What mini-games would you enjoy in CoX?
Monkey Fight Club gambling.
In the Arena of Logic, I fight unarmed.
Super Bowling.
To be able to have a few people gather around the card tables in Pocket D, or the Golden Giza and play poker together.
poker would be neat. but its gambling and that would raise the Teen rating to M i believe.
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Ammo switching for Dual Pistols was my idea:
http://boards.cityofheroes.com/showthread.php?t=135484
I wouldn't mind seeing some obstacle courses. Similar to the ski runs at the winter event. You could even throw in power suppression on some of them.
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Bejeweled: CHV Edition. Signature hero and villain faces, on coins perhaps, the 10 main ones and their lackeys. The twist is that you have to put two of the same villain and a hero together, or two heroes and a villain. Perhaps you'll have to sandwich them, i.e villain hero villain. Lining up the 5 main heroes or villains together, either representatives of the origins or reps of the ATs, is worth extra points, and removes ALL of the other side's coins at once, then more new random coins slide down.
Actually this sounds less and less like Bejeweled.
I wouldn't mind seeing some obstacle courses. Similar to the ski runs at the winter event.
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With the introduction of 'branching' for dialog and missions, I'd like to see 'puzzle' arcs, where you have to actually figure things out.
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Originally Posted by Ironblade
With the introduction of 'branching' for dialog and missions, I'd like to see 'puzzle' arcs, where you have to actually figure things out.
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Have it so within certain arcs, they have clues that aren't required to complete. So you'd have to actively search (or keep an ear out) your missions if you want to catch them. The clues would help you get the puzzle. Or maybe if you have a nice notebook of contacts, ringing up a relevant one as a life-line could get you answers.
Really, I'd be super happy if that was an option for all arcs. Of course, you can guess maybe there'd be an option for 'no investigation' sides of the arcs like now....I dunno. But I'd enjoy the mission text more instead of now, where I skim a lot of the times.
Occasionally, as a gamer, you just want to kill some time or pursue an activity outside of your normal pursuit of justice and/or personal power. |
Nothing against mini-games in CoH mind you, but development time being a limited resource I prefer seeing this game stick at what it does best, there's so many other options available (and free!) for mini-games.
Looking to games like Free Realms, Puzzle Pirates, and even EQ2 (the crafting mini-game, where crafting was akin to combat in many ways) as examples, I'd be interested in seeing a few activities added where the point is to play the mini-game in order to achieve a goal or reward in the main game.
Investigation, where the activity has to do with finding, organizing, and interpreting clues, would be a prime sort of activity to build something like that around.
Some kind of resource management game, involving your supergroup base or mob family.
Positron's original design for "crafting" an Arch-enemy (though I suspect that Cryptic probably owns that design now).
Activities involving rebuilding portions of Baumton and Eastgate, especially if a leaderboard tracked the results and the zones actually changed as a result of player activity.
Any excuse at all for scientific or magical "experimentation".
Indeed. For that, I play other games (flash games in particular).
Nothing against mini-games in CoH mind you, but development time being a limited resource I prefer seeing this game stick at what it does best, there's so many other options available (and free!) for mini-games. |
The Tri-corder puzzles in Star Trek: Elite Force 2 were a really good example of how simple mini-games can enhance standard FPS gameplay and lend a more authentic feel to a mission.
If we had a few like those, I'd be happy. But I'm not so sure on having them as an entirely separate activity from the rest of the game. Because, really, I can alt-tab out and run Audio-Surf or Peggle while running CoX.
I'd like to see obstacle courses that specifically REQUIRED you to use your travel powers.
For instance, fly through hoops with flight, jump through them with SJ, run through a maze with Super speed and teleport through small holes with TP.
There'd be several courses per travel power, these would give out badges based on times and the top ten scores would be recorded.
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One of the things many people have asked for in the past are random, on-the-street events akin to the fires in steel canyon. Things like a gang war starting up and you get to stop them or you rescue a hostage and she gives you a bank-style side mish across the street. Maybe even hunt the rikti/nemesis spy in a highlighted area of town.
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I'd love to see a soccer field added where you can go and play soccer and kick a ball around.
I'd also like to see a save the baby/cat/help old lady cross the street events in zones lol.
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Um, big red ball?
What mini-games would you find interesting if they were offered as part of the CoX game environment?
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Hacking. In order to enter that locked warehouse or laboratory, or ferret out the information in that encrypted computer, you would go through a mini-game similar to System Shock 2's hacking. Simple, but effective in adding an element of interactivity and giving the impression of actually working on something to achieve a goal (rather than just showing up and walking in, or having a simple progress bar for computers). Hacking could be used to unlock new missions and contacts, such as optional "hack-discovered missions" in existing mission computers, as well as set up random doors which could be hacked and lead to robberies, kidnappings and/or corporate espionage for villains, and rescues, investigations (could tie in well with Clues) and/or raids (like, raiding drug labs, or Crey/Aeon facilities. not multi-team raids like Hamidon) for heroes.
Scavenger hunts. Once or twice every two to four weeks, an event triggers. Every player has a random object appear in one mission (randomly selected) per character. The player is tasked with locating that object, which gives him/her a list of other objects to find, and is tasked with going around the city/isles, locating and clicking the objects on the list, some out in public zones, others inside missions, perhaps even some being salvage drops or clues. If the player completes the list, he/she gains access to a special mission, or a random tier 3 salvage drop, or a random recipe roll, or a badge, or some other nifty little token of his/her success.
I'd definately LOVE various forms of Investigation and Detective WOrk and such to be added to the game. Back when the SSOOCS was first mentioned I loved hearing the little tidbits of concepts for doing other tasks using those skills. Magical or Scientific Research, Medical skills, Social skills. Things that could have fully out of combat effects as well as be integrated into regular gameplay as QOL improvements like the Veteran Reveal power is now or how Pets now appear on your Map or the upcoming Clue and possibly final mission objective locating.
Stuff that wouldn't be REQUIRED and you could play exactly as you do now if you want but if you wanted to pursue these non combat aspects would add fun sideline goals and games.
Of course the often mentioned reconstructing of zones as well as other classic heroic non combat things like saving folks from disasters or accidents would be great. I really like the idea mentioned in this thread as well of a resource management, optional gameplay idea.
This would really add to the red side desire to be more proactive in your villainy. With the heroic side having it's own take on it as well.
Lots of great ideas here. I hope the Dev's really look to expanding the game in this way as well as regular contant in the future. Now that the big ticket large new tech features are being finished I think it would be a valuable way for CoH to grow without alienating the current players with huge new graphical upgrades and such.
Activities involving rebuilding portions of Baumton and Eastgate, especially if a leaderboard tracked the results and the zones actually changed as a result of player activity.
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I'd like to make better use of the Portal Corp. In the various mission stories we hear about crews that have preceeded us, investigating other dimensions. Why not set up a sidegame where we get to be the "first" to explore the zone around a portal terminus, applying some of the other things mentioned in this thread like cryptography, as well as archeology (ala Doc Sampson). It makes sense to use heroes to send into the unknown. On the red side, I'm sorry, I don't know it well enough to state a counterpart. (And yes, I know this all sounds like a certain other MMO in development, which may or may not see the light of day)
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Gems
Clues. Random foe drops a strange bit of salvage, or leaves a clue in your notes, or in some other way leads you to investigate something on your own (rather than simply popping up a new mission). You research the clue, such as by visiting contacts, clicking objects in universities or perhaps even using that salvage to craft something. One clue leads to another, larger clue (from which you can backtrack and find smaller clues, for the complete picture, but such would not be required), which in turn leads to yet another bigger clue with just enough information for you to deduce the crime and location, at which point you unlock a mission (which you can choose to accept or decline). The number of clues can be anywhere from one (for "quickies") to ten (for long, complex cases).
Hacking. In order to enter that locked warehouse or laboratory, or ferret out the information in that encrypted computer, you would go through a mini-game similar to System Shock 2's hacking. Simple, but effective in adding an element of interactivity and giving the impression of actually working on something to achieve a goal (rather than just showing up and walking in, or having a simple progress bar for computers). Hacking could be used to unlock new missions and contacts, such as optional "hack-discovered missions" in existing mission computers, as well as set up random doors which could be hacked and lead to robberies, kidnappings and/or corporate espionage for villains, and rescues, investigations (could tie in well with Clues) and/or raids (like, raiding drug labs, or Crey/Aeon facilities. not multi-team raids like Hamidon) for heroes. Scavenger hunts. Once or twice every two to four weeks, an event triggers. Every player has a random object appear in one mission (randomly selected) per character. The player is tasked with locating that object, which gives him/her a list of other objects to find, and is tasked with going around the city/isles, locating and clicking the objects on the list, some out in public zones, others inside missions, perhaps even some being salvage drops or clues. If the player completes the list, he/she gains access to a special mission, or a random tier 3 salvage drop, or a random recipe roll, or a badge, or some other nifty little token of his/her success. |
I'd like to make better use of the Portal Corp. In the various mission stories we hear about crews that have preceeded us, investigating other dimensions. Why not set up a sidegame where we get to be the "first" to explore the zone around a portal terminus, applying some of the other things mentioned in this thread like cryptography, as well as archeology (ala Doc Sampson). It makes sense to use heroes to send into the unknown.
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Activities involving rebuilding portions of Baumton and Eastgate, especially if a leaderboard tracked the results and the zones actually changed as a result of player activity.
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Best ideas ever!
@CrimsonOriole
Occasionally, as a gamer, you just want to kill some time or pursue an activity outside of your normal pursuit of justice and/or personal power.
What mini-games would you find interesting if they were offered as part of the CoX game environment?
By "mini-games", I don't necessarily mean actual self-contained games (though I don't mean to exclude such an idea either). From a certain viewpoint, crafting, playing the market, and arena PvP are all mini-games. The Architect is a pretty major "mini-game" all its own. They're all activities that proceed naturally from the game environment but that offer a change-up from the primary activity of preventing or enacting crime while exploring the story of the game.
I've been playing a lot of Mafia Wars on Facebook and it got me thinking that it would be interesting to have some kind of semi-abstract crime family management game in CoX. Something that could be managed in chunks of ten to fifteen minutes, and that garnered some kind of status as a reward. Story-wise, you could be functioning as a member of "The Family" under Sebastian Frost or as independently running your own "family" with advantages and disadvantages for either position. The flip side would be hero participation in an Organized Crime Task Force or some such.
The most important thing being that it would be a kind of low-maintenance (from a player perspective) side game that offers an alternative to the normal game, but that still feels connected to the normal game via game lore and mechanics.
What other sorts of activities would lend themselves to embodiment as a mini-game attached to the main game?