Us vs Devs
We need a pvp event where we vote for the best pvpers on each server and once a month these players face off in a pvp zone (with current rules) against the Devs in an all out fight. The winners would get a Badge and prehaps a special title (in cool colors!) if they beat the Devs team. This would do several things I would think.
1. It would bring the playership closer to the Devs. Somehow they feel remote in this game. 2. It would allow the devs to see how lopsided things in pvp have become and might get them more intrested in that aspect of the game. 3. Its good publicity. People would be like "Yeah, Im looking forword to this months Pvp event. I wanna see how (insert dev) will do against (Insert pvp mpv of the month here)" During these events the whole pvp zone that the event was held in (It would have to be a pvp zone, no arena no /duels) would be shut down to all but those that were participating. Drones could be used to observe the match. What do you guys think? |
I think this is a pretty good idea. It would probably take a dev 2 minutes of playing a fortunata to see how broken defenses are in pvp, hell i'd even volunteer my account
However getting the developers to play their avatars in a regular pvp event would certainly increase the interest in pvp as a whole. More people in pvp would probably get us more attention and subsequently (hopefully) updates to create balance.
A few problems to overcome though. I'd say a good amount of the pvp community is hostile towards the devs. While some of us are reasonable and would welcome the devs join in the fray with hopes it will benefit the community overall; there are others who would certainly show up to harass the devs or hope that there aren't any more changes to pvp (with the fear the system will become even worse).
I wouldn't put the devs up against the "best" pvpers. While it would get the message across of how unbalanced pvp currently is (especially if a dev was playing a pve build, oh wait those were supposed to be viable!) it wouldn't be a fair match. Most pvpers know the first time they stepped into a zone they got handled, but with practice and working on the build they steadily got better. Tossing the devs in against the "best" would be too sharp a learning curve and who knows what changes would happen with that experience. (This is inferring the devs don't pvp; I think that's a fair assumption giving the state of pvp)
I think this is a pretty good idea. It would probably take a dev 2 minutes of playing a fortunata to see how broken defenses are in pvp, hell i'd even volunteer my account
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However getting the developers to play their avatars in a regular pvp event would certainly increase the interest in pvp as a whole. More people in pvp would probably get us more attention and subsequently (hopefully) updates to create balance.
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A few problems to overcome though. I'd say a good amount of the pvp community is hostile towards the devs. While some of us are reasonable and would welcome the devs join in the fray with hopes it will benefit the community overall; there are others who would certainly show up to harass the devs or hope that there aren't any more changes to pvp (with the fear the system will become even worse).
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I wouldn't put the devs up against the "best" pvpers. While it would get the message across of how unbalanced pvp currently is (especially if a dev was playing a pve build, oh wait those were supposed to be viable!) it wouldn't be a fair match. Most pvpers know the first time they stepped into a zone they got handled, but with practice and working on the build they steadily got better. Tossing the devs in against the "best" would be too sharp a learning curve and who knows what changes would happen with that experience. (This is inferring the devs don't pvp; I think that's a fair assumption giving the state of pvp)
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The problem with this idea is the fact that they dont know how to pvp? In all honesty they should have some idea how to pvp if they are going to tinker with numbers, Im not saying they would be great but they should have some idea how it works. after all they nerfed the heck out of it and only some classes are viable in pvp. First hand playing should give them a basic understanding of what toons these days are mostly used to pvp with and possibly given that outlook boost the ones that almost never see pvp action. Of course its a two edged sword as you did point out and it could go either way. Only so much can be done just looking at numbers. But as pointed out it could go either way.
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"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
I was going to post a song and dance number about how the developers don't care about our opinions concerning PVP, but I decided I don't feel like being banned.
Like, ever.
Handicap match, Chido and Galactor vs Castle. I need a good laugh.
Duel me.
I will work on my sig pic more when I have time.
The last time the devs did any PvP was probably way back when Kricket left. and prolly before that it was when i7 went live. these types of challenges have been going on since PvP was introduced to the game, and the devs almost never agree. i think when loljack was still around we hurt his feeling when we the pvprs whoopd his hiney on test a few yrs back.
@The REAL Chop
My teachers always told me to follow my dreams. To bad they are all Nightmares.
I've a Stalker, a Corruptor and a couple others I PVP with once in a while.
Been done. Castle isn't PVP spec'd, but even so he didn't do THAT badly against Johnny Mercone in the I13 testing phase. I think the final score was 4-1 in his favor. I was expecting worse...
I've a Stalker, a Corruptor and a couple others I PVP with once in a while. |
Good times.
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Been done. Castle isn't PVP spec'd, but even so he didn't do THAT badly against Johnny Mercone in the I13 testing phase. I think the final score was 4-1 in his favor. I was expecting worse...
I've a Stalker, a Corruptor and a couple others I PVP with once in a while. |
Seriously though, it wouldn't make PvP any more attractive to me; PvP is still (for the lack of a better word) borked.
However, with that said I would love to watch such a match.
Ex Libris was always game to PvP, even if she was ganked.
And they have also engaged in PvP at the end of CoH beta and CoV beta. For the end of CoH the Devs controlled some of the invading Rikti.
For the end of CoV beta they hopped on signature characters and staged an invasion of the Rogue Isles. While I wish I could say it was an epic battle, the only thing epic that I remember was lag.
Ocassionally, the Devs log in to test and let themselves be beaten up (or use dev tools to annihilate players). Positron did that on day one of I16 open beta. He went to Steel Canyon Icon, turned on his PvP flag, and let people wail on him. We could drain his endurance but not dent his HP. Then he turned off everyone's powers.
And that's why you can't PvP with Devs . . . they cheat
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Been done. Castle isn't PVP spec'd, but even so he didn't do THAT badly against Johnny Mercone in the I13 testing phase. I think the final score was 4-1 in his favor. I was expecting worse...
I've a Stalker, a Corruptor and a couple others I PVP with once in a while. |
Johnny Mercone was bad. Johnny Mercone was so bad that the only way he could get into an SG was to create one full of baddies just like him or be voted in because of the sympathy of a very fine mexican gentleman. You need get a decent pvper to fight and a clue. ^_^
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i think it's pretty obvious johnny mercone carried PX.
Johnny Mercone carried Ajax's dils.
Been done. Castle isn't PVP spec'd, but even so he didn't do THAT badly against Johnny Mercone in the I13 testing phase. I think the final score was 4-1 in his favor. I was expecting worse...
I've a Stalker, a Corruptor and a couple others I PVP with once in a while. |
Originally under those suppositions I supported the proposed changes to the pvp system. Though my character was a pve spec (fortunata) I did well in pvp, and had hopes that if many pve builds could do as well, it would add greatly to the pvp community.
Fast-forward to today and it seems that things are a mess. The above mentioned pve character has no pvp capability. It does the same damage as a defender with psi blasts, has virtually no damage mitigation, and has the lowest shared base hit points (except masterminds). In zones it is just a target that's hardly a threat to anyone. Even pvp spec'd with IOs carefully placed to fit within the confines of DR, that character is barely pushing the resistance levels other archetypes get inherently and still not putting out damage that a blaster with SOs is (even with attacks slotted with 2 procs). Many toons have found their roles in pvp reduced, or even eliminated completely. But back on topic....
We don't have access to numbers, but subjectively it seems that the pvp community has diminished significantly, while the additions from the pve community have been minimal. I remember a few months back there was a discussion about soloing ghost widow and you (castle) posted that you could do it on many toons that someone else in the office could not; you have an understanding of the powers and AI mechanics that this person lacked. For many players this is what the game becomes to us. Mechanics and numbers become second nature (even if its not consciously understood) and even the games greatest challenges become more or less trivial. After playing ever story arc and running every task force and soloing AVs, pylons, etc etc, what's left for people to do with the characters they've invested so much into? PvP is the answer.
Or rather PvP should be the answer. Opponents with constantly changing tactics with a variety of different powers that require different approaches to defeat. There were always FOTM toons who had an advantage, but now it seems the zones have become even more homogenized. Toons that ended up pulling the short straw with the pvp changes are SoL.
The development of this game has been moving in a good direction pve-wise. Removing most of the AE farming problems, allowing toons to set their own difficulty, power color customization, all good things for that aspect of the game. However, pvp seems to not be moving forwards. I beg you, please make pvp more of a priority. The original (inferred) attempt to pull pve players into pvp can still be accomplished. A BALANCED pvp system with reward incentives will draw players. After all there's only so many times you can run the high level task forces repeatedly before you move on. Options are rolling an alt, pvp, or moving on to another game.
I have said this before on other posts but it would be really nice if there was a point for winning zone battles, like in rv when a side wins a reward would be given the players of that side. I would be happy with even just getting 1 merit.
There'd have to be a minimum number of players per side in order to open up a victory reward.
id love to get castle in rv...
just once!
I remember having her on my team in an 8 vs. 8, think she was on a Blaster...imagine my surprise when I see 2 Strength of Wills and tier 3 reds appear on her status bar.
Me: "Ex, you know it's Tier 1s only?"
Ex: "I brought what I had on me."
Heh.
Good times though, especially the big RV brawls with the Devs on their sig characters.
Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
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However getting the developers to play their avatars in a regular pvp event would certainly increase the interest in pvp as a whole.
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Or this?
Or even this?
I'm sure that fighting them, if they're completely out of practice might result in a few dev-kills. But...
We need a pvp event where we vote for the best pvpers on each server and once a month these players face off in a pvp zone (with current rules) against the Devs in an all out fight. The winners would get a Badge and prehaps a special title (in cool colors!) if they beat the Devs team. This would do several things I would think.
1. It would bring the playership closer to the Devs. Somehow they feel remote in this game.
2. It would allow the devs to see how lopsided things in pvp have become and might get them more intrested in that aspect of the game.
3. Its good publicity. People would be like "Yeah, Im looking forword to this months Pvp event. I wanna see how (insert dev) will do against (Insert pvp mpv of the month here)"
During these events the whole pvp zone that the event was held in (It would have to be a pvp zone, no arena no /duels) would be shut down to all but those that were participating. Drones could be used to observe the match. What do you guys think?