Am I Judging Blasters Unfairly?


BBhumeBB

 

Posted

I've lost count of the number of alts I have. And a great number of these are blasters of all flavors. I love laying waste in either AOE or ST style. But I've run into what I consider is a serious problem - and that's the survivability of blasters at higher levels. As a result of this, I haven't been able to level a blaster past 36, and at 36 I'm having a real hard time staying alive.

At high levels, my damage remains respectable, as long as the villain group doesn't resist it too much, but I see controllers, scrappers and tanks owning the battlefield while I play pick-off artist from a distance. And if I attract any attention - pow, I'm dead. Some may argue that this is a good reason to play team "roles" better on higher level teams, but come on. I've played every other AT and the blaster feels by far the most fragile.

My first 50 was a Dominator, so I'm don't feel I'm tactically insufficient or don't know when to retreat. So have you experienced the same? Have any tips and tricks?

I'm hoping one of my current alts Lil Fren, my AR/Dev blaster will change the bad taste in my mouth. So far, at level 33 and now with Full Auto, she's proving to be the most survivable of my many blasters by far. Unfairly so. The controllery aspect is my lifesaver. But no other secondary (no, not even /ice) seems to offer /Dev's safety. And to be fair, I haven't tried /Mind.

Thanks for your insights. I really do like blasters. I really do.


 

Posted

Blasters do tend to have a rough time the higher they go as enemy HP and resists (DMG and Mez) outpace their damage output a bit. At those levels, Blasters tend to live up to their "glass cannon" nickname.

All I can say is keep at it. It took me forever to get a 50 Blaster, but I'm pretty happy I did.

Another option as well would be to find a primary that can supply enough mitigation as well. AR isn't exactly the greatest on that aspect. Ice/ and even Energy/ (for the KB) are both pretty survivable on their own.


Head of TRICK, the all Trick Arrow and Traps SG
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Still waiting for his Official BackAlleyBrawler No-Prize

 

Posted

The Epic powers from 41+ really help a Blaster

I too was in the same boat as you until I made my Fire/Nrg Blaster. I have pulled lead on numerous ITFs making sure to jump into/attack every mob first just to keep the team moving. I went with the Force epic. PFF is an awesome power that can save you from all kinds of bad situations and Force of Nature gets you crazy high resistance(capped to smsh/lethal stacked with Temp Invul) to all damage except Psi. PFF gives you resistance and def to all.


 

Posted

Quote:
Originally Posted by GreenBone View Post
I've lost count of the number of alts I have. And a great number of these are blasters of all flavors. I love laying waste in either AOE or ST style. But I've run into what I consider is a serious problem - and that's the survivability of blasters at higher levels. As a result of this, I haven't been able to level a blaster past 36, and at 36 I'm having a real hard time staying alive.
I have three blasters at 50 (I only have perhaps 10 or a dozen 50s in all). Sure, they died more often, and tended to solo on Heroic, but they got there. Energy/elec, elec/energy, and fire/fire/fire (ie went with the fire based APP).

For the last guy, char made a big difference - lock down the big threat in a spawn first, kill the rest, get the second lock onto the big bad, and finish him. Sappers,illusionists, etc.

High bosses with big mez were certainly a problem, and required inspirations, plus a lot of hit and run.

White knuckle tactics, mobility, use of terrain, mobility, patience, and mobility.


My scrapper doesn't need an AoE. She IS an AoE.

 

Posted

Quote:
My first 50 was a Dominator, so I'm don't feel I'm tactically insufficient or don't know when to retreat.
Blasters can teach you some new tactical skills. Which enemies are best to get into melee range with (even if you lack melee attacks)? Which enemies can you immob and then be better off shooting from 80+ feet? How best to accumulate, convert, and use inspirations.

Quote:
But no other secondary (no, not even /ice) seems to offer /Dev's safety.
That is what makes Devices special. The other sets are a bit more free in movement and use in combat, and do other things better than Devices. But nothing is as good as Devices at providing safety, especially when solo.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

My first and only blaster to 50 is a Fire/Fire/Fire, it's been a real lesson in how not to die. Well, up until Rise of the Phoenix, which has been a lesson in where to die. Blasters are a long road to 50, you'll definitely learn a lot about enemy AI leveling one.


QR

Weatherby_Goode - "Heck, Carrion Creepers negates the knockdown from Carrion Creepers."

 

Posted

Blasters peak early when it comes to damage. You're hitting the wall when the mobs catch up with their ability to resist or do nasty things to you. At the same, most of the other ATs are also starting to peak. It only seems like you're getting weaker; basically, things are balancing out.

The trick is to start learning a new set of tactics to help you compensate. Knowing which mobs are the most dangerous to you and taking them out first will help you survive, for example. Sometimes, it's not the boss killing you so much as the mezzing lieut. Learning how to break LoS, learning how to use inspys to best effect, and improving your situational awareness are all things that will help you last longer.

Tactical thinking really becomes your best friend when you hit your late 30s.


 

Posted

Yeah, there are several posts mentioning the use of Inspirations, but to me (and only IMHO), any AT that requires the use of Inspirations, well.... nuff said. Too bad, really, as blasting is just so darn fun to have to be constantly peaking around corners, retreating, converting inspirations and using self rezzes. As said, too, at high levels the damage isn't so hot either - so I feel more like a wimpy wow character who can only take on one boar it's own level.


 

Posted

I don't know the percentages of time I spent solo and with teams with my 50 energy/energy blaster; but, when I did solo, I was able to complete missions even at higher levels.
I soloed a good number of Croatoa, Rikti Warzone, Carnie, etc. missions.


One of my tactics was to single target and always have room to fall back.
Another is to take the med pool. Being able to heal yourself is great. The self heal even as a minor temporary "clear mind" like component that can be a life saver.
Force Mastery gives you a Personal Force Field that is definitely a life saver. If you are having problems with your blaster past 40, definitely take Force Master and the bubble at level 41.

Yep, an energy/energy blaster, and I was never kicked from a team for having attack powers that all had Knockback.
It's not a matter of what powers you have; it is a matter of learning your powers and using them wisely (aka in a way to augment their effectiveness).


 

Posted

Blasters can be a challenge, but once you get the hang of it, it solos or teams as well as any other character.

I've logged hundreds (thousands?) of hours on various blasters and so the instincts that I use for self survival come really naturally. Some things I use almost all the time:

* Mitigation tools - use em! That means if you have holds, stuns, sleeps, area denial powers (caltrops, ice patch) or even slows, you open with them. This will mean that in a typical 3 mob spawn, 1 or more will be out of commission, leaving you with a significantly less risky situation. Caltrops and ice patch can keep stuff at range, letting you avoid high damage melee attacks.

* Learn how to pull. If you don't have mitigation in your power sets, knowing how to thin mobs, and essentially reduce a 3 mob spawn mob to 2 is a crucial skill. By doing this, you just cut your risk by a third. The best way to pull is to fire off a low damage attack and quickly move out of the line of sight. Pulling with a high damaging snipe or an AoE is not the way it's done, and can/will bring the entire group.

* Killing them is the best mitigation. If your primary and secondary has aim and build up, slot them up with 3 recharge SOs/IOs as soon as possible. Aim and/or build up will allow you to 2-3 shot any minion, reducing the threat of a 3 mob spawn by another third. Using the examples from above, you can pull one mob, mez (hold/stun, etc.) another and then quickly kill the last. In many fights solo, I take zero damage.

* Use inspirations. A couple of purples and a breakfree before a boss fight generally make such fights trivial. I generally don't use inspirations unless I'm faced with a difficult situation (such as when 2 or more spawn points or packed densely together or if the boss is one of the tougher mob types and is +2 or stronger).

* In groups, play with an awareness of what your teammates can do. As a blaster, it's not often to your benefit to be the alpha striker in a large spawn. Some blasters can get away with it (my ice/ice that has capped ranged defense can open with shiver and ice storm pretty safely), but until you've invested a lot in your build, it's often better to wait for the tank to gain aggro, the defender/controller to apply debuffs, for the controller to apply an AoE hold. Just giving your teammates a few seconds to do what they can do can mean a significant difference in survival for you.


 

Posted

Quote:
Originally Posted by GreenBone View Post
Yeah, there are several posts mentioning the use of Inspirations, but to me (and only IMHO), any AT that requires the use of Inspirations, well.... nuff said. Too bad, really, as blasting is just so darn fun to have to be constantly peaking around corners, retreating, converting inspirations and using self rezzes. As said, too, at high levels the damage isn't so hot either - so I feel more like a wimpy wow character who can only take on one boar it's own level.
Blasters are not for everyone. If you find yourself really put off and not having fun, it is definitely understandable.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by GreenBone View Post
Yeah, there are several posts mentioning the use of Inspirations, but to me (and only IMHO), any AT that requires the use of Inspirations, well.... nuff said. Too bad, really, as blasting is just so darn fun to have to be constantly peaking around corners, retreating, converting inspirations and using self rezzes. As said, too, at high levels the damage isn't so hot either - so I feel more like a wimpy wow character who can only take on one boar it's own level.

Inspirations are not something you have to have to solo well with a blaster. I can handle all three of my level 50s solo without inspirations in most ordinary situations barring unforeseen circumstances, but there are times when mobs are placed poorly or you get caught in a bad situation. At those times, knowing what inspirations to drop and when can make a big difference.

As far as your quote above, well let me just say that nothing you do will likely make you able to just stand and shoot with impunity. They call blasters glass cannons for a reason. In this game, great damage comes with great big glass jaw. Your best bet is to learn how to play actively and keep moving while shooting. If you find it wimpy to break LoS or dodge around, then you may not be suited to blasting.


 

Posted

Even scrappers, tanks, and brutes need to use inspires. It's not wrong to use them. Not every AT can run in the middle or jump in front of a spawn, say "boo" and walk away while the spawn goes to the Zig.


 

Posted

You won't feel like your not doing enough damage when you get your nuke!

I find that taking Air Superiority and making it an auto power does a great deal for contributing to any squishies survivability. It is a must buy unless I have Nrg as a secondary.

Hasten is a must for getting a respectable chain of attacks off as well.

I soloed an Ice/Nrg Blaster to level 50 with little problem.

Pulls, Slows, Knockdown are all part of blaster stratagey. A blaster will review a mob, make a stratagey and slice them down in a specific order. A scrapper salaivates jumps in and mashes buttons till no one is left standing. I play both, both have their appeal. If you want a fun one to play, play claws on the scrapper side, they have both in close and ranged attacks making it a blastastic scrapper.


 

Posted

Quote:
Originally Posted by GortJr View Post
You won't feel like your not doing enough damage when you get your nuke!
IIRC his Blaster is an AR/DEV

He wont be dishing out any huge burst damage without Build Up/Reds or taking gobs of time to set up trip mines and such


 

Posted

To the OP,

It took me playing and leveling many different ATs to fully get the hang of Blasting. My First 50 in the game was a Fire x3 Blaster real long road there not much mitigation. but it is only through playing that you learn little things, like how sometimes if a enemy has a melee weapon out and then you immob them and go ranged it may take them a little while before they pull out their ranged weapon or do the ranged attack. Also ranged attacks tend to deal less damage than the melee ones. The best feature added to the game was IOs now my Fire x3 Blaps with ease having high melee and ranged defense with a decent AoE, but pales in comparison to my Fire/Dev who over softcaps ranged and AoE and hardley gets touched and can easily stay at range. Did an ITF with him and after the rest of the team wiped he was no longer blapping he was blanking, it was definitely one of those moments.

Main thing I would say is try to come up with a decent tactic or two and if that doesn't work use IOs.


"Yes, winning all the time can be boring."
-Knight_Chill

"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."

-Spiritchaser speaking on Dom Revamp

 

Posted

Quote:
Originally Posted by StratoNexus View Post
Blasters are not for everyone. If you find yourself really put off and not having fun, it is definitely understandable.
Each AT plays differantly than every other AT. I cannot play a defender. Low damage, no real mez's, i don't like playing heal's and if you don't have heals you deal with people complaining about you not healing them.

I've played a scrapper to 50, and it was alright, but all those ST attacks make it a bit boring, only Fire Sword Circle really made it fun.

Untill recently I couldnt really get into Trollers. The pacing feels off. Slow when i want to go fast, fast when i need more time. That is untill i made a earth/bubbler and had quite a bit of fun.

Tanks are tanks. They do okay damage, and can take a punch, but if a battle takes that long, whats the point. I generally like a faster pace than tanks allow. Gimme a blaster or scrapper anyday.

Villians side, I havnt layed much outside of MM, but those guys can be fun. I love my thugs, especially gang war. MMs can move fairly quick, and are as active or passive as you want them to be.

But Blasters.... thats a much different story. Targetting, hiding, clicking a power, jumping out an back in, pulling one guy, ripping hime up, watching the scrapper go in, counting to three, rushing in, nukeing, taking a couple of hits, keeping pace with the scrapper, riding the red line of almost death, pulling aggo off the tank, dodgeing, weaving, popping a purple and green, watching at everything dies, watching the scrapper die, the trollers read newspapers as their imps die, the defenders heal you and rez everyone else, burning through mob after mob untill finally you die, watch as everyone recovers, and you use an awaken, breakfree, a blue, and a green. moving ahead as they all regroup, targetting a guy, hiding.... Thats a rush. Blasters set the pacing for a party. While the regen and WP scrappers try to keep up.

Tanks and scrappers job is to soak the alpha.
Scrappers play cleanup for you.
Tanks keep aggro off you.
Trollers keep the enemies clumped togeather for your aoe's and nuke's.
Defenders buff/debuff/.


 

Posted

I love the challenge of using a Blaster in a large team.

I think I have 5 Blasters at 50 and I've taken aid self on all of them, plus PFF on 3 of them.

I find that this helps to allow your Blaster to stay on its feet for the duration of each fight and deal out massive damage.

Knowing when to come into melee range, and more importantly when not to, is crucial as well. I tend to pop in and out of melee, which keeps the mobs guessing what I'm going to do next.

Oddly enough, I've always found that Blasting gets to be a lot easier in the 40's. Part of this will be due to the epic pool powers, but it's more likely down to the fact that other AT's are fully kitted out to do what they do best by that time - which takes a lot of heat off of the Blasters.

My aim is to have a full set of Blasters at 50, although I'm in no particular hurry to do so right now


Proud member of FOXBASE ALPHA and coalition associates.

Hero 50's - 25

Villain 50's - 1

 

Posted

Yeah, please don't take my message as an indication of laziness, or per my original post, not knowing tactics. I also don't want to just come across as whining. I wouldn't have so many blasters if I didn't love them. They are my second favorite AT (behind Dominators). So yeah, I'm a bit crazy.

The input I'm really seeking, I guess, is (a) am I just imagining things, or do they get significantly harder in the late game to play while every other AT is getting easier, and (b) what tips do you have for late game play with blasters to make them more survivable?

Great discussion so far, and lots of tactics I know about. It's not my preferred method of play, as mentioned, but I really am trying to figure out how to make them work.


 

Posted

I don't think playing a blaster at high levels is hard ...

I had problems when I was 16 and my blaster was 14, I was a noob trying to kill everyone by myself with aoe ... aggro, slash, slash ... dead ^^

Playing at high levels is just patience : wait for the scrapp or tank or blanker to jump in a mob and then spam your powers try to focus on fools that try to reach melee with you and you should be alive at the end.

Rise of the Phoenix is also a huge asset because you can die whenever you want and rez almost all the time (recharge time is okay really)

Try to manage your aggro and that's it


 

Posted

Quote:
Originally Posted by GreenBone View Post
Yeah, please don't take my message as an indication of laziness, or per my original post, not knowing tactics. I also don't want to just come across as whining. I wouldn't have so many blasters if I didn't love them. They are my second favorite AT (behind Dominators). So yeah, I'm a bit crazy.

The input I'm really seeking, I guess, is (a) am I just imagining things, or do they get significantly harder in the late game to play while every other AT is getting easier, and (b) what tips do you have for late game play with blasters to make them more survivable?

Great discussion so far, and lots of tactics I know about. It's not my preferred method of play, as mentioned, but I really am trying to figure out how to make them work.
Getting even more specific will be tough. I've been playing blasters for so long that it just sort of comes second nature to me.

I really think that the difference between playing a blaster well and playing one not so well is in your understanding of the game's timing. So much of being able to make it work and work well depends on knowing how to find and exploit those little holes between one round of mob fire and the next. By the time I'm in my 20s and 30s and finally 40s, I just find the game to be getting easier overall, but again, I've been playing it since about a month after launch. There isn't much about mob timing I don't know on an instinctive level.


 

Posted

Quote:
Originally Posted by GreenBone View Post
Yeah, please don't take my message as an indication of laziness, or per my original post, not knowing tactics. I also don't want to just come across as whining. I wouldn't have so many blasters if I didn't love them. They are my second favorite AT (behind Dominators). So yeah, I'm a bit crazy.
Yeah, Doms are a great AT they are my favorite, the Blappers of CoV.


"Yes, winning all the time can be boring."
-Knight_Chill

"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."

-Spiritchaser speaking on Dom Revamp

 

Posted

I love my ice/ice/fire blaster. The ice set is sort of a blaster/controller hybrid. Comes with 2 holds, a few immobs and two slows. It doesn't do "the" most damage of all blaster sets, but it's definitely not the weakest set.

I found it difficult to level at first because it was my first blaster, but once I learned how to play him properly, doing the Ouro badges was a relative breeze. I have 4 Blasters at 50 now, and another one on it's way.

I rely heavily on my holds, so I took the two ice holds, plus Char from the fire set. Throw in Shiver on top of that and you can hold an EB in no time flat.


 

Posted

ACTIVE defenses, rather than the Passive defenses that other ATs have, are the difference. (Active defense is described previously in the thread - terrain, pulling, mobility, minor control powers, running away...) This is in exchange for big damage.


Arc #6015 - Coming Unglued

"A good n00b-sauce is based on a good n00b-roux." - The Masque

 

Posted

Quote:
Originally Posted by Ltn_Frost View Post
I love my ice/ice/fire blaster. The ice set is sort of a blaster/controller hybrid. Comes with 2 holds, a few immobs and two slows. It doesn't do "the" most damage of all blaster sets, but it's definitely not the weakest set.

I found it difficult to level at first because it was my first blaster, but once I learned how to play him properly, doing the Ouro badges was a relative breeze. I have 4 Blasters at 50 now, and another one on it's way.

I rely heavily on my holds, so I took the two ice holds, plus Char from the fire set. Throw in Shiver on top of that and you can hold an EB in no time flat.

Actually, you can have three holds with an Ice/Ice Blaster. Freeze Ray, Bitter Freeze Ray and Freezing Touch (melee). My Ice/Ice Blaster was the second character I made in the game, almost 5 years ago . . . and I finally got him up to 50 a few months ago. As a controller-type of guy, I really like the combo. Shiver made a huge difference in my survival. And then in the 40's, I went with PFF, Temp Invul and Force of Nature, but I find that I rarely have to use them.

I tend to play chicken . . . staying at range with Hover/Fly, trying to separate the groups, slow them down and then pick them off one at a time. Shiver+Ice Storm gets them all trying to run away slowly instead of shooting at me, letting me pick them off one at a time. I found my Ice/Ice Blaster to be great on teams and solo.


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