"Master of..." for all Signature TFs/SFs


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Posted

Sounds reasonable. I'd imagine this could keep quite a few people occupied for awhile.


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Posted

Yeah - make the requirements different for each though, i.e. MasterofManti = no enhancements.

Seen this asked for before and liked it. Help the sad badgers amoung us.


 

Posted

Actually when I first learned of the "Master of" badges for the LRSF and STF I kind of assumed that eventually they would add Master badges for the other SF/TFs. I know that would bug the heck out of some people.

But when you think about it the LRSF and STF are so much harder than most other SF/TFs that getting "Master" versions of the others would almost be trivial in comparison. In some ways there really wouldn't be any point to them.

Basically I'm not really for or against the idea of more Master badges.
If they were added to the game I'd likely have them all in fairly short order.
But I could live without them just as well. *shrugs*


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Posted

Quote:
Originally Posted by Lothic View Post
But when you think about it the LRSF and STF are so much harder than most other SF/TFs that getting "Master" versions of the others would almost be trivial in comparison. In some ways there really wouldn't be any point to them.
I agree. One of the posters above mentioned changing some of the requirements, and I like that idea. Maybe doing Manticore with no enhancements and no deaths would be a way to go. Because how the game is now there are several builds that can do all the Freedom Phalanx TFs solo without temps and not dying(and the two Striga TFs if you have a glowie buddy for Hess).


 

Posted

Quote:
Originally Posted by Lothic View Post
But when you think about it the LRSF and STF are so much harder than most other SF/TFs that getting "Master" versions of the others would almost be trivial in comparison. In some ways there really wouldn't be any point to them.
Quote:
Originally Posted by MunkiLord View Post
I agree. One of the posters above mentioned changing some of the requirements, and I like that idea. Maybe doing Manticore with no enhancements and no deaths would be a way to go. Because how the game is now there are several builds that can do all the Freedom Phalanx TFs solo without temps and not dying(and the two Striga TFs if you have a glowie buddy for Hess).
Maybe if they made the new Master badges require most (or even all) of the TF disads possible then it would make them a challenge. They'd be sort of annoying that way too, but at least it might make them kind of hard and worth the effort.

EDIT: Maybe require a high setting with the new I16 difficulty feature as well...


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Posted

Or, Posi's with no travel powers.



...oh, wait.


Seriously, aye, no deaths/enhs/something akin to the system from Oro for those badges. A combination of the options for the "Master of" for each signature TF/SF.


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Posted

I think adding the badges alone, and possibly an accolade for Master of (insert all), would go along way to getting the lower lvl TFs/SFs run more often, revitalizing old content.

And keep said badgers occupied for a week or so...


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Posted

Actually, the challenge setting I'd set for Positron's? Time Limit. To the best of my knowledge, I've never been on a team that's done it in less than four hours, usually closer to five. Nothing against the teams I've been on, just the way that it's gone, even when we feel like things were moving along smoothly.

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Posted

Quote:
Originally Posted by Dark_Respite View Post
Actually, the challenge setting I'd set for Positron's? Time Limit. To the best of my knowledge, I've never been on a team that's done it in less than four hours, usually closer to five. Nothing against the teams I've been on, just the way that it's gone, even when we feel like things were moving along smoothly.

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The key to doing Posi fast is a small team. Two to three people max. The larger the team, the slower it goes.


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Posted

Quote:
Originally Posted by Dark_Respite View Post
Actually, the challenge setting I'd set for Positron's? Time Limit. To the best of my knowledge, I've never been on a team that's done it in less than four hours, usually closer to five. Nothing against the teams I've been on, just the way that it's gone, even when we feel like things were moving along smoothly.

Michelle
aka
Samuraiko/Dark_Respite
Time limit would be probably good enough for Posi, given that you can do it at lvl10+ with only TOs (and not many of them). But the question would be what time limit to set for it to be achievable, but not too easy?

Last year in the UK we had a Euro meet (called Omega Sektor, after the venue) with a race to complete all the TFC TFs in the lowest aggregate time. To enter the teams had to be lvl10-15 at the start, and had to contain 7 or 8 members.

The fastest time for Positron was 1h41 - with most (possibly all) teams, iirc, coming in under 2h30. And since then I've been on a couple of 8-man Positron PuGs that have managed it in under 3hours.

Still - I guess datamining past performance could help guide a decent time limit.

Thinking about how smaller teams are usually faster for Positron, I'd actually be tempted to require 8-man teams for 'Master of' requirements for any TF. Otherwise it would seem like an incentive to keep teams small for many of them - and that feels almost akin to punishing teaming...

TBH, anyone who manages to sit through Posi or SSTF1 after the 2nd or 3rd time should get a Master of Patience/Boredom badge.


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Posted

Heh; I remember when posi took eight hours or so.
However, making an eight man team do it under two hours definitely sounds challenging. I'd think I'd have to do serious research to figure out how to set up a team thusly.


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Posted

Master of Doc Quatermain... No Travel Powers (including Kheldian teleports).

Make the badge mean something...


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Posted

A friend of mine and I have oft-bemoaned the way the 'masters of' badge actually discourages thoroughness on TFs, and the way most ITFs are not run for the experience (lower-case e) of the ITF but for the merits at the end. This means that most things are done in very dull ways (fly over mish 3, etc, port to the top of the map after the rescue in mish 1). A badge for killing every ****** in every major room would be pleasant.


 

Posted

Quote:
Originally Posted by Dark_Respite View Post
Actually, the challenge setting I'd set for Positron's? Time Limit.
Time limit and power/insp/enh restrictions (or kill all requirements) would probably be much better than death limits for most TFs.

Thinking this as I've seen MoSTF attempts that stop immediately if there's a death.

That may be fine for MoSTF, but if something similar happened to the lower level TFs then it becomes far more possible that a players first experience of a TF may be strange as everyone gave up halfway through (whenever the Mo became impossible).

It's bad enough that a players 1st taste of TFs was often Posi - it could easily put players off TFs if their 1st experience is to try hard for 1-2 hrs then everyone seems to just give up...

Though an alternate safeguard to this would be to only grant the Master of... badge if the character already has the normal TF badge (so it can't be earnt on 1st run).


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Posted

Quote:
Originally Posted by Talen_Lee View Post
A friend of mine and I have oft-bemoaned the way the 'masters of' badge actually discourages thoroughness on TFs, and the way most ITFs are not run for the experience (lower-case e) of the ITF but for the merits at the end. This means that most things are done in very dull ways (fly over mish 3, etc, port to the top of the map after the rescue in mish 1). A badge for killing every ****** in every major room would be pleasant.

Like this?


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Posted

It cant hurt and wil be resonably easy to make. A challenge setting and a badge extra.

So why not!

oh.. the Omega Sector mini-convention in Birmigham a few years ago had a team of 8 finishing the positron TF under 1.5 hours. Not sure about the exact time... but it can be done.

Mind you... we where all wide-eyed surprised it could be possible...


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Posted

Quote:
Originally Posted by Liz_Bathory_EU View Post
oh.. the Omega Sector mini-convention in Birmigham a few years ago had a team of 8 finishing the positron TF under 1.5 hours. Not sure about the exact time... but it can be done.
I recorded all the official best times from the Omega Sektor TF challenge and the best Posi was 1h41 (as I said a few posts back).

Still a great time for an 8-man team - but just over 1.5 hrs.

BTW the fastest TF:Omega times were (as I recorded):
Positron: 1h41 (101 min)
Synapse: 1h33 (93 min)
Sister P: 1h17 (77 min)
Citadel: 1h07 (67 min)
Manticore: 50 min
Numina: have 1h20 (80min) listed

I noted that I'm slightly unsure about the Numina - I think it may be that it was c.1h20 but I missed the exact time. These were jotted down from the final results announcement (and the results board) at Omega Sektor.

Most of the times never got posted on the EU boards, and the Omega Sektor threads have long since been purged.

As a note to those who don't know of the challenge:
It was trying to play all TFC TFs within a 48(-ish) hour period at a weekend mini-convention. Each team had to be 7 or 8 members playing who were present (on the same characters) for all TFs (so no running Posi with just 3). All characters had to be a maximum of lvl15 for the 1st TF - so they had to be 10-15 for Posi.

As such, most TFs were also run with characters who were minimum level for the TF at it's start (so facing something like +5s). If a team thought it had time, it could rerun a TF and count it's fastest completion time - which I think was done by the winning team (mainly from Belgium iirc) when they reran Positron after completing Numina.

Because of the limitations on the challenge, including keeping the same team so no team was optimized for a single TF, other sizes/mixes/levels of teams should be able to beat many of these times (some, I suspect, with relative ease).


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Posted

Quote:
Originally Posted by Judgement_Dave View Post
I recorded all the official best times from the Omega Sektor TF challenge and the best Posi was 1h41 (as I said a few posts back).

Still a great time for an 8-man team - but just over 1.5 hrs.

BTW the fastest TF:Omega times were (as I recorded):
Positron: 1h41 (101 min)
Synapse: 1h33 (93 min)
Sister P: 1h17 (77 min)
Citadel: 1h07 (67 min)
Manticore: 50 min
Numina: have 1h20 (80min) listed

I noted that I'm slightly unsure about the Numina - I think it may be that it was c.1h20 but I missed the exact time. These were jotted down from the final results announcement (and the results board) at Omega Sektor.

Most of the times never got posted on the EU boards, and the Omega Sektor threads have long since been purged.

As a note to those who don't know of the challenge:
It was trying to play all TFC TFs within a 48(-ish) hour period at a weekend mini-convention. Each team had to be 7 or 8 members playing who were present (on the same characters) for all TFs (so no running Posi with just 3). All characters had to be a maximum of lvl15 for the 1st TF - so they had to be 10-15 for Posi.

As such, most TFs were also run with characters who were minimum level for the TF at it's start (so facing something like +5s). If a team thought it had time, it could rerun a TF and count it's fastest completion time - which I think was done by the winning team (mainly from Belgium iirc) when they reran Positron after completing Numina.

Because of the limitations on the challenge, including keeping the same team so no team was optimized for a single TF, other sizes/mixes/levels of teams should be able to beat many of these times (some, I suspect, with relative ease).
Translation-
Posi *might* be able to be done within an hour and a half with a group of eight if and only if they are well stacked for the run.
Likewise
Syn 1:20
SP: 1hr
Citadel: :50-1hr
Manty: :45-:50
Num: ~1-1:15hr
Right? As the times above are "excellent players, maybe not the min-max AT top mix for a TF"


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Posted

Your Numina seems a bit slow for a speed run, or at least I think so... My 3rd Numina ever and the first one I ever lead did it in 1:06. I did use wiki to understand what we're doing next though.


 

Posted

Quote:
Originally Posted by Bad_Wonka View Post
Your Numina seems a bit slow for a speed run, or at least I think so... My 3rd Numina ever and the first one I ever lead did it in 1:06. I did use wiki to understand what we're doing next though.
Like I said, my notes seem to cast some doubt on the Numina time.

And this was back whilst the Vahz in Faultine were seriously cruddy - just hitting that part of the TF at the wrong time could cost a team up to 20+ minutes.

It was also with 8-man teams iirc, and as some teams didn't make it all the way I think it was only 2 teams that completed Numina - and they were probably running on autopilot after a fair old bit of sleep deprivation during the challenge! (Teams did, of course, have to level up for some TFs as the previous TF didn't get them high enough).


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Posted

Quote:
Originally Posted by Wassabi View Post
I think adding the badges alone, and possibly an accolade for Master of (insert all), would go along way to getting the lower lvl TFs/SFs run more often, revitalizing old content.

And keep said badgers occupied for a week or so...
Task Force Master? with a new power? I'd give it a go, but lordy, Posi is tough enough with no restrictions.


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Posted

Thanks for the figures Dave.. didn't knew you where the one recording those. Or that you took them from there. My memory sucks at times.

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Posted

Quote:
Originally Posted by craggy View Post
Task Force Master? with a new power? I'd give it a go, but lordy, Posi is tough enough with no restrictions.
I'd mention my best Posi run time, but I honestly don't want it in this thread so easily viewed and skewed because of...

It is however lower than anyone has mentioned so far... and the fastest run I know of is 10 minutes better than mine. Posi is not the torture it once was, yet so many people rely on their old memories of horror from doing it in the days of "yesterday" that they just don't give it a fair shot again. How many have Posi horror stories that are pre IO and how many of those people have given it a shot since?

Posi is easy. I'm always up for it and always happy to get people on Pinnacle through it fast and painless.

Now... about a Master of Positrons Taskforce Badge please.

For an accolade power: Make the accolade TP you to any TF contact. Heck, make it usable as often as an Ouro portal, it would do alot to speed up TF's in this day and age. Sure I have to trapse around all the city zones, but getting to a contact to get the next mission, cake! Or getting from one place to another so that the TF that is waiting to start won't be waiting on me!

Please please please devs. Please.


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