Official I16 version of Mids'


Aggelakis

 

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Uninstall and delete anything left over in the folder (uninstall doesn't remove *everything*)...reinstall. Still same problem?


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Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

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Thanks for all your work guys. Very pleased with this version.


Former King of PWNZ
Franziska Von Karma says you will listen to every word I say.

 

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Quote:
Originally Posted by Aggelakis View Post
Uninstall and delete anything left over in the folder (uninstall doesn't remove *everything*)...reinstall. Still same problem?
DPS vs DPA.


 

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yay thx St0n3y


 

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u r gods


 

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Thanks Stoney and team

Downloaded installed and working great



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

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Already!? Wow, I'm impressed! Great job!


 

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Thanks a ton, St0n3y. My builds appreciate your time and effort.


 

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Thanks a ton for this. You and the rest of the new Mids team did a great jorb.


 

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I found one minor bug. The Traps set, Force Field Generator, for Defenders has the correct (Defender) defense values. However, FFG is not selectable under "Totals" such that its defense values add in for calculating your positional and typed defenses. On Masterminds and Corruptors, you can do this, just not on Defenders.

Lewis


Random AT Generation!
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"Telescopes are time machines." -- Carl Sagan

 

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Quote:
Originally Posted by St0n3y View Post
Titan Network is pleased to announce Mids' Hero/Villain Designer v1.601.

This new release includes:
  • Added ability to take Tier 3 travel powers at level 6 (60 month vet reward)
Head on over to Titan Network to download the new version of Mids'.
Is there any way to turn OFF this ability for those of us who don't have that vet award yet? Currently the display of movement power pools is extremely screwy because of this change - the second and third powers in the pool have swapped position (so for fly the powers are listed in the order hover, fly, air superiority, group fly) and could be very confusing for those who are NOT aware of the vet award that makes this possible.


Globals: @Midnight Mystique/@Magik13

 

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St0n3y, thank you so much for doing this!


 

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Quote:
Originally Posted by EricHough View Post
Is there any way to turn OFF this ability for those of us who don't have that vet award yet? Currently the display of movement power pools is extremely screwy because of this change - the second and third powers in the pool have swapped position (so for fly the powers are listed in the order hover, fly, air superiority, group fly) and could be very confusing for those who are NOT aware of the vet award that makes this possible.
I believe it's in the works to make it a toggleable option. I'm not sure about the ordering issue, though.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

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Quote:
Originally Posted by St0n3y View Post
It's cause of the way Mids had currently coded the program. *shrugs*
Mid's is British. The British use the calender system Day/Month/Year


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Thanks for the new Mids'! Woot!


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

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Quote:
Originally Posted by UnicyclePeon View Post
I found one minor bug. The Traps set, Force Field Generator, for Defenders has the correct (Defender) defense values. However, FFG is not selectable under "Totals" such that its defense values add in for calculating your positional and typed defenses. On Masterminds and Corruptors, you can do this, just not on Defenders.

Lewis
It hasn't been activated as a click buff (or, technically, toggleable on/off) - you can do this yourself by going to:

Options > Advanced > Database Editor

Main Database Editor

Left column, select Defender Buff
Middle column, select Traps
Right column, select Force Field Generator, then click "Edit" at the bottom of the right column

On the right-hand side, in the column "MxD Special Flags", make sure "Power is a Click Buff" is selected. Click OK.

Click Save & Close at the bottom of the Main Database Editor screen.

Close the Database Editor screen.

You will have to reload your build (or select another powerset and re-select Traps) in order for the display to update.


Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

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Here's an interesting question. I have the older version of the editor. Will that self-update to the new one, or will I have to re-download it altogether?


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Minor bug: Phalanx Fighting for Scrappers is incorrectly applying its ranged defense to a target instead to "no target" (i.e., in the attributes, have "Affects = Target" instead of ="None"). That means it doesn't give ranged defense when calculating totals


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Quote:
Originally Posted by UnicyclePeon View Post
I found one minor bug. The Traps set, Force Field Generator, for Defenders has the correct (Defender) defense values. However, FFG is not selectable under "Totals" such that its defense values add in for calculating your positional and typed defenses. On Masterminds and Corruptors, you can do this, just not on Defenders.

Lewis
This is fixed internally and will be included in the next update.

Quote:
Originally Posted by Samuel_Tow View Post
Here's an interesting question. I have the older version of the editor. Will that self-update to the new one, or will I have to re-download it altogether?
You will have to uninstall your old version and install this new one due to some changes that were made on the backend.

Quote:
Originally Posted by Aliana Blue View Post
Minor bug: Phalanx Fighting for Scrappers is incorrectly applying its ranged defense to a target instead to "no target" (i.e., in the attributes, have "Affects = Target" instead of ="None"). That means it doesn't give ranged defense when calculating totals
This is also fixed internally and will be included in the next update.

And another bug that I already know about, but thought was squashed, is damage numbers for stalker PvE damage are a little bit higher than what they should be. This applies to all sets.



I'm a sexy pork-chop!!!! - Running strong since July of '04

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