), Aegis-ResDam/EndRdx/Rchg(7)
    Level 2: Battle Agility LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(9)
    Level 4: True Grit Numna-Regen/Rcvry+(A), Numna-Heal(25), Numna-Heal/EndRdx/Rchg(27), Numna-Heal/Rchg(27), Numna-EndRdx/Rchg(31), Numna-Heal/EndRdx(31)
    Level 6: Hurdle Jump-I(A)
    Level 8: Siphon Life HO:Golgi(A), HO:Golgi(15), HO:Golgi(17), HO:Nucle(17), HO:Nucle(19)
    Level 10: Active Defense HO:Membr(A)
    Level 12: Hasten RechRdx-I(A), RechRdx-I(13), RechRdx-I(15)
    Level 14: Health RgnTis-Regen+(A), Mrcl-Rcvry+(46), Mrcl-Heal(46)
    Level 16: Against All Odds EndRdx-I(A)
    Level 18: Dark Consumption Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-Acc/Dmg/Rchg(37), Oblit-Dmg/Rchg(39), Oblit-Acc/Rchg(39), Oblit-Dmg(50)
    Level 20: Stamina P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-Acc/Rchg(21), P'Shift-EndMod/Acc/Rchg(23), P'Shift-EndMod/Rchg(23), P'Shift-EndMod(25)
    Level 22: Phalanx Fighting LkGmblr-Rchg+(A)
    Level 24: Boxing RzDz-Immob%(A)
    Level 26: Soul Drain Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-Acc/Dmg/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-Acc/Rchg(45), Oblit-Dmg(46)
    Level 28: Tough S'fstPrt-ResDam/Def+(A), Aegis-ResDam(29), Aegis-ResDam/EndRdx(29), Aegis-ResDam/EndRdx/Rchg(31)
    Level 30: Weave LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(40)
    Level 32: Midnight Grasp Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Dmg/Rchg(33), Mako-Dmg/EndRdx(34), Mako-Acc/Dmg(34)
    Level 35: Shield Charge Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Rchg(37), Oblit-Dmg(37)
    Level 38: Maneuvers LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(40), LkGmblr-Def/EndRdx(40)
    Level 41: Tactics GSFC-Build%(A), GSFC-ToHit/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-ToHit/Rchg(43), GSFC-ToHit(43)
    Level 44: Conserve Power RechRdx-I(A)
    Level 47: Physical Perfection P'Shift-End%(A), P'Shift-EndMod/Acc(48), P'Shift-EndMod(48), P'Shift-EndMod/Rchg(48), P'Shift-EndMod/Acc/Rchg(50), P'Shift-Acc/Rchg(50)
    Level 49: One with the Shield HO:Ribo(A)
    ------------
    Level 1: Brawl Empty(A)
    Level 1: Sprint Empty(A)
    Level 2: Rest Empty(A)
    Level 1: Critical Hit
    Level 4: Ninja Run



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  16. Hey Sant you seem to really know what your talking about. Ive been reading alot of these threads to try and make my DM/SD scrap the best it can be. I have one build with body mastery and hes a beast when it comes to def but his recharge is alil slow and his damage could be better. the second build i have for him has blaze mastery and his aoe is just shy of cap but his damage and recharge are awesome the real plroblem with blaze is that the end drain is real high n my recovery isnt high enough. Well anyway heres the build with blaze mastery can you think of anything to help his endurance? or any tips to make him better are welcome. I tried to reach cap with out the Gladaitor Armor proc but if have to imm work to get it lol. (His self heal took a real big hit as well and i tried something different with the blaze goin for ring n melt instead of char n blast that was prob a mistake)

    Here it is:

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Level 50 Natural Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Shield Defense
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    ------------
    Level 1: Smite
    (A) Touch of Death - Accuracy/Damage
    (3) Touch of Death - Damage/Endurance
    (3) Touch of Death - Damage/Recharge
    (5) Touch of Death - Accuracy/Damage/Endurance
    (5) Touch of Death - Damage/Endurance/Recharge
    (7) Touch of Death - Chance of Damage(Negative)


    Level 1: Deflection
    (A) Defense Buff IO
    (7) Luck of the Gambler - Defense/Endurance
    (9) Luck of the Gambler - Defense
    (9) Luck of the Gambler - Recharge Speed


    Level 2: Battle Agility
    (A) Defense Buff IO
    (11) Luck of the Gambler - Defense/Endurance
    (11) Luck of the Gambler - Defense
    (13) Luck of the Gambler - Recharge Speed


    Level 4: True Grit
    (A) Numina's Convalescence - Heal/Endurance
    (13) Numina's Convalescence - Endurance/Recharge
    (15) Numina's Convalescence - Heal/Recharge
    (15) Numina's Convalescence - Heal/Endurance/Recharge
    (17) Numina's Convalescence - Heal
    (17) Numina's Convalescence - +Regeneration/+Recovery


    Level 6: Hasten
    (A) Recharge Reduction IO
    (19) Recharge Reduction IO
    (19) Recharge Reduction IO


    Level 8: Siphon Life
    (A) Mako's Bite - Accuracy/Damage
    (21) Mako's Bite - Damage/Endurance
    (21) Mako's Bite - Damage/Recharge
    (23) Mako's Bite - Accuracy/Endurance/Recharge
    (23) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    (25) Mako's Bite - Chance of Damage(Lethal)


    Level 10: Active Defense
    (A) Endurance Reduction IO


    Level 12: Swift
    (A) Run Speed IO


    Level 14: Maneuvers
    (A) Luck of the Gambler - Defense
    (25) Luck of the Gambler - Defense/Endurance
    (27) Luck of the Gambler - Recharge Speed
    (29) Defense Buff IO


    Level 16: Health
    (A) Miracle - +Recovery
    (31) Regenerative Tissue - +Regeneration


    Level 18: Dark Consumption
    (A) Performance Shifter - EndMod
    (31) Performance Shifter - EndMod/Recharge
    (33) Performance Shifter - EndMod/Accuracy/Recharge
    (33) Performance Shifter - Accuracy/Recharge
    (33) Performance Shifter - EndMod/Accuracy
    (34) Performance Shifter - Chance for +End


    Level 20: Stamina
    (A) Performance Shifter - EndMod/Recharge
    (27) Performance Shifter - EndMod/Accuracy/Recharge
    (29) Performance Shifter - Accuracy/Recharge
    (31) Performance Shifter - EndMod/Accuracy
    (34) Performance Shifter - EndMod
    (34) Performance Shifter - Chance for +End


    Level 22: Phalanx Fighting
    (A) Luck of the Gambler - Recharge Speed


    Level 24: Boxing
    (A) Stupefy - Accuracy/Recharge
    (36) Stupefy - Endurance/Stun
    (36) Stupefy - Accuracy/Endurance
    (36) Stupefy - Stun/Range
    (37) Stupefy - Accuracy/Stun/Recharge
    (37) Stupefy - Chance of Knockback


    Level 26: Soul Drain
    (A) Obliteration - Damage
    (37) Obliteration - Accuracy/Recharge
    (39) Obliteration - Damage/Recharge
    (39) Obliteration - Accuracy/Damage/Recharge
    (39) Obliteration - Accuracy/Damage/Endurance/Recharge
    (40) Obliteration - Chance for Smashing Damage


    Level 28: Tough
    (A) Steadfast Protection - Resistance/+Def 3%
    (50) Resist Damage IO


    Level 30: Weave
    (A) Defense Buff IO
    (45) Luck of the Gambler - Defense
    (45) Luck of the Gambler - Recharge Speed


    Level 32: Midnight Grasp
    (A) Hecatomb - Damage
    (40) Hecatomb - Damage/Recharge
    (40) Hecatomb - Accuracy/Damage/Recharge
    (42) Hecatomb - Accuracy/Recharge
    (42) Hecatomb - Damage/Endurance


    Level 35: Shield Charge
    (A) Obliteration - Damage
    (42) Obliteration - Accuracy/Recharge
    (43) Obliteration - Damage/Recharge
    (43) Obliteration - Accuracy/Damage/Recharge
    (43) Obliteration - Accuracy/Damage/Endurance/Recharge
    (45) Obliteration - Chance for Smashing Damage


    Level 38: Against All Odds
    (A) Endurance Reduction IO


    Level 41: Ring of Fire
    (A) Apocalypse - Accuracy/Recharge
    (46) Apocalypse - Accuracy/Damage/Recharge
    (46) Apocalypse - Damage
    (46) Apocalypse - Damage/Recharge
    (48) Apocalypse - Damage/Endurance


    Level 44: Melt Armor
    (A) Defense Debuff IO


    Level 47: Fire Ball
    (A) Ragnarok - Damage
    (48) Ragnarok - Damage/Recharge
    (48) Ragnarok - Accuracy/Damage/Recharge
    (50) Ragnarok - Accuracy/Recharge
    (50) Ragnarok - Damage/Endurance


    Level 49: One with the Shield
    (A) Resist Damage IO


    ------------
    Level 1: Brawl
    (A) Accuracy IO


    Level 1: Sprint
    (A) Run Speed IO


    Level 2: Rest
    (A) Recharge Reduction IO


    Level 1: Critical Hit
    Level 0: Ninja Run



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