Update to travel powers.


Acemace

 

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Personally I like DC universe. (I wouldnt buy it if it wasn't no subscription though ) DC has acrobatics and makes it awesome, like CO it is faster than sprint, slower than SS, and higher than reg jump, but not SJ, and you can air dash, and stick on walls, overall effect=very cool.
I also love that you can play DC on Ps3, definately buying for Ps3. The game doesn't use click to use powers, the powers work more like a gun, as in, you click and it fires right away. Very nice feel. I will definately stay with CoX though.


 

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Originally Posted by TeChameleon View Post
Point = missed.

'Swinging', to be even remotely useful in any of the non-built-up-city zones, would have to be flying with a different animation.

Oh no, I got your point. I was just picking on your usage of Spiderman as the definitive swinging stereotype.


 

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I thought this thread's suggestion originally was update the current travel powers. I can see SJ fly and TP etc getting hauled over, when u start to run or Jump, your character has the anticipation right before they move, being able to TP without the hover affect could be nice to. Other things like super speeding on water, ground craters from really high SJs, etc could be good as well.


 

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I'd like to see them change teleport entirely and adopt the CO version. That's become my favorite travel power in any game.

Swinging I find annoying. It's cool to play with, but, when you have to travel a long-distance it is a pain. On the other hand, it is a far more common comic-book travel power than teleport, and not having it is rather glaring omission for a super-hero game. After all, heroes were swinging from rooftops more than 20 years before Spider-Man came around.

Other than different flying skins like CO essentially has, I can't think of anything else CoH is missing for travel powers.


@Doctor Gemini

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Originally Posted by Doctor_Gemini View Post
I'd like to see them change teleport entirely and adopt the CO version. That's become my favorite travel power in any game.
How does Teleport work in CO anyway?


 

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id like to see new travel powers here...at least give us 2 more for the sake of arguement

not in any hurry for em but why not...stop hating other travel pwoers cause they are on other games..

there are plenty of travels we could have and more options on everything is always nice


 

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Originally Posted by Slashman View Post
How does Teleport work in CO anyway?
In CO when you use TP first of all the screen goes anti-color(not necessary just cool) and the enemies are highlited. To choose where you TP you leave your body behind and travel as a sort of gassious ball in the air, then you stop it where you want(under some sort of limit I assume) and your guy appears there.

Kind of a bad explanation so just youtube it.


 

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I'd like them to make TP more intuitive and useful, otherwise the game pretty much covers the superheroic spectrum. More graphic tweaks for existing powers would be fun, as long as they didn't devour too much dev attention.


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My City Was Gone

 

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I don't have any particular objection to new travel powers, if the devs want to implement some, but I don't see ever bothering taking Swinging. Unless I'm in a big tunnel or something else with a roof, what am I swinging from? In Spider-Man games it's inevitably been a big hassle, and I found it preferable to just run around on the ground, but of course the games always required its use*. Such things as floating earth platforms or flying carpets I might get some mileage out of, they're essentially reanimated Fly.

One of the things that convince me not to spend any actual time with CO was the travel powers, because the game ran so horribly when using them. Imagine using travel powers here while right in the middle of a giant Rikti raid, only it's zone-wide, and you have my experience with CO's travel. It was a fine way to wind up in a big group of enemies. A PC issue I'm sure, but I ran the game just fine otherwise, it's like the game couldn't render fast enough when I tried to move with any speed.

Yeah, I don't use TP here much either. End-intensive as all hell, click-happy, sadly lacking in a teleport-attack....

* - Usually for some sort of beat-the-clock stage, an association which probably explains why I'm against it.


 

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Quote:
Originally Posted by Shadowclone View Post
In CO when you use TP first of all the screen goes anti-color(not necessary just cool) and the enemies are highlited. To choose where you TP you leave your body behind and travel as a sort of gassious ball in the air, then you stop it where you want(under some sort of limit I assume) and your guy appears there.

Kind of a bad explanation so just youtube it.
Ah, thanks for the explanation. That actually does seem more intuitive than our current system. Well assuming you can move vertically as well as horizontally while in the 'ghost mode'.


 

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Originally Posted by ReclusesPhantom View Post
I'd rather wall crawling, to be honest. String coming from Heaven looks odd to me (Unless your character is supposed to be a puppet). And not everything from CO is bad, their different types of flight are pretty awesome (but the Ice one is a blatant Incredibles copy)

Which is itself a blatant copy of Iceman from Marvel comics.

Also note that CO teleport is another type of flight...basically flight + speed + stealth - control


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Originally Posted by Samuel_Tow View Post
Granted, a "miracle excuse" is in order a lot of the time just for the sake the rule of cool, but even Spidey often finds himself in trouble because there are no buildings around for him to swing from, and he has to resort to stupid solutions like making balloons or parachutes out of web.

Everyone forgets Moon Knight swinging from his invisible flying moon-plane (or whatever). For those who are concerned with the realism of swinging as a travel power, just pretend that we are all using invisible moon-planes if the idea of a line attaching to nothing bothers you so much.

Either that or start petitioning for the removal of the obiquitous invisible manhole covers, the ghost-harleys and the indoors parachuters too. Those aren't bothering me much but they seem kind of unnecessary. Punks just appear out of nowhere so why couldn't Enforcers or Brutes do it?


Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522

 

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I saw the CO travel powers and do agree. We need some more visuallly appealing modes of transportation. Yes, they may still all have the same basic effects, but it just looks nice.


 

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I think they ABSOLUTELY need to add swinging to CoX.

Ideally it should work the same way it does in the Spider-Man 2 game, where the anchor attaches to world geometry. However, the problem with that it works best amongst clusters of tall buildings. Paragon City and the Rogue Isles were not really designed with that in mind. It would be a waste to find yourself in the middle of an open area with nothing to attach to. Therefore I'm happy to settle for the rope attaching to nothing. They just need to do it!


 

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Regardless of which game's travel powers are "better" or "more intuitive" or "more realistic", the thing that struck me most about CO's travel powers is how many more character concepts they support. There's not just flying, there's standard flying, and rocket boot flying, and ice slide flying, and fire flying, and hoverdisc flying... a lot of them.

The acrobatics supports natural concepts uncomfortable with SJ or SS. And tunneling. Wow, that was just creative.

Swinging, like someone upthread said, is just plain fun. Some people will be strict about concepts, and others will take whatever they want.

Personally, I like CoH's teleport better.

In regards to the OP, it would be nice to see a new travel power pool, though I wouldn't be opposed to having a fifth power in the existing pools. More = better.

--NT


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