Free tailor in tutorial


Angeliscar

 

Posted

I like the idea, but I'm having a hard time rationalizing a tailor in breakout for redside. The last thing I want to do during a jailbreak is ...

WAIT a minute!

Why not make the tailor part of the stop for the villain tutorial? You're in the orange prison jumpsuit, and part of the escape is to get out of that jumpsuit.


 

Posted

They could make the locker that one of the paths send you on as being the tailor. Ya know, 'cause you're going through all the clothes in there!



Honestly, that makes more sense than a tailor being in Outbreak... ya know... an area that has an outbreak going on!


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

Quote:
Originally Posted by SmegHead View Post
I don't think PD is a viable option. If I remember correctly you cant use the PD teleporter until you reach level 5.
Three. Biggest problem is that the lighting by the Pocket D trainer (IF you have the GvE pack - remember, not everyone does) is horrid.


 

Posted

I still say the most sensible solution for this from an "in game" standpoint, and also a little bit from a "less whining" standpoint would be to just let players under a certain level use tailors for free, and then probably put tailors where lowbies could fairly easily reach them.

Would allow for continual tweaking and poking at the costume until the look was perfect. Including the possibility of testing how at least a few powers actually looked.

Like for example say after a tank gets their first two toggles they realize the colors they chose for them combined, looks really horrible? The tutorial option wouldn't do a thing about that.


 

Posted

Quote:
Originally Posted by SmegHead View Post
I don't think PD is a viable option. If I remember correctly you cant use the PD teleporter until you reach level 5.
It's lvl 3, but your point stands.


 

Posted

I'm all for this.

As part of the Blueside tutorial: You could rescue Serge, who would then offer to change your costume for free AND would ask you to "come find me at Icon at level 20!", which would serve as an introduction to getting extra costume slots for new players.

As part of the Redside tutorial: you could help a Vhazilok Eidolon escape from a cell. She'd then offer to perform a gratis "cosmetic surgery" to make it harder for Longbow to find you, and tell you to go meet her boss once you reach level 20.


 

Posted

Quote:
Originally Posted by Red Valkyrja View Post
You're a level 0 character, how difficult is it to reroll? Really?
It's not difficult to reroll. But it is impossible to see what the changes would look like in city light.

I like this suggestion a lot, and it would actually get me in the tutorial for the isolator badge.


I predict future happiness for Americans if they can prevent the government from wasting the labors of the people under the pretense of taking care of them.
Thomas Jefferson

 

Posted

Quote:
Originally Posted by PoptartsNinja View Post
I'm all for this.

As part of the Blueside tutorial: You could rescue Serge, who would then offer to change your costume for free AND would ask you to "come find me at Icon at level 20!", which would serve as an introduction to getting extra costume slots for new players.

As part of the Redside tutorial: you could help a Vhazilok Eidolon escape from a cell. She'd then offer to perform a gratis "cosmetic surgery" to make it harder for Longbow to find you, and tell you to go meet her boss once you reach level 20.
This is a fantastic idea! I've liked the general progression of this suggestion brought forth here, and as I was reading each of the entries, it seemed a 'thematic' (contact, info station, etc) input into the turotial zones in regards to getting information about and updating/changing your costume while in the turorial would make this better, especially with the new advent of power customization. Kudos! This is the right answer here!

Not only is this something that everyone could profit from (as mentioned, we make some mistakes to our costumes, lighting is an issue, etc), but it also is perfect for introducing Icon and the Facemaker to new players, and letting them know when next they expect to see them.

The Tutorial zones haven't had any new additions since the devs added the 'extra' information station 'clicky' about Inventions, thus this would be a perfect 'update' to the Turorials to get others to get back into it. As it stands, it seems that "Going Rogue" is going to introduce a change into how you start up a character, so why not implement this as part of/prior to Going Rogue Expansion?

Great idea and I strongly approve of this!


 

Posted

Quote:
Originally Posted by Durakken View Post
You know, this may sound stupid and a bit late in the games life, but it'd be really nice to have a free tailor in the tutorial/outbreak area so if you missed or forgot something or think something is uglier than you thought it was going to be you could switch it right then and there.
Here's what I see wrong with the idea. It could be abused terribly.

What about people with the mission teleporter?

Have a high level character log in a secondary account on a new toon standing in Outbreak. Make sure the new toon has the final door mission.

Team up, and the high level character teleports in and runs to the free tailor.

/playerwhosenameissynonymouswithno



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Quote:
Originally Posted by Hyperstrike View Post
Here's what I see wrong with the idea. It could be abused terribly.

What about people with the mission teleporter?

Have a high level character log in a secondary account on a new toon standing in Outbreak. Make sure the new toon has the final door mission.

Team up, and the high level character teleports in and runs to the free tailor.

/playerwhosenameissynonymouswithno
Isn't it set so you can't get to the tutorial? They could also add a level check to make sure you're under level 2.


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

Quote:
Originally Posted by Snakebit View Post
It's not difficult to reroll. But it is impossible to see what the changes would look like in city light.
This is like asking to build a new door when the old door just needs a new handle.

Why not just fix the lighting in the tailoring screen to be more like a live environment?


 

Posted

You know... the reason I suggested this is mainly because I selected all the colors and such and stepped into the tutorial, pulled out my dual sabers only to realize i had forgot to select the second color that I wanted... and I was like grrr I don't to remake the char again (cuz I had made it on the test server) and then I was like "There should be a tailor here for these occasions"


 

Posted

Quote:
Originally Posted by SmegHead View Post
I don't think PD is a viable option. If I remember correctly you cant use the PD teleporter until you reach level 5.
Also, the tailor in Pocket D is in the VIP lounge, which only people who have purchased the GvE version or item pack can access.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Obsidius View Post
Why not just fix the lighting in the tailoring screen to be more like a live environment?
You stioll don't see how the image looks in all forms of motion. I made a Huge with a particular head (a good or helmet, I forget which) and when he was running, the head hunched down onto his shoulders and virtually disappeared. While that had some amusement value, it wasn't what I wanted.

So after a few levels (and it was pre-Wentworth's and pre-Vet Rewards, so took a few levels to afford the change) I scooted him over to Steel or IP (forget which) for a makeover, but irritating hassle.

So fixing the lighting would be a step, but not the whole trip. Allowing fine tuning of costumes with the existing tool in tutorial would resolve it completely (adding a flag to say "in tutorial - no charge" versus changes to lighting effects for the graphics - possibly an easier code change as well).


My scrapper doesn't need an AoE. She IS an AoE.

 

Posted

Quote:
Originally Posted by Hyperstrike View Post
Here's what I see wrong with the idea. It could be abused terribly.

What about people with the mission teleporter?

Have a high level character log in a secondary account on a new toon standing in Outbreak. Make sure the new toon has the final door mission.
Terrible abuse? Not sure whether the scenario merits the term "terrible."

Only works with a second account (buddy or actual two boxing).

And have we tested to see if mission porter (which is itself a paid goody, innit?) gets into the tutorial zones? I don't have it, so haven't tried it (also would need an accomplice, as I only have one account).

But again - not sure the abuse (terrible or trivial) scenario outweighs making this issue more convenient for all players.


My scrapper doesn't need an AoE. She IS an AoE.

 

Posted

The hassle of deleting and remaking a character is just enough for me to enthusiastically agree with this suggestion.


Branching Paragon Police Department Epic Archetype, please!

 

Posted

Quote:
Originally Posted by Hyperstrike View Post
Here's what I see wrong with the idea. It could be abused terribly.

What about people with the mission teleporter?

Have a high level character log in a secondary account on a new toon standing in Outbreak. Make sure the new toon has the final door mission.

Team up, and the high level character teleports in and runs to the free tailor.

/playerwhosenameissynonymouswithno
A few things in response to this -

- Price already scales with level. Make it so level 1-2 cost nothing.

- High levels tend to have enough INF to not make this an issue. Even my broke ones.

- 3 months gives a free costume change token. As do various other vet rewards.

- Trying to teleport to the Outbreak mission using the mission teleporter gives the error "You cannot teleport to the map this mission is on," so the objection is moot anyway. (How do I know? Just tested it on the training room.)


 

Posted

Totally support this.


 

Posted

Quote:
Originally Posted by ToySoldierZolgar View Post
It might also work to place a tailor in AP and Mercy, and any character under level 5 (10?) doesn't have to pay for tailoring sessions? (It would allow for a lot more fine tuning to get a look perfect)
*thinks* 'in game' reasons for tailors in those zones.
AP, easy. AP is one of the main hubs of Paragon.
Mercy... There's a Face Maker in Mercy, because a lot of people come over from the Zig and are starting a new life, whichever side of the law they may be on, and as such they may wish to have their appearance changed, so that they are no longer recognized as the person they used to be..

Hmmm... or just a Tailor in AP and Mercy and give each character one free tailor token. If they miss it on the second shot, they gotta come out of pocket, but it's still an improvement.


- Garielle
Quote:
Originally Posted by Frosty_Femme View Post
I said "ur" which is not a word. It's a sound dumb people make when you ask them to spell out "you are".

 

Posted

/signed, I WANT.


 

Posted

Quote:
Originally Posted by Durakken View Post
You know, this may sound stupid and a bit late in the games life, but it'd be really nice to have a free tailor in the tutorial/outbreak area so if you missed or forgot something or think something is uglier than you thought it was going to be you could switch it right then and there.
Great idea.

Every time
I make a weapon character I forget to customize it.
And over the years I've had many, many characters I wanted to tweak one little thing on (hair color on characters with hats is a favorite thing to miss in my rush to get playing).

It would be a nice QOL improvement.


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