A Rant About i16 (undocumented changes to TFs lead to bugs...big surprise)


Aggelakis

 

Posted

Quote:
Originally Posted by Zombie Man View Post
It started off in an angry tirade based on unfounded assumptions.
Quote:
Originally Posted by Castle
I won't argue the Hess aspect; I don't know what changed there or why any more than you do. It sounds like someone dropped the ball, certainly.

Originally Posted by BackAlleyBrawler
Hess TF is being fixed, and the issue with Amy in the KH TF has been logged as a bug.
There are times I wish <blink> still worked.


Support the Mentor Project - http://tinyurl.com/citymentorproject
[JFA2010]Mod08: And I will strike down upon thee (enrious) with great vengence and .... oh wait wrong script
@enrious, @sardonicism, @MyLexiConIsHugeSon
If you haven't joined a global channel, you're not really looking for team.

 

Posted

It is possible though that the maps got deleted for another unrealated reason and that's why it went unnoticed. The developer who made the change could've been given bad information about it not being used anywhere else and they don't have a system in place to verify it.

Maybe the system picks the next closest match.

Even Castle speculated. It's what everyone's doing.

In the end no matter what the reason there's a process that can be improved here.


 

Posted

Fitz, ultimately it's your last sentence that's most important in this whole thread.


Support the Mentor Project - http://tinyurl.com/citymentorproject
[JFA2010]Mod08: And I will strike down upon thee (enrious) with great vengence and .... oh wait wrong script
@enrious, @sardonicism, @MyLexiConIsHugeSon
If you haven't joined a global channel, you're not really looking for team.

 

Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
Hess TF is being fixed, and the issue with Amy in the KH TF has been logged as a bug.
I lolled. Would seem more prudent to fix them both!

I understand why the OP did things this way as it got everyones attention and will be fixed (eventually) however if he had just /bug ed it i highly doubt anything woulda come of it till somone else made a forum post!


 

Posted

Quote:
Originally Posted by _gohan661_ View Post
I lolled. Would seem more prudent to fix them both!

...
Perhaps Hess is much easier and faster to fix than KHTF: maps vs AI


 

Posted

From the MotD on live just now:

Quote:
Issues with the Ernesto Hess and Katie Hannon Task Forces

Greetings Heroes and Villains!

The Ernesto Hess and Katie Hannon Task Forces currently have bugs that may prevent heroes from completing them. We will provide an update when those issues have been addressed.

We appreciate that this is an inconvenience and thank you for your patience with this matter!


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

So, after 181 posts we now have confirmation that they were both bugged.

Quote:
Originally Posted by _gohan661_
I lolled. Would seem more prudent to fix them both!
There's a procedure to follow when fixing software. You can't let individual developers fix whatever they want, when they want to.

1) Bug is reported.
2) Bug is verified and reproducible by test department.
3) Bug fix is prioritized, scheduled and assigned by boss of developers.
4) Bug is fixed and files submitted for the next internal test build.
5) Internal test build is tested to see if fixed bugs are truly gone.
6) Build is published to the test server.
7) Build is published to the live servers.

Now imagine a handful of builds moving through 5-7.

Software is complected and emergent behavior caused by the interactions of numerous subsystems can lead to unforeseen consequences. Bugs happen. If you didn't expect one to pop up on a mission that nothing was supposedly changed in, it's not surprising that it wasn't caught. The shear number of missions, powers, animations, costume pieces, sounds, textures, etc. makes full coverage testing impossible on a game software budget and would require months of testing for every test build made.

The cry of undocumented nerf and the attribution of malicious intent on the developers followed by indignant outrage by some players when a bug rears it's ugly head and breaks their favorite mission/power/costume piece is just too common.

Not every change you encounter is an evil plot to deny you your enjoyment of this game.


Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components

Tempus unum hominem manet

 

Posted

Quote:
Originally Posted by enrious2 View Post
Quote:
Originally Posted by Castle
I won't argue the Hess aspect; I don't know what changed there or why any more than you do. It sounds like someone dropped the ball, certainly.
Quote:
Originally Posted by BackAlleyBrawler
Hess TF is being fixed, and the issue with Amy in the KH TF has been logged as a bug.
There are times I wish <blink> still worked.
It's been posted above that Radar Room 1 and 2 are missing from the MA. It's more likely at this point that this is just a map bug than anyone intentionally changing those maps for the TF. Nothing Castle or BAB has said contradicts the premise of a corrupted map file.

Is it possible there's a rogue Dev changing TF maps without telling other Devs? Sure. It can happen. Is it likely? Is it worth assuming it is and ranting?


Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides

 

Posted

Quote:
Originally Posted by Father Xmas View Post
The cry of undocumented nerf and the attribution of malicious intent on the developers followed by indignant outrage by some players when a bug rears it's ugly head and breaks their favorite mission/power/costume piece is just too common.

Not every change you encounter is an evil plot to deny you your enjoyment of this game.

You seem to have a vast knowledge in what the design/bug process entails, I will make no attempt to challenge you on this. However, correct me if im wrong, did Castle not admit to some undocumented changes with this very quote?

Originally Posted by Castle
I won't argue the Hess aspect; I don't know what changed there or why any more than you do. It sounds like someone dropped the ball, certainly.

Personally, I have to yet to see anyone accuse the dev team of being malicious. Several have implied that was the case in their defence of the devs. I don't think that to be the case here. My belief is that they are asking for better communication and to be more informed on what should be tested.

With your background in development/bugging tell me this, should a TF's maps change without some kind of internal input? It's not to be snarky, I really have limited knowledge here and would think this would be the only way four maps would change on a TF.

Edit: I had my answer after submitting my post and seeing Zombies post. Thank you.


 

Posted

Quote:
Originally Posted by Father Xmas View Post
So, after 181 posts we now have confirmation that they were both bugged.


There's a procedure to follow when fixing software. You can't let individual developers fix whatever they want, when they want to.

1) Bug is reported.
2) Bug is verified and reproducible by test department.
3) Bug fix is prioritized, scheduled and assigned by boss of developers.
4) Bug is fixed and files submitted for the next internal test build.
5) Internal test build is tested to see if fixed bugs are truly gone.
6) Build is published to the test server.
7) Build is published to the live servers.

Now imagine a handful of builds moving through 5-7.
The bolded #3 is often one of the more challenging aspects of bug fixing. Not to mention frustrating to users.

Quote:
The cry of undocumented nerf and the attribution of malicious intent on the developers followed by indignant outrage by some players when a bug rears it's ugly head and breaks their favorite mission/power/costume piece is just too common.

Not every change you encounter is an evil plot to deny you your enjoyment of this game.
I love how the only ones accusing the Devs of malicious intent are those supposedly defending them.

gg guys.


Support the Mentor Project - http://tinyurl.com/citymentorproject
[JFA2010]Mod08: And I will strike down upon thee (enrious) with great vengence and .... oh wait wrong script
@enrious, @sardonicism, @MyLexiConIsHugeSon
If you haven't joined a global channel, you're not really looking for team.

 

Posted

Quote:
Originally Posted by Zombie Man View Post
It's been posted above that Radar Room 1 and 2 are missing from the MA. It's more likely at this point that this is just a map bug than anyone intentionally changing those maps for the TF. Nothing Castle or BAB has said contradicts the premise of a corrupted map file.
*facepalm*

Of *course* it's a map bug. Has anyone, apart from you and a few others, even speculated that the devs intentially put the glowies in areas where they could not be located?

Quote:
Is it possible there's a rogue Dev changing TF maps without telling other Devs? Sure. It can happen. Is it likely? Is it worth assuming it is and ranting?
Wait, apart from you, who has suggested a rogue Dev coding away from the grassy knoll?


Seriously. You're just playing in this thread, right? It's cool. Just means I ain't playing the game with ya' anymore.


Support the Mentor Project - http://tinyurl.com/citymentorproject
[JFA2010]Mod08: And I will strike down upon thee (enrious) with great vengence and .... oh wait wrong script
@enrious, @sardonicism, @MyLexiConIsHugeSon
If you haven't joined a global channel, you're not really looking for team.

 

Posted

Quote:
Originally Posted by toona View Post
You seem to have a vast knowledge in the what design/bug process entails, I will make no attempt to challenge you on this. However, correct me if im wrong, did Castle not admit to some undocumented changes with this very quote?

Originally Posted by Castle
I won't argue the Hess aspect; I don't know what changed there or why any more than you do. It sounds like someone dropped the ball, certainly.
No, it sounds like he simply didn't know why anything would have been changed in that TF. You have to remember Castle is the powers guy. Other people are in charge of mission development, map making, etc. Not everyone in a large project are aware of every change being done.

Perhaps Hess was scheduled to have it's maps freshen up, reskined or customized in looks only. Changes that shouldn't have affected the TF at all. Castle may have been aware that kind of work was being done. We don't know.


Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components

Tempus unum hominem manet

 

Posted

Quote:
Originally Posted by macskull View Post
From the MotD on live just now:
perfect. i understand they have problems some time. Now we know to stand back and let them work on it.


Lots of 50's yada yada. still finding fun things to do.
Cthulhu loves you, better start running

I�! I�! Gg�gorsch�a�bha egurtsa�ar�ug d� Dalhor! Cthluhu fthagn! Cthluhu fthagn!

You are in a maze of twisty little passages

 

Posted

Quote:
Originally Posted by Father Xmas View Post
No, it sounds like he simply didn't know why anything would have been changed in that TF. You have to remember Castle is the powers guy. Other people are in charge of mission development, map making, etc. Not everyone in a large project are aware of every change being done.

Perhaps Hess was scheduled to have it's maps freshen up, reskined or customized in looks only. Changes that shouldn't have affected the TF at all. Castle may have been aware that kind of work was being done. We don't know.
Fwiw, I am in agreement with the above.

Although, I do think it'd be better to have remained with only the first paragraph, as all of us can come up with any number of "perhaps" statements.

However, I do think it important to know that in a programming project, not everyone knows everything.


Support the Mentor Project - http://tinyurl.com/citymentorproject
[JFA2010]Mod08: And I will strike down upon thee (enrious) with great vengence and .... oh wait wrong script
@enrious, @sardonicism, @MyLexiConIsHugeSon
If you haven't joined a global channel, you're not really looking for team.

 

Posted

So much of this thread could have been avoided if it was a simple "Hess and Katie TFs are bugged on live right now, here is what we encountered" post.

Instead we get a first post with a sarcastic attack title that is sure to get the forum PvPers worked up and on the defense. Then the first few posts from the people who were on said bugged TF constantly throwing out snide comments about lazy devs or undocumented changes just made the forum PvPers blood boil more.

You get more with sugar than with snark.


Current Badge Hunter: Plot Device (Rad/Thermal/Dark) - 1,268 Xbox Live: Friggin Taser

King of Electricity, Lead Inmate running the Carl and Sons asylum, the "Man" behind the Establishment, Given Honor in Hat Form By Paragon City (Favorite Forum Poster 2006!), Master of Ceremonies of the Fair Use Law podcast

 

Posted

Quote:
Originally Posted by Friggin_Taser View Post
So much of this thread could have been avoided if it was a simple "Hess and Katie TFs are bugged on live right now, here is what we encountered" post.

Instead we get a first post with a sarcastic attack title that is sure to get the forum PvPers worked up and on the defense. Then the first few posts from the people who were on said bugged TF constantly throwing out snide comments about lazy devs or undocumented changes just made the forum PvPers blood boil more.

You get more with sugar than with snark.
^^ This one didn't actually read the thread, did he?


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Yes, I read 10 pages of Zombie Man fighting with the original poster and friends over word choices and semantics.

Thank you for proving my point.


Current Badge Hunter: Plot Device (Rad/Thermal/Dark) - 1,268 Xbox Live: Friggin Taser

King of Electricity, Lead Inmate running the Carl and Sons asylum, the "Man" behind the Establishment, Given Honor in Hat Form By Paragon City (Favorite Forum Poster 2006!), Master of Ceremonies of the Fair Use Law podcast

 

Posted

And you are?


Support the Mentor Project - http://tinyurl.com/citymentorproject
[JFA2010]Mod08: And I will strike down upon thee (enrious) with great vengence and .... oh wait wrong script
@enrious, @sardonicism, @MyLexiConIsHugeSon
If you haven't joined a global channel, you're not really looking for team.

 

Posted

You do get the irony that since BaBs has posted asking for a list of bugged missions to look at, all we've gotten are a handful of posts about the last mission of Numina and a lot of in-fighting attack posts, right? And that simply pointing out that a slight change of posting tone would have avoided about 8 pages of this thread that are completely useless to the playerbase is somehow a scornful offense?

Kind of shows that if you start a thread off on a combative foot, it stays on it.


Current Badge Hunter: Plot Device (Rad/Thermal/Dark) - 1,268 Xbox Live: Friggin Taser

King of Electricity, Lead Inmate running the Carl and Sons asylum, the "Man" behind the Establishment, Given Honor in Hat Form By Paragon City (Favorite Forum Poster 2006!), Master of Ceremonies of the Fair Use Law podcast

 

Posted

Quote:
Originally Posted by Friggin_Taser View Post
Yes, I read 10 pages of Zombie Man fighting with the original poster and friends over word choices and semantics.

Thank you for proving my point.
With almost 200 replies and 10,000 page views it appears that a lot more people forum PvP than you'd imagine. Besides, it got you to read and comment.

It also shows that you can't really kill a zombie.


 

Posted

Thank you for the posts in the topic. We appreciate all of the comments. It’s really not our intentions to try to slip changes past the players; we want to be as up front and transparent with you all as we can. We want to make sure that every change appears in the patch notes so you know what’s going on with the game.

Occasionally, we slip up, and that’s what happened with the Hess Task Force. As Positron has mentioned in the past, we are generally working an issue or two ahead of the current issue. This means we maintain multiple code and data branches, to make sure that stuff from the future issues doesn’t creep into the current issue (though that has happened from time to time.) Due to changes in our internal processes (to make this kind of error less likely in the future) a number of incomplete changes slipped through. Since this was not intentional they were pushed to live with no notice (and no testing). In short, we screwed up. For that, I apologize. We’re sweeping through the old data to make sure there isn’t anything else that fell between those same cracks. If there is, we’ll fix it and put it in the patch notes.

We also have a lot of processes in place to test what we’re doing before it gets out to PTS and to the live server. We want to make sure that what we’re giving you works, and our QA departments do their best to catch bugs before they become a problem on live. However, an MMORPG is a complex game, with lots of moving parts. We do not have the ability to test everything every issue. If we aren’t making changes to something, we have to assume it still functions. We do perform regression testing, but, as I said, we just can’t do regression on every item in the game. Not if we want to actually ship an issue. The bug to Katie’s ability to follow the heroes came about because of change to something else in the game. We didn’t run into any other problems with escort missions breaking and we didn’t come across the problem with Katie and the witches until you guys found it. We’re sorry it affected your game play and we’re working to find and fix the problem as quickly as possible. We’re adding the problem with the Katie TF to the known issues list and we’ll let you know – via the patch notes – when it is fixed.

Again, I’m really sorry this happened. It is really important to us that our patch notes are complete and describe all of the changes and fixes that are in the patch. We will do our best to make certain that this type of thing doesn’t happen again.

--Horatio


 

Posted

Which is all a reasonable person can really ask for Horatio. Thanks!

EDIT: First personal first post after Horatio! [I've tagged most of the Devs at some point]


 

Posted

Thanks, Horatio. While it's gratifying to see you guys be open about making a mistake, what I really like about the post is the mention of continuing efforts to improve the process. (Even if they did help this particular error happen! ) To me, that's the most important thing.

Best regards.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by enrious2 View Post
And you are?
Taser?

He's been here forever, though I thought he'd left a while back (or perhaps just stopped posting). Not that that validates or invalidates anything he's said. But most of the old-schoold forumites probably know him.

You, however, I don't know.


 

Posted

Quote:
Originally Posted by Horatio View Post
In short, we screwed up. For that, I apologize.
--Horatio


Something you'll never see with sincerity in any other MMO forum from a Dev, so leave them alone and let them continue to slave on Going Rogue.


"I never said thank you." - Lt. Gordon

"And you'll never have to." - the Dark Knight