Best /shield combo?


Broken Voltage

 

Posted

Quote:
Originally Posted by Machine_Man_X View Post
From my experience on Shield scrapper, I'd recommend the more defensive build earlier.
On the other hand, a purple insp goes a lot further in adding defense than a red insp does in adding aoe damage, especially if you don't have the attacks.


 

Posted

Quote:
Originally Posted by MutantX_7 View Post
I've got a planned lvl 25 build that will have 39% melee, 34% ranged, and 34% AoE. The only issue at the time is that it doesn't have AAO and t-strike until lvls 26/28 and t-strike won't be slotted til lvl 30+, trying to figure out if the higher def, less offense build would be better or my lvl 25 build with 31%/30%/30% would be better. Decisions decisions.
I picked up t-strike asap. Its able to use as a ST attack or aoe attack really. Plus its the sets main form of mitgation really.

My build has those, but sadly is putting off chain induction till 26, and after deciding to get the mez protection and not holding it off till 24 will have to do so for AAO. I still seem to be doing ok like such however.


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

I wish T-strike had a bigger aoe as I've only ever used the blaster version which has a 12ft radius compared to the 7ft one for elec melee.

I'm undecided whether I like the st nature of the blaster version better than the aoe nature of the scrap version. I do like the kd rather than the kb though.

I almost think I'd reverse the two of them (while making both kd) as /elec manipulation already has tremendous st damage and could use a bit more aoe and elec melee already has really solid burst aoe and could use a bit more st damage.

that opinion may very well change though as my elec/fire scrap is only lvl 14 and I know I usually appreciate aoe damage later in the game so I'll probably like elec melee t-strike soon enough.

Still wouldn't object to a bigger radius though, it really feels like it should be at least 10ft.


 

Posted

Quote:
Originally Posted by Windenergy21 View Post
I picked up t-strike asap. Its able to use as a ST attack or aoe attack really. Plus its the sets main form of mitgation really.

My build has those, but sadly is putting off chain induction till 26, and after deciding to get the mez protection and not holding it off till 24 will have to do so for AAO. I still seem to be doing ok like such however.
I have T-Strike in my build now, I plan on respec'ing at lvl 25 and thats when I'll pick up boxing/tough/weave and drop T-strike, so I would only be losing the mitigation from it for either 1 or 3 lvls (26 or 28, whether I go T-strike or AAO at 26 then the other at 28). Right now with 3 lvl 15 def IOs, CJ and the std fst unique, im sitting at 20 def to all at lvl 15 w/ t-strike to knockdown. It's amazing how different building my SD/Em tank was compared to this one.


Active 50s:
Zero Defex: DP/MM//Mace Blaster
Mutant X-7: Fire/MM//Mace Blaster
Running my Kin/EA gloriously
Come on I21!!!
Quote:
Originally Posted by Arcanaville View Post
Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.

 

Posted

I think Terra has good advice. You will get a lot of glass is half full points of view from people who think their dog is best in show.

Another good question is how RICH are you? Can you afford all those LOTGs?, numina proc?, regen tissue proc? Miracle proc? etc. Are you power leveling to 50? Teaming to 50? Do you want you toon to be very good when 50? or on a sister psyche tf? It makes a difference when you start asking about builds.

If you not a billionaire, or farming merits then the UBER OMG I'm the thunder god!!! boasts will mean nothing as you climb to 50. Some builds are so dependent on SETS to succeed that without them they aren't special or only special at a certain lvl. Other combos simply rely on 1 or 2 powers from a 9 power set. Look at all the people who cried about PSW on doms, despite the cold hard fact that the other 8 powers got buffed rather nicely. Or those precious Super Strength toons who only ever talk about Rage and Footstomp!! I saw a PvP toon in the arena cleaning house. I then saw that same toon not win any fights if he wasn't a full out 50.

Do you want to brag about how you smacked Lord Recluse and he cried like a school girl and gave you his lunch money? If all

For every X/X set is awesome!! there are a few X/X set is lousy!!! If you looking for the FOTM then you really have to be able to buy it. You can fix just about any hole in any set if you throw enough money at it.

Asking what set is best is like asking what beer is best. You'll always get some guy who will argue that Coors is the best beer ever. Personally I think the best is any combo that requires very little to do a whole lot. Beating Lord Recluse with a nuke is easy. Beating him with a spork, now that is power!


 

Posted

Quote:
Originally Posted by Frosticus View Post
I wish T-strike had a bigger aoe as I've only ever used the blaster version which has a 12ft radius compared to the 7ft one for elec melee.

I'm undecided whether I like the st nature of the blaster version better than the aoe nature of the scrap version. I do like the kd rather than the kb though.

I almost think I'd reverse the two of them (while making both kd) as /elec manipulation already has tremendous st damage and could use a bit more aoe and elec melee already has really solid burst aoe and could use a bit more st damage.

that opinion may very well change though as my elec/fire scrap is only lvl 14 and I know I usually appreciate aoe damage later in the game so I'll probably like elec melee t-strike soon enough.

Still wouldn't object to a bigger radius though, it really feels like it should be at least 10ft.

I think the damage portions on elec melee are fine, i wouldlike to see a larger radius though, especially since its centered around the enemy you attack, and not around yourself which makes it much harder to position to try to get the max mobs hit out of it.


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

Quote:
Originally Posted by MutantX_7 View Post
I have T-Strike in my build now, I plan on respec'ing at lvl 25 and thats when I'll pick up boxing/tough/weave and drop T-strike, so I would only be losing the mitigation from it for either 1 or 3 lvls (26 or 28, whether I go T-strike or AAO at 26 then the other at 28). Right now with 3 lvl 15 def IOs, CJ and the std fst unique, im sitting at 20 def to all at lvl 15 w/ t-strike to knockdown. It's amazing how different building my SD/Em tank was compared to this one.
You're end is definitely going to be hurting if you pick up tough/weave that early. I still plead that you do not drop t-strike. At least do it as a dual build where you keep it. If you are getting tough/weave that early, i can't even imagine what other powers you are skipping to do so.


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

Quote:
Originally Posted by Windenergy21 View Post
You're end is definitely going to be hurting if you pick up tough/weave that early. I still plead that you do not drop t-strike. At least do it as a dual build where you keep it. If you are getting tough/weave that early, i can't even imagine what other powers you are skipping to do so.
I don't plan on running tough early on until I can spend some slots on it, it will be a mule for the Std Fst unique, at that point. then I will have the 3 toggles (Deflection, Battle Agility, and Weave slotted with lvl 25 LoTG's (I already have them purchased def/end, def/rech, def/end/rech, and def). Which give me +30% regen and +45 HP.

This is all still a work in progress, and my plans are everchanging, who knows what I'll think to do, I'm only at lvl 15 right now so, plenty of time to change plans.


Active 50s:
Zero Defex: DP/MM//Mace Blaster
Mutant X-7: Fire/MM//Mace Blaster
Running my Kin/EA gloriously
Come on I21!!!
Quote:
Originally Posted by Arcanaville View Post
Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.

 

Posted

Quote:
Originally Posted by MutantX_7 View Post
I don't plan on running tough early on until I can spend some slots on it, it will be a mule for the Std Fst unique, at that point. then I will have the 3 toggles (Deflection, Battle Agility, and Weave slotted with lvl 25 LoTG's (I already have them purchased def/end, def/rech, def/end/rech, and def). Which give me +30% regen and +45 HP.

This is all still a work in progress, and my plans are everchanging, who knows what I'll think to do, I'm only at lvl 15 right now so, plenty of time to change plans.
You know you can toss the Steadfast into either Deflection or True Grit? There's no need to wait and put it into Tough. In fact, I definitely recommend slotting Deflection with resistance... my BS/Shield has 4 GotA and 2 common resist.

True Grit has the Steadfast unique, 3 Miracle (including the unique) and a common heal and resist. I won't say that's the only way to slot those powers, but it's worked out very well for me.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by Windenergy21 View Post
Fire/Shield is a great combo as well. More aoe damage than dark melee, less than elec, but more single target damage than elec. Its definitely a good viable build. No mitigation makes it somewhat painful to level up though.
Yes. Ow. Mine does awesomely on teams with some backup, but solo I depend on a constant stream of insps to be able to solo things that most of my other scrappers laugh at.

On the other hand, my Fire/Shield is also my only scrapper I've ever described as a walking nuke, so maybe that's the price I pay.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

Quote:
Originally Posted by Call Me Awesome View Post
You know you can toss the Steadfast into either Deflection or True Grit? There's no need to wait and put it into Tough. In fact, I definitely recommend slotting Deflection with resistance... my BS/Shield has 4 GotA and 2 common resist.

True Grit has the Steadfast unique, 3 Miracle (including the unique) and a common heal and resist. I won't say that's the only way to slot those powers, but it's worked out very well for me.
I've actually got a lvl 10 std fst slotted in deflection atm, been there since lvl 7. The move to tough will be when I respec at lvl 25. Since I have 3 or 4 vet specs I plan to use them and keep an everchanging build during my leveling up process. I've got an up to 25 build, 25-40 build, and then my final build.


Active 50s:
Zero Defex: DP/MM//Mace Blaster
Mutant X-7: Fire/MM//Mace Blaster
Running my Kin/EA gloriously
Come on I21!!!
Quote:
Originally Posted by Arcanaville View Post
Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.

 

Posted

Quote:
Originally Posted by MutantX_7 View Post
I don't plan on running tough early on until I can spend some slots on it, it will be a mule for the Std Fst unique, at that point. then I will have the 3 toggles (Deflection, Battle Agility, and Weave slotted with lvl 25 LoTG's (I already have them purchased def/end, def/rech, def/end/rech, and def). Which give me +30% regen and +45 HP.

This is all still a work in progress, and my plans are everchanging, who knows what I'll think to do, I'm only at lvl 15 right now so, plenty of time to change plans.
Put the steadfast unique in True grit, you'll get more mileage out of it there than anywhere else. I put 3 numinas, a heal IO, 50 commona resist IO, and steadfast 3% in true grit. Maxing hp, with decent enough resists. Was a decision between basically like 1.8% max hp, versus 2% resistance. Since the resistance is to exotic only damage, and the max hp works exactly like resistance, i went for going with the heal as it is like resistance to all attacks, not just the exotic ones.

Then keep the slots in tough for enhancing both resistance, and endurance values. Reactive armor is good here cause it gives decent end redux, max resistance, and some positional defense bonuses.


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server