The perils of 'official' content


Amy_Amp

 

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Originally Posted by ClawsandEffect View Post
I would much rather travel from PI to Atlas, via zone gates, than run a mission where the most compelling thing the contact has to say is "kill". And I'd rather run a FedEx mission than spend 20 minutes looking for an arc that has even a rudimentary plot.
If you can't find an interesting, fun MA story to run in a couple of minutes, you're doing it wrong.

Even with the less than stellar search tools available in MA, it isn't that tough to find a solid arc to run. It could be a lot simpler and more intuitive, yeah, but it isn't impossibly hard either.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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Originally Posted by Golden_Girl_EU View Post
Talking on end bosses, I'd really like to see some generic bosses made for each faction - like say 5 per faction.
There only needs to be a simple change to the standard ones we have now - like making a Council Archon without his helmet on, or a Circle Mage a different hat and unique robe colors, or a Tsoo boss with tattoos that glow like the Banished Pantheon runes.
The Tsoo don't really need help on that, they already have over a dozen different bosses with different looks and powers. The problem is that they don't spread them over enough of the level range and some bosses don't spawn as often as others.


 

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Originally Posted by Lazarus_NA View Post
The Tsoo don't really need help on that, they already have over a dozen different bosses with different looks and powers. The problem is that they don't spread them over enough of the level range and some bosses don't spawn as often as others.
Well, ok, I was just giving an example
Crey Scientists are another type that could be made into generic individual bosses by giving them bare heads.


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Nethergoat View Post
Just a reminder to everyone that there's a reason lots and lots of players prefer the convenience of content that doesn't send you all over the world before handing you a carbon copy of the mission you just did.
Don't think that CoX is unique in running you all around Hel's half acre; I was playing in the beta of another of NCSoft's MMOs and got a mission that had me (without travel powers):

a) run to a contact that required me to idle for several minutes for a transport to take me to an otherwise-inaccessible part of the zone where the contact was, run to the contact,
b) Get directed to a second contact, running back to where I again had to wait for the transport to take me back to the main part of the zone, run to the contact,
c) Get directed to a third contact in another zone, requiring me to run to the zone gate, switch zones, run to the contact,
d) Get directed to a fourth contact, who is conveniently imprisoned up in an area that is +5 or better to you when you can get the mission, fight and sneak my way to the contact, get given an object,
e) Get directed back to the third contact, fight and sneak my way out of the area,
f) Get directed back to the second contact, run back to the zone gate, switch zones, run to the contact,
g) Get directed back to the first contact, again running to where I had to wait for the transport to take me to where he was, run to the contact,
h) Get sent to a fifth contact, who is near the second contact, run back to the transport and wait for it, ride it back to the main part of the zone, and run to the contact, where I have some local interaction to complete the task.

All of which awarded no XP except for incidental defeats until I completed the whole sequence, and earned me less in XP than several other missions that didn't take me out of zone at all, and had me running around less. It gave me a whole new perspective on the 'Go there, come back, go there again, come back, ..." missions in CoX.


"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers

 

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Originally Posted by Nethergoat View Post
Rather than investigating ways to make MA less user friendly, we should be considering ways for 'real' content to be more user friendly.
I agree with this entire comment, but especially the quoted part.


Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)

 

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Originally Posted by Lazarus_NA View Post
The Tsoo don't really need help on that, they already have over a dozen different bosses with different looks and powers. The problem is that they don't spread them over enough of the level range and some bosses don't spawn as often as others.
The Tsoo need an archvillain, but that's all they need.


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Originally Posted by KaliMagdalene View Post
The Tsoo need an archvillain, but that's all they need.
We never do get to fight Tub Ci, do we?

Edit - I really hope that was the right name.


 

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Originally Posted by Jetpack View Post
We never do get to fight Tub Ci, do we?

Edit - I really hope that was the right name.
Never ever.

Or even the Petrovic Brothers (Skulls).


Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)

 

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Originally Posted by Nethergoat View Post
If you can't find an interesting, fun MA story to run in a couple of minutes, you're doing it wrong.
This. And if you're still having trouble, there's whole threads of reviews available.


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Originally Posted by eltonio View Post
This is over the top mental slavery.

 

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Originally Posted by Golden_Girl_EU View Post
You can also ask in chat channels for someone to recommend an arc they've played, or even one of their own.
Don't forget about Architect Chat and any server-channels for MA (like VirtuePublishing on Virtue, for example).


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Originally Posted by eltonio View Post
This is over the top mental slavery.

 

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Originally Posted by lionheart_fr View Post
Then you've got players like me -- and my wife and daughter -- who like to do both. We love the AE, but we also love the dev content. No reason for there to be some demarcation line between them.
Yup, I drift between MA content and regular content on most of my characters. I have one I am doing almost exclusively through MA, but mainly because he's kinda particular about the kind of missions I'd like to have him do, so MA lets me zero in on those.

But I've gone from the MA building to a regular contact and back again more than once.


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Originally Posted by eltonio View Post
This is over the top mental slavery.

 

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Originally Posted by Smurch View Post
Yup, I drift between MA content and regular content on most of my characters. I have one I am doing almost exclusively through MA, but mainly because he's kinda particular about the kind of missions I'd like to have him do, so MA lets me zero in on those.

But I've gone from the MA building to a regular contact and back again more than once.
Same with me, but I generally team AE missions and solo regular arcs.


Branching Paragon Police Department Epic Archetype, please!

 

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Originally Posted by Cynical_Gamer View Post
Same with me, but I generally team AE missions and solo regular arcs.
I make no such distinction: I'll team for anything that's not a farm (if I feel like teaming... otherwise I'll solo whatever catches my fancy)


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Originally Posted by eltonio View Post
This is over the top mental slavery.

 

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Originally Posted by KaliMagdalene View Post
Never ever.

Or even the Petrovic Brothers (Skulls).
Nope, no one ever gets to fight Tub Ci. But villains can get him as an ally.

Actually, you do get to fight the Petrovic brothers but they just don't stand out from the rest of the Bone Daddies. They're Marrowsnap and Marrowdrinker.


 

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Originally Posted by KaliMagdalene View Post
I've found several via discussions on the forum. I've found a few via the other means I described above. I've found a handful of arcs that are better than the majority of story arcs available from in-game contacts, and I still haven't scratched the surface. I've also only managed to accidentally step into one farm.
Of course, I tend to also think that people are excessively snobbish about fan fiction.
Call it what you will. I play these arcs and find myself not enjoying them for a variety of reasons. Some of the reasons I've listed, some of the reasons are difficult to describe, but it all comes down to my personal tastes clashing with what's there for me to do. If that makes me excessively snobbish, then so be it.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Samuel_Tow View Post
Call it what you will. I play these arcs and find myself not enjoying them for a variety of reasons. Some of the reasons I've listed, some of the reasons are difficult to describe, but it all comes down to my personal tastes clashing with what's there for me to do. If that makes me excessively snobbish, then so be it.
If you're not going to like them, that's one thing (although I think you're underrating things considerably), but when you start throwing in jabs about fanfiction, yeah, it's excessive snobbery.


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Sam doesn't like it because he's decided he doesn't like it, it's got nothing to do with the quality of the better arcs.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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Originally Posted by Samuel_Tow View Post
Call it what you will. I play these arcs and find myself not enjoying them for a variety of reasons. Some of the reasons I've listed, some of the reasons are difficult to describe, but it all comes down to my personal tastes clashing with what's there for me to do. If that makes me excessively snobbish, then so be it.
Hey Sam! Play my stuff. I tried to go for a "some dev's slumming to write this" feeling and I'd be interested in how well it worked.

(if you've played my stuff please to drop feedback in relevant threads?)


Up with the overworld! Up with exploration! | Want a review of your arc?

My arcs: Dream Paper (ID: 1874) | Bricked Electronics (ID: 2180) | The Bravuran Jobs (ID: 5073) | Backwards Day (ID: 329000) | Operation Fair Trade (ID: 391172)

 

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Originally Posted by Lazarus_NA View Post
Quote:
Originally Posted by KaliMagdalene View Post
Never ever.

Or even the Petrovic Brothers (Skulls).
Nope, no one ever gets to fight Tub Ci. But villains can get him as an ally.

Actually, you do get to fight the Petrovic brothers but they just don't stand out from the rest of the Bone Daddies. They're Marrowsnap and Marrowdrinker.
Yup, if memory serves, one of them is even in a mission at the beginning of an arc, so the player just bowls past him without even noticing he had a name, much less what that name was.


The Abrams is one of the most effective war machines on the planet. - R. Lee Ermy.

Q: How do you wreck an Abrams?

A: You crash into another one.

 

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I've posted this before, but MA did not kill off the official content.

People seem to have forgotten this lately, but before AE, there were numerous complaints on here how nobody played the arcs because everyone was doing radio missions.

And the reaction was always the same, radio missions allow groups to stay in the same zone. I'd been on many PUG that was working well and would suddenly fall apart at the realization we'd have to cross two zones to get the next mish.

So this travel issue has bugged people for a while, and people were getting around it with groups before AE was released.


Learn modesty, if you desire knowledge. A highland would never be irrigated by river." (Kanz ol-Haghayegh)

 

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Originally Posted by The_Dude73 View Post
I've posted this before, but MA did not kill off the official content.

People seem to have forgotten this lately, but before AE, there were numerous complaints on here how nobody played the arcs because everyone was doing radio missions.
Back in one of those giganto threads on the old forums I made the point that MA was just the latest incarnation of The Cancer That Is Killing The Game.

Here's hoping you have more luck getting the point across than I did. =)


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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Originally Posted by Lazarus_NA View Post
Seriously, I never intend to run Mercedes Sheldon again. Whoever wrote those arcs should be whipped.
Probably the same kind of people who think their custom group is actually appropriate for levels 1-54.

My first thought after completing those arcs (the heroside ones anyway, the villain one was just lame): This would be cool if I was 50. In the low 20s? Not cool.

Darrin Wade's arc, as well as the level-locking of the villainside Origin of Power arc to a range where the CoT are always 95% ghosts if you rely on S/L damage, the Midnighter arc's first mission being practically all bosses and unavailable until a level where half those bosses will be Succubi (Fury? What's Fury?), and the complete lack of anything remotely resembling a real arc from Mercedes Sheldon where heroes get three arcs (excessive difficulty notwithstanding) is just fuel for the "devs hate villains" fire.

Actually they should really take cues from some player-created arcs when creating future content. It might give them some ideas on how to write villain content that doesn't rely on the player character being someone's stooge, or inspire "which contact do you most want to beat up?" forum threads.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

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hey, I found an arc for Sam to try out this AM.

Fun story, top notch writing, fun custom bosses that aren't too tough, good for lowbies-

Arc #301788, Big Ideas by @amazing amazon, with an assist from the market forums own Fulmens (I actually found it by searching for his global).

As good as any lowbie arc in the game. It 'feels' like official content, only fresher.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Nethergoat View Post
hey, I found an arc for Sam to try out this AM.

Fun story, top notch writing, fun custom bosses that aren't too tough, good for lowbies-

Arc #301788, Big Ideas by @amazing amazon, with an assist from the market forums own Fulmens (I actually found it by searching for his global).

As good as any lowbie arc in the game. It 'feels' like official content, only fresher.
I found one by @Gadgetdon the other day. It was one of 3 arcs. I had stumbled into the middle one and it was lowbie solo friendly, fun and was very much like the Praetorian portal missions.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.