Best /shield combo?
Since we are here in the scrapper boards we are talking about doing both. Getting mitigation from the scrapper secondary of our choice AND adding in mitigation from set bonuses. Let's do a little quickie math and look at the other side of the coin that you are belaboring. Lets go with the soloing 16 mobs you are talking about. Let's give it a typical break down and say that 9 of them are minions, 5 are lieutenants, and 2 are bosses. Even con minions are going to do roughly 100 damage, lieutenants 250, and bosses 500. Thats a damage total of about 3,150. With softcaped defenses 5% of that will be making it in on average and the base resists in Deflection and True Grit will reduce that another 11ish percent but we'll call it 10% to make the math easy. |
I'm not failing to see where dark melee is helpful to shields, at all, trust me i'm not. What i'm failing to see, is how what dark melee offers, outweights the mitigation of the knockdowns and fact that all but bosses will be dead, when we are also adding in IOs to the mix.
I've played dark melee, lots of times, its fun in the beginning, but i always end up shelving my toons in the end because the defenses become strong enough and all i'm left with is a set with for the most part deals hardly any aoe damage where another set can much more easily shine through.
You are also not calculating in your equation elec melee at all. You are equating nothing but shields base defense. Calculate now, when all minnions and lts are dead after about 4 seconds, and only fire off the first attack as the first shield charge knocks them and the bosses down, and the next lightning rod kills them, and knocks the bosses down as well. Add t-strike for more boss knock down, as that's whats left, or in the +4's case maybe some LTs as well, not even factoring in any crit's. But +4s aren't optimum either, +2/+3s are. +4s take longer than the +2/+3s do to killand are riskier for the reward you get for them anyways.
My build additionally regenerates a tic every 3.5 seconds. with 1748 base hp with the set bonuses, is 25 HP/sec or so. If for your calculations need be, i could easily fenangle slots to soft cap defense for minimal loss.
As to the inspirations thing, i dont like to ever plan to need them. But either A: when soloing they drop a buttload if your fighting an 8 man spawn. Or B: if you are with a team, any type of buff or mitigation by the smallest amount should be enough to boost the shields scrap when IOd out past what it should need for the most part.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
I don't know why you have choosen to stalk my posts and try to contradict every thing I choose to say but I wish you would cease doing so. Second is that (also as I said before) that I don't care to play dark with shields mainly for asthetic and conceptual reasons. My main shielder is a BS/Shields but shields was designed with such a constricted and constricting (and dare I say contradictory) theme that I don't see it as a go to set for any of my new scrappers. Which is a shame since I had several ideas for shield type characters that I would like to have made had sheilds been done with more flexibility. Now with all that said, I won't be responding to you again in this thread and will most likely put you back on ignore |
I only contradict, because you seem to ignore all other aspects of what other sets can bring to the table. I simply provided an appropriate response, stating clear reasonses as to why they were such. I'm not malicious, and think its juvenile to block someone or give them a bad reputation simply because they have a different view that is different from your own where the information is sound.
I did not contradict the benefits of dark melee, not by a long shot. But unless you consdier nothing from elec melee, and only that dark melee has siphon life, and elec doesn't then the thread will not achieve anything.
I do not intend to make enemies, nor should voicing an opinion ever do so for anyone. I like a good argument, and backing up my opinions, but only if both sides are actually accepting everying being laid out in the context. Its all about weighing out the benefits to each, and for what you're doing, seeing which fits that niche the best.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
I'm coming in late to this discussion, but for my money it's hard to beat the classic BS/Shield combo... mine's 50 and softcapped to all. I used Parry to make up the difference in Melee defense so I could cut down on the set bonuses I needed. That opened my build up so I could focus on other bonuses instead of melee defense.
That scrapper is by far the most effective scrapper I've played; it's far superior to my other two 50 scrappers, a BS/Regen and a Spine/Regen. Raw survivability actually rivals my tankers and the damage output is phenomenal. He's become my character of choice for anything challenging; thanks to AAO I can tank with him decently well, thanks to the defenses I can survive most anything I run across and thanks to the AOE and ST damage I can drop anything in my path.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
I'm coming in late to this discussion, but for my money it's hard to beat the classic BS/Shield combo... mine's 50 and softcapped to all. I used Parry to make up the difference in Melee defense so I could cut down on the set bonuses I needed. That opened my build up so I could focus on other bonuses instead of melee defense.
That scrapper is by far the most effective scrapper I've played; it's far superior to my other two 50 scrappers, a BS/Regen and a Spine/Regen. Raw survivability actually rivals my tankers and the damage output is phenomenal. He's become my character of choice for anything challenging; thanks to AAO I can tank with him decently well, thanks to the defenses I can survive most anything I run across and thanks to the AOE and ST damage I can drop anything in my path. |
Personally I can't play toons with no, or very minimal, aoe damage. Much like Windenergy21 Dark Melee always gets flat for me once my mitigation gets up to speed. I love it in the beginning because you are unstoppable with ToF and siphon life and even shadow maul feels decent when you have next to no recharge on a build. But once I get a toon up to the point it can survive I want AoE damage.
I look at it this way: IO's can increase survivability and damage a lot, they can make you survivable even when you had nothing to begin with, but they can't give you damage powers where none exist.
Ok, so a question to the DM/shield players out there, is your scrapper IO'd out?
Also, to the the impressive numbers guys out there, how does fire/Shield compare to DM/shield and Elec/shield? Cause to be honest, I thought the discussion would be over which was better between those two. So I'm kinda curious how fire/ stands in all this.
The petition link to Save CoH:
http://www.change.org/petitions/ncso...city-of-heroes

No problem:
Hero Plan by Mids' Hero Designer 1.601 http://www.cohplanner.com/ Click this DataLink to open the build! Elec SR LClap: Level 50 Magic Scrapper Primary Power Set: Electrical Melee Secondary Power Set: Super Reflexes Power Pool: Leaping Power Pool: Fitness Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Charged Brawl -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(39) Level 1: Focused Fighting -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(5), DefBuff-I(7) Level 2: Havoc Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(19), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(39) Level 4: Jacobs Ladder -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(5), Sciroc-Dmg/Rchg(7), Sciroc-Acc/Rchg(19), Sciroc-Acc/Dmg/EndRdx(36), M'Strk-Dmg/EndRdx/Rchg(40) Level 6: Agile -- LkGmblr-Def(A), LkGmblr-Rchg+(13), DefBuff-I(15) Level 8: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(9), Sciroc-Dmg/Rchg(9), Sciroc-Acc/Rchg(15), Sciroc-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(40) Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(11) Level 12: Combat Jumping -- LkGmblr-Rchg+(A) Level 14: Super Jump -- Jump-I(A) Level 16: Dodge -- S'dpty-Def/EndRdx(A), S'dpty-Def(17), LkGmblr-Rchg+(17) Level 18: Hurdle -- Jump-I(A) Level 20: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(21), Numna-Heal/EndRdx(21), Heal-I(40), RgnTis-Regen+(46) Level 22: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/Acc/Rchg(23), Efficacy-EndMod/Acc(34) Level 24: Focused Senses -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(25), S'dpty-Def/EndRdx/Rchg(25), S'dpty-Def(50) Level 26: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(39) Level 28: Lucky -- S'dpty-Def/EndRdx(A), S'dpty-Def(29), DefBuff-I(29) Level 30: Build Up -- RechRdx-I(A), RechRdx-I(31) Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34) Level 35: Evasion -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(36), S'dpty-Def/EndRdx/Rchg(36), S'dpty-Def(43) Level 38: Quickness -- Run-I(A) Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43) Level 44: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(45), Numna-Heal/Rchg(45), P'Shift-EndMod(45), P'Shift-EndMod/Rchg(46), P'Shift-EndMod/Acc(46) Level 47: Lightning Clap -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(48), Stpfy-Acc/EndRdx(48), Stpfy-Stun/Rng(48), Stpfy-Acc/Stun/Rchg(50), Stpfy-KB%(50) Level 49: Maneuvers -- LkGmblr-Rchg+(A) ------------ Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Critical Hit Code:
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1422;703;1406;HEX;| |78DAA593594F135114C7EF94292D74DA52CABEB42C05CA36C29B4BA289820909D5D| |2220F0A3443B9C0E8A4349D82D4177179446334F1CD3745FD08C6CFE516967A965B| |0CD13727EDFF77EFB9E7FCEFB9B79DD4DE8C21C4FE35A1856E3896EBE6B2F992552| |CCA9237656DDAF9E0AC23F37DD94CDF3CAC167D4288782D2197928E942626944B76| |DE7238F0677D466EC8822BCDEC0ECE3272C3917BD28DCC15B6644916CA666D60A4B| |7B71D735E5A45BBB0C9939B76B9205D375C5B59972577CB2E46683E57D8B55D7BCD| |76EC7225325BB4F3E6F5EDF54A2E65B96559AA74408FA3F0FD1614EAA97AC55DC08| |8F0DC2318CB84D80A21B14A18CE115278448DAA3CA20906D3426F21D4C704E27B50| |AD83AD76CEB6916D9BFF65FB03AAEA5455DD2E19E90F09F57B84E60A61F01161648| |7701B9AF1AA66BCDC85D14A087133BFC0D6A76C7D6CEB675B3FDB86D8B6FF9C6D1A| |4A1AB84A6B18A75023A30D5602BCA108F04EED10E29BAC8A6092B2162014566D854| |FE97C4D1E8DC035F59010513611AEF14128CA213DBA44592D77180B849104E54D5E| |8559AFF0437A2BA7D7B51E78A8B7178C9784FE57845B90D7AEF2DAB9958E2A43A38| |EA6B9B1233842A7BAA8CE0DDAA96B93B14588D984C47DC2F0034216DCBBD541BBD9| |BD87FD7AF8FE7F06B159BEC95EBEC218E30456E2BCA2C78FA8D7BE63C609E394CF5| |1252CC24E03EA1C03BCD3209F6390CF31C6FB66206F48DDECD024EDB408FFAB2487| |BCC9F7E436FA8171C8F84818FBC4F84C3884FEC655D538FF1013FC434C6419AF296| |FF20DE32DE118AA4C758DE663CABBB0CF78C2784A987EC6784E8840D353AAE929FE| |87F4E8672F277CE011F37F45D2FAD99B26348AC4F5B397F3BF9E2F46CDA721D308B| |A889206D19670B48CB282D3551C59385A43C9E3B4FAD5A8751ABE880D5D42B98C72| |05E500937C0190008A81124409A184519A50A2286D285D28EF50AABF014632097C| |-------------------------------------------------------------------| |
The petition link to Save CoH:
http://www.change.org/petitions/ncso...city-of-heroes

Just grab the new one from http://www.cohplanner.com/
I'm nowhere near stalking you, and have even agreed with a few of your posts as well.
I only contradict, because you seem to ignore all other aspects of what other sets can bring to the table. I simply provided an appropriate response, stating clear reasonses as to why they were such. I'm not malicious, and think its juvenile to block someone or give them a bad reputation simply because they have a different view that is different from your own where the information is sound. I did not contradict the benefits of dark melee, not by a long shot. But unless you consdier nothing from elec melee, and only that dark melee has siphon life, and elec doesn't then the thread will not achieve anything. I do not intend to make enemies, nor should voicing an opinion ever do so for anyone. I like a good argument, and backing up my opinions, but only if both sides are actually accepting everying being laid out in the context. Its all about weighing out the benefits to each, and for what you're doing, seeing which fits that niche the best. |
I have no idea where you come up with your numbers but they don't match any of mine.
As an example:
Slotted true grit/deflection are around 17%ish resistances. Also factor in 13.1% hp from set bonuses. |
I also have to say that people that build and play the way you reccomend are the reason I solo most of the time. All brute force and IOs and no skill or finesse.
I don't like to get defeated. If a team gets me killed 3 times on a mission or a task force I usually get mad and bail out and won't even log into CoH for a day or 2 after that.
I team with M_K on Justice and a couple weeks ago we were teamed with a level 50 Elec/Shield brute on an ITF. 36 month vet badge and a set bonus list that was triple or longer than his powers list.
He was a swaggering over aggroing kind of guy and his build and play style was all about him. Had nothing to do with the team. Only the glory for him and the team had to revolve around him. 6 times during that ITF he over aggroed and got himself killed leaving all us squishies (I was on my dominator) with a swarm of angry mobs bearing down on us.
M_K was on his little level 48 Fire/Fire tank that I know has only like 6 lines of set bonuses. I have no idea how he did it but he picked up the aggro all 6 times and kept the team alive long enough for us to get the aggro back under control.
I've seen him repeatedly do the things that you say are "the wrong way" or "not the best way" to do things and survive and win and keep his teammates alive while doing so.
You are pretty much accusing him of deducting rep from you but I doubt he did for 2 reasons. That's not his style and I know 2 people that did deduct rep.
Bottom line is that I've seen him do what he says he does. His advice is good and I've taken it on several occasions and never regretted it. Your numbers never seem to match up with the reality of what I see in game and for that reason (at least for me) your advice is suspect.
I didn't get any extra resistances in my build. True grit is 6 slotted with Numina's and Deflection is 6 slotted with Red Fortune both for the defense set bonuses. There wasn't any room to get extra resists and soft cap too. I did get a few extra health bonuses but no where near 13.1%. |
Calling other people's numbers "wrong" because you slot poorly is ridiculous.
I don't post much here aside from an occasional sarcastic quip, but I read from time to time.
I have no idea where you come up with your numbers but they don't match any of mine. As an example: I didn't get any extra resistances in my build. True grit is 6 slotted with Numina's and Deflection is 6 slotted with Red Fortune both for the defense set bonuses. There wasn't any room to get extra resists and soft cap too. I did get a few extra health bonuses but no where near 13.1%. I also have to say that people that build and play the way you reccomend are the reason I solo most of the time. All brute force and IOs and no skill or finesse. I don't like to get defeated. If a team gets me killed 3 times on a mission or a task force I usually get mad and bail out and won't even log into CoH for a day or 2 after that. I team with M_K on Justice and a couple weeks ago we were teamed with a level 50 Elec/Shield brute on an ITF. 36 month vet badge and a set bonus list that was triple or longer than his powers list. He was a swaggering over aggroing kind of guy and his build and play style was all about him. Had nothing to do with the team. Only the glory for him and the team had to revolve around him. 6 times during that ITF he over aggroed and got himself killed leaving all us squishies (I was on my dominator) with a swarm of angry mobs bearing down on us. M_K was on his little level 48 Fire/Fire tank that I know has only like 6 lines of set bonuses. I have no idea how he did it but he picked up the aggro all 6 times and kept the team alive long enough for us to get the aggro back under control. I've seen him repeatedly do the things that you say are "the wrong way" or "not the best way" to do things and survive and win and keep his teammates alive while doing so. You are pretty much accusing him of deducting rep from you but I doubt he did for 2 reasons. That's not his style and I know 2 people that did deduct rep. Bottom line is that I've seen him do what he says he does. His advice is good and I've taken it on several occasions and never regretted it. Your numbers never seem to match up with the reality of what I see in game and for that reason (at least for me) your advice is suspect. |
You need to diversify, and not 6 slot true grit with only numinas, and deflection with only defense IOs. You need to slot them with resistances as well.
Rest assured i'm not like the guy you teamed with on the ITF. I'm a finesser, its why i love cones, oh GOODNESS do i love cones lol. But finessing also takes more time. Its up to the player and the team to work together to figure just how much finesse is needed.
Herding is a great example, lots of teams can benefit from it to gather the groups, especially in the lower levels. But i've also been on many teams where all herding did was slow the team down, as we had enough defenses/control, and enough wide area aoe and single target damage that the mobs were already close enough together that herding would actually make killing the mob take longer, even if some of the aoes would be slightly more efficient, the stragglers around the main part of the mob would be killed quickly and safely.
I never said that what MK did was the wrong way, nor would i mind teaming with him. He thankfully seems to be one of the more knowledgeable players out there who doesn't follow the "you must have hasten!" type people, but like us all, has a bias towards certain skills/powers, which is what i'm debating with him on. Actually have never criticized once on his actual playstyle. I've only been debating with him on his build, which is what this thread is for, to lay out all the cards on the table for both sides and compare.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
There is supposedly an official ston3ys mids update, but i'll list the one from the unofficial version for you here:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Elec SR LClap: Level 50 Magic Scrapper
Primary Power Set: Electric Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Charged Brawl -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(13), T'Death-Acc/Dmg/EndRdx:40(31), T'Death-Dmg/EndRdx/Rchg:40(37), T'Death-Dam%:40(39)
Level 1: Focused Fighting -- S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(7), S'dpty-Def/EndRdx/Rchg:40(7), S'dpty-Def:40(50)
Level 2: Havoc Punch -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(13), T'Death-Acc/Dmg/EndRdx:40(21), T'Death-Dmg/EndRdx/Rchg:40(37), T'Death-Dam%:40(39)
Level 4: Jacobs Ladder -- Sciroc-Acc/Dmg:35(A), Sciroc-Dmg/EndRdx:35(5), Sciroc-Dmg/Rchg:35(5), Sciroc-Acc/Rchg:35(15), Sciroc-Acc/Dmg/EndRdx:35(34), M'Strk-Dmg/EndRdx/Rchg:50(40)
Level 6: Agile -- S'dpty-Def/Rchg:40(A), S'dpty-Def:40(11), LkGmblr-Rchg+:50(11)
Level 8: Thunder Strike -- Sciroc-Acc/Dmg:35(A), Sciroc-Dmg/EndRdx:35(9), Sciroc-Dmg/Rchg:35(9), Sciroc-Acc/Rchg:35(15), Sciroc-Acc/Dmg/EndRdx:35(34), M'Strk-Dmg/EndRdx/Rchg:50(39)
Level 10: Practiced Brawler -- RechRdx-I:50(A), RechRdx-I:50(46)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Dodge -- S'dpty-Def/Rchg:40(A), S'dpty-Def:40(17), LkGmblr-Rchg+:50(17)
Level 18: Chain Induction -- Mako-Acc/Dmg:40(A), Mako-Dmg/EndRdx:40(19), Mako-Dmg/Rchg:40(19), Mako-Acc/EndRdx/Rchg:40(21), Mako-Acc/Dmg/EndRdx/Rchg:40(36), Mako-Dam%:40(37)
Level 20: Hurdle -- Jump-I:50(A)
Level 22: Health -- Numna-Heal/EndRdx:35(A), Numna-Heal:35(23), Numna-Regen/Rcvry+:35(23), Heal-I:50(31), RgnTis-Regen+:30(43)
Level 24: Stamina -- Efficacy-EndMod:35(A), Efficacy-EndMod/Rchg:35(25), Efficacy-EndMod/Acc/Rchg:35(25), Efficacy-EndMod/Acc:35(31)
Level 26: Focused Senses -- S'dpty-Def/EndRdx:40(A), S'dpty-Def:40(27), DefBuff-I:50(27)
Level 28: Lucky -- LkGmblr-Def:35(A), LkGmblr-Rchg+:35(29), DefBuff-I:50(29)
Level 30: Build Up -- RechRdx-I:50(A), RechRdx-I:50(40)
Level 32: Lightning Rod -- Oblit-Dmg:35(A), Oblit-Acc/Rchg:35(33), Oblit-Dmg/Rchg:35(33), Oblit-Acc/Dmg/Rchg:35(33), Oblit-Acc/Dmg/EndRdx/Rchg:35(34), M'Strk-Dmg/EndRdx/Rchg:50(40)
Level 35: Evasion -- S'dpty-Def/EndRdx:40(A), S'dpty-Def:40(36), DefBuff-I:50(36)
Level 38: Quickness -- Run-I:50(A)
Level 41: Focused Accuracy -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(42), GSFC-ToHit/Rchg/EndRdx:50(42), GSFC-Rchg/EndRdx:50(42), GSFC-ToHit/EndRdx:50(43), GSFC-Build%:50(43)
Level 44: Physical Perfection -- Numna-Heal/EndRdx:50(A), Numna-Heal/Rchg:50(45), Numna-Heal:50(45), P'Shift-EndMod:50(45), P'Shift-EndMod/Rchg:50(46), P'Shift-EndMod/Acc:50(46)
Level 47: Lightning Clap -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(48), Stpfy-Acc/EndRdx:50(48), Stpfy-Stun/Rng:50(48), Stpfy-Acc/Stun/Rchg:50(50), Stpfy-KB%:50(50)
Level 49: Maneuvers -- LkGmblr-Rchg+:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:
- 13.5% DamageBuff(Smashing)
- 13.5% DamageBuff(Lethal)
- 13.5% DamageBuff(Fire)
- 13.5% DamageBuff(Cold)
- 13.5% DamageBuff(Energy)
- 13.5% DamageBuff(Negative)
- 13.5% DamageBuff(Toxic)
- 13.5% DamageBuff(Psionic)
- 5% Defense(Smashing)
- 5% Defense(Lethal)
- 4.38% Defense(Fire)
- 4.38% Defense(Cold)
- 4.69% Defense(Energy)
- 4.69% Defense(Negative)
- 10% Defense(Melee)
- 9.38% Defense(Ranged)
- 8.75% Defense(AoE)
- 3% Enhancement(Stun)
- 48.8% Enhancement(RechargeTime)
- 30% Enhancement(Accuracy)
- 10% FlySpeed
- 210.8 HP (15.7%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 8.8%
- MezResist(Immobilize) 8.8%
- MezResist(Stun) 2.2%
- 6.5% (0.11 End/sec) Recovery
- 84% (4.7 HP/sec) Regeneration
- 6.25% Resistance(Negative)
- 10% RunSpeed
Set Bonuses:
Touch of Death
(Charged Brawl)
- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Focused Fighting)
- 4% (0.22 HP/sec) Regeneration
- 10 HP (0.75%) HitPoints
- 3% Enhancement(Accuracy)
(Havoc Punch)
- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Jacobs Ladder)
- 10% (0.56 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Agile)
- 4% (0.22 HP/sec) Regeneration
(Agile)
- 7.5% Enhancement(RechargeTime)
(Thunder Strike)
- 10% (0.56 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
(Dodge)
- 4% (0.22 HP/sec) Regeneration
(Dodge)
- 7.5% Enhancement(RechargeTime)
(Chain Induction)
- MezResist(Immobilize) 3.3%
- 20.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Health)
- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
(Stamina)
- 15.1 HP (1.12%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.56 HP/sec) Regeneration
(Focused Senses)
- 4% (0.22 HP/sec) Regeneration
(Lucky)
- 10% (0.56 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Lightning Rod)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Evasion)
- 4% (0.22 HP/sec) Regeneration
(Focused Accuracy)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Physical Perfection)
- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
(Physical Perfection)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
(Lightning Clap)
- 2.5% (0.04 End/sec) Recovery
- 25.1 HP (1.87%) HitPoints
- 3% Enhancement(Stun)
- 6.25% Enhancement(RechargeTime)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Maneuvers)
- 7.5% Enhancement(RechargeTime)
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Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
Ok, so a question to the DM/shield players out there, is your scrapper IO'd out?
Also, to the the impressive numbers guys out there, how does fire/Shield compare to DM/shield and Elec/shield? Cause to be honest, I thought the discussion would be over which was better between those two. So I'm kinda curious how fire/ stands in all this. |
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
Fire/Shield is a great combo as well. More aoe damage than dark melee, less than elec, but more single target damage than elec. Its definitely a good viable build. No mitigation makes it somewhat painful to level up though. If you decide on a fire/shield, you will be pleased. I personally though would prefer a shield/fire tanker instead though, i hate not having combustion on the scrapper version when paired with something like shield.
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COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
All I know is that I made an elec/shield scrapper on test during I16 beta and it was giggletastic. I just recreated him on live, after getting over the disappointment of not being able to pick the name I wanted on the server I wanted.
Avatar: "Cheeky Jack O Lantern" by dimarie
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
And a side note, MK was/is acting rather childish, A good debate over preference isn't any good reason to block someone, just because you can't have things your way.... :/
I'm not sure about best but i know making an elec/shield would effectively waste the potential on both sets as you have 2 AOE teleport powers, that as far as i know are designed for entering battle, so having two wouldn't be very useful, tho this could potentially give you a free slot if you don't take one.
I'm not sure about best but i know making an elec/shield would effectively waste the potential on both sets as you have 2 AOE teleport powers, that as far as i know are designed for entering battle, so having two wouldn't be very useful, tho this could potentially give you a free slot if you don't take one.
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No way is it useless to have both. And you don't want to use it to teleport in battle with shields, you'll want to go in first, so AAO is boosting the damage on those 2 teleport aoes. Or you can alternate them if the team is kiling fast.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
I'm not sure about best but i know making an elec/shield would effectively waste the potential on both sets as you have 2 AOE teleport powers, that as far as i know are designed for entering battle, so having two wouldn't be very useful, tho this could potentially give you a free slot if you don't take one.
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Djeannie's Costume Creator Overhaul Wishlist
Carnie Base
"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh
the thing with Shield Charge and of course works for all your damage is that you want to saturate AAO for the damage bonus. So using both teleport-damage powers once your IN the crowd will get you the most damage.
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Got my Elec/Shield to lvl 25 on Live so far. Following my IO build is a little different but once I'm lvl 47 and start adding my IO's it's going to get really fun!!
ClintarCOH - Twitter

I've got a planned lvl 25 build that will have 39% melee, 34% ranged, and 34% AoE. The only issue at the time is that it doesn't have AAO and t-strike until lvls 26/28 and t-strike won't be slotted til lvl 30+, trying to figure out if the higher def, less offense build would be better or my lvl 25 build with 31%/30%/30% would be better. Decisions decisions.
Active 50s:
Zero Defex: DP/MM//Mace Blaster
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Running my Kin/EA gloriously
Come on I21!!!
Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.
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I've got a planned lvl 25 build that will have 39% melee, 34% ranged, and 34% AoE. The only issue at the time is that it doesn't have AAO and t-strike until lvls 26/28 and t-strike won't be slotted til lvl 30+, trying to figure out if the higher def, less offense build would be better or my lvl 25 build with 31%/30%/30% would be better. Decisions decisions.
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Fire/Shield baby. Smashes elec in ST, smashes DM in AoE. Only thing it lacks is a self-heal but that's what greens are for.