OMG Rad/Mental/Elec Blaster on test !!!


Airhammer

 

Posted

OMG this will be my new blaster.. Love it, Love it, Love it !!!

AoE Damage Check..
Single Target Damage.. Check...
DPS.. check...
Trip to the hospital because of too much aggro drawn.. check..


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Eh, I'm still trying to find what's so great about Rad's AoE damage. So please, someone enlighten me.


 

Posted

For me the Irradiate PbAoE followed up by the PsiShockwace pbAoE is a very nice thing.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Quote:
Originally Posted by Atheism View Post
Eh, I'm still trying to find what's so great about Rad's AoE damage. So please, someone enlighten me.
Perhaps he's referring to the quantity of AoEs that Rad has? It has the same number of AoEs as fire (4) which was always one of the more AoE intensive blaster sets.

I'm looking forward to making a Rad/Nrg blaster come I16. Power boost increasing the -DEF component of a lot of Rad's blasts, while probably a bit excessive, sounds very nice.


 

Posted

Its that the AoEs have a -Def component and every attack in the set can be slotted with an Achilles Heel -Res proc. That and it's almost entirely energy damage (in comparison to ENERGY BLAST who has a fairly large percent of it's overall damage as SMASHING. If I wanted to do smashing damage at range it should have been called Smash Blast, but I digress). Its a great PvE and PvP powerset, all considering, especially when the Achilles Heel procs start going off.

Even without the Proc, the AoEs all come early in the game (irradiate can be taken at level 2) not counting Neutron Bomb and, although the Recharge was icreased to reflect blaster se tendancies, it's still just a well-performing set. I can't explain it.

Just try one and you'll see what I mean.


@Mazzo Grave
Webmaster Grave, Virtueverse!
Energy/Energy Blaster Guide
Quote:
Originally Posted by BackAlleyBrawler View Post
you *******!!!!

 

Posted

Quote:
Originally Posted by Black_Marrow View Post
Its that the AoEs have a -Def component and every attack in the set can be slotted with an Achilles Heel -Res proc. That and it's almost entirely energy damage (in comparison to ENERGY BLAST who has a fairly large percent of it's overall damage as SMASHING. If I wanted to do smashing damage at range it should have been called Smash Blast, but I digress). Its a great PvE and PvP powerset, all considering, especially when the Achilles Heel procs start going off.

Even without the Proc, the AoEs all come early in the game (irradiate can be taken at level 2) not counting Neutron Bomb and, although the Recharge was icreased to reflect blaster se tendancies, it's still just a well-performing set. I can't explain it.

Just try one and you'll see what I mean.
Heck just looking at some of the numbers on mid's, a power boosted irradiate reduces defense by 37.5%. Now I don't know if -DEF works the same as +DEF in regard to caps or all that, but that sounds really nice to me.

That's pretty cool about Achilles' Heel as well.


 

Posted

4 words *Neutron Bomb* *Cosmic Burst*


 

Posted

I personally plan on going Rad/Fire for early level masochistic PBAoE madness!


Active 50s:
Zero Defex: DP/MM//Mace Blaster
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Running my Kin/EA gloriously
Come on I21!!!
Quote:
Originally Posted by Arcanaville View Post
Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.

 

Posted

Got a Rad/Fire/Cold coming up when I16 lands.

Damage auras? Check.
AoEs? Check.
Defense? Check (37% S/L Def)
Panic button? Check.


Sounds like a really cool combo to me, and it'll also be fun in a chaotic way.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Quote:
Originally Posted by DSorrow View Post
Got a Rad/Fire/Cold coming up when I16 lands.

Damage auras? Check.
AoEs? Check.
Defense? Check (37% S/L Def)
Panic button? Check.


Sounds like a really cool combo to me, and it'll also be fun in a chaotic way.
You forgot procs!


 

Posted

Quote:
Originally Posted by DSorrow View Post
Got a Rad/Fire/Cold coming up when I16 lands.

Damage auras? Check.
AoEs? Check.
Defense? Check (37% S/L Def)
Panic button? Check.


Sounds like a really cool combo to me, and it'll also be fun in a chaotic way.
Don't also forget snowstorm, large area -movement and -rech, check. And hoarfrost, large heal + hp boost (though smaller with a blasters cap but still) check. For most situations it makes a better panic button IMO.


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

Yep, I plan on rad/mm myself epic set I'm not locked in yet, but I think it should be fun.



Freedom Bound!!!

 

Posted

Quote:
Originally Posted by Atheism View Post
Eh, I'm still trying to find what's so great about Rad's AoE damage. So please, someone enlighten me.
I use to ask myself the same question while I was playing my rad, but it all came to me.

In comparison to Fire, Rad has better AoEs, both the cone and the Targeted AoE come with -Def components and extra acc, meaning that you won't be missing much, but most blasters shouldn't miss much with Aim and BU, but it is great for your team as well. Instead of a location based AoE like fire has that scatters everybody it has a PBAoE and once it hits they eat all the damage.


"Yes, winning all the time can be boring."
-Knight_Chill

"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."

-Spiritchaser speaking on Dom Revamp

 

Posted

Irradiate is just so much awesome.


 

Posted

Quote:
Originally Posted by Windenergy21 View Post
Don't also forget snowstorm, large area -movement and -rech, check. And hoarfrost, large heal + hp boost (though smaller with a blasters cap but still) check. For most situations it makes a better panic button IMO.
No way. I'm a selfish blaster and love Power Boosting an Aid Self with PFF on.


@Mazzo Grave
Webmaster Grave, Virtueverse!
Energy/Energy Blaster Guide
Quote:
Originally Posted by BackAlleyBrawler View Post
you *******!!!!

 

Posted

That it is, that it is

And yeah, the main part of rad having "better" aoe is that its third aoe is a faster recharging click, and not a slow recharging pseudo pet that scatters.

Usage wise, not counting whether its pbaoe, melee whatever. Irradiate is actually closer to what fireball does, and neutron bomb is really the extra aoe in the set in comparison.


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

I want to make a Rad/En or Rad/MM but I just don't think it's going to out perform my Arch/MM monster.


@Radmind - Justice Server
ClintarCOH - Twitter

[/center]

 

Posted

Quote:
Originally Posted by Radmind View Post
I want to make a Rad/En or Rad/MM but I just don't think it's going to out perform my Arch/MM monster.

But just think of the yum of alternating aim/build up and then punching irradiate then psy shockwave mmmmmmm


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

Quote:
Originally Posted by Radmind View Post
I want to make a Rad/En or Rad/MM but I just don't think it's going to out perform my Arch/MM monster.
Quote:
Originally Posted by Windenergy21 View Post
But just think of the yum of alternating aim/build up and then punching irradiate then psy shockwave mmmmmmm
Not bad! But doesn't have the stopping power of RoA + Psy Shockwave


@Radmind - Justice Server
ClintarCOH - Twitter

[/center]

 

Posted

Quote:
Originally Posted by Windenergy21 View Post
Nor the set up :P I love RoA, but it just feels so slow!

Yeah it's slow, but when you get 300 per tick damage it makes up for the slowness.


@Radmind - Justice Server
ClintarCOH - Twitter

[/center]

 

Posted

Quote:
Originally Posted by Radmind View Post
Yeah it's slow, but when you get 300 per tick damage it makes up for the slowness.
Oh i know, i know! I'm just saying it FEELS slow. So that can incorporate into which blaster ends up being more fun in the end. While not quite initially as much damage as roa, the rad/mental can still dish out the damage :P


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

Quote:
Originally Posted by Radmind View Post
Yeah it's slow, but when you get 300 per tick damage it makes up for the slowness.
Quote:
Originally Posted by Windenergy21 View Post
Oh i know, i know! I'm just saying it FEELS slow. So that can incorporate into which blaster ends up being more fun in the end. While not quite initially as much damage as roa, the rad/mental can still dish out the damage :P
Which is why I think I'm going to try Ele/Shield/Pyre scrapper in I16. I already have the purpled out Nasty AoE blaster.


@Radmind - Justice Server
ClintarCOH - Twitter

[/center]

 

Posted

Quote:
Originally Posted by Radmind View Post
Which is why I think I'm going to try Ele/Shield/Pyre scrapper in I16. I already have the purpled out Nasty AoE blaster.

I was going to do shield/elec/body tank. Its sturdier. The scrapper even with IOs is too weak IMO to take on farming mobs without tough/weave. In which case there is not the room to pick up fireball for example. The tank version i built, gets good use of physical perfection, and energy torrent as a suitable aoe, just a quick jump out and then back in.

The scrapper is without a doubt going to be pushing more damage which tempts me so lol.

The scrapper IOd is about 34% melee, 31% ranged, and 34% aoe. With less hp, and only 15% resistance, its just not enough. With slotted True grit, which max hp essentially works just like resistance of that % value, puts it about those defense values, and roughly 35% resistance. Basically on average that's roughly SR on average when you leverage scaling passive resistances, plus the small -damage from AAO. So its good as an IO build, but not for farming. While normal teaming thats not bad, farming with all the attention on you would not be good. That is without tough/weave though like i mentioned.

With tough/weave, its an extra 18% s/l resistance, and an extra 5.9% defense. In a last spot at 49 i put manuevers there should it be needed, and a place to store in a LOTG recharge. This puts the defense to about 43/39/42 for melee/ranged/aoe defense.

I'm actually very interested in the IOd scrapper. But the tank would be much easier, and wouldnt be an uber pain to get to 50 defense wise. As mids still did not update, i had to do so with a brute, thankfully the powers and slotting and values are the same IIRC.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Elec Shield: Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership

Villain Profile:
Level 1: Charged Brawl -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(19), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Dam%(43)
Level 1: Deflection -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(5), S'dpty-Def/EndRdx/Rchg(7), S'dpty-Def(39), ResDam-I(42), ResDam-I(42)
Level 2: Havoc Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(43)
Level 4: Jacobs Ladder -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(5), Sciroc-Dmg/Rchg(13), Sciroc-Acc/Rchg(17), Sciroc-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(40)
Level 6: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(7), Numna-Heal/Rchg(13), Heal-I(21), ResDam-I(21), S'fstPrt-ResDam/Def+(29)
Level 8: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(9), Sciroc-Dmg/Rchg(9), Sciroc-Acc/Rchg(17), Sciroc-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(40)
Level 10: Battle Agility -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(11), S'dpty-Def/EndRdx/Rchg(11), S'dpty-Def(40)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Active Defense -- RechRdx-I(A)
Level 20: Hurdle -- Jump-I(A)
Level 22: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(23), Numna-Heal/EndRdx(23), Heal-I(42), RgnTis-Regen+(46)
Level 24: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(25), Efficacy-EndMod/Acc/Rchg(25), Efficacy-EndMod/Acc(37)
Level 26: Chain Induction -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(29), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Dam%(43)
Level 28: Phalanx Fighting -- LkGmblr-Def(A), LkGmblr-Rchg+(50)
Level 30: Build Up -- RechRdx-I(A), RechRdx-I(37)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37)
Level 38: One with the Shield -- Numna-Heal(A), Numna-Heal/EndRdx(39), Numna-Heal/Rchg(39), TtmC'tng-ResDam/EndRdx(46), TtmC'tng-ResDam/Rchg(46), TtmC'tng-ResDam(50)
Level 41: Kick -- Acc-I(A)
Level 44: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam(45), RctvArm-EndRdx(50)
Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def(48), LkGmblr-Rchg+(48)
Level 49: Maneuvers -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
Set Bonus Totals:
  • 14% DamageBuff(Smashing)
  • 14% DamageBuff(Lethal)
  • 14% DamageBuff(Fire)
  • 14% DamageBuff(Cold)
  • 14% DamageBuff(Energy)
  • 14% DamageBuff(Negative)
  • 14% DamageBuff(Toxic)
  • 14% DamageBuff(Psionic)
  • 8% Defense(Smashing)
  • 8% Defense(Lethal)
  • 6.75% Defense(Fire)
  • 6.75% Defense(Cold)
  • 6.13% Defense(Energy)
  • 6.13% Defense(Negative)
  • 3% Defense(Psionic)
  • 11.1% Defense(Melee)
  • 7.38% Defense(Ranged)
  • 10.5% Defense(AoE)
  • 51% Enhancement(Accuracy)
  • 40% Enhancement(RechargeTime)
  • 230.5 HP (15.4%) HitPoints
  • MezResist(Held) 8.8%
  • MezResist(Immobilize) 9.9%
  • MezResist(Sleep) 2.2%
  • MezResist(Stun) 4.4%
  • 1.5% (0.03 End/sec) Recovery
  • 94% (5.88 HP/sec) Regeneration
  • 6.25% Resistance(Negative)



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|-------------------------------------------------------------------|


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

Though IOd, shield charge/ lightning rod would provide good knockdown, and most things should be deatd fast. I think it may be workable without tough/weave. But certainly not to my standards of safety for farming, but inspirations should drop often so perhaps. I'm also not taking into considering, with the changes of issue 16, that half the enemies will be minnions now, not full LT's. So that means less damage coming in. And you have OWTS if things go awry.

Kudos that i think it may be workable. I still like having the regen going from 1 tic every 4 seconds, to a tic every 3.5 seconds with the introduction of IO'ing out physical perfection. Much better on endurance too with it of course.

Plus with energy torrent its a good knockdown ability to start the mob with as you get close, then follow with SC/LR and your other aoes.

Oh i'm so excited for issue 16 lol. Whichever AT i decide on for the shield/elec. I still want an invuln/elec as well, so perhaps, as that would be better as a tanker, perhaps i may just go the scrapper route. It would also justify having a 2nd shield toon on the same server, as i already have a shield/ice on the server i wanted to put this on.

Thanks for uh... i guess making me verbalize these thoughts in my head lol.

I'll be making it on Freedom, if you play there i say we duo and tear stuff up!!!

Ew, only problem is i somehow need to find 4 more slots bleh. Or at least two in the build to fully slot physical perfection and energy torrent.

Also i could ditch manuevers for hasten, would have to put off phalanx fighting till 49 though. But would help with farming. The only solution i can see is ditching jacob's ladder for the slots. But i so love that power i couldnt imagine skipping it XD. But farm builds and all some sacrifices must be made? Then i can pick up jacobs ladder on my tank then possibly and have that be one thing special about it that i like. Bah hate decisions. We need like, level 50 only accolades that grant extra slots lol.


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server