How the CRAP do you get xp from AE missions?


American_Angel

 

Posted

I've made an Olypian Test for my Demi-God against a map full of my custom bosses. They are set to have minions and LT's around them, they are set at standard. So why am I not getting xp? What do you have to do to make this crappy AE work.


 

Posted

Quote:
Originally Posted by Ghost_Ripper View Post
I've made an Olypian Test for my Demi-God against a map full of my custom bosses. They are set to have minions and LT's around them, they are set at standard. So why am I not getting xp? What do you have to do to make this crappy AE work.
Stupid question first:

Are you testing the mission?

Or have you published the mission?

There are no rewards in an unpublished mission. Test is used so that you can verify that the mobs are spawning correctly and that the mission text is executing properly.

Once you publish it and have an ARC ID, you should receive rewards for selecting it and running it as normal.


New story arcs coming soon (ARC IDs will be aded when I finish the arc):
So, you want to join the Hellions? (level 1-14 Villainous arc)
Sparks & Steel (level 5-20 Heroic arc)
and
So you want to join the Skulls? (level 1-14 Villainous arc)

 

Posted

I got it to work now, but MY BEJEEZUS they made the MOBS rediculously hard. Fighting even level minions (5) and (1) LT, stomped my crack into the dirt. I just tested myself against outside lvl mobs in PI minions and was able to take on 5 machine minions from Nemisis faction and (2) LT's from the same faction. I was fighting Cims in my mission. I am REGEN, so dmg type and dmg mitigation is the same for both. Why DEVS? Why make AE not even playable for people who want to create fun stuff for their RP toons?


I give ya'll 2 Thumbs Down in the area of AE!


 

Posted

well with the new diff system in place any mission can be farm-efficient, can't it?
set your diff to +1
then set the number of mobs to x8
BAM! instant farm. At least it works for me.....I've torn through the first 20 levels with my claws brute in a couple of hours, solo, on those settings.
True, in an AE boss farm, that would only take about 20 min. But it's still easy xp.


 

Posted

Quote:
Originally Posted by Ghost_Ripper View Post
I got it to work now, but MY BEJEEZUS they made the MOBS rediculously hard. Fighting even level minions (5) and (1) LT, stomped my crack into the dirt. I just tested myself against outside lvl mobs in PI minions and was able to take on 5 machine minions from Nemisis faction and (2) LT's from the same faction. I was fighting Cims in my mission. I am REGEN, so dmg type and dmg mitigation is the same for both. Why DEVS? Why make AE not even playable for people who want to create fun stuff for their RP toons?


I give ya'll 2 Thumbs Down in the area of AE!
They haven't made any mobs harder in the AE than they are in "the world."

I'd much rather take on 5 Nemesis minions and 2 Nemesis Lieutenants than 5 Cimeroan Traitors with a Regen. The Cimeroans will hit you with stacking Defense Debuffs, which means they are hitting you much more often than the Nemesis are.

You should be using the same mobs in the world and in the AE, and reporting dissimilar results. Using different mob types and expecting the same results is skewing your findings.


New story arcs coming soon (ARC IDs will be aded when I finish the arc):
So, you want to join the Hellions? (level 1-14 Villainous arc)
Sparks & Steel (level 5-20 Heroic arc)
and
So you want to join the Skulls? (level 1-14 Villainous arc)

 

Posted

Quote:
Originally Posted by Ghost_Ripper View Post
I got it to work now, but MY BEJEEZUS they made the MOBS rediculously hard. Fighting even level minions (5) and (1) LT, stomped my crack into the dirt. I just tested myself against outside lvl mobs in PI minions and was able to take on 5 machine minions from Nemisis faction and (2) LT's from the same faction. I was fighting Cims in my mission. I am REGEN, so dmg type and dmg mitigation is the same for both. Why DEVS? Why make AE not even playable for people who want to create fun stuff for their RP toons?


I give ya'll 2 Thumbs Down in the area of AE!
It's too late to stop you from freaking out, but you should at least make an effort to solve your problem before doing so in the future.

Got a problem with the AE mobs you made?
List their powersets and AI difficulty
List your powersets and your Reputation settings.

Give people a chance to explain why you're having a hard time, before you have a fit over the AE.

You're a regen fighting Cimerorans. That makes the answer to your problem easy. They specialize in high spikes of melee damage. If you don't time things so you're not taking too much at one time, or are knocking them down before they can hit you, or hitting MoG, then you're going to suffer. Nemesis specialize in AoE explosions with DoT damage. That means they hit decently hard, but less damage at one time.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

Cims are tough. Do you run The Wall regularly?


www.paragonwiki.com is a great source of information for this game.

New or returning to the game? Want advice from experienced players who want to help YOU?
The Mentor Project: Part of the New Player Council.

 

Posted

Quote:
Originally Posted by Ghost_Ripper View Post
I got it to work now, but MY BEJEEZUS they made the MOBS rediculously hard. Fighting even level minions (5) and (1) LT, stomped my crack into the dirt. I just tested myself against outside lvl mobs in PI minions and was able to take on 5 machine minions from Nemisis faction and (2) LT's from the same faction. I was fighting Cims in my mission. I am REGEN, so dmg type and dmg mitigation is the same for both. Why DEVS? Why make AE not even playable for people who want to create fun stuff for their RP toons?


I give ya'll 2 Thumbs Down in the area of AE!
Ok, you jumped into something where you don't know what you're doing and made something too hard for yourself and it's the devs fault? Try a different mob type and see if the results are the same. Ae is very playable and fun for people who want to create their own missions but it's also very easy to make ridiculously difficult enemies or missions. Some people find that fun too.


 

Posted

Try not to post in the forum while you're upset, just give it some time to calm down and when you're not so upset and frustrated then examine your settings and make sure that everything is where it needs to be in order for you to do your missions.

The mobs are not any harder in Mission Architect then they are out in the game zones and inside missions received from Non-Playable Characters.

You should also give a little more detail as to your situation so that people more accurately help you trouble shoot.

And like Beye said, any mission in the game is now capable of being farmed so I would suggest perhaps branching out from AE for a while and finding some new farms. Who knows you might discover the next Demon Farm-like mission!


My Global Chat Handle: @The Dreaming Shadow

 

Posted

Quote:
Originally Posted by Ghost_Ripper View Post
I've made an Olypian Test for my Demi-God against a map full of my custom bosses. They are set to have minions and LT's around them, they are set at standard. So why am I not getting xp? What do you have to do to make this crappy AE work.
Don't feed the nerd-raging troll.


 

Posted

I'm not trying to farm, so I'm not quite sure why that keeps coming up. Also, several posters have said that the enemies aren't any harder than outside. If that were the case then why were Maniac slammers changed in AE? They now have a fear and stun component. I have built the paramaters as such:

1. I am fighting Balder-Boss-DB/Inv, Hephestus-Boss-Stone/Stone, Hades-LT-Dark/Dark, and Apollo-Boss-Arch/FM. All on standard build.

2. Most are surruonded by Cimerorians, some COT Demons.

3.They are all even level con, except the bosses who are OJ, and the LT, yellow.

4. When fighting these same mobs in realworld situations, I DESTROY them.

5.I set each up to be just like what you'd have in regular missions. Death Mage-Dark/Dark-(Standard?) surrounded by COT Demons. Only diffrence is my "Death Mage" is a custom. Why are Customs so much harder? They must have been stealth buffed. . .I think that is the case. Not saying permanently, but for the time being, as a "bandaid fix" I think this is what happend.

Furthermore, what gives any of you who were "Nerd Rage Bashing" and basically bashing my opinion, who gave you the POWER to state your opinion and then call it right. IF you want to have a serious discussion, then you post your opinion, how you think yours is right, but you don't attack the persons' opinion that you think is wrong. Grow up and have an intellectual post of your opinon not an Ad hominem one.


 

Posted

Quote:
Originally Posted by Ghost_Ripper View Post
IF you want to have a serious discussion, then you post your opinion, how you think yours is right, but you don't attack the persons' opinion that you think is wrong. Grow up and have an intellectual post of your opinon not an Ad hominem one.

If YOU want to have a serious discussion, then "grow up" and stop posting like you're an apocalypse doomcrier on a sugar rush.


 

Posted

Quote:
Originally Posted by Ghost_Ripper View Post
5.I set each up to be just like what you'd have in regular missions. Death Mage-Dark/Dark-(Standard?) surrounded by COT Demons. Only diffrence is my "Death Mage" is a custom. Why are Customs so much harder? They must have been stealth buffed. . .I think that is the case. Not saying permanently, but for the time being, as a "bandaid fix" I think this is what happend.
Any custom mobs have always done more damage than standard ones, because they were based off of hero/villain multipliers.

Plus, they aren't affected by certain rules that the standard mobs follow. An example of this is toggles. A single Tsoo sorcerer will toggle hurricane on and off randomly. A custom mob with hurricane will leave it on. If you fight two Tsoo sorcerers at the same time, they both cannot have hurricane active at the same time. A pair of custom mobs with hurricane will both leave it an all the time.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Ghost_Ripper View Post
Furthermore, what gives any of you who were "Nerd Rage Bashing" and basically bashing my opinion, who gave you the POWER to state your opinion and then call it right. IF you want to have a serious discussion, then you post your opinion, how you think yours is right, but you don't attack the persons' opinion that you think is wrong. Grow up and have an intellectual post of your opinon not an Ad hominem one.
Welcome to the Internet. We all have opinions, and they are all 100% right.

Your custom enemies are tougher because their powers use the same values (for the most part) that players use. It's like going up against a version of yourself with worse AI (well, maybe...) It has always been like this since the AE came out.

Try tweaking the powersets, or choosing different ones. There is a lot of -def and -acc in those enemies. That can't be too good for a regen. I think the dark might even have -regen.


 

Posted

Quote:
Originally Posted by ghost_ripper View Post
a map full of my custom bosses.
Quote:
my bejeezus they made the mobs rediculously hard
whose responsible this?


 

Posted

Quote:
Originally Posted by Lady_Sadako View Post
whose responsible this?
Ha. . .ha. . .ha, your not funny. First of all, oh semantic one, you should know I was talking about the devs, even though I did not explicitly say, it was implied. Also, when I say bosses, it was not all bosses like old AE Farms, it was Boss surrounded my minions and LT's, which I did say. So, you can quit with the semantics, thanks.


 

Posted

Quote:
Originally Posted by Westley View Post
If YOU want to have a serious discussion, then "grow up" and stop posting like you're an apocalypse doomcrier on a sugar rush.
Wow you're bright.


Does this add any validity to my argument? Point proven, thanks.


 

Posted

Quote:
Originally Posted by Ghost_Ripper View Post
So, you can quit with the semantics, thanks.
explain how citing a Topless Robot meme equates to 'semantics'.


 

Posted

"You keep using that word. I do not think it means what you think it means."


 

Posted

Quote:
Originally Posted by Ghost_Ripper View Post
I got it to work now, but MY BEJEEZUS they made the MOBS rediculously hard. Fighting even level minions (5) and (1) LT, stomped my crack into the dirt. I just tested myself against outside lvl mobs in PI minions and was able to take on 5 machine minions from Nemisis faction and (2) LT's from the same faction. I was fighting Cims in my mission. I am REGEN, so dmg type and dmg mitigation is the same for both. Why DEVS? Why make AE not even playable for people who want to create fun stuff for their RP toons?


I give ya'll 2 Thumbs Down in the area of AE!


The mobs are not ridiculously hard unless you choose to make them so. Perhaps you haven't understood how mobs work in AE?

AE mobs function off the same values as players, this makes it very easy to create a mission significantly harder than you might have expected and you'll need to go back and rework it.

Many people are creating fun stuff for their RP toons and it has been very playable. Perhaps you should describe what you're hoping to accomplish and see how others have done it.


 

Posted

Quote:
Originally Posted by Ghost_Ripper View Post
Ha. . .ha. . .ha, your not funny. First of all, oh semantic one, you should know I was talking about the devs, even though I did not explicitly say, it was implied. Also, when I say bosses, it was not all bosses like old AE Farms, it was Boss surrounded my minions and LT's, which I did say. So, you can quit with the semantics, thanks.
So here is the thing. You are raging at the devs for decisions you made. When we point that out, attempt to call it semantics. The fault is yours not the devs and here is why:

1) Custom mobs as has been pointed out, allows you to have different options then a standard mob. Those options will make them more difficult but the choice of using those options is your own. Also as been pointed out, they use player stats vs npc stats.I guess this could be blamed on the devs.

2) The combination of normal mobs you are using do not exist in the normal game. Their powers are going to synergize differently. For instance, -def, -acc, and -regen as has been pointed out. You may very well walk through those individual mobs with no problems. The same obviously cannot be said when they are combined. This is cannot blame on the devs as you choose this combination.

You may want to back up a little bit and look at what your fellow players are saying not necessarily how we are saying it. Lady_Sadako post points out a distinct irony in you claim that they (being the devs) made AE too tough when you made the mission. And you reacted as if she kicked your puppy. You can choose the take it personally or not. But, keep in mind the reaction you will generate. You claim others need to grow up but, are the one throwing the tantrum.

--Rad


/whereami:

 

Posted

Quote:
Originally Posted by Lightfoot View Post
They haven't made any mobs harder in the AE than they are in "the world."

I'd much rather take on 5 Nemesis minions and 2 Nemesis Lieutenants than 5 Cimeroan Traitors with a Regen. The Cimeroans will hit you with stacking Defense Debuffs, which means they are hitting you much more often than the Nemesis are.

You should be using the same mobs in the world and in the AE, and reporting dissimilar results. Using different mob types and expecting the same results is skewing your findings.
Actually, I've noticed the custom mobs are more difficult than standard ones. Plus they have incredible agro range.


 

Posted

Quote:
Originally Posted by Ghost_Ripper View Post
I'm not trying to farm, so I'm not quite sure why that keeps coming up. Also, several posters have said that the enemies aren't any harder than outside. If that were the case then why were Maniac slammers changed in AE? They now have a fear and stun component. I have built the paramaters as such:
Slammer farms were quite popular because they were weak mobs, and provided good xp for little risk. They were not made harder just in the Architect, they were made harder out in the world, too.

Quote:
1. I am fighting Balder-Boss-DB/Inv, Hephestus-Boss-Stone/Stone, Hades-LT-Dark/Dark, and Apollo-Boss-Arch/FM. All on standard build.
Dual Blades has spike damage and a defense debuff (be glad the AI isn't smart enough to use the combos), Stone Melee has stuns, Dark Melee and Dark Blast have Accuracy Debuffs, Dark Miasma has an AoE heal with a Regen Debuff, Archery has an Accuracy buff. You made some hard foes to defeat, especially if you try to take on more than one of these guys at a time.

Quote:
2. Most are surruonded by Cimerorians, some COT Demons.

3.They are all even level con, except the bosses who are OJ, and the LT, yellow.
Cimeroans have spike damage and defense debuff.

Quote:
4. When fighting these same mobs in realworld situations, I DESTROY them.
Really? How often do you fight a Dual Blades / Invulnerability Boss using player numbers? How often do you fight Cimeroans backed by an Archery / Fire Manipulation Boss, or a Dark Blast / Dark Miasma Lieutenant (or both)?

Never mind the fact that, in a previous post, you compared fighting Cimeroans in the Architect to fighting Nemesis in the world. You made no mention of being able to melt Cimeroan mobs prior to the post I am quoting. We can only base our opinions off of the information you provide us, and if things don't add up, we will point that out.

Quote:
5.I set each up to be just like what you'd have in regular missions. Death Mage-Dark/Dark-(Standard?) surrounded by COT Demons. Only diffrence is my "Death Mage" is a custom. Why are Customs so much harder? They must have been stealth buffed. . .I think that is the case. Not saying permanently, but for the time being, as a "bandaid fix" I think this is what happend.
As has been mentioned before, the powers custom mobs use have the numbers that players use, on a 1.0 scale. Therefore, the custom enemy you make with Defender Powersets doesn't buff quite as well as a real Defender, but they blast almost as hard as a Blaster. Custom enemies have always been harder than standard foes. A Custom Dark / Dark mob plays by different rules than a mob in the world that seems to have the same powersets. For example, that Death Mage doesn't have the tageted AoE Heal + Accuracy Debuff, which is the first power of Dark Miasma. That Death Mage has the five powers selected for it by the Devs when they designed the Circle of Thorns.

Quote:
Furthermore, what gives any of you who were "Nerd Rage Bashing" and basically bashing my opinion, who gave you the POWER to state your opinion and then call it right. IF you want to have a serious discussion, then you post your opinion, how you think yours is right, but you don't attack the persons' opinion that you think is wrong. Grow up and have an intellectual post of your opinon not an Ad hominem one.
Posting in a public forum gives the public the right to respond. If you didn't want comments from the peanut gallery, you could have Private Messaged a Developer. Instead, you came in here looking for validation for your anger. Unfortunately, those who understand the way the Architect works better than you do did not provide you with that validation.

For the record, your opinion ("Standard enemies in the Architect are tougher than they are in the world") is wrong, and I believe we have sufficiently proven that. However, you continue to argue it in the face of overwhelming evidence.


New story arcs coming soon (ARC IDs will be aded when I finish the arc):
So, you want to join the Hellions? (level 1-14 Villainous arc)
Sparks & Steel (level 5-20 Heroic arc)
and
So you want to join the Skulls? (level 1-14 Villainous arc)