And the devs wonder why people are in AE


Alexandria2000

 

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Originally Posted by Kelenar View Post
Bocor doesn't have one, just the boss-level version of Sea Witch. I've also never had a problem with the low-level EBs once I learned of the 'soft-cap yourself with defense inspirations and then wail on them' method. The EBs that can still mess you up if you do that don't really hit until the mid-20s. That said, yeah, having EBs start at like level 5 seems a bit excessive to me. Bosses are still a challenge to a lot of characters at that point.
You'd really have to go some to run into those EBs at level 5. In fact the latest round of xp smoothing coming in I16 will make Lieutenant Blechley and the others a lot easier to handle, simply because those arcs cap at level 10 and between the XP smoothing and patrol XP it's becoming really really easy to outlevel them.

I ran Billie Heck's arc today, on a character who had up to that point done Kalinda's arcs, the Mercy bank and 3 papers and a mayhem. By the time I was facing Guido and Emil I was already level 11, and they only go up to level 10. Similarly on Test with a new character I hit level 11 before getting to Blechley. They're not nearly as scary when they're yellow, and all 3, with the possible exception of Blechley, are pushovers compared to Frostfire.

Now Faultline on the other hand, while in a slightly higher level range, does indulge a bit in EB overkill.


 

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Originally Posted by NightshadeLegree View Post
I ran Billie Heck's arc today, on a character who had up to that point done Kalinda's arcs, the Mercy bank and 3 papers and a mayhem. By the time I was facing Guido and Emil I was already level 11, and they only go up to level 10. Similarly on Test with a new character I hit level 11 before getting to Blechley. They're not nearly as scary when they're yellow, and all 3, with the possible exception of Blechley, are pushovers compared to Frostfire.
Speaking of Billie Heck, I wonder how many players are even aware that he has two arcs. It's so easy to outlevel him before completing the first one even.

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Originally Posted by NightshadeLegree View Post
Now Faultline on the other hand, while in a slightly higher level range, does indulge a bit in EB overkill.
True, but I wouldn't call those EBs any tougher. I've not curb-stomped the EBs in Port Oakes as easily as those in Faultline. Some of those EBs in Port Oakes are a bit unfair, like walking into a casino map and finding Emil Marcone right at the door.


 

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Originally Posted by Kelenar View Post
Somebody else who doesn't adore Croatoa?

We have to form a club or something!
I will join said club.



 

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Originally Posted by Lazarus View Post
Speaking of Billie Heck, I wonder how many players are even aware that he has two arcs.
I didn't know that.

This is the same problem that afflicts the 10-15 contacts in Cap Au Diable. Sure you can go to PO at level 5 and start working on your papers, or Cap at level 10... but unless you're a stalker just getting to the mission doors can be very difficult when most of the street spawns are at least 2 levels above you, and if you delay for a couple of levels you're on the verge of outlevelling them. Took me 3 attempts (and finally switching off XP) to finally get Themari's second arc.

Likewise, doesn't Marshall Brass introduce you to someone? I'm usually nudging 20 by the time I finish his first arc, let alone his second.

It would be nice if the level ranges for the PO and Cap contacts were expanded a bit.

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True, but I wouldn't call those EBs any tougher. I've not curb-stomped the EBs in Port Oakes as easily as those in Faultline. Some of those EBs in Port Oakes are a bit unfair, like walking into a casino map and finding Emil Marcone right at the door.
Yes, that one can be a bit rough. I was lucky last night in that he was around a corner so I could warm up on some minions and get some room to maneuver before taking him on.


 

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Originally Posted by Necrotron View Post
Ah, fair enough. You shoulda left it til later and used Ouroborous for it.
I like my atlas medallion pre 25.


It's true. This game is NOT rocket surgery. - BillZBubba

 

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I keep saying, as do others, that a Revamp is needed. Shiny New and Shiny is all well and good, but if you don't service and upgrade the chassis, susspension and wheels, your vehicle can be as shiny as you like, it will still clunk and grate and break down occasionally.

All low level content, t'be honest, could do with a revamp. The main problem with Villains? Until you get to Oakes the ammount of contacts is; Two. Kalinda and Mongoose, or Burke and the Professor. Thats IT. Fine for new players, maybe, but it sure as hell gets old mighty quick, ESPECIALLY when someone bright spark put the Hospital right at the bass ackwards side of Mercy, which really grates when your missions are in Upper Mercy >.<


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Originally Posted by Techbot_Alpha_EU View Post
All low level content, t'be honest, could do with a revamp. The main problem with Villains? Until you get to Oakes the ammount of contacts is; Two. Kalinda and Mongoose, or Burke and the Professor. Thats IT. Fine for new players, maybe, but it sure as hell gets old mighty quick, ESPECIALLY when someone bright spark put the Hospital right at the bass ackwards side of Mercy, which really grates when your missions are in Upper Mercy >.<
You think that's bad, when CoV first came out Kalinda and Mongoose were it. Burke and Doctor Creed were added later.

Personally, I'm not sure if I'd do any other low-level villain content. I could do Doctor Creed's missions forever, I love smacking down Doctor Geist and blowing up Infected.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

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Originally Posted by Lazarus View Post
Speaking of Billie Heck, I wonder how many players are even aware that he has two arcs. It's so easy to outlevel him before completing the first one even.
I love Billie's arcs and make a point of stopping XP so I don't outlevel both of 'em.


Currently playing:
The Domestic: Broom/WP
Shadowhex: Dark Control/Dark Affinity
Defenestration Lass: Grav/Kin

"See, this is what happens when you have to shove all this stuff into your pockets: it's easy to misplace a suborbital warhead." -Arcanaville, on how crowded our power trays are getting lately

 

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Originally Posted by Minotaur View Post
I like my atlas medallion pre 25.
Why? They all exemp all the way down with you now. There's no more issue of losing it if you exemp below the level you got it at.

Also, it's exceptionally difficult to find enough wolves and vampires for the badges before Striga anyway.


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Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

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Originally Posted by ClawsandEffect View Post
Why? They all exemp all the way down with you now. There's no more issue of losing it if you exemp below the level you got it at.

Also, it's exceptionally difficult to find enough wolves and vampires for the badges before Striga anyway.
Correct, I usually get it after mission 2 of the Moonfire TF at level 24 ish, but of course in I16 you will be able to enter Striga at level 1 with a mentor and I visualise people with a second account taking their lowbie in there so that they get the accolade when they earn spelunker. By the high levels, that accolade is not that crucial, it makes a big difference in the low to mid levels before you IO up.


It's true. This game is NOT rocket surgery. - BillZBubba

 

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Originally Posted by Necrotron View Post
A valid point. The bulk of the Heroside content was made a million years ago. Really, what you need to do is avoid the standard contact chain completely. It's sad that we need to do this, but Going Rogue has been said (officially) to include another content track that starts at a low level.

If this is the first time your friends have played CoH, get them up to level 5 and start doing the Hollows stuff. That stuff was revamped recently (missions relocated to near contacts, enemies put into alleys rather than on the streets, enemy mob size reduced, more varied mob 'types' put in), so it's actually a pleasure to play through. When you all get your first police radios, start doing those 'til you can do a Safeguard for temp travel powers.

When you hit level 10, run the first Midnighter arc for all of you; it's well-written, fun to play, and unlocks the Midnighter Club. Continue with these and Hollows missions. At level 15, head straight for Faultline; everything there is as polished as the very latest in Midnight Club / Cimerora missions. At level 20, you have another story arc available in the Midnighter Club. By the time you're done with Faultline, you should be level 25 or thereabouts. At that point, your friends should easily be familiar enough with the game. The next track of arcs can be found in Striga Isle; also, don't forget Ouroborous at 25.

With the Hollows, Faultline, and Striga giving you a solid backbone for 5-29, any gaps left can be filled in by radio missions, Safeguards, midnighter stuff, or even task forces and trials.

When you hit 35, you get hit in the face with a twenty foot saucepan, serving up delicious content. RWZ and Cimerora are the beefiest of the lot. They will take you to 50 without complaint.


All that said... I do wish it wasn't necessary to ignore huge bits of the game. I'd love it if the old 1-40 content in CoH was given a do-over to match CoV.


EDIT: I completely forgot about Croatoa. Completely, utterly forgot. ...Make of that what you will. >_>
I think my heart sank when I read this...

The Hollows has to be one of the WORST zones in the entire game, and its story arc is both bland and incomplete, thanks the to EPIC!!! 8-man Trial that it ends in. The Midnighters arc is some of the WORST written content in the whole game, and Montague, the guy who looks like an intelligent, erudite wise man is written like a thug and the story is obviously rushed. The Hollows is chock full of hunts for no reason AND some of the game's longest and most overbearing missions. Faultline is cute, but with all of SIX missions in the 15-20 range, hardly compelling. And Croatoa, though I admit it is unique, is also terribly bland, and with some of the most drawn out, boring storylines in the entire game. The whole thing comes to exactly NOTHING unless you do a full-fledged TF and is padded out to four story arcs with inane filler and hunts that either have you looking for things that don't spawn often, or looking for things that spawn at higher level than what you took the mission at.

Frankly, I'd stick to the original CoH contacts. Yes, they have a lot of hunts, but you DON'T HAVE TO TAKE THEM. None of the newer contacts give you that option. Not a single contact made after I1 ever lets you pick between instance and hunt. Ever. Yes, there is the odd Security Chief mission here and there, but with a grand total of about 8 of them for the entire game, that's hardly THAT bad AND they can be mission-dropped. Granted, the old CoH stories aren't all that compelling, I'll grant you that, but there are many of them, and a lot are actually pretty interesting as ideas. That, and if you stick to just the Hollows and Montague, you never get to see half the enemy groups out there.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Frankly, I'd stick to the original CoH contacts. Yes, they have a lot of hunts, but you DON'T HAVE TO TAKE THEM.
Wrong, the sequence I gave in the OP was all I was offered, save that the 2 hellions hunts were offered with the Boomtown security chief as an alternative. Hunts/deliveries or nothing for 6-8 missions in a row depending on how you count them. I have to take them if I want the fortune teller.


It's true. This game is NOT rocket surgery. - BillZBubba

 

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Originally Posted by Minotaur View Post
Wrong, the sequence I gave in the OP was all I was offered, save that the 2 hellions hunts were offered with the Boomtown security chief as an alternative. Hunts/deliveries or nothing for 6-8 missions in a row depending on how you count them. I have to take them if I want the fortune teller.
Hmm...I had thought the only one you had no choice over was the very first hunt 10 CoT in Perez Park, unless you weren't high enough level for your next contact. I'm not doubting your word, just wondering out loud I guess.


 

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Originally Posted by Ignatz View Post
Hmm...I had thought the only one you had no choice over was the very first hunt 10 CoT in Perez Park, unless you weren't high enough level for your next contact. I'm not doubting your word, just wondering out loud I guess.
I've probably run that contact getting on for 100 times (I have 150 ish toons), and it's the first time it's been as bad as that, following the listed missions I eventually got the fortune teller.


It's true. This game is NOT rocket surgery. - BillZBubba