How the CRAP do you get xp from AE missions?


American_Angel

 

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Originally Posted by American_Angel View Post
Actually, I've noticed the custom mobs are more difficult than standard ones. Plus they have incredible agro range.
The OP is complaining about his custom mobs being tougher than similar mobs in the world (comparing a Dark Blast / Dark Miasma mob to a CoT Death Mage), and we have agreed that this is true and explained why.

However, my post that you quoted is in response to his assertion in the OP that all mobs are tougher to beat in the Architect, he then used his difficulties fighting Cimeroans backed by his custom mobs and compared that to fighting Nemesis out in the world.

No one is arguing about the obscene difficulty of some custom mobs.


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and
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I dunno, lots of you DID establish that custom mobs are harder by virtue of using player numbers, not enemy numbers. Of course, that doesn't change the fact that the OP made an enemy group with such an imbalanced synergy that player-death is inevitable.


 

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The issue here stems from the fact that if you make custom characters and you want them to be worth the same XP as a dev-sanctioned critter, they need to essentially have their difficulty cranked up to OMGWTFBBQ levels. Characters on standard/standard are worth less XP than dev-sanctioned mobs, even though those critters will almost always have more attacks and be quite a bit more powerful.

In short, it's not really worth using custom critters anymore.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

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Originally Posted by Noxilicious View Post
I dunno, lots of you DID establish that custom mobs are harder by virtue of using player numbers, not enemy numbers. Of course, that doesn't change the fact that the OP made an enemy group with such an imbalanced synergy that player-death is inevitable.
Yes, custom mobs are harder in AE because they don't exist in the world. Standard mobs in AE are exactly the same as they are in the world, unless you're backing them up with custom bosses (harder) like the OP is doing. But you can't compare that group to one in the world.


 

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Originally Posted by Ghost_Ripper View Post
I got it to work now, but MY BEJEEZUS they made the MOBS rediculously hard. Fighting even level minions (5) and (1) LT, stomped my crack into the dirt. I just tested myself against outside lvl mobs in PI minions and was able to take on 5 machine minions from Nemisis faction and (2) LT's from the same faction. I was fighting Cims in my mission. I am REGEN, so dmg type and dmg mitigation is the same for both. Why DEVS? Why make AE not even playable for people who want to create fun stuff for their RP toons?


I give ya'll 2 Thumbs Down in the area of AE!
Custom mobs are a LOT harder than regular (dev-created) mobs. When you make a custom mob set on standard, they have 2 powers from their primary, and 2 powers from their secondary.

A dev-created mob usually has 2 powers...total, a melee attack and a ranged attack. The fact that custom mobs have more than one attack to cycle through makes a HUGE difference. Instead of waiting until their ONE melee attack recharges to use it again, a custom mob can actually have an attack chain just like we can. That means there's a lot more damage coming in, due to less time between attacks.

Any custom mob will be a great deal more difficult than a standard mob, it's just how they work.


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Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

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Hey guys, what he's calling a standard mob in fact is not. He's trying to re-create standard mobs using customization. That's why his "Death Mage" is a Dark/Dark Defender. Everything he calls standard is most like just a custom mob SET on standard.


 

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I've made an Olypian Test for my Demi-God against a map full of my custom bosses.
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I got it to work now, but MY BEJEEZUS they made the MOBS rediculously hard.
Shouldn't an "Olypian" test for a "Demi-God" be "rediculously" hard?


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Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

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Originally Posted by Dreaming_Shadow View Post
Try not to post in the forum while you're upset, just give it some time to calm down and when you're not so upset ...

(snip)
Quoted for so very much truth.


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Thank you Devs & Community people for a great game.

So sad to be ending ):