Why can't I make characters in this universe?
I have to admit when reading this why there isn't an official/unofficial 'Guide to Paragon City' or 'sourcebook' for City of Heroes. Paragonwiki and the Virtueverse websites are nice, but there are SO many varied sources to glean game continuity from, I'd personally as a writer and a roleplayer love to have them collated in one place in a readable form.
S.
Part of Sister Flame's Clickey-Clack Posse
Here are some thoughts, if you want to give people who originate from 'here' a try.
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For instance, this Empress of Flame may not have been born an empress. Maybe she will carve an empire out of the ruins of some disaster that will come upon our world in the future, but for now, she is a woman with fire powers who beleives she can do a better job running things than the government and is in the process of acting to gain followers and political power (and growing in flame power)? |
I've always maintained that the merit of a story is only down to the original idea in a relatively small way, and much more down to the actual execution of the story itself, and far, far, FAR too many plot elements depend on this being another world with an alternate history. In theory, I could simply retrofit them all into this world's story, but even supposing I don't lose the grandness of the tale, I may as well simply start over and write a new story with new characters.
Again, starting a bit earlier in the story...why did this bad guy think that he could kill this woman and steal her source of power if that power source was enough to doom the world? Why does he want to plunge the world into an apocalypse? These are interesting questions (to me) that could create an interesting character: what was this guy doing 5 years before he strode into this ruler's throne room? To tie it more closely to this world, maybe this ruler hasn't even taken rulership over a country yet, but she and this guy already have a history...[/quote]
This one is a story I don't actually have any good answers for, because so far it's nothing more than an amorphous concept. But what this concept hinges on is a few key things: The apocalypse, as this is a post-apocalyptic, recovering from the disaster tale. A lost memory time skip, as the protagonist I never got around to mentioning finds himself in a familiar, but altered world with no memory of the intervening years and, in fact, only fragmented memory of the world before (which is always a cool place to hid plot twist secrets). A story of the meaning of humanity and emotion as a machine develops a strangely romantic kind of intelligence.
The third I can sort of retrofit into this world, as we've already seen with that AI we rescue from Crey, though Executable 1's concept is badly underplayed. The second I could kludge, but as I'm looking at a time skip of something like 40-50 years, isn't really relevant to how Paragon City has changed, and the changes to it aren't what I had in mind. The first, though, I simply cannot retrofit in any way. Your standard issue post-apocalyptic future is characterised by the fall of civilisation and the dissolution of governments, armies and law enforcement. The lack of a the "higher power" of modern civilizations looming over the barbaric conflict of less civilised places on Earth is what sets the tone required for that sort of thing. I could, potentially, kludge this into the currently-existing modern society, I suppose, but it would be a kludge no less ugly than trying to stuff Terminator's future war against the machines in the modern-day USA while somehow explaining why the machines HAVEN'T destroyed all of humanity. And it doesn't work to say they haven't YET, because the story sort of requires that they have.
Just in these two examples you started with rulership over a country...which is not out of line in this universe anyway, it's not hard to see someone with powers, intelligence and savvy ruling a South American country post Rikti War...so it suggests to me that a feeling of history and 'establishment' may be an element that attracts you and which you see as separating things from this world. |
Again, this is not to start an argument, just explaining my position. This world is interesting, but anything done in it has to either be smaller in scale, or DESTROY IT, which cannot be done with a static continuity. Even Recluse, by all accounts the biggest bad guy in the world, is still playing the UN and dancing to the tune of make-pretend diplomacy. Nemesis hides, the Rikti are cut off, Rularuu is off in his own dimension, the Kheldians and Nictus are largely inconsequential outside of a few shining moments, the Battalion are only hinted at, the doom the Shivans are supposed to bring never comes... And none of this will ever change, because suddenly turning the game into a permanent war zone and erasing several city zones is just not something that will happen.
It's like people say: Our world grows smaller each day. There are few frontiers left to push, few wildernesses left to explore and very few secrets left to find. It's a smaller-scale world than your average non-Fantasy-Fantasy would would be. Even reading about the old days when the Oranbegans fought the Mu and Hequat pulled an entire island out of the sea, fought a world-destroying monster and locked it under the bottom and so forth... That's cool. That's the stuff that's really large-scale. A modern world is interesting, but it's too much... In control. I honestly wish we were eventually allowed to travel to other, unexplored planets at some point. I don't want to go elsewhere in the world.
In fact, and here's something interesting - the ONLY place we have in City of Heroes that truly counts as wilderness is the Shadow Shard. The place is strange and mysterious, as though amazing secrets are just looming over every hill. And indeed, upon a turn you happen upon an ENORMOUS fortress floating in the air, staffed by a single, odd creature. It's always quiet, always strange, and always far, far away from other people. There are no buildings, no soldiers, no-one to assist you, no-one to direct you. It is... Well, the Shadow Shard, in every direction as far as the eye can see. Moving past the Chantry and into the Storm Palace still gets me excited even to this day, because it makes me feel like I walked so far away from civilization I walked into another world. I don't get that feeling travelling through Talos Island. I guess The far side of Eden and the inside of the Hive sort of work like that, but only just. The old Rikti Crash Site worked like that, before it was made so busy, as did Faultline, before they ruined the mystique of the zone.
It is possible to tell a lot of stories in this world, but other worlds and expressly their NOT being this world and the differences this entails is exactly what makes them so appealing.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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It is possible to tell a lot of stories in this world, but other worlds and expressly their NOT being this world and the differences this entails is exactly what makes them so appealing.
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Since City Of Heroes takes place in world with: A) A universe with potentially multiple inhabited/civilized planets B) A multiverse of potentially infinite paralell earths. I'd say it would be very hard to find a place in it that you can't inhabit with your own ideas. There's always room for one more inhabited planet or alternate dimension.
The problem comes when you break what might be considered the "rules" of the universe, mind, i don't think there are very many such rules in COH (it's pretty much a "anything goes" universe), but that's why I'm leery about crossovers of various kinds, because the rules of said universes might very well be impossible to translate very well. (The existential horror implied in the Lovecraftian mythos, that our existence is meaningless, is sort of hard to sustain in a universe, such as the Marvel one, where the Purpose of the Universe shows up to testify at trials)
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
*shrug*
Not sure what to say, Sam- it may simply be that your predeliction towards grandiose stories has doomed you from the outset; the scale of City of Heroes simply does not lend itself very well to worlds-destroying drama, at least if you want to have your character be a 'local'.
My own characters pretty much run the gamut from one end to the other- on the one hand, my main, Energon X, originated firmly in-universe (although he's Canadian, like myself, rather than a Paragon native), and gained his powers in the time-honoured fashion of standing too close to the wrong explosion (in a S.E.R.A.P.H. lab, no less). My redside main, Mad Doctor Dingbot, on the other hand, originates form out-of-universe- he's an escaped cartoon character from a popular Paragon City children's adventure cartoon... who got into the Rogue Isles via The Television.
*waves hand* It may be that part of your difficulty is creating your characters, then attempting to shoehorn them into Paragon or the Isles. After all, if they've got massive, complicated, 'wilderness'-necessitating backgrounds, then of course they're not going to be a comfortable fit. If you take a look at the existing lore, though, and say 'what kind of stories could come out of this that I'd be interested in exploring?', you might have an easier time of it.
"A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." Seven Habits of Highly Effective Pirates
MA Arcs: #12285, "Small Fears", #106553, "Trollbane", #12669, "How to Survive a Robot Uprising"
I have no problem coming up with interesting character backgrounds...My main villain, for example, (Botman), is one of the small clockworks that accidentally had an AI module from one of the prince-level models installed, and then fell into a vat of irradiated Tapioca pudding, somehow gaining freedom from the Clockwork King.
"They laughed when I said I could create an unstoppable army of robots powered by Tapioca pudding, but I'll show them! I'll show them all! BWAHAHAHA!"
The Optimist says the glass is half full.
The Pessimist says the glass is half empty.
While they argue about it, the Opportunist comes along, drinks what's left, and removes all doubt. - Redwood
Alvays remember, schmot guy...any plan vere you lose you hat...is a BAD PLAN!
I'm somewhat curious for why one would play City of Heroes if one wasn't interested in playing in the City of Heroes universe, btw. I mean, why not play PNP or free-form or something else that better fits?
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
I'm somewhat curious for why one would play City of Heroes if one wasn't interested in playing in the City of Heroes universe, btw. I mean, why not play PNP or free-form or something else that better fits?
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I play inside my own world, a universe my friends and I self-designed for our own RPG back in the late 90s. We were a group of (mostly) magical creatures -- fairies, elves, fauns, demons, angels, etc -- who had gotten separated from the magical planes and instead found themselves lost in the modern, mundane city. And so they banded together with regular folk, heroes and scientist types, who helped them acclimate to the mundane world all while trying to find their way back home to Faerie.
And really, there's nothing in CoH that contradicts (too much) the background of my toons. Instead of whatever city we were trapped in back then, now it's Paragon City. Because of the residual magicks there, most of our toons live in Croatoa or Perez Park, except the Faun who lives above a bar in Kings Row because he likes the beer, and their wealthy benefactor who owns a skyscraper and lab in Steel Canyon.
I couldn't tell you much at all about the in-game canon. It's a story that's running parallel to my own, and I sometimes interact with it when I take certain in-game missions that lend themselves to my toons' personal direction, but it really doesn't concern me as a plot; it's a means to an end: playing my characters, my way. AE has let me build on that greatly, giving me a place to battle with angels and demons at the end of the world, or stop the Elvish invasion of Croatoa, or finally take part in the great Faerie War when we make it back home.
I think one of this game's greatest strengths is that, due to the comic book inspiration, there really doesn't have to be one defining genre or way for people to play. Want to follow the in-game story? Great. Want to build your own story? Also great.
d
My point was actually something like that: The COH universe is big enough that you can fit just about anything into it comfortable, so only really very specific setups would actually be incompatible, and if you have such a really incompatible idea of a story, something so specific you couldn't fit it in an alternate dimension or paralell earth or other planet or whatever... Then why play COH?
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
My point was actually something like that: The COH universe is big enough that you can fit just about anything into it comfortable, so only really very specific setups would actually be incompatible, and if you have such a really incompatible idea of a story, something so specific you couldn't fit it in an alternate dimension or paralell earth or other planet or whatever... Then why play COH?
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d
I downplay the frequent use of teleport in the game (teleport travel, medical teleport, arrest teleport, teleport-to-base) in my stories. I like the mortal danger element, so I usually tell stories that ignore medical teleports and insta-heals, for that matter. My supergroup bases have a distinct geographic location that's usually traveled to.
With a few exceptions, I largely ignore the existence of "Portal corp."
Heck, as excited as I may be for "Going Rogue," I'll ignore most of the interdimensional-travel aspects of it, when it comes to defining my characters. I may make characters native to that world, but few of my characters stories will actually acknowledge the travel between the worlds.
With a few exceptions, I strongly downplay or ignore stories that (aliens, interdimensional travel, time travel, etc), just as I largely ignore Marvel stories with Galacticus or the Skrulls or the Kree. They don't interest me and, in fact, frequently tend to subtract from what I enjoy. It was that way for the overarching story of City of Villains as the time travel & extradimensional nature of the overarching story became apparent. I did the quests, appreciated the storytelling, then purged all thought of it from all of my characters. It doesn't apply to them.
The rikti? The invasion defined so much of the CoH universe so its events define many of my characters as well- often the catalyst for becoming a hero. To be honest, I'm interested in seeing what GR's world is like without the rikti invasion & how some of my heroes would have turned out without it.
(As always, there are exceptions. I *do* have one "alien" and one "interdimensional" so I'm not OPPOSED to the idea, it just holds very limited interest for me.)
As others have pointed out, the multi-universal scope of the City setting leaves open the potential for nearly any backstory. There are alternate universes in canon that are different enough that Earth is apparently populated solely by Hydra creatures, or where all life has been wiped out. There's even an alternate universe in which an alternate version of your character brought about the end of the world. It shouldn't be a problem to set any grandiose character you want in one of those worlds.
I gather that the real problem is explaining how those characters ended up in the games Prime universe, why they don't have whatever world-shattering power they had back home, and why they're doing whatever it is that they're doing here. Is that about the size of it, Sam?
There are plausible answers to those questions, of course. I'll offer some possibilities for each below.
How did the character end up in the Prime universe?
Actual transportation isn't a problem; it's established in canon that both technological and magical portals can provide passage. Naturally occurring portals are also a possibility. Portal research is a big thing in Prime, which in itself could make it a nexus of sorts. So, why would a character go through one?
If Evil has already won in the character's native universe, the character could just be trying to escape, or looking for allies or resources with which to fight back.
Conversely, if the character is the Evil that has already won, he might be looking to expand his conquest (or rampage) to other worlds. For that matter, if he "won" by destroying the world, he might just be looking for a new place to live.
Why isn't the character as epic in scale as the backstory?
If the character was the underdog back home, there's no reason why he would be particularly powerful, of course.
If the character was powerful back home, it could have been due to access to resources he doesn't have on the Prime--troops, vast arsenals of tech, powerful ley lines, whatever. They either don't exist on the Prime, or he doesn't have access to them.
If the character's background power was purely personal, then it doesn't work the same because the "rules"--the laws of physics, magic, or whatever he uses--are a little different on the Prime. Not enough that his abilities are useless, but enough that he has to re-learn a lot of stuff.
Why is the character doing whatever he's doing? What's his motivation for engaging in heroism/villainy on the Prime?
He could be trying to build credibility in order to ask for assistance...or to betray everyone when his scheme demands it.
He could just need resources to survive in an unfamiliar world.
He could be trying to find a way home, and associating with powerful individuals because one of them might have the magic or tech he needs to get there.
He could be practicing or experimenting, trying to regain his former power.
He could be rampaging, just because that's what he does.
The point is, there are ways to make the stories fit. Most of my characters have backgrounds knit fairly well into the Prime setting, but I do have a refugee from a Brittanic Earth, where the sun never set on the British Empire...at least until the Hellions brought about an apocalypse. (Embarassing, no?) He's in Paragon Prime, looking for help or clues that might enable him to defeat the uber-Hellions and their demonic blight back in his homeworld.
The Way of the Corruptor (Arc ID 49834): Hey villains! Do something for yourself for a change--like twisting the elements to your will. All that's standing in your way are a few secret societies...and Champions of the four elements.
*shrug*
Not sure what to say, Sam- it may simply be that your predeliction towards grandiose stories has doomed you from the outset; the scale of City of Heroes simply does not lend itself very well to worlds-destroying drama, at least if you want to have your character be a 'local'. My own characters pretty much run the gamut from one end to the other- on the one hand, my main, Energon X, originated firmly in-universe (although he's Canadian, like myself, rather than a Paragon native), and gained his powers in the time-honoured fashion of standing too close to the wrong explosion (in a S.E.R.A.P.H. lab, no less). My redside main, Mad Doctor Dingbot, on the other hand, originates form out-of-universe- he's an escaped cartoon character from a popular Paragon City children's adventure cartoon... who got into the Rogue Isles via The Television. *waves hand* It may be that part of your difficulty is creating your characters, then attempting to shoehorn them into Paragon or the Isles. After all, if they've got massive, complicated, 'wilderness'-necessitating backgrounds, then of course they're not going to be a comfortable fit. If you take a look at the existing lore, though, and say 'what kind of stories could come out of this that I'd be interested in exploring?', you might have an easier time of it. |
I have a couple of characters that are tied in small ways to things from the Police band. One is related to Dr. Zhondervan, his grandfather was a great wizard, but he's decided to live a mundane life. It's not a lot to hang a character bio on and it gives them a reason to run around and save him every time he turns up in a radio mission. It's less likely to fall into the trap of tying a character to the Council and then, having the Devs reveal/decide that the Council have no interest in that at all.
Alternate universes are a fairly easy fix for big grandiose characters from anywhere to Paragon City.
At present, I have characters that originate from Space, that are not Kheldians. Here's the problem, what do we know about Space in the City of Heroes universe? Other than Kheldians, not much at all. Which, for somebody making their new characters is both a boon and a possible curse. Because at any time, the Devs can jump in and say, all of Space is devoid of life, except for Kheldians and some other marauding alien devourer of worlds. Where would that leave my space based characters? Space adventuring is a part of the superhero milieu, but we have done fairly little of it. Is there a reason for this?
With a few exceptions, I largely ignore the existence of "Portal corp."
Heck, as excited as I may be for "Going Rogue," I'll ignore most of the interdimensional-travel aspects of it, when it comes to defining my characters. I may make characters native to that world, but few of my characters stories will actually acknowledge the travel between the worlds. With a few exceptions, I strongly downplay or ignore stories that (aliens, interdimensional travel, time travel, etc), just as I largely ignore Marvel stories with Galacticus or the Skrulls or the Kree. They don't interest me and, in fact, frequently tend to subtract from what I enjoy. It was that way for the overarching story of City of Villains as the time travel & extradimensional nature of the overarching story became apparent. I did the quests, appreciated the storytelling, then purged all thought of it from all of my characters. It doesn't apply to them. The rikti? The invasion defined so much of the CoH universe so its events define many of my characters as well- often the catalyst for becoming a hero. To be honest, I'm interested in seeing what GR's world is like without the rikti invasion & how some of my heroes would have turned out without it. (As always, there are exceptions. I *do* have one "alien" and one "interdimensional" so I'm not OPPOSED to the idea, it just holds very limited interest for me.) |
But, why the dislike for space and other dimensions?
Other dimensions and space can be fairly open areas, that are free of canon. I can see why somebody would want to have an other dimensional character, if they wanted to bring their favorite barbarian or other fantasy based character into this world. The same usually goes for Space based heroes. That you can have hundreds of millions of worlds out there teeming with life in all it's possible variations and little to no ties to pre-existing Paragon City.
It's like people say: Our world grows smaller each day. There are few frontiers left to push, few wildernesses left to explore and very few secrets left to find. It's a smaller-scale world than your average non-Fantasy-Fantasy would would be. Even reading about the old days when the Oranbegans fought the Mu and Hequat pulled an entire island out of the sea, fought a world-destroying monster and locked it under the bottom and so forth... That's cool. That's the stuff that's really large-scale. A modern world is interesting, but it's too much... In control. I honestly wish we were eventually allowed to travel to other, unexplored planets at some point. I don't want to go elsewhere in the world. |
Then again, to be fair, I'm not entirely clear on what perspective you're coming from. Obviously your stories aren't going to directly affect the City of Heroes world (in-game, that is), even if the characters that are a part of those stories exist in it, so it's really just a matter of carving out your niche in your fiction and going with it.
After all, most of the CoH world IS unexplored, and has the most potential to be spontaneous, what with the never-ending stream of villains threatening peace and prosperity.
Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!
Well, keep in mind if you walk down the street you live on IRL causing havoc the military and the police are gonna come "crushing down" on it as well. Yet, there's still a lot of crooked things going on out there right now. Your character could be seeing the calm before the storm, or officially be keen to a wide-spread and very successful blanket of false security cast over the public while insidious plans are being hatched. Everywhere he looks he sees details of it's implementation, big and small. From the flow of traffic through a city to the design of fast food logos. All of it meant to lull the public to sleep. But there's no face to put on this perceived threat. And when there is, it'll be too late. A Jacob's Ladder kind of thing, maybe.
I'm somewhat curious for why one would play City of Heroes if one wasn't interested in playing in the City of Heroes universe, btw. I mean, why not play PNP or free-form or something else that better fits?
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Even Champions Online and DC Universe Online don't seem to be shooting for as much arbitrary freedom.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I gather that the real problem is explaining how those characters ended up in the games Prime universe, why they don't have whatever world-shattering power they had back home, and why they're doing whatever it is that they're doing here. Is that about the size of it, Sam?
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Explaining why a such a character is a hero or a villain is typically even easier, because a character's personality as written and developed in their origin story will already have the justification for in it. If I know WHO this character is, deciding what their alignment will be is easy. Well, no harder than writing them in the first place, at any rate.
I guess it wasn't so much a problem as a worry that ignoring canon to such an extent and drawing so many characters from other places (hey, that's a good way to call them ) was unusual and maybe unreasonable. In retrospect, it's not a problem at all.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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At the risk of sounding, well, mean, you're not looking hard enough. Our modern world is anything but in control, and we don't even have superpowered beings running around willy nilly.
Then again, to be fair, I'm not entirely clear on what perspective you're coming from. Obviously your stories aren't going to directly affect the City of Heroes world (in-game, that is), even if the characters that are a part of those stories exist in it, so it's really just a matter of carving out your niche in your fiction and going with it. After all, most of the CoH world IS unexplored, and has the most potential to be spontaneous, what with the never-ending stream of villains threatening peace and prosperity. |
I'm also not sure how you can say events aren't directly affecting the world. Do you mean that nothing I write affects the actual in-game canon? If so, well, yes, obviously. But then what's the point of writing something if canon is going to contradict me? Because if I want to talk about the end of civilization as we know it, I either have re-write written canon (which I can't do) or use another world. I CAN make events that don't affect the world in any way that canon contradicts, yes. Invariably these are events on too small a scale to be interesting to me.
And, at the end of the day, it's not about carving a niche for myself. I didn't buy a super hero game to be carving a niche for myself where I don't disturb anyone else. That's what I do in my real life. I bought a super hero game to be a cool, important, world-affecting hero. Granted, no MMO will ever allow me to do that in practice, but I can at least write about it. And it is simply not interesting to me to explain how these supposedly huge, large-scale events manage to happen without catching the notice of any country in the world.
In fact, this is why I'm always bothered by teenage superhero shows to an extent. Let's take W.I.T.C.H., for instance. In order to preserve the premise, the five teenage Guardians of the Veil have to keep their identities a secret and fight war with a whole other dimension of monsters all by themselves, and with the help of a ragtag army of rebels armed with swords and bows. The rebels are helped by such advanced Earth technology as walkie talkies and fire extinguishers. Why not enlist the help of Earth's military, when it's blatantly obvious that modern military technology would annihilate bad guy Prince Phobos' entire army of vaguely threatening monsters? Well, because that would complicate the show too much, and introduce such things as politics, economics and military themes, which are both out of character for the show and uninteresting to the target audience.
On a modern Earth, it is impossible to make something large-scale enough to catch the interests of nations around the world, and yet still avoid involving these nations in it. You can kludge it with crappy explanations, but even then the best you can hope for is something underwhelming. I do NOT want to make my own version of the Rogue Isles, believe me. I don't like the version we have to begin with.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I never had real trouble with creating characters in this world, most of them are even natives to the CoH universe.
I kind of like my heroes and villains to be somewhat mundane. Sure they have superpowers (most of them) and they fight/cause crime, but that's not really the important thing. Who they are and why they use their powers like that is what matters to me. I usually start with the very basic: What exactly is this character. Human, robot, angel, demon, you know. Really basic. Then who they are. Just basic again, what's their day-to-day life like and how does that effect them wanting to be a hero/villain. Then comes the powers. What powers and how. At this point I can select Origin and Powersets. As a few examples:
"The mid-20's human female sorceress with a knack for barrier magic. She wants to protect those that fight for what's right and will blast her foes with pure magic in self defense." Aegis Rose - Magic Forcefields/Energy Defender.
"The professional assassin who underestimated a target and got thrown in jail. Busted out by Arachnos, she made her home, and hunting grounds, in the Isles. When the Rikti bombed her home, it got personal. She'll kill anyone for money, but will happily do any anti-Rikti work for Vanguard." White Lie - Natural Ninja Blade/Ninjitsu Stalker
"A young adult human female who rather suddenly found out her body worked like a powerful capacitor for electricity. (In the story in my head, she found out while showering... ouch.) After getting some training in how to control her electric outbursts by Freedom Corp, she decided to give the life as a professional Hero a shot. She picked an insect theme for her costume since she likes bugs." Candle Fly - Mutant Electric/Electric Blaster
Personally, I hate bugs, but that's why it was fun to make her love the critters. And one more where I really wanted to include the Rikti War in a character, because of how big it is in the CoH Lore:
"While hiding from a Rikti squad during the war, a teenager was saved by an unnamed hero with big red wings. He then got killed by a mothership blast, and she kept a feather from his wings as a reminder. His spirit lives on and granted her the powers of magic arrows and flight as she matured. She now continues the good fight in his honor." Scarlet Feather - Magic Trick Arrow/Archery Defender.
That's how I do it. I start with something rather mundane and add the fantastic. Paragon City is more or less a modern city as we know it, with people working to keep it running. It just happens to have a Superhero Guild and countless villains roaming the streets. I do have some way out there characters, like a demon who got mis-summoned and is stuck or my Kheldians, but they're just in reverse. The Demon is fantastic, then we add the mundane. She's stuck with no way home. Kheldians are fun because you need two characters. The human and the fuzzball. My Peacebringers tend to be overly heroic. To merge with a Kheldian willingly to fight crime, you gotta be at least a little nuts, or overzealous. I play them as the Paladin taken a bit too far. Warshades are different. Dark and brooding. The Kheldian has done terrible things as a Nictus, and the human host might not have been voulentary at first, or a captive host has convinced the Nictus to repent. That's a fun dynamic to play at. But again, fantastic alien, mundane human.
Then when I know all this about a character, I begin on the costume, but not really before. The name isn't that important, as long as it has the message behind the character intact.
I think the most fun part of the CoH universe is that when it's as familiar as it is in relation to our own modern world, it's easy to create these mundane/fantastic hybrids. We already know how mundane functions here, all we need to do is add fantastic. It's not as easy in a Fantasy world. How do we know what it's like to be an elf? Or orc? Do they even think like humans? Can we comprehend what it's like to have a 900 year lifespan? I can't. I can't really relate to them. But a common modern man gaining powers, or something powerful getting stuck in the modern world? Now that makes for an interesting character to me.
Aegis Rose, Forcefield/Energy Defender - Freedom
"Bubble up for safety!"
I think the most fun part of the CoH universe is that when it's as familiar as it is in relation to our own modern world, it's easy to create these mundane/fantastic hybrids. We already know how mundane functions here, all we need to do is add fantastic. It's not as easy in a Fantasy world. How do we know what it's like to be an elf? Or orc? Do they even think like humans? Can we comprehend what it's like to have a 900 year lifespan? I can't. I can't really relate to them. But a common modern man gaining powers, or something powerful getting stuck in the modern world? Now that makes for an interesting character to me.
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But I guess, for me, this is where the major disconnect happens. I don't LIKE the mundane. I have mundane out the wazoo just waking up every morning. I have mundane going to work, I have mundane going out with friends, I have mundane watching TV. I really don't find mundane, ordinary people interesting, and giving them super powers doesn't make it much better. I like the exciting, the extraordinary, the unusual. Blue alien people from across the stars? Sign me up! Red demons from the bows of the Earth? Pick me! Pick me! A self-sentient machine race which feels organic life is obsolete? Start with me, please! Dude who works 9 to 5 and has an average home in suburbia but fell over backwards into super powers? Ye... Wait, what? Err... OK, I guess.
But then, that's probably part of the answer in itself.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I have over 25 characters, and none of them are from another dimension. Really, in the CoH world, we have such a wide variety of characters and abilities that there's no reason for me to need to reach out to something else to find a reason for a character to exist. I have characters from other planets or time periods though.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Again, this is not to start an argument, just explaining my position. This world is interesting, but anything done in it has to either be smaller in scale, or DESTROY IT, which cannot be done with a static continuity. Even Recluse, by all accounts the biggest bad guy in the world, is still playing the UN and dancing to the tune of make-pretend diplomacy. Nemesis hides, the Rikti are cut off, Rularuu is off in his own dimension, the Kheldians and Nictus are largely inconsequential outside of a few shining moments, the Battalion are only hinted at, the doom the Shivans are supposed to bring never comes... And none of this will ever change, because suddenly turning the game into a permanent war zone and erasing several city zones is just not something that will happen.
* * * It is possible to tell a lot of stories in this world, but other worlds and expressly their NOT being this world and the differences this entails is exactly what makes them so appealing. |
Putting Cyrillic in my character backgrounds [i]does[i] eat double the space for each character (Unicode characters are 16 bits each), so I have to be more ruthless about trimming the background to fit, but I think it adds flavor to the characterization. And it gives me a reason to make up Cyrillic chat binds, like 'Привет!' for 'Hello', 'Добро пожаловать!' for 'Welcome', 'Да.' and 'Нет.' for 'yes' and 'no', 'Поздравления!' instead of 'Gratz!', 'Спасибо!' and 'Пожалуйста.' instead of 'Thanks' and 'you're welcome', and others, adding a little more characterization in play.
"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers
Here's the big irony, though - I don't see Fantasy as a genre FOR the mundane. It's a fantasy, that's its thing. And that's where a lot of conventional MMOs go down a path I cannot stand, turning into not so much games about exciting adventure and high fantasy, but rather more some kind of domestic fantasy/medieval simulator.
{snip} Dude who works 9 to 5 and has an average home in suburbia but fell over backwards into super powers? Ye... Wait, what? Err... OK, I guess. But then, that's probably part of the answer in itself. |
And you can overdose on the epic. EverQuest is a good example of that for me. When I started playing back in 1999 you'd hear about dragon raids and they sounded so cool, but you never saw dragons out in the world so there was a mystique about them. Eventually you'd go on a raid and the dragon would just wow you completely - it was so much bigger than anything you normally fought and you just didn't see anything like that often. A couple of expansions down the road and we were killing dragons every night of the week as trash mobs and most zones had a dragon in them - they became commonplace. EverQuest managed to make dragons seem mundane to me because they overused them.
For me it's all about juxtaposition between the fantastic and the mundane that makes fantasy/sci-fi so compelling.
Now if everyone in an MMO had world-shattering galaxy-conquering characters then it gets kinda dull. Heck, it's already a massive cliché how many player-characters I see ingame with bios about how powerful and terrible they are, how they destroyed this world or ruled that dimension, and then you see them getting pounded into the dirt by a spawn of Hellions. It would almost be comical if it wasn't so pathetic.
That's why, generally, I like to ground my characters in the canon - so I don't end up looking ridiculous.
But maybe I'm just as bad sometimes - I do have one character from another dimension - he was even responsible for the destruction of hundreds of planets - but he doesn't have godlike power himself - he was a barbaric Galactic Emperor who made the dubious decision to attack Rikti Earth. After they wiped out his invasion force and then his empire the Rikti humbled him, chained him like an animal, and then eventually released him onto Primal Earth both for their own amusement and to distract the Freedom Phalanx.
That's the closest I get to a world-shattering character, but he doesn't have god-level power so it works for me. Ok I have one character who is the avatar of a minor volcano god, but he'd struggle to do more than trigger a few previously dormant volcanoes (which is what got him locked up in the Zig in the first place).
To my mind MMOs can't really support characters of godlike power levels (especially ones from outside the canon), because it clashes with in-game canon too much. I'm fine with those restrictions channelling my creativity because they also provide inspiration and common ground with others.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
I mostly tend to do the opposite, I start with a concept, an idea for a character, and then write the backstory for it.
I think just making up random worlds is OK, as is coming from Ruritania or Qurac or Überwald or any other thinly disguised portion of "the real world", you can surely invent enough minor states, backwards monarchies or tin-pot dictaotrships for your needs.
I get a bit more hesitant when it comes to characters from other (established) fictional worlds. That doesen't seem fair to me.
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."