OMG Rad/Mental/Elec Blaster on test !!!
Eh, I'm still trying to find what's so great about Rad's AoE damage. So please, someone enlighten me.
For me the Irradiate PbAoE followed up by the PsiShockwace pbAoE is a very nice thing.
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
Eh, I'm still trying to find what's so great about Rad's AoE damage. So please, someone enlighten me.
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I'm looking forward to making a Rad/Nrg blaster come I16. Power boost increasing the -DEF component of a lot of Rad's blasts, while probably a bit excessive, sounds very nice.
Its that the AoEs have a -Def component and every attack in the set can be slotted with an Achilles Heel -Res proc. That and it's almost entirely energy damage (in comparison to ENERGY BLAST who has a fairly large percent of it's overall damage as SMASHING. If I wanted to do smashing damage at range it should have been called Smash Blast, but I digress). Its a great PvE and PvP powerset, all considering, especially when the Achilles Heel procs start going off.
Even without the Proc, the AoEs all come early in the game (irradiate can be taken at level 2) not counting Neutron Bomb and, although the Recharge was icreased to reflect blaster se tendancies, it's still just a well-performing set. I can't explain it.
Just try one and you'll see what I mean.
@Mazzo Grave
Webmaster Grave, Virtueverse!
Energy/Energy Blaster Guide
Its that the AoEs have a -Def component and every attack in the set can be slotted with an Achilles Heel -Res proc. That and it's almost entirely energy damage (in comparison to ENERGY BLAST who has a fairly large percent of it's overall damage as SMASHING. If I wanted to do smashing damage at range it should have been called Smash Blast, but I digress). Its a great PvE and PvP powerset, all considering, especially when the Achilles Heel procs start going off.
Even without the Proc, the AoEs all come early in the game (irradiate can be taken at level 2) not counting Neutron Bomb and, although the Recharge was icreased to reflect blaster se tendancies, it's still just a well-performing set. I can't explain it. Just try one and you'll see what I mean. |
That's pretty cool about Achilles' Heel as well.
4 words *Neutron Bomb* *Cosmic Burst*
I personally plan on going Rad/Fire for early level masochistic PBAoE madness!
Active 50s:
Zero Defex: DP/MM//Mace Blaster
Mutant X-7: Fire/MM//Mace Blaster
Running my Kin/EA gloriously
Come on I21!!!
Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.
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Got a Rad/Fire/Cold coming up when I16 lands.
Damage auras? Check.
AoEs? Check.
Defense? Check (37% S/L Def)
Panic button? Check.
Sounds like a really cool combo to me, and it'll also be fun in a chaotic way.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
Eh, I'm still trying to find what's so great about Rad's AoE damage. So please, someone enlighten me.
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In comparison to Fire, Rad has better AoEs, both the cone and the Targeted AoE come with -Def components and extra acc, meaning that you won't be missing much, but most blasters shouldn't miss much with Aim and BU, but it is great for your team as well. Instead of a location based AoE like fire has that scatters everybody it has a PBAoE and once it hits they eat all the damage.
"Yes, winning all the time can be boring."
-Knight_Chill
"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."
-Spiritchaser speaking on Dom Revamp
Irradiate is just so much awesome.
@Mazzo Grave
Webmaster Grave, Virtueverse!
Energy/Energy Blaster Guide
That it is, that it is
And yeah, the main part of rad having "better" aoe is that its third aoe is a faster recharging click, and not a slow recharging pseudo pet that scatters.
Usage wise, not counting whether its pbaoe, melee whatever. Irradiate is actually closer to what fireball does, and neutron bomb is really the extra aoe in the set in comparison.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
I want to make a Rad/En or Rad/MM but I just don't think it's going to out perform my Arch/MM monster.
ClintarCOH - Twitter
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I want to make a Rad/En or Rad/MM but I just don't think it's going to out perform my Arch/MM monster.
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But just think of the yum of alternating aim/build up and then punching irradiate then psy shockwave mmmmmmm
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
I want to make a Rad/En or Rad/MM but I just don't think it's going to out perform my Arch/MM monster.
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ClintarCOH - Twitter
[/center]
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
Yeah it's slow, but when you get 300 per tick damage it makes up for the slowness.
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ClintarCOH - Twitter
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Which is why I think I'm going to try Ele/Shield/Pyre scrapper in I16. I already have the purpled out Nasty AoE blaster.
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I was going to do shield/elec/body tank. Its sturdier. The scrapper even with IOs is too weak IMO to take on farming mobs without tough/weave. In which case there is not the room to pick up fireball for example. The tank version i built, gets good use of physical perfection, and energy torrent as a suitable aoe, just a quick jump out and then back in.
The scrapper is without a doubt going to be pushing more damage which tempts me so lol.
The scrapper IOd is about 34% melee, 31% ranged, and 34% aoe. With less hp, and only 15% resistance, its just not enough. With slotted True grit, which max hp essentially works just like resistance of that % value, puts it about those defense values, and roughly 35% resistance. Basically on average that's roughly SR on average when you leverage scaling passive resistances, plus the small -damage from AAO. So its good as an IO build, but not for farming. While normal teaming thats not bad, farming with all the attention on you would not be good. That is without tough/weave though like i mentioned.
With tough/weave, its an extra 18% s/l resistance, and an extra 5.9% defense. In a last spot at 49 i put manuevers there should it be needed, and a place to store in a LOTG recharge. This puts the defense to about 43/39/42 for melee/ranged/aoe defense.
I'm actually very interested in the IOd scrapper. But the tank would be much easier, and wouldnt be an uber pain to get to 50 defense wise. As mids still did not update, i had to do so with a brute, thankfully the powers and slotting and values are the same IIRC.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Elec Shield: Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Villain Profile:
Level 1: Charged Brawl -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(19), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Dam%(43)
Level 1: Deflection -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(5), S'dpty-Def/EndRdx/Rchg(7), S'dpty-Def(39), ResDam-I(42), ResDam-I(42)
Level 2: Havoc Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(43)
Level 4: Jacobs Ladder -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(5), Sciroc-Dmg/Rchg(13), Sciroc-Acc/Rchg(17), Sciroc-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(40)
Level 6: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(7), Numna-Heal/Rchg(13), Heal-I(21), ResDam-I(21), S'fstPrt-ResDam/Def+(29)
Level 8: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(9), Sciroc-Dmg/Rchg(9), Sciroc-Acc/Rchg(17), Sciroc-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(40)
Level 10: Battle Agility -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(11), S'dpty-Def/EndRdx/Rchg(11), S'dpty-Def(40)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Active Defense -- RechRdx-I(A)
Level 20: Hurdle -- Jump-I(A)
Level 22: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(23), Numna-Heal/EndRdx(23), Heal-I(42), RgnTis-Regen+(46)
Level 24: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(25), Efficacy-EndMod/Acc/Rchg(25), Efficacy-EndMod/Acc(37)
Level 26: Chain Induction -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(29), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Dam%(43)
Level 28: Phalanx Fighting -- LkGmblr-Def(A), LkGmblr-Rchg+(50)
Level 30: Build Up -- RechRdx-I(A), RechRdx-I(37)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37)
Level 38: One with the Shield -- Numna-Heal(A), Numna-Heal/EndRdx(39), Numna-Heal/Rchg(39), TtmC'tng-ResDam/EndRdx(46), TtmC'tng-ResDam/Rchg(46), TtmC'tng-ResDam(50)
Level 41: Kick -- Acc-I(A)
Level 44: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam(45), RctvArm-EndRdx(50)
Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def(48), LkGmblr-Rchg+(48)
Level 49: Maneuvers -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
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Set Bonus Totals:
- 14% DamageBuff(Smashing)
- 14% DamageBuff(Lethal)
- 14% DamageBuff(Fire)
- 14% DamageBuff(Cold)
- 14% DamageBuff(Energy)
- 14% DamageBuff(Negative)
- 14% DamageBuff(Toxic)
- 14% DamageBuff(Psionic)
- 8% Defense(Smashing)
- 8% Defense(Lethal)
- 6.75% Defense(Fire)
- 6.75% Defense(Cold)
- 6.13% Defense(Energy)
- 6.13% Defense(Negative)
- 3% Defense(Psionic)
- 11.1% Defense(Melee)
- 7.38% Defense(Ranged)
- 10.5% Defense(AoE)
- 51% Enhancement(Accuracy)
- 40% Enhancement(RechargeTime)
- 230.5 HP (15.4%) HitPoints
- MezResist(Held) 8.8%
- MezResist(Immobilize) 9.9%
- MezResist(Sleep) 2.2%
- MezResist(Stun) 4.4%
- 1.5% (0.03 End/sec) Recovery
- 94% (5.88 HP/sec) Regeneration
- 6.25% Resistance(Negative)
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Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
Though IOd, shield charge/ lightning rod would provide good knockdown, and most things should be deatd fast. I think it may be workable without tough/weave. But certainly not to my standards of safety for farming, but inspirations should drop often so perhaps. I'm also not taking into considering, with the changes of issue 16, that half the enemies will be minnions now, not full LT's. So that means less damage coming in. And you have OWTS if things go awry.
Kudos that i think it may be workable. I still like having the regen going from 1 tic every 4 seconds, to a tic every 3.5 seconds with the introduction of IO'ing out physical perfection. Much better on endurance too with it of course.
Plus with energy torrent its a good knockdown ability to start the mob with as you get close, then follow with SC/LR and your other aoes.
Oh i'm so excited for issue 16 lol. Whichever AT i decide on for the shield/elec. I still want an invuln/elec as well, so perhaps, as that would be better as a tanker, perhaps i may just go the scrapper route. It would also justify having a 2nd shield toon on the same server, as i already have a shield/ice on the server i wanted to put this on.
Thanks for uh... i guess making me verbalize these thoughts in my head lol.
I'll be making it on Freedom, if you play there i say we duo and tear stuff up!!!
Ew, only problem is i somehow need to find 4 more slots bleh. Or at least two in the build to fully slot physical perfection and energy torrent.
Also i could ditch manuevers for hasten, would have to put off phalanx fighting till 49 though. But would help with farming. The only solution i can see is ditching jacob's ladder for the slots. But i so love that power i couldnt imagine skipping it XD. But farm builds and all some sacrifices must be made? Then i can pick up jacobs ladder on my tank then possibly and have that be one thing special about it that i like. Bah hate decisions. We need like, level 50 only accolades that grant extra slots lol.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
OMG this will be my new blaster.. Love it, Love it, Love it !!!
AoE Damage Check..
Single Target Damage.. Check...
DPS.. check...
Trip to the hospital because of too much aggro drawn.. check..
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-