The perils of 'official' content


Amy_Amp

 

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Originally Posted by Kelenar View Post
One thing I'd suggest is to check out villainside, if you haven't already. It's not perfect, but it does mostly avoid many of the problems outlined in this thread: hunt missions, excessive inter-zone travel, hidden kill-alls, simultaneous glowy clicks, fed-exes...
Actually, I'm doing that right now. I got my first level 50 hero the other day, and now I'm working on my villain. I haven't explored much of the villain side so its helping to spice things up a bit.


 

Posted

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Originally Posted by Kelenar View Post
One thing I'd suggest is to check out villainside, if you haven't already. It's not perfect, but it does mostly avoid many of the problems outlined in this thread: hunt missions, excessive inter-zone travel, hidden kill-alls, simultaneous glowy clicks, fed-exes...
Yikes, it's been ages since I've had to run one of those. Talk about a blast from the past. Are the simultaneous clickies still around, aside from the Cavern of Transcendence?

And, yowza, it's been even longer since I've run the Cavern of Transcendence...


William Shakespeare was the Bob Haney of his day!

 

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I don't think they have any outside of the CoT or the Quaterfield TF.


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A: You crash into another one.

 

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Originally Posted by TheMercurial View Post
Yikes, it's been ages since I've had to run one of those. Talk about a blast from the past. Are the simultaneous clickies still around, aside from the Cavern of Transcendence?
Yes, some of those Nemesis "click 2 or 4 bombs at once" missions are still in there. People run scanners so much in that range that if you missed the contact who has them then you might never see it.


 

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Originally Posted by Blood Spectre View Post
If the content is going to be repetitive anyway, there's no reason to make you waste time zoning and running all across several different zones to do it.
Thank you.

I can't tell you how many blueside contacts I drop at the beginning because their 1st mission is Go Talk To This Hazard-Zone Contact.

As soon as I talk to the contact, I know they are going to send me on a defeat-all or Kill X Number Of Those Guys.

*gets out police scanner instead*


 

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Originally Posted by Bad_Influence View Post
Thank you.

I can't tell you how many blueside contacts I drop at the beginning because their 1st mission is Go Talk To This Hazard-Zone Contact.

As soon as I talk to the contact, I know they are going to send me on a defeat-all or Kill X Number Of Those Guys.

*gets out police scanner instead*
These things keep me away from the Blue side, honestly. Maybe when Going Rogue hits, and I can switch over to red side I'll play more hero classes.



Paragon Unleashed, Unleash Yourself!

 

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Originally Posted by Blood Spectre View Post
These things keep me away from the Blue side, honestly. Maybe when Going Rogue hits, and I can switch over to red side I'll play more hero classes.
Between those and the aforementioned hunts, same here. I can handle running between zones if I have three contacts active, since I'll almost always have a mission in an adjacent zone. 'Travel way the heck over to Crey's Folly and hunt 50 Devouring Earth!' though... no.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

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today's adventure in 'official' content:

Running a new archery/elec blaster (never played either set, so it was a marriage of convenience- fun so far).

Farmed to 6th and headed for King's Row to pick up my raptor pack, then thought "hey, why not run a contact, just to see what happens?

Here's what happened:
"go talk to this dude in the Hollows! (how about no? *drop*)
one mission right next to him (yay)
one mission across the zone (boo, but expected)
one pretty cool mission, destroying Superdyne labs.

So far, so good. I imagine all three of these are fairly recent additions. Even with the running it was pretty fun and felt like I was involved in battling crime. Dukeing it out with drug runners seems like a good gig for an inexperienced hero.

Then...."hey, here are your two options- talk to the Perez Park security dude, or.....hunt Skulls in Perez Park."

sigh.
I figure I'll be crafty and chat with the dude first, since I know it'll just be another street sweep in Perez.

I get to Atlas, trek over to the security chief and get my "arrest 10 circle in perez". Man it's been a long time since I did this one!

Flight makes it MUCH easier though. I flapped over all the Hellions and whatnot and found a likely spawn with only a couple of yellow lieutenants.
Popped some inspirations and after a bit of kiting managed to finish them off. Flight kept me away from their nasty melee attacks and being a blaster was very helpful.

Call the guy.
"Good job! now about those Skulls..."

They are (of course) on the other side of the map, by the Galaxy gate.
Old days? NIGHTMARE JOURNEY.
Now? Bee-line right over the forest with my neato jetpack!

Repeat my strategy with the CoT- find a big spawn of whites with limited lieutenant action and whittle them away.

Call the guy.
"oh wow, nice....but I can't give you any more missions until you're 9th level!"

I was pretty close, so I headed back to Kings through Galaxy and did some street sweeping en route.
I hit 9th.
Call the guy.

"uh...I got nothing for you, but here are some other contacts...."

...


Such is the life of the official content runner, I suppose.

Note that this whole time I was jogging and flapping past various AE buildings, which were whispering sweet nothings in my ear...."no travel time....on site hospital....inspiration vendor in the lobby...."

so, mixed bag today. The few missions I managed to extract from my contact were engaging, but by the time I did all the running and street hunting he's burned up my goodwill and I was left feeling resentful.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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Originally Posted by Nethergoat View Post
or, why MA (and before MA Radio missions) appeals to so many players.

Running Tina McIntyre's arc with a scrapper. Things are going along fine, then I hit a 'defeat all' hydra mission. Okay, the map isn't too huge, no problem.

"Oh you beat the hydras...okay, now run to Brickstown and talk to this guy on the other side of the zone!"

Well, I don't run that many story arcs and it's been a while since I did one of these annoying FedEx missions, so alright, off I go.

Oro to Bricks, run across the zone to the hospital, talk to the guy, get the totally predictable mission right back where I started...and it's the same freakin' kill all, on the same freakin' map that I just cleared.

Oh wait, this time there are some glowies to click and a boss to beat, so I guess that makes it okay?

Logged out in annoyance to check the market on some of my other characters and to whine about it here.

Just a reminder to everyone that there's a reason lots and lots of players prefer the convenience of content that doesn't send you all over the world before handing you a carbon copy of the mission you just did.
I was just leveling up my tank, feeling she's been ignored for too long. I chose Indigo as the contact since it's been a long time since I used her. While you hate Tina McIntyre, I absolutely hate Crimson and Indigo. Not only do they send you all over the place, but they insist on sending you to their counterparts. I swear, I've seldom been that frustrated! Each one sends you on a mission, and before you have them as a cell contact and can call them, you have to return to them, and they just send you to see the other one. I actually hit a point where both my O-Portal and my SG Base Transporter were still recharging. It was bad enough when Indigo was doing it, but when I finally got Crimson, he kept telling me to go see Indigo. The one feature I wish the devs would implement is the ability to punch a contact.


Arc ID#30821, A Clean Break

The only problem with defeating the Tsoo is that an hour later, you want to defeat them again!
"Life is just better boosted!" -- LadyMage
"I'm a big believer in Personal Force Field on a blaster. ... It's your happy place." -- Fulmens

 

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Originally Posted by Barata View Post
It was bad enough when Indigo was doing it, but when I finally got Crimson, he kept telling me to go see Indigo. The one feature I wish the devs would implement is the ability to punch a contact.

running that arc with friends in the olden days (pre Oro, pre base TP, pre Pocket D tp) inspired one of them to comment "Why can't we PvP contacts?"

It didn't make any sense, but we all knew exactly how he felt.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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Originally Posted by Nethergoat View Post
Call the guy.
"oh wow, nice....but I can't give you any more missions until you're 9th level!"

I was pretty close, so I headed back to Kings through Galaxy and did some street sweeping en route.
I hit 9th.
Call the guy.

"uh...I got nothing for you, but here are some other contacts...."

...


Such is the life of the official content runner, I suppose.
Back in the old low-content days with no real bonus for teaming, you could run through all of your contacts fairly quickly. So you'd be like 17th or 18th level and your contact is "I have nothing more for you until you're 19." So you hit 19 after grinding or teaming (which was grinding because you didn't get mission complete xp for other people's missions), go to the contact, and they're like "Pick one of these people in Talos Island or Independence Port." And you do, and say you don't know much about the game yet and pick an IP contact...and you get to the zone, and he's in the NW corner. So after taking too much time to cross IP, you get to the new contact, and he's like "Come back when you're 20."

And then this happens every five levels, forever.


Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)

 

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Guh, I'd forgotten that particular "joy" of the olden days. =(

Coming tomorrow- my adventures with Sanjay Gupta!


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

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Originally Posted by Nethergoat View Post
Guh, I'd forgotten that particular "joy" of the olden days. =(

Coming tomorrow- my adventures with Sanjay Gupta!
It happened to me at every level band but 1-5 and 45-50. I think only missed a few missions out of all those available, and I started teaming a lot more in the 30s-40s.


Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)

 

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So, my archery/electric blaster the Silver Bee has about out-levelled Kings Row and I figure I'll hit a zone I have intentionally avoided for a very long time, Skyway City. Someone introduced me to Sanjay Chandra & I hop on the train to check things out.

He's standing right next next to the train station- nice!
The first missions on offer are one of those stupid 'security chief' things or a Lost hunt in Kings. I figure beating up some blue & green lost won't take too long, and I'm right by the train so I opt for that one.
Sort of annoying getting a hunt in the zone I've just left behind, but whatever.

Next up is CONFISCATE THE DRUGS while defeating Toothbreaker & Crew.
This is strikingly similar to the DISRUPT DRUG PRODUCTION & defeat Bonebreaker & Crew mission I'd just run in Kings with some other contact. Oh well, at least it's not a hunt.

Next up is one of those missions I detest. More skulls and drugs, but it's a 'find 5 bombs, rescue 5 hostages' in a giant office map and it's timed.
Once I get there and start blasting away, I discover the bombs are those stupid LITTLE ones, not the big oil drum kind. Extra annoyance, just what I love in a mission!

I finish it off and check in with Sanjay.
"Oh, I don't have anything more for you until you hit 10th."

This is sounding familiar...

I'm pretty close, so I buzz around and pick off a few smallish spawns around my level until I Gratz, then head back.

"Ok, now that you're 10th level....go hunt 10 skulls in Kings Row!

Are you kidding me?

No, he isn't.
I backtrack to Kings again, blow away some gray & green skulls, wonder why he thought I needed to be 10th level to perform this arduous task, and jump back on the train.

For my grand finale with good ol' Sanjay I get the infamous Unlucky Pete mission, which I'd almost forgotten about. Back in the day this was one of those ridiculous 'front loaded' missions that were so dear to Statesman's heart and which inspired my first argument with him.

Back then, our team of three zoned in and found a huge spawn of reds and oranges, which we managed to defeat through attrition after a couple of team wipes and a lot of running back from the hospital. With our virtual adrenaline pumping, we charged ahead....only to discover that once we cracked the hard candy shell the spawns became progressively less challenging. By the time we cornered Unlucky Pete, he was gray. And yes, this was an intentional design choice that Statesy chose to argue about with me.
Sigh.

There is still something wonky about the balance- spawns seemed to alternate randomly between greens and blues and yellows and oranges, but at least Unlucky Pete isn't gray anymore.

Overall, I give Sanjay a D-. His missions are boring level-inappropriate hunts in the zone you just left and re-hashed Skulls/Superdine missions nearly indistinguishable from the ones I got from Ron Hughes. Nostaliga for Unlucky Pete saves him from being a complete failure.

Up next- Tristain Caine.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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lots of mapserving going on this AM, so I only got partway through his offerings.

First mission, a 'save a million hostages' on a big office map stuffed with Vaz.
Blech.
I've avoided them for so long I forgot how wretched they are, but it all came flooding back to me with the first wave of toxic puke & poison slow darts.

Next up, a standard 'stop boss and crew' that could have come straight off the Police radio. Except with more Vaz, which I'd never pick on purpose.

Oh, and now a HUNT! Oh boy! Back to King's Row to mow more grays- thanks, Tristan!

And what's this, now you want me to take this paper I got to the City Rep in Atlas? Oh boy, I bet there's a REALLY COOL dialog waiting for me at City Ha.....Ah hahahahahaha, I crack myself up sometimes!

Now I'm trying to save the city's water supply from poisoning, which is suitably heroic, but the mapserving derailed me after the first spawn. Which was cool- they were guarding a barrel of toxic waste that healed the Vaz and did damage to me, which I thought was cool. Seems like a neat mission, I'm looking forward to clearing it tonight.

And I'm wondering why all the missions I got from this guy sent me to Kings or Atlas?
If it was the old days, when contacts didn't give you their # until it was too late to do you any good, I've have been enraged at having to run back to Skyway and halfway across the zone to pick up my next boring hunt or scanner mission equivalent.

Also, being able to fly is a big help against the Vaz. On most maps it lets you neutralize their brutal melee damage & takes the exploding guys out of the mix. I picked up hover at six (thematic choice- the Bee has to fly & I've already bought and attached her insect wings), but the raptor pack would serve anyone in good stead.

I took a screen of a particularly well-populated hallway, I'll try and remember to post it when I finish the arc tonight.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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I wanted to believe in the mission writing, but it requires way too much suspension of disbelief. There are kill-alls that tell me that I picked up a clue in the most boring way. Half the time I don't read those stupid clues. In fact, the clue UI is GARBAGE.

In all my 50 levels the clues have been crappy and have failed to enhance the plot enough. They have been used as substitutes for excellent, up-front storytelling. When I can ignore the mission instructions and just turn up my speakers for glowies while mindlessly spamming all my attacks until my enemies die and using my travel power to zoom into the next pull, that is BORING.

Where's the thought?

Going Rogue could potentially be more of the same. I have been paying attention to the way they've handled information and press releases. They seem to want to make us think something tremendous is in store. Well, I don't think so. I feel they are placing a veil over Going Rogue and when they lift it many people will be disappointed.


 

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Originally Posted by MrPlayskool View Post
Going Rogue could potentially be more of the same. I have been paying attention to the way they've handled information and press releases. They seem to want to make us think something tremendous is in store. Well, I don't think so. I feel they are placing a veil over Going Rogue and when they lift it many people will be disappointed.
I expect GR to be a huge leap forward in mission content in roughly the same way CoV was. They'll be able to apply the stuff they've learned since the CoV release, they'll have access to the MA toolset, and I wouldn't be surprised if we got things like braching dialoge trees & multiple choice endings.

Even if I'm totally wrong about all that, worst case scenario we get a giant CoV-sized pile of new story arcs and missions to run that should be at least as engaging as the other newer stuff like the RWZ and revamped Faultline.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

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Originally Posted by Nethergoat View Post

Even if I'm totally wrong about all that, worst case scenario we get a giant CoV-sized pile of new story arcs and missions to run that should be at least as engaging as the other newer stuff like the RWZ and revamped Faultline.
Amen, bruddah.

I think your first paragraph is probably going to turn out to be a fairly accurate prediction, though.


My Going Rogue Trailer

Virtue (blue) - Wes The Mess
Virtue (red) - Jess The Best
@Razoras

 

Posted

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Originally Posted by Nethergoat View Post
I expect GR to be a huge leap forward in mission content in roughly the same way CoV was. They'll be able to apply the stuff they've learned since the CoV release, they'll have access to the MA toolset, and I wouldn't be surprised if we got things like braching dialoge trees & multiple choice endings.

Even if I'm totally wrong about all that, worst case scenario we get a giant CoV-sized pile of new story arcs and missions to run that should be at least as engaging as the other newer stuff like the RWZ and revamped Faultline.
Unfortunately, if they don't revamp the old content and just layer a bunch of new shiny stuff on top of it then the problem is still not fixed.


 

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Originally Posted by Lazarus View Post
Unfortunately, if they don't revamp the old content and just layer a bunch of new shiny stuff on top of it then the problem is still not fixed.
If GR provides an 'alternate leveling path' as we've been told, along with side switching that's enough for me. It'd be great if they sicc'ed someone on cleaning up the crummy old stuff but I'll understand if they don't.

but they should probably date it, maybe with a warning pop up so newbs know what they're getting into. =P


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Nethergoat View Post
If GR provides an 'alternate leveling path' as we've been told, along with side switching that's enough for me. It'd be great if they sicc'ed someone on cleaning up the crummy old stuff but I'll understand if they don't.

but they should probably date it, maybe with a warning pop up so newbs know what they're getting into. =P
No kidding. I found some trial newbies a while back who were totally confused and that crap can't be making a good impression.

I want to know why they don't at least give the mainstram content fast cell phone access.

BTW, if GR is as entertaining as Faultline, RWZ, and Cimerora, that would be huge, but after the i15 writing I would not count on it.


A game is not supposed to be some kind of... place where people enjoy themselves!

 

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Originally Posted by ChaosExMachina View Post
I want to know why they don't at least give the mainstram content fast cell phone access.
Seriously! I got more than halfway through the Mysterious General Z arc before getting the contact's phone and still the bar for her is barely 1/3 filled. How much damn filler does this woman have that she might have given me before handing over the arc?


 

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Originally Posted by Nethergoat View Post
If GR provides an 'alternate leveling path' as we've been told,
Have they actually promised that? I know they promised new early content and new end-game content, so in the worst-case scenario, only levels 1-5 and 45-50 are accounted for in GR.

I mean, I do hope we get something similar in scope of CoV, and I've been scouring interviews and articles and such for any information that confirms we get the full 1-50 deal, but I have yet to find anything 100% certain.


 

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Originally Posted by Noxilicious View Post
Have they actually promised that?
somebody in some interview said it- I'll bet one of the more organized and enterprising folk around here remembers where...


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Okay, finished up Tristans arc last night.

The lead up pretty much stunk, but the last mission was very enjoyable. It felt suitably heroic (saving the city's water supply from Vaz poison is definitely hero stuff), it was quite a challenge (not sure why my 'heroic' difficulty level earns me multiple orange Mortificators, but whatever), and as I mentioned the foaming barrels of poison I had to destroy were pretty cool & necessitated a bit more strategy than usual to nullify.

It's interesting how much better that one (relatively) minor detail made the mission. If they'd been just a regular old barrel, like a million other barrels I've run across in the game, it would have probably felt like any other mission. But the toxic waves rolling off it gave the whole mission a different atmosphere.

I'll give Tristan a C+ for passing the final. The rest of his arc was just as boring and annoying as Sanjay, but it closed with a bang.

I have a taste for some more recent content now, to provide a contrast.
Where should a level 12 blaster go to score some storylines of more recent vintage? Am I grown up enough for Faultline yet?


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone