Update to travel powers.


Acemace

 

Posted

Well the game has been around for 5 years, I just wanted to know some peoples thoughts about travel powers. No offense but I got the new travel powers ideas from watching some champion online trailor. The game sucks but the travel powers make sense. We need the ability to swing!

Your thoughts?


 

Posted

Quote:
Originally Posted by Keonmcdowell View Post
Well the game has been around for 5 years, I just wanted to know some peoples thoughts about travel powers. No offense but I got the new travel powers ideas from watching some champion online trailor. The game sucks but the travel powers make sense. We need the ability to swing!

Your thoughts?
There is already a thread on this in the suggestions forum


 

Posted

And: this isn't CO. You want those powers, play it. Our powers are fine - swinging looks *stupid*.


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Repurposed

 

Posted

Doesn't ANYONE read the Frequently Suggested Ideas thread? >.>
I think I've seen about five requested "updates" to travel powers since the CO Open Beta -.-

FYI: I'm pretty sure the game engine can't handle it anyways. And Zekiran Immortal is right; it looks stupid. VERY stupid, we have enough generics without Spiderman ones being tossed into the mix.


 

Posted

I think Babs said at some point he wasn't going to do swinging because it would look stupid to have a rope hanging out of midair.

I don't spoil myself with test, does the power customization thinger let you choose which /Flypose you default to? Doing the emote to change it is a hassle...you gotta be moving for it to work and redo it every time...meh.


 

Posted

Quote:
Originally Posted by Iannis View Post
I think Babs said at some point he wasn't going to do swinging because it would look stupid to have a rope hanging out of midair.

I don't spoil myself with test, does the power customization thinger let you choose which /Flypose you default to? Doing the emote to change it is a hassle...you gotta be moving for it to work and redo it every time...meh.
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Posted

Just because the idea came from CO does not instantly make it a bad one. More travel options is not a bad thing.

I think the problem is that it would require the addition of more travel pools. It may be easier to have different versions of existing travel powers with new animations, and possible different effect values and costs.

I would like to see swinging in CoH myself, but it would need to be paired with some form of climbing or wall crawling to really fit well.


 

Posted

Quote:
Originally Posted by Calash View Post
Just because the idea came from CO does not instantly make it a bad one. More travel options is not a bad thing.

I think the problem is that it would require the addition of more travel pools. It may be easier to have different versions of existing travel powers with new animations, and possible different effect values and costs.

I would like to see swinging in CoH myself, but it would need to be paired with some form of climbing or wall crawling to really fit well.
I'd rather wall crawling, to be honest. String coming from Heaven looks odd to me (Unless your character is supposed to be a puppet). And not everything from CO is bad, their different types of flight are pretty awesome (but the Ice one is a blatant Incredibles copy)


 

Posted

Stings from Heaven...is that like when it rains robots?
Or manhole covers from space?
Magic upgrade portals in the ground?
Mercs climbing down....strings from heaven?


And that is just MM's. Don't get me started on Gravity..

We already have a collection of stupid things for the sake of gameplay mechanics. One more is not going to break the game.


 

Posted

I'd prefer a 5th power be added to all the travel pools.

Supersonic Burst - Click power 60 seconds capped flight speed

Vertical ascension - Click power allowing SS to travel up walls

Ground Pound - Click power that makes SJers land with a damage AOE
(for when you know you about to land in a bad spot.)

Phased Teleporting - Click power allowing for teleportation through buildings or walls/obstructions.


I'd enjoy a 5th ultimate power in the travel pools rather than 1 new pool.
Just my opinion though.


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Posted

Quote:
Originally Posted by Calash View Post
Stings from Heaven...is that like when it rains robots?
Or manhole covers from space?
Magic upgrade portals in the ground?
Mercs climbing down....strings from heaven?


And that is just MM's. Don't get me started on Gravity..

We already have a collection of stupid things for the sake of gameplay mechanics. One more is not going to break the game.
Completely forget about those.. And I was just playing an MM today
Or magic ghost bikes that drive through things..


 

Posted

Quote:
Originally Posted by MaestroMavius View Post
I'd prefer a 5th power be added to all the travel pools.

Supersonic Burst - Click power 60 seconds capped flight speed

Vertical ascension - Click power allowing SS to travel up walls

Ground Pound - Click power that makes SJers land with a damage AOE
(for when you know you about to land in a bad spot.)

Phased Teleporting - Click power allowing for teleportation through buildings or walls/obstructions.


I'd enjoy a 5th ultimate power in the travel pools rather than 1 new pool.
Just my opinion though.
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Posted

Quote:
Originally Posted by Calash View Post
Just because the idea came from CO does not instantly make it a bad one. More travel options is not a bad thing.
Spiderman existed long before CO. In the Spiderman game, which is built around that mechanic, it works. In CoH, it would look stupid.


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Posted

Quote:
Originally Posted by MaestroMavius View Post
I'd prefer a 5th power be added to all the travel pools.

Supersonic Burst - Click power 60 seconds capped flight speed
This one in particular would be sort of useless for me. My flying Defender hits flight cap simply by turning Fly on. And that's just with single-slotted Swift and BotZ in Fly.

Supersonic Burst would be completely useless to most flying characters unless you can talk the Devs into raising the flight cap. Something which is incredibly unlikely to happen.

Edit: Also, swinging and tunneling are the only really new powers in CO. All the other "new" travel powers are basically flight with different animations and effects. The more i look at the CO implementation of swinging the dumber it looks. The string to nowhere doesn't really bother me, but the animation just looks bad in my opinion. Tunneling i do like, and a better animated version of swinging i would be willing to accept. i would also like to eventually see alternate flight animations, but not by making 5 different flight pools or anything.


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Posted

I would absolutely love to just be able to customize what the flight/jumping/speed whatnot powers *look like* while they're on. With the bulk of the customization having already been done for the last year by the new peons in the studio, hopefully they'll be tackling the power pools and others which haven't been altered much / any.

From what I've heard about CO's "different powers" they're essentially flight - with auras and other stuff. So... most of our powers DO have some form of (faintly or otherwise) visible components... Make them more obvious and make them something we choose per costume.

Burning aura trail behind you? Check. Hot-foot foot prints? Check. The same things with the prestige sprints may be workable (if not immediately customizable). I'd far rather see spiffy new uses for the existing stuff we have, working within the structure available, than try and force a power set to "fit" with what we've got and not throw all manner of bugs into the mix.


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Posted

Quote:
Originally Posted by Ironblade View Post
Spiderman existed long before CO. In the Spiderman game, which is built around that mechanic, it works. In CoH, it would look stupid.

I have no idea what your point is. Spiderman existed long before CoH, CO, even Champions Pen/Paper. To the second statment I have faith the Devs could make it look good, if not better than CO's version.

Side note: Many heros outside of spiderman can swing.


 

Posted

Iv'e seen all of CO's travel powers and the only ones that impress me are Tunneling and their TP. I just like the concept of tunneling and I think it very do-able in CoH, Its just a slower SS with a +Invis and different animation. But I REALLY liked the way TP works in CO. If you've seen it you'll understand, if you haven't, well go see it.


 

Posted

Quote:
Originally Posted by Zekiran_Immortal View Post
And: this isn't CO. You want those powers, play it. Our powers are fine - swinging looks *stupid*.

I was bored to tears with that game for the year I tested it, but the travel powers were just hands down better then CoX in every way.


It says much about the rest of the game that the movement powers are more fun then most of the content. But they did get them right.






 

Posted

For you maybe. Many others disagree heartily, myself included. I didn't play it, but the videos I've seen just... *ugh*.

But again: I don't want to have new stuff because some other game has it. Seriously. I'd like to have improvements and revamps here, though.


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Posted

Quote:
Originally Posted by Iannis View Post
I think Babs said at some point he wasn't going to do swinging because it would look stupid to have a rope hanging out of midair.

I don't spoil myself with test, does the power customization thinger let you choose which /Flypose you default to? Doing the emote to change it is a hassle...you gotta be moving for it to work and redo it every time...meh.
See if you have 'swinging' as your travel power. Then you have awkward moments like below where you have to explain just where the hell that rope is anchored to.

Quote:

And people wonder what Spider-Man swings from in the suburbs, Marvel Boy's rope doesn't even go up past the letter "I" in "Daring."

Unless of course he's swinging *from* the letter "I" which just opens up even more questions...


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Posted

It's attached to the 'I', duh.


 

Posted

Quote:
Originally Posted by Calash View Post
Stings from Heaven...is that like when it rains robots?
Or manhole covers from space?
Magic upgrade portals in the ground?
Mercs climbing down....strings from heaven?
And that is just MM's. Don't get me started on Gravity..
We already have a collection of stupid things for the sake of gameplay mechanics. One more is not going to break the game.
Most of those things you only see once in a long while, and a lot of them make sense. Dropping robots are heavily implied to be air-dropped or launched artillery-style, manhole covers are implied to simply be part of the scenery and Mercenaries Spec Ops are not "climbing down," they are rappelling down, and from the looks of it it seems to be assumed they are rappelling out of a helicopter, which is a pretty standard scene in fiction. In fact, the GIs from CNC: Generals could do just that - rappel out of a Chinook helicopter and clear out buildings.

Granted, a lot of those don't make much sense, like the Commando parachuting inside a building or robots emerging out of the ground in Oranbega. Out into the open, it's easy enough to claim that the crafty Mastermind just has secret robot-delivering hatches built all around town and one just happened to be there, but in off-world locations or ancient catacombs, it DOES look out of place.

But again, that happens once, and these henchmen last 99999 seconds, or a little over 27 hours. And with them zoning with you as of I16, a good Mastermind will be recalling rather very rarely. Swinging is not something you do only rarely once in a while. Swinging is a repetitive process you do continuously over and over as you travel. The way it's implemented in Champions Online would probably put it at a little over flight speed here, which means that if you want to swing from Talos Island to Circle Island, you'll be grappling the heavens for a good 30-60 seconds. And heaven forbid if you want to get from Nerva Archipelago to Thorn Island. You'll be "swinging" over open ocean.

And that's completely ignoring the face that the way Spider-Man swings is completely impossible from a physics perspective. You can't stand on the ground, grapple a rooftop and launch yourself into a violent swing that takes you almost horizontal of your grapple point. As a general thing, a swing will on its own will never take you higher than the height from which you started. Granted, a "miracle excuse" is in order a lot of the time just for the sake the rule of cool, but even Spidey often finds himself in trouble because there are no buildings around for him to swing from, and he has to resort to stupid solutions like making balloons or parachutes out of web.


Quote:
Originally Posted by Arcanaville View Post
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Posted

well, lets put it this way. the initial power customization pass was done on the prims and secondaries. hopefully if time and engine permit, babs may be able to add superficial changes to the existing travel powers so that we can have a few more thematic options. I wouldnt hold my breath, but i wouldnt say it was impossible either.


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Most of those things you only see once in a long while, and a lot of them make sense. Dropping robots are heavily implied to be air-dropped or launched artillery-style, manhole covers are implied to simply be part of the scenery and Mercenaries Spec Ops are not "climbing down," they are rappelling down, and from the looks of it it seems to be assumed they are rappelling out of a helicopter, which is a pretty standard scene in fiction. In fact, the GIs from CNC: Generals could do just that - rappel out of a Chinook helicopter and clear out buildings.

Granted, a lot of those don't make much sense, like the Commando parachuting inside a building or robots emerging out of the ground in Oranbega. Out into the open, it's easy enough to claim that the crafty Mastermind just has secret robot-delivering hatches built all around town and one just happened to be there, but in off-world locations or ancient catacombs, it DOES look out of place.

But again, that happens once, and these henchmen last 99999 seconds, or a little over 27 hours. And with them zoning with you as of I16, a good Mastermind will be recalling rather very rarely. Swinging is not something you do only rarely once in a while. Swinging is a repetitive process you do continuously over and over as you travel. The way it's implemented in Champions Online would probably put it at a little over flight speed here, which means that if you want to swing from Talos Island to Circle Island, you'll be grappling the heavens for a good 30-60 seconds. And heaven forbid if you want to get from Nerva Archipelago to Thorn Island. You'll be "swinging" over open ocean.

And that's completely ignoring the face that the way Spider-Man swings is completely impossible from a physics perspective. You can't stand on the ground, grapple a rooftop and launch yourself into a violent swing that takes you almost horizontal of your grapple point. As a general thing, a swing will on its own will never take you higher than the height from which you started. Granted, a "miracle excuse" is in order a lot of the time just for the sake the rule of cool, but even Spidey often finds himself in trouble because there are no buildings around for him to swing from, and he has to resort to stupid solutions like making balloons or parachutes out of web.

What I listed was the tip of the iceburg. To say CoH does not have such unexplainable actions for the sake of game mechanics is wrong, and that was my point.

I think any type of swinging would be best served as part of a new travel set that mixed scaling walls (Think Batman, not spiderman), faster than sprint running, higher than CJ jumping, and swinging from high objects with a targetable mechanic.


 

Posted

This is sorta hillarious.... Swinging from nothing would be alright if it only happened occasionally, but since it would happen continously while traveling, it's a no no.

But Super-Jumping from Water Surfaces is okay...Gotcha.

If they ever added a Swinging Power, though; I'd prefer that you couldn't swing higher than the nearest structures (Buildings, Trees) and that you had to be within a certain amount of yards of them to be able to do so. It could be a generous distance, so that you could swing down any street in Steel Canyon without having to make sure you were close to a building...

This would probably be a nightmare to code, but if they do, while they're at it, make Super-Jump not work in liquid