A Rant About i16 (undocumented changes to TFs lead to bugs...big surprise)
Want an odd following behavior? Run the Barracuda Strike Force 4 times now, and on the mission where you escort Roderick Mueller, I have purposely stayed back when the team picked him up as an escort, and watched him follow some one to the closed door. As soon as I've caught up with the group, he changes to following me. This has happened every time I've run this TF, and for the most part it's always the same team, 1 or 2 switch out every run, but the core 6 have stayed constant.
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Just get to the final room (with Roddy) and defeat the mobs in there including the hero, then click on the objective yourself.
The outstanding hostage rescue will not block you from completing the mission.
If this is a bug consider it reported. If this is an exploit then consider it exploited.
Find a better way to get the reporting system to the people who can and want to help you is my point. The fact that Hess and Katie were screwed up isn't the root of the problem, it's a symptom.
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However, the issue of Katie not following properly is a flat out bug. There's no way we can provide you with documentation on a bug, since by definition it shouldn't have happened, period.
I won't argue the Hess aspect; I don't know what changed there or why any more than you do. It sounds like someone dropped the ball, certainly.
However, the issue of Katie not following properly is a flat out bug. There's no way we can provide you with documentation on a bug, since by definition it shouldn't have happened, period. |
My comments about getting a code logging system into beta testers and semi public users still stands though. Make them NDA up even harder if you're concerned about pre-announcements and leaking exploits. I think it you will benefit in the long run for putting together an implementation that includes those people.
I won't argue the Hess aspect; I don't know what changed there or why any more than you do. It sounds like someone dropped the ball, certainly.
However, the issue of Katie not following properly is a flat out bug. There's no way we can provide you with documentation on a bug, since by definition it shouldn't have happened, period. |
To reiterate the OP and the gist of it - if you want us to test things in Beta, let us know what. Not detailed reports of what you changed, just simply something akin to "We made some changes to the Hess. Can some of you run it a few times and please give us feedback?"
In other words, a somewhat more focused Beta.
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@enrious, @sardonicism, @MyLexiConIsHugeSon
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This is true. Nothing I've read in this thread provides me with sufficient detail to try and track down what's going on, aside from Katie's odd following behavior. I *think* I know what caused that...but there are 2 or 3 possibilities. And, for the record, none of those possibilities was intended to make the task forces any harder. |
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My comments about getting a code logging system into beta testers and semi public users still stands though.
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These things happen ALL the time in programming. The only way around it that works well is exhaustive testing. If any changes need to be made to fix bugs found in the testing, you start all over again. If they tried to take that tact with this game, we would probably have just gotten issue 3 - assuming the game even survived this long, which wouldn't be likely.
So they have folks run through a bunch for a few weeks and catch what they can. Beta testers will always miss things but they probably aren't game breaking bugs. Once the patch goes live, the players will find a bunch more bugs and those get fixed over the next month or two - assuming they are fixable and serious enough to fix.
You seem to have it in your head that somebody went in and changed something in these specific TFs. That's not real likely - possible, but not likely. It's more likely that they made a change to another part of the game to fix some other bug (like maybe Amy's tendancy lately to attack the team that summons her) and it broke something over here.
These things happen ALL the time in programming. The only way around it that works well is exhaustive testing. If any changes need to be made to fix bugs found in the testing, you start all over again. If they tried to take that tact with this game, we would probably have just gotten issue 3 - assuming the game even survived this long, which wouldn't be likely. So they have folks run through a bunch for a few weeks and catch what they can. Beta testers will always miss things but they probably aren't game breaking bugs. Once the patch goes live, the players will find a bunch more bugs and those get fixed over the next month or two - assuming they are fixable and serious enough to fix. |
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[JFA2010]Mod08: And I will strike down upon thee (enrious) with great vengence and .... oh wait wrong script
@enrious, @sardonicism, @MyLexiConIsHugeSon
If you haven't joined a global channel, you're not really looking for team.
Something that focused testing (and by focused, I mean informed) helps alleviate. To say nothing of the idea of being forewarned is forearmed.
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Even if the Devs handed us a complete list of things they wanted looked at, it wouldn't help squash every bug that crops up with a new Issue. There's too much old content to revisit, and a lot of beta invitees aren't interested in doing anything but checking the new shineys. Until we get more folks into betas that are actually interested in doing what they're asked to do, instead of doing what they want to do, we'll be finding interesting new bugs like the Hess and Katie bugs.
Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.
Sorry, where did I suggest such an approach would "squash every bug that crops up with a new issue?"
Are you calling me stupid?
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[JFA2010]Mod08: And I will strike down upon thee (enrious) with great vengence and .... oh wait wrong script
@enrious, @sardonicism, @MyLexiConIsHugeSon
If you haven't joined a global channel, you're not really looking for team.
You seem to have it in your head that somebody went in and changed something in these specific TFs. That's not real likely - possible, but not likely.
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However, if no one actually touched Hess, I'd love to get a high-level of what actually caused this to happen to it. Specifically, I'd dig knowing how it, alone, seems to have this particular behavior. I'd expect a more general problem to be able to find its way into more missions, arcs, or Task Forces.
Katie I can easily chalk up to AI issues. It's not like they're rare.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I am still very confused concerning the expectation that the devs inform us of bugs before they've actually been found. I'm pretty sure if the devs had that capability they would've taken James Randi up on his offer and cashed in on proving psychic powers rather than making a superhero MMO.
There is no process in the world that could catch these sort of things outside of checking every single piece of anything in the game any time there's a new patch. Logging changes made doesn't cut it when (at least from an outsider's perspective) the game's programming works like the chaos theory - a butterfly in England can cause an earthquake in Brazil.
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However, if no one actually touched Hess, I'd love to get a high-level of what actually caused this to happen to it. Specifically, I'd dig knowing how it, alone, seems to have this particular behavior. I'd expect a more general problem to be able to find its way into more missions, arcs, or Task Forces.
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I always new butterflies were teh evil, Teh EVILLLLLLLLL!!11!!11!!
You seem to have it in your head that somebody went in and changed something in these specific TFs. That's not real likely - possible, but not likely. It's more likely that they made a change to another part of the game to fix some other bug (like maybe Amy's tendancy lately to attack the team that summons her) and it broke something over here.
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Either the map IDs were overwritten with new ones, in which case someone should have logged that change, or the TF was updated with new maps, in which case someone should have logged that change. Do you have an alternate theory about how 3 (or 4) maps in a stable and well known Task Force got changed?
And if someone enough is bold enough to change Hess TF without making notes, why would it be so far fetched to consider that KHTF could have been changed without notes? Occam's razor can cut both ways and it is plenty sharp.
I noticed that Numina TF got it's last map changed the previous issue and nothing seems awry, but also no patch notes had mentioned it. I believe whoever was doing those kinds of updates borked Hess TF, and maybe KHTF as well.
Even if the Devs handed us a complete list of things they wanted looked at, it wouldn't help squash every bug that crops up with a new Issue. There's too much old content to revisit, and a lot of beta invitees aren't interested in doing anything but checking the new shineys. Until we get more folks into betas that are actually interested in doing what they're asked to do, instead of doing what they want to do, we'll be finding interesting new bugs like the Hess and Katie bugs.
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People will test the things they are invested and interested in. If you haven't told them it was changed they will assume it works the same. If you tell them there is a change, they may test it or they may not.
In other words, Hess TF changes would have been easily caught if it was noted that changes were made and someone tried it out. KHTF likely not if there was a global change to AI noted, but it could have been caught if the AI change was noted for KHTF.
How is that so hard to understand?
I am still very confused concerning the expectation that the devs inform us of bugs before they've actually been found. I'm pretty sure if the devs had that capability they would've taken James Randi up on his offer and cashed in on proving psychic powers rather than making a superhero MMO.
There is no process in the world that could catch these sort of things outside of checking every single piece of anything in the game any time there's a new patch. Logging changes made doesn't cut it when (at least from an outsider's perspective) the game's programming works like the chaos theory - a butterfly in England can cause an earthquake in Brazil. |
The point is very simple - make us aware of the changes, even vaguely in the case of AI and somewhat more specifically in the case of Hess.
How can we intelligently test changes without being informed they've been made?
Also, to the "brave keyboard warrior" who left me anonymous rep with the following note:
"You know what he meant, and you know he didn't call you stupid. Now you're arguing just to argue. Let it go."
Actually, I didn't. I never suggested that "Even if the Devs handed us a complete list of things they wanted looked at, it wouldn't help squash every bug that crops up with a new Issue" because only an idiot would suggest or expect that any and all bugs would be found (let alone fixed) for a given release, I sought clarification.
Not only was someone putting words into my mouth (and again, those of a an idiotic belief), but my exact words were quoted, which made me doubt it being an accident.
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[JFA2010]Mod08: And I will strike down upon thee (enrious) with great vengence and .... oh wait wrong script
@enrious, @sardonicism, @MyLexiConIsHugeSon
If you haven't joined a global channel, you're not really looking for team.
These may be the most high profile exhibits of the problem. There may be hundreds of paper missions using the wrong maps right now...but you wouldn't be able to tell, because you don't know those by heart. Just sayin'.
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And saying it's not wrong because I haven't seen it is preposterous. It's not like there are 5 people playing the game.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I am still very confused concerning the expectation that the devs inform us of bugs before they've actually been found. I'm pretty sure if the devs had that capability they would've taken James Randi up on his offer and cashed in on proving psychic powers rather than making a superhero MMO.
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The objection is to undocumented, intentional changes. If the change was accidental, then no one expects them to notify anyone, (It would still good if they could find more such things on their own, but given the scope of the game, it's potentially understandable.)
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Once again, Uber says it better than I ever could.
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[JFA2010]Mod08: And I will strike down upon thee (enrious) with great vengence and .... oh wait wrong script
@enrious, @sardonicism, @MyLexiConIsHugeSon
If you haven't joined a global channel, you're not really looking for team.
You seem to expect more of the devs and us than we, i.e. omniscience.
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The point is very simple - make us aware of the changes, even vaguely in the case of AI and somewhat more specifically in the case of Hess. How can we intelligently test changes without being informed they've been made? |
What are you looking for? Are you asking the devs to publish a complete and thorough changelog to the game with each patch sent to the Test Server? Do you understand how time consuming, and in many cases redundant or confusing, that would be?
Also
I have a hard time believing that since people were noting the drop rate differential in i16 and went as far as to analyze what the difference was before launch. |
People will test the things they are invested and interested in. If you haven't told them it was changed they will assume it works the same. If you tell them there is a change, they may test it or they may not. |
Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!
I find it difficult to accept that you find this so hard to understand.
The objection is to undocumented, intentional changes. |
What I'm saying is, objecting to undocumented/intentional changes is much like me coming out to object to the devs threatening to blow up the world - pointless, because there was no intention to in the first place. If you'd like to criticize their patch notes process, I can get behind that, since there have been clear failures of it in the past.
Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!
I would love to know how you got that from what I posted. On the contrary, it sounds like that's what you expect of the devs.
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You would seem to expect the devs to know what we know regarding the changes they made.
Simple truth. The maps changed.
The impact of said changes is often unforseeable, which I fully grant you but isn't the issue. And the unforseen impact is not a point of contention.
You seem to be hung up on the idea that the change to Hess was some sort of intentional alteration gone awry, and clearly should've been communicated to us to test. Except that our buddy Occam notes that seeing as how the glowies are bugged, and there was no patch note concerning it, it probably wasn't intentional at all. The devs can't make you aware of a change if they themselves are unaware of it. |
And at the very least, such a policy would remove any element of FUD. FUD is a bad thing, unless you work for the government.
What are you looking for? Are you asking the devs to publish a complete and thorough changelog to the game with each patch sent to the Test Server? Do you understand how time consuming, and in many cases redundant or confusing, that would be? |
I do not know the level of programming experience or software testing experience you have, so I apologize in advance if I sound lecturing. Seriously.
When you ask people to test changes you made to a system, it is common procedure to at least clue your testors in as to the nature of the changes and while it is often counter-productive to detail specifics, you still tell them the areas affected.
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[JFA2010]Mod08: And I will strike down upon thee (enrious) with great vengence and .... oh wait wrong script
@enrious, @sardonicism, @MyLexiConIsHugeSon
If you haven't joined a global channel, you're not really looking for team.
It's always something around here..