A Rant About i16 (undocumented changes to TFs lead to bugs...big surprise)
It is possible though that the maps got deleted for another unrealated reason and that's why it went unnoticed. The developer who made the change could've been given bad information about it not being used anywhere else and they don't have a system in place to verify it.
Maybe the system picks the next closest match.
Even Castle speculated. It's what everyone's doing.
In the end no matter what the reason there's a process that can be improved here.
Fitz, ultimately it's your last sentence that's most important in this whole thread.
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[JFA2010]Mod08: And I will strike down upon thee (enrious) with great vengence and .... oh wait wrong script
@enrious, @sardonicism, @MyLexiConIsHugeSon
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Hess TF is being fixed, and the issue with Amy in the KH TF has been logged as a bug.
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I understand why the OP did things this way as it got everyones attention and will be fixed (eventually) however if he had just /bug ed it i highly doubt anything woulda come of it till somone else made a forum post!
From the MotD on live just now:
Issues with the Ernesto Hess and Katie Hannon Task Forces Greetings Heroes and Villains! The Ernesto Hess and Katie Hannon Task Forces currently have bugs that may prevent heroes from completing them. We will provide an update when those issues have been addressed. We appreciate that this is an inconvenience and thank you for your patience with this matter! |
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
So, after 181 posts we now have confirmation that they were both bugged.
Originally Posted by _gohan661_
I lolled. Would seem more prudent to fix them both!
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1) Bug is reported.
2) Bug is verified and reproducible by test department.
3) Bug fix is prioritized, scheduled and assigned by boss of developers.
4) Bug is fixed and files submitted for the next internal test build.
5) Internal test build is tested to see if fixed bugs are truly gone.
6) Build is published to the test server.
7) Build is published to the live servers.
Now imagine a handful of builds moving through 5-7.
Software is complected and emergent behavior caused by the interactions of numerous subsystems can lead to unforeseen consequences. Bugs happen. If you didn't expect one to pop up on a mission that nothing was supposedly changed in, it's not surprising that it wasn't caught. The shear number of missions, powers, animations, costume pieces, sounds, textures, etc. makes full coverage testing impossible on a game software budget and would require months of testing for every test build made.
The cry of undocumented nerf and the attribution of malicious intent on the developers followed by indignant outrage by some players when a bug rears it's ugly head and breaks their favorite mission/power/costume piece is just too common.
Not every change you encounter is an evil plot to deny you your enjoyment of this game.
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Quote:
Quote:
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Is it possible there's a rogue Dev changing TF maps without telling other Devs? Sure. It can happen. Is it likely? Is it worth assuming it is and ranting?
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The cry of undocumented nerf and the attribution of malicious intent on the developers followed by indignant outrage by some players when a bug rears it's ugly head and breaks their favorite mission/power/costume piece is just too common.
Not every change you encounter is an evil plot to deny you your enjoyment of this game. |
You seem to have a vast knowledge in what the design/bug process entails, I will make no attempt to challenge you on this. However, correct me if im wrong, did Castle not admit to some undocumented changes with this very quote?
Originally Posted by Castle
I won't argue the Hess aspect; I don't know what changed there or why any more than you do. It sounds like someone dropped the ball, certainly.
Personally, I have to yet to see anyone accuse the dev team of being malicious. Several have implied that was the case in their defence of the devs. I don't think that to be the case here. My belief is that they are asking for better communication and to be more informed on what should be tested.
With your background in development/bugging tell me this, should a TF's maps change without some kind of internal input? It's not to be snarky, I really have limited knowledge here and would think this would be the only way four maps would change on a TF.
Edit: I had my answer after submitting my post and seeing Zombies post. Thank you.
So, after 181 posts we now have confirmation that they were both bugged.
There's a procedure to follow when fixing software. You can't let individual developers fix whatever they want, when they want to. 1) Bug is reported. 2) Bug is verified and reproducible by test department. 3) Bug fix is prioritized, scheduled and assigned by boss of developers. 4) Bug is fixed and files submitted for the next internal test build. 5) Internal test build is tested to see if fixed bugs are truly gone. 6) Build is published to the test server. 7) Build is published to the live servers. Now imagine a handful of builds moving through 5-7. |
The cry of undocumented nerf and the attribution of malicious intent on the developers followed by indignant outrage by some players when a bug rears it's ugly head and breaks their favorite mission/power/costume piece is just too common. Not every change you encounter is an evil plot to deny you your enjoyment of this game. |
gg guys.
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[JFA2010]Mod08: And I will strike down upon thee (enrious) with great vengence and .... oh wait wrong script
@enrious, @sardonicism, @MyLexiConIsHugeSon
If you haven't joined a global channel, you're not really looking for team.
It's been posted above that Radar Room 1 and 2 are missing from the MA. It's more likely at this point that this is just a map bug than anyone intentionally changing those maps for the TF. Nothing Castle or BAB has said contradicts the premise of a corrupted map file.
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Of *course* it's a map bug. Has anyone, apart from you and a few others, even speculated that the devs intentially put the glowies in areas where they could not be located?
Is it possible there's a rogue Dev changing TF maps without telling other Devs? Sure. It can happen. Is it likely? Is it worth assuming it is and ranting? |
Seriously. You're just playing in this thread, right? It's cool. Just means I ain't playing the game with ya' anymore.
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[JFA2010]Mod08: And I will strike down upon thee (enrious) with great vengence and .... oh wait wrong script
@enrious, @sardonicism, @MyLexiConIsHugeSon
If you haven't joined a global channel, you're not really looking for team.
Perhaps Hess was scheduled to have it's maps freshen up, reskined or customized in looks only. Changes that shouldn't have affected the TF at all. Castle may have been aware that kind of work was being done. We don't know.
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Lots of 50's yada yada. still finding fun things to do.
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No, it sounds like he simply didn't know why anything would have been changed in that TF. You have to remember Castle is the powers guy. Other people are in charge of mission development, map making, etc. Not everyone in a large project are aware of every change being done.
Perhaps Hess was scheduled to have it's maps freshen up, reskined or customized in looks only. Changes that shouldn't have affected the TF at all. Castle may have been aware that kind of work was being done. We don't know. |
Although, I do think it'd be better to have remained with only the first paragraph, as all of us can come up with any number of "perhaps" statements.
However, I do think it important to know that in a programming project, not everyone knows everything.
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[JFA2010]Mod08: And I will strike down upon thee (enrious) with great vengence and .... oh wait wrong script
@enrious, @sardonicism, @MyLexiConIsHugeSon
If you haven't joined a global channel, you're not really looking for team.
So much of this thread could have been avoided if it was a simple "Hess and Katie TFs are bugged on live right now, here is what we encountered" post.
Instead we get a first post with a sarcastic attack title that is sure to get the forum PvPers worked up and on the defense. Then the first few posts from the people who were on said bugged TF constantly throwing out snide comments about lazy devs or undocumented changes just made the forum PvPers blood boil more.
You get more with sugar than with snark.
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King of Electricity, Lead Inmate running the Carl and Sons asylum, the "Man" behind the Establishment, Given Honor in Hat Form By Paragon City (Favorite Forum Poster 2006!), Master of Ceremonies of the Fair Use Law podcast
So much of this thread could have been avoided if it was a simple "Hess and Katie TFs are bugged on live right now, here is what we encountered" post.
Instead we get a first post with a sarcastic attack title that is sure to get the forum PvPers worked up and on the defense. Then the first few posts from the people who were on said bugged TF constantly throwing out snide comments about lazy devs or undocumented changes just made the forum PvPers blood boil more. You get more with sugar than with snark. |
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Yes, I read 10 pages of Zombie Man fighting with the original poster and friends over word choices and semantics.
Thank you for proving my point.
Current Badge Hunter: Plot Device (Rad/Thermal/Dark) - 1,268 Xbox Live: Friggin Taser
King of Electricity, Lead Inmate running the Carl and Sons asylum, the "Man" behind the Establishment, Given Honor in Hat Form By Paragon City (Favorite Forum Poster 2006!), Master of Ceremonies of the Fair Use Law podcast
And you are?
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[JFA2010]Mod08: And I will strike down upon thee (enrious) with great vengence and .... oh wait wrong script
@enrious, @sardonicism, @MyLexiConIsHugeSon
If you haven't joined a global channel, you're not really looking for team.
You do get the irony that since BaBs has posted asking for a list of bugged missions to look at, all we've gotten are a handful of posts about the last mission of Numina and a lot of in-fighting attack posts, right? And that simply pointing out that a slight change of posting tone would have avoided about 8 pages of this thread that are completely useless to the playerbase is somehow a scornful offense?
Kind of shows that if you start a thread off on a combative foot, it stays on it.
Current Badge Hunter: Plot Device (Rad/Thermal/Dark) - 1,268 Xbox Live: Friggin Taser
King of Electricity, Lead Inmate running the Carl and Sons asylum, the "Man" behind the Establishment, Given Honor in Hat Form By Paragon City (Favorite Forum Poster 2006!), Master of Ceremonies of the Fair Use Law podcast
Yes, I read 10 pages of Zombie Man fighting with the original poster and friends over word choices and semantics.
Thank you for proving my point. |
It also shows that you can't really kill a zombie.
Thank you for the posts in the topic. We appreciate all of the comments. Its really not our intentions to try to slip changes past the players; we want to be as up front and transparent with you all as we can. We want to make sure that every change appears in the patch notes so you know whats going on with the game.
Occasionally, we slip up, and thats what happened with the Hess Task Force. As Positron has mentioned in the past, we are generally working an issue or two ahead of the current issue. This means we maintain multiple code and data branches, to make sure that stuff from the future issues doesnt creep into the current issue (though that has happened from time to time.) Due to changes in our internal processes (to make this kind of error less likely in the future) a number of incomplete changes slipped through. Since this was not intentional they were pushed to live with no notice (and no testing). In short, we screwed up. For that, I apologize. Were sweeping through the old data to make sure there isnt anything else that fell between those same cracks. If there is, well fix it and put it in the patch notes.
We also have a lot of processes in place to test what were doing before it gets out to PTS and to the live server. We want to make sure that what were giving you works, and our QA departments do their best to catch bugs before they become a problem on live. However, an MMORPG is a complex game, with lots of moving parts. We do not have the ability to test everything every issue. If we arent making changes to something, we have to assume it still functions. We do perform regression testing, but, as I said, we just cant do regression on every item in the game. Not if we want to actually ship an issue. The bug to Katies ability to follow the heroes came about because of change to something else in the game. We didnt run into any other problems with escort missions breaking and we didnt come across the problem with Katie and the witches until you guys found it. Were sorry it affected your game play and were working to find and fix the problem as quickly as possible. Were adding the problem with the Katie TF to the known issues list and well let you know via the patch notes when it is fixed.
Again, Im really sorry this happened. It is really important to us that our patch notes are complete and describe all of the changes and fixes that are in the patch. We will do our best to make certain that this type of thing doesnt happen again.
--Horatio
Which is all a reasonable person can really ask for Horatio. Thanks!
EDIT: First personal first post after Horatio! [I've tagged most of the Devs at some point]
Thanks, Horatio. While it's gratifying to see you guys be open about making a mistake, what I really like about the post is the mention of continuing efforts to improve the process. (Even if they did help this particular error happen! ) To me, that's the most important thing.
Best regards.
Blue
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Red
Shadowslip: 50 DDC
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Something you'll never see with sincerity in any other MMO forum from a Dev, so leave them alone and let them continue to slave on Going Rogue.
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I won't argue the Hess aspect; I don't know what changed there or why any more than you do. It sounds like someone dropped the ball, certainly.
Originally Posted by BackAlleyBrawler
Hess TF is being fixed, and the issue with Amy in the KH TF has been logged as a bug.
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[JFA2010]Mod08: And I will strike down upon thee (enrious) with great vengence and .... oh wait wrong script
@enrious, @sardonicism, @MyLexiConIsHugeSon
If you haven't joined a global channel, you're not really looking for team.