And the devs wonder why people are in AE


Alexandria2000

 

Posted

Teamed with a couple of friends, I'm magic origin so have the right contact at level 12 to get the fortune teller mission.

So I go to Trevor Seaborn and get in order:

Go see David Wincott
Hunt 10 CoT
Hunt 10 hellions
Hunt 10 hellions
Security chief for Boom/10 clocks in Boom
Hero Corps analyst
Security chief for Skyway/hunt 10 trolls

This is not what we were after, my friends gave up and logged half way through.

Please sort this crap out if you want people to actually play dev created content.


It's true. This game is NOT rocket surgery. - BillZBubba

 

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Quote:
Play villain side.
Lack of Defenders, Scrappers, Blasters, Controllers, Tanks, Kheldians, Atlas Park, Kings Row, Steel Canyon, Skyway City, Faultline, Boomtown, Talos, Dark Astoria, Founders Falls, Eden, Brickstown, Crey's Folley, The Hollows, The Sewers, .........


I predict future happiness for Americans if they can prevent the government from wasting the labors of the people under the pretense of taking care of them.
Thomas Jefferson

 

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Welcome to Co*!


 

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Originally Posted by Minotaur View Post
Please sort this crap out if you want people to actually play dev created content.
Wish granted. One of the major bullet points the devs showed in their San Diego Comicon panel discussion as a key goal for Going Rogue was to reinvigorate the early level game play experience.

If you look at low level villain content, it's really much better put together than the equivalent hero content. I expect a similar leap forward with the new low level Going Rogue content.


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

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Originally Posted by Snakebit View Post
Lack of Defenders, Scrappers, Blasters, Controllers, Tanks, Kheldians, Atlas Park, Kings Row, Steel Canyon, Skyway City, Faultline, Boomtown, Talos, Dark Astoria, Founders Falls, Eden, Brickstown, Crey's Folley, The Hollows, The Sewers, .........
You forgot to list the cons of playing redside though. Kinda important for a comparison.


 

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Originally Posted by Rikis View Post
You forgot to list the cons of playing redside though. Kinda important for a comparison.
#1: With my Shader Quality on high I can't see my own character standing in the starting zone next to Kalinda. No, I'm not playing a stalker. But unless my outfit is Eye-Bleeding bright (which doesn't show up as anything higher than muted, thanks to the Villainside lighting) I'm nearly invisible. Same thing happens to me on the Western end of Sharkhead Islke, near the Coal.

I -could- turn up my gamma or brightness, but then I get blinded when I play heroside or exit to my desktop.

-Rachel-


 

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I wasn't comparing, just listing reasons why "play villians" isn't really that attractive to me. I should have been more verbose.


I predict future happiness for Americans if they can prevent the government from wasting the labors of the people under the pretense of taking care of them.
Thomas Jefferson

 

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Originally Posted by Steampunkette View Post
#1: With my Shader Quality on high I can't see my own character standing in the starting zone next to Kalinda. No, I'm not playing a stalker. But unless my outfit is Eye-Bleeding bright (which doesn't show up as anything higher than muted, thanks to the Villainside lighting) I'm nearly invisible. Same thing happens to me on the Western end of Sharkhead Islke, near the Coal.

I -could- turn up my gamma or brightness, but then I get blinded when I play heroside or exit to my desktop.

-Rachel-
That's an issue with your computer or your eyes (not criticizing, some people have different sensitivities). I can see my character fine without squinting or alternately being blinded on both hero and villain sides.

On the original topic, I've been saying for a while now that blueside needs to be revamped. I just had a contact in Steel Canyon send me to talk to a Hero Corps Rep. In Kings Row. The contact network/mission progression needs serious pruning. I know GR is supposed to "reinvigorate the low-level experience", but I doubt a boxed set is going to fix any existing content, just introduce new content, which will likely be worthless to any (low-level) character who chooses not to switch sides.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

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It's a known fact that the sun doesn't shine on the Rogue Isles.

Astronomers proved it and now call the Rogue Isles the most depressing islands ever... everybody there has an extreme Vitamin D deficiency.


Whining about everything since 2006.

Ammo switching for Dual Pistols was my idea:
http://boards.cityofheroes.com/showthread.php?t=135484

 

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Originally Posted by Snakebit View Post
I wasn't comparing, just listing reasons why "play villians" isn't really that attractive to me. I should have been more verbose.
And most of those I'd list as reasons why blue side isn't attractive to me (don't forget the OP's complaint!). And you miss the best zone on blue side: Croatoa!


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Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

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Originally Posted by Kitsune Knight View Post
And most of those I'd list as reasons why blue side isn't attractive to me (don't forget the OP's complaint!). And you miss the best zone on blue side: Croatoa!
LoL, that and the shard are my least favorite.


I predict future happiness for Americans if they can prevent the government from wasting the labors of the people under the pretense of taking care of them.
Thomas Jefferson

 

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Originally Posted by Steampunkette View Post
I -could- turn up my gamma or brightness, but then I get blinded when I play heroside or exit to my desktop.
Altering the game's Gamma option shouldn't affect your Desktop at all. I could see how it might make Paragon unbearable if your characters are invisible in Mercy without modifying your Gamma.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

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Originally Posted by Golden Girl View Post
If you had't put that "*" there, you would have been in big trouble
I was planning on doing this:

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Originally Posted by Folonius View Post
Welcome to CO!
But oh well.


 

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Originally Posted by Snakebit View Post
LoL, that and the shard are my least favorite.
Somebody else who doesn't adore Croatoa?

We have to form a club or something!


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

A valid point. The bulk of the Heroside content was made a million years ago. Really, what you need to do is avoid the standard contact chain completely. It's sad that we need to do this, but Going Rogue has been said (officially) to include another content track that starts at a low level.

If this is the first time your friends have played CoH, get them up to level 5 and start doing the Hollows stuff. That stuff was revamped recently (missions relocated to near contacts, enemies put into alleys rather than on the streets, enemy mob size reduced, more varied mob 'types' put in), so it's actually a pleasure to play through. When you all get your first police radios, start doing those 'til you can do a Safeguard for temp travel powers.

When you hit level 10, run the first Midnighter arc for all of you; it's well-written, fun to play, and unlocks the Midnighter Club. Continue with these and Hollows missions. At level 15, head straight for Faultline; everything there is as polished as the very latest in Midnight Club / Cimerora missions. At level 20, you have another story arc available in the Midnighter Club. By the time you're done with Faultline, you should be level 25 or thereabouts. At that point, your friends should easily be familiar enough with the game. The next track of arcs can be found in Striga Isle; also, don't forget Ouroborous at 25.

With the Hollows, Faultline, and Striga giving you a solid backbone for 5-29, any gaps left can be filled in by radio missions, Safeguards, midnighter stuff, or even task forces and trials.

When you hit 35, you get hit in the face with a twenty foot saucepan, serving up delicious content. RWZ and Cimerora are the beefiest of the lot. They will take you to 50 without complaint.


All that said... I do wish it wasn't necessary to ignore huge bits of the game. I'd love it if the old 1-40 content in CoH was given a do-over to match CoV.


EDIT: I completely forgot about Croatoa. Completely, utterly forgot. ...Make of that what you will. >_>


Necrobond - 50 BS/Inv Scrapper made in I1
Rickar - 50 Bots/FF Mastermind
Anti-Muon - 42 Warshade
Ivory Sicarius - 45 Crab Spider

Aber ja, nat�rlich Hans nass ist, er steht unter einem Wasserfall.

 

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Originally Posted by Minotaur View Post
Teamed with a couple of friends, I'm magic origin so have the right contact at level 12 to get the fortune teller mission.

So I go to Trevor Seaborn and get in order:

Go see David Wincott
Hunt 10 CoT
Hunt 10 hellions
Hunt 10 hellions
Security chief for Boom/10 clocks in Boom
Hero Corps analyst
Security chief for Skyway/hunt 10 trolls

This is not what we were after, my friends gave up and logged half way through.

Please sort this crap out if you want people to actually play dev created content.
Ran into that issue last night. I was 1 level away from getting my next Warshade arc and all the contacts I did have wanted to give me filler after filler. Fortunately Christine Lansdale gave up the General Z arc after only 1 mission, though her contact bar had only filled up by [ ] much.

Problem is that by then my friends had to log off for the night.

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Originally Posted by Sardan View Post
If you look at low level villain content, it's really much better put together than the equivalent hero content. I expect a similar leap forward with the new low level Going Rogue content.
Lowbie villain content is better with the exception of the overuse of Elite Bosses in Port Oakes arcs. Every single arc there has at least one EB, which is not amusing to squishier characters at such a low level. Unlike in AE, running at Diff 1 doesn't downgrade them into Bosses either.

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Originally Posted by DarkGob View Post
That's an issue with your computer or your eyes (not criticizing, some people have different sensitivities). I can see my character fine without squinting or alternately being blinded on both hero and villain sides.
Sounds like someone is colorblind. I can see my character just fine redside, even if it's dressed in black and standing in a shadow while the sun is glaring on my monitor.

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Originally Posted by DarkGob View Post
On the original topic, I've been saying for a while now that blueside needs to be revamped. I just had a contact in Steel Canyon send me to talk to a Hero Corps Rep. In Kings Row. The contact network/mission progression needs serious pruning. I know GR is supposed to "reinvigorate the low-level experience", but I doubt a boxed set is going to fix any existing content, just introduce new content, which will likely be worthless to any (low-level) character who chooses not to switch sides.
People have been saying over and over that revamp needs to include redoing existing content as well and cutting out filler, not just layering new shiny stuff over old junk.

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Originally Posted by Kelenar View Post
Somebody else who doesn't adore Croatoa?

We have to form a club or something!
Croaota is overrated IMO. I don't find the creatures very interesting and hate the Red Caps so much that I'll never run the last two arcs there again.

Also, Striga Island needed a hospital several issues ago. Come on already!


 

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Originally Posted by Lazarus View Post
Lowbie villain content is better with the exception of the overuse of Elite Bosses in Port Oakes arcs. Every single arc there has at least one EB, which is not amusing to squishier characters at such a low level. Unlike in AE, running at Diff 1 doesn't downgrade them into Bosses either.
Bocor doesn't have one, just the boss-level version of Sea Witch. I've also never had a problem with the low-level EBs once I learned of the 'soft-cap yourself with defense inspirations and then wail on them' method. The EBs that can still mess you up if you do that don't really hit until the mid-20s. That said, yeah, having EBs start at like level 5 seems a bit excessive to me. Bosses are still a challenge to a lot of characters at that point.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

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Originally Posted by Necrotron View Post
A valid point. The bulk of the Heroside content was made a million years ago. Really, what you need to do is avoid the standard contact chain completely. It's sad that we need to do this, but Going Rogue has been said (officially) to include another content track that starts at a low level.

If this is the first time your friends have played CoH, get them up to level 5 and start doing the Hollows stuff. That stuff was revamped recently (missions relocated to near contacts, enemies put into alleys rather than on the streets, enemy mob size reduced, more varied mob 'types' put in), so it's actually a pleasure to play through. When you all get your first police radios, start doing those 'til you can do a Safeguard for temp travel powers.

When you hit level 10, run the first Midnighter arc for all of you; it's well-written, fun to play, and unlocks the Midnighter Club. Continue with these and Hollows missions. At level 15, head straight for Faultline; everything there is as polished as the very latest in Midnight Club / Cimerora missions. At level 20, you have another story arc available in the Midnighter Club. By the time you're done with Faultline, you should be level 25 or thereabouts. At that point, your friends should easily be familiar enough with the game. The next track of arcs can be found in Striga Isle; also, don't forget Ouroborous at 25.

With the Hollows, Faultline, and Striga giving you a solid backbone for 5-29, any gaps left can be filled in by radio missions, Safeguards, midnighter stuff, or even task forces and trials.

When you hit 35, you get hit in the face with a twenty foot saucepan, serving up delicious content. RWZ and Cimerora are the beefiest of the lot. They will take you to 50 without complaint.


All that said... I do wish it wasn't necessary to ignore huge bits of the game. I'd love it if the old 1-40 content in CoH was given a do-over to match CoV.


EDIT: I completely forgot about Croatoa. Completely, utterly forgot. ...Make of that what you will. >_>
Me and my friends are all 60+ month vets, we know all this, we just wanted the spelunker mish at the level you're supposed to do it, and will then probably get going on the TFs.

I'm more worried about the effect this sort of crap will have on newbies. It's not an issue if you're solo, but if you're teamed, a series of dull missions that only reward the owner are very offputting.


It's true. This game is NOT rocket surgery. - BillZBubba

 

Posted

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Originally Posted by Minotaur View Post
Me and my friends are all 60+ month vets, we know all this, we just wanted the spelunker mish at the level you're supposed to do it, and will then probably get going on the TFs.

I'm more worried about the effect this sort of crap will have on newbies. It's not an issue if you're solo, but if you're teamed, a series of dull missions that only reward the owner are very offputting.
Ah, fair enough. You shoulda left it til later and used Ouroborous for it.


Necrobond - 50 BS/Inv Scrapper made in I1
Rickar - 50 Bots/FF Mastermind
Anti-Muon - 42 Warshade
Ivory Sicarius - 45 Crab Spider

Aber ja, nat�rlich Hans nass ist, er steht unter einem Wasserfall.

 

Posted

The devs know darn well why people are in AE.

Some segments of the playerbase are still in the dark, but I'm sure the devs know how badly the hero-side early game has aged.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

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