what about boosters that are worth the cost?
I would say it is a bad idea because the drop rates of IOs are for the balance the devs want. Being able to pull them out of the air by paying for them would end up forcing the devs to make the game harder if many people buy them leaving people who will not or cannot afford to buy them out in the cold.
This would be a bad idea.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
Though i can totally understand the feeling of not wanting to feel inferior because a player has no money and another does, dont we already face this in the game already?
We have all seen those ads coming to our emails in game. Just for kicks i just checked on one of those sites, on my server i can buy like 500m influence for like 18 dollars. It doesnt seem to me that the idea that you would KNOW that the player your playing with had purchased anything with real money would exist if they bought the enhancments pack from NC Soft on a microtransaction any more then you KNOW that the person you team with from your SG bought gold with real money from an outside source currently.
I guess what i am saying is the problem of real money equating to ingame gains already exsists. My thought was i would rather the Devs get the money to keep supporting our game from it rather then some random dude in china or whatever.
It is inresting to see different opinions for why people are opposed.
Though i can totally understand the feeling of not wanting to feel inferior because a player has no money and another does, dont we already face this in the game already?
We have all seen those ads coming to our emails in game. Just for kicks i just checked on one of those sites, on my server i can buy like 500m influence for like 18 dollars. It doesnt seem to me that the idea that you would KNOW that the player your playing with had purchased anything with real money would exist if they bought the enhancments pack from NC Soft on a microtransaction any more then you KNOW that the person you team with from your SG bought gold with real money from an outside source currently. I guess what i am saying is the problem of real money equating to ingame gains already exsists. My thought was i would rather the Devs get the money to keep supporting our game from it rather then some random dude in china or whatever. It is inresting to see different opinions for why people are opposed. |
Why would the Devs implement something they view as bad?
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
While the idea has some merit, it is really not needed.
Sadly if you want purples, and have the money, just buy the influence from the in-game spammers and then buy your purples. The mechanism, as saddly as it may be, already allows for this.
With regards to buying influence through the official NCSOFT store, would be preferable than through outside companies, if this has to be. Frankly I much rather have NCSOFT profit from this and pay the developers to fix bugs and make new content with the profits, something external companies will not do.
But in general, both concepts you present are bad things for the gaming community. The introduction through external companies, is in my opinion a reason a good part of why the prices of recipies, salvage and what not to be so high.
Hugs
Stormy
The practice you are talking about is against the EULA, and if you get caught using it, you can get your account banned.
Why would the Devs implement something they view as bad? |
You are giving your credit card information to an overseas entity with zero assurance of protection of that credit card information.
Have you ever wondered how the RMT spammers can afford to keep buying real accounts so they can spam our e-mail boxes? They use forged credit cards, or possibly the credit cards of their customers. What are you going to do? Take them to what passes for small claims court in China?
Or, if you have bought a powerleveling service from them, what's to stop them from sending out an e-mail blast just before they hand your account back over to you? So that it is your account that gets banned, and not theirs.
tl;dr version. Don't use these sites. You have no legal recourse if they abuse your account or your credit card.
New story arcs coming soon (ARC IDs will be aded when I finish the arc):
So, you want to join the Hellions? (level 1-14 Villainous arc)
Sparks & Steel (level 5-20 Heroic arc)
and
So you want to join the Skulls? (level 1-14 Villainous arc)
Not only this, but...
You are giving your credit card information to an overseas entity with zero assurance of protection of that credit card information. Have you ever wondered how the RMT spammers can afford to keep buying real accounts so they can spam our e-mail boxes? They use forged credit cards, or possibly the credit cards of their customers. What are you going to do? Take them to what passes for small claims court in China? Or, if you have bought a powerleveling service from them, what's to stop them from sending out an e-mail blast just before they hand your account back over to you? So that it is your account that gets banned, and not theirs. tl;dr version. Don't use these sites. You have no legal recourse if they abuse your account or your credit card. |
As for the farmer sites, when i was checking prices on my previous posts, the two sites i looked at delt of pay pal, so again no real problems with credit info. I guess my feelings are that though its wrong and against the EULA, it happens already in game. And i cant think of ever hearing of someone being banned for buying it. So imo why not let the money go to those that actaully are going to benefit our game with thier profits rather then those just profiting.
And honestly, I'd rather have RMTers (and the spam that comes with it) than have NCSoft sell items. And I've bought most of the item packs, so it's not like I'm against micro-transactions on a fundamental level.
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
I am not saying i would or have used the sites, merely that they already exist. The fact is that someone can already effect their toons abilities based on the amount of money they have to spend. Which was a concern of many that they would be competing against those that have more free money then them.
As for the farmer sites, when i was checking prices on my previous posts, the two sites i looked at delt of pay pal, so again no real problems with credit info. I guess my feelings are that though its wrong and against the EULA, it happens already in game. And i cant think of ever hearing of someone being banned for buying it. So imo why not let the money go to those that actaully are going to benefit our game with thier profits rather then those just profiting. |
This happens, but it's against the rules AS WELL IT SHOULD. Think about it - if I don't want it now and report every spammer I can, how are you going to sell me the notion that I should want it MORE if this became official? I don't want it AT ALL, official, unofficial or in the form of divine intervention. And, frankly, I'm glad PlayNC are making the effort to ban these people, not give them competition.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I'm more than happy to spend money on fluff. It's fun and it doesn't have any effect on the game. However, I can't really get behind the idea of allowing people to spend real money on something that can effect gameplay.
My biggest personal experience with this concept was the Magic: The Gathering cardgame. With the collector card market that sprang up around this, the game became little more than an exercise in "He who has the most money wins!" |
The thread was over with this post. This post explains everything about why ingame "gear" items should not be available to purchase with real money.
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THIS.
I used to be an avid Magic player. I quit playing seriously when I entered an "anything goes" tournament. I had a deck I put together over a span of several months that I was very proud of, it was nasty and I had an exceptional win/loss record with it.
I entered that tournament and lost in the first round to a trust-fund baby that spent over $5000 on his deck to make it absolutely unbeatable. Yes, you read that right, five THOUSAND dollars. The guy put together a deck with the most expensive cards in the game that was capable of winning on the first turn, before your opponent can do anything.
He went on to win the tournament without ever taking a single point of damage because he could win the game before his opponent even got to draw cards from their deck. in other words, he won the tournament because he spent more money than anyone else could afford to.
Since it was an anything goes tournament, he didn't break any rules in doing that, but it wasn't even close to fair for anyone.
Being able to spend money to increase performance leads to things like this. I quit playing Magic because of it, I'd rather not quit playing CoH as well.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Hell NO to buyable inf/IOs. I don't care if they come from spammers or NCSoft.
The opposite will happen. The price of the IOs will go up to the point to equate to $15, instead of being based off of inf. Suggested many times, and I'll continue to be strongly against this. |
So what about the RMT people's spam, QJ?
I can't afford IT either. How does that enter your equation? If I want something spiffy to help me with my character's performance, I can earn it in the game just as easily as ever. If I want something extra to make a costume look just perfect - I can save up and every few months get a new doodad for that. It does not affect the performance of the game/character.
RMT still requires "rm" ... you do know that means "real money" right? A lot of us are sadly lacking in this economy, and I'm glad I paid for a full year of sub for this game when I still HAD that money. If it comes down to it, I would imagine more people would spend their 15 bucks for another month of play time, rather than fitting one character with however much influence *and then not being able to play the game*...
Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed
So what about the RMT people's spam, QJ?
I can't afford IT either. How does that enter your equation? If I want something spiffy to help me with my character's performance, I can earn it in the game just as easily as ever. If I want something extra to make a costume look just perfect - I can save up and every few months get a new doodad for that. It does not affect the performance of the game/character. RMT still requires "rm" ... you do know that means "real money" right? A lot of us are sadly lacking in this economy, and I'm glad I paid for a full year of sub for this game when I still HAD that money. If it comes down to it, I would imagine more people would spend their 15 bucks for another month of play time, rather than fitting one character with however much influence *and then not being able to play the game*... |
Ummm...
OP...?
You DO know that there are TON of people against RMT stuff like this, right?
Very counter productive and unfair... I could afford to do this, but it would ruin the game for me IMHO. Heck, I have 3 accounts that are all active, have all of the goodies tha have come out to purchase and WILL ALL be gatting GR when it comes out... but, I am profoundly against this idea.
Sorry.
Out of the question. Absolutely out of the question. I REFUSE to play a game where the strongest characters belong to the players with the most disposable income. A game of "my wallet is bigger than your wallet" is not something I will pay money to play. I enjoy games because they're fair and relatively balanced. Sure, there are powergamers who will always be many times better than me, but I can accept that they simply are that good and that hardcore and deserve to be. I CANNOT accept the notion that people are better than me because they have more money in real life. It is plain and simple out of the question.
And then, there's the other side of the coin - once this becomes the benchmark, as it does in all games that use this model, it becomes a game of poverty. Because I don't want to shell out for perks, I'm always taking the hardest road everywhere, always taking longer to do everything and always suffering much harder difficulties, all because I wouldn't line the pockets of the developers some more. No, thank you. I pay my tax and I'm an equal citizen. I'm not a lower-class citizen because some Banker Cat is paying more. I don't CARE what this does to the game, how it affects it or what profit it brings, because I won't be playing it to find out. |
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Average - A new race of aliens arrives on Earth. And Vanguard has you investigate them!
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...ummm...
...Forty-two...
...wait...
...what was the question?
EDIT: kidding
So what about the RMT people's spam, QJ?
I can't afford IT either. How does that enter your equation? If I want something spiffy to help me with my character's performance, I can earn it in the game just as easily as ever. If I want something extra to make a costume look just perfect - I can save up and every few months get a new doodad for that. It does not affect the performance of the game/character. RMT still requires "rm" ... you do know that means "real money" right? A lot of us are sadly lacking in this economy, and I'm glad I paid for a full year of sub for this game when I still HAD that money. If it comes down to it, I would imagine more people would spend their 15 bucks for another month of play time, rather than fitting one character with however much influence *and then not being able to play the game*... |
However if you could save up every few month to buy a new cape and costume set, which is essentially all the 10 dollar boosters are, i would probably preffer personally to save up to buy a IO pack booster set.
As for effecting those without money. Well my personal experience is when things are either not in demand or have a great supply on the Markets that the price of them goes down. So if either less players are bidding for those purples on the market or less players are in need of using the market to get that one set they really wanted, then i would imagine that the cost of them would be reduced for all those players still using the markets for their purchases. So you dont have money to buy the booster, but you have time in game your playing, when you go to the market wouldnt it benefit you if an apocolypse set peice you needed was only 100 million rather then the 180 or more they sell for now?
As far as how you spend the money you have, that is a players choice. It always has been. Just as i have 2 accounts, i have CHOOSEN to not purchase the boosters for the second account because of the money issues in real life. That doesnt change no matter what the boosters offer, i either have the money for them or i dont. And weather the boosters offered fluff or usable items, so long as a player isnt required to have them to enjoy the game experience then nothing has changed from the current system of boosters. Everyone says that IOs are not a requirment of the game, so if a player wanted to spend money on a boost set of them, isnt that just as much fluff as if a player wanted the magic cape to fit his toons design and theme?
BTW if you havent noticed, im bored lately and i do like to argue. I dont think this will ever happen or should happen, just seemed like a fun topic to start up a discussion on.
...I dont think this will ever happen or should happen,... |
For instance, rather then a 10 dollar pack of emotes and costumes, if for say 15 dollars you could buy like a IO/influence booster set. Say you for 15 dollars can pick any 5 Purple IOs and 10 Gold set peices and 10 silver (but cant duplicate selections so only like 1 LotG etc) and got like 50 million influence/infamy.
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<blink>
$15... for 5 Purples AND 20 other set IOs AND 50 million inf?
That's what it would take to be "worth it"?
No.
Forum Game: Lower the Rep
i said this in another thread and have no problems saying it here:
/J(*************)POWERBREWHASTONEFISTAMISHRANGER! that is all.