So Glad Debt Has Gone


Arctic Man

 

Posted

The other evening a friend and I were trying to complete the Ghost Widow patron arc. The final mission was proving particularly difficult and we'd died a number of times.

When my friend remarked that things weren't the same now that debt had gone, I felt obliged to remind him of the past as I remembered it.

There were, for instance nights when, having died three or four times, we would give up: logging out of the game for the evening because one more death would make us feel that the pile of debt was insurmountable.

I also remember leaving teams to find another one, because they were trying to play at too high a level and the wipes were occurring too frequently.

By contrast we can now mess around with difficultly levels (and ramping up mob sizes will be even better) with little care for how many times we die. The removing of debt (certainly from our point of view) has given us freedom to have fun without too much consequence.

When debt first started to be reduced I didn't see it as a good thing (kids these days don't appreciate what 'difficult' really is), but in hindsight I'm glad it's gone.


 

Posted

I was paying off debt tonight. I know it's been reduced, but it is still there isn't it?


@craggy see me on Union for TFs, SFs (please!) or just some good ol fashioned teaming.

 

Posted

I'm still in two minds about debt leigh (btw haven't seen you posting much lately). To night I wouldn't have dinged 45 on the old system. But I still think it's a wee bit to easy to ignore debt


Happy to be on Defiant.
Global name @mereman
Member of P.E.R.C. Representing Defiant
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CoH faces http://faces.cohtitan.com/profile/mereman

 

Posted

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I was paying off debt tonight. I know it's been reduced, but it is still there isn't it?

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At like a tiny % value of the original I still think they should bring back a new debt system.

First NEW debt is the highest, with each debt occured while in "debt mode" being reduced in value.

For example:

1st death: 1000k debt
2nd death while still in debt: Another 800k debt
3rd death while still in debt: Another 600k debt
etc


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

Posted

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For example:

1st death: 1000k debt
2nd death while still in debt: Another 800k debt
3rd death while still in debt: Another 600k debt
etc

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I hope those arnt the actual desired amounts
or atleast they scale down from that being level 50 because isn't 1000000 xp like the equivelant of whats needed to level from 1 to 20 or something


 

Posted

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I hope those arnt the actual desired amounts

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I do beleve damz was using an arbitrary number for example purposes only


 

Posted

The game is a bit to watered down in many areas. debt included


@Snow.
Defiant: Snow + many other alts

Arc ID 61069

 

Posted

As debt stands it may as well be removed entirely!

Especially with rested XP (Patrol XP) generally even when I die a lot I never get debt until I hit fifty now.

Debt is there to make you think about dying, but with such low levels and general ease of removal it in no way makes people think "Hang on I need to be careful".


 

Posted

The reason, Leigh, you probably thought Debt was non-existant was possibly because Patrol XP gets removed before debt gets shown. If you have Patrol XP on a character, it has to be zero before you start getting debt again.


 

Posted

Truthfully, I miss more debt

It always felt much more epic when by lvl 30 you had most of the debt badges... or perhaps just slightly suicidal


 

Posted

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The reason, Leigh, you probably thought Debt was non-existant was possibly because Patrol XP gets removed before debt gets shown. If you have Patrol XP on a character, it has to be zero before you start getting debt again.

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It still counts towards the debt badges though. I tested this on a character on Training Room with maybe 95-97k debt and got myself killed with maxed out patrol xp (swimming out to say hello to Lusca) and that pushed me over 100k and awarded me the badge.


 

Posted

I have had to get used to and learn to not care, teams that would need atleast, with no exaggeration, 2 empaths, with fingers hovering, every ready over the heal powers and no time to buff. A single empath would of had to be healing constantly in more than one place at a time to keep them alive. Some, having died G knows how many times over the course of a single hour, openly reflected by mentioning how great everything went.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

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And I really don't understand people wanting to have debt badges...

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Me neither. I try to avoid them if I can, which is why I did the test mentioned above on the training room.


 

Posted

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For me, dying is already enough for me to be "punished". I do not really care about debt how it is now or how it was in the past.

And I really don't understand people wanting to have debt badges...

[/ QUOTE ]

Fire blasters tend to not have a choice about wanting the debt badges


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

Posted

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[ QUOTE ]
For me, dying is already enough for me to be "punished". I do not really care about debt how it is now or how it was in the past.

And I really don't understand people wanting to have debt badges...

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Fire blasters tend to not have a choice about wanting the debt badges

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I've never quite understood that.

Seen others play fire blasters suicidally, especially after getting RotP in the APP, but mine only ever seemed to get as much debt as any other character. Mind you - I've never been a fan of using nukes as the opening attack as I've seen many fire blasters do.


By my mohawk shall ye know me!
my toons
Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)

 

Posted

Unless this has been changed, as I cannot now play as much as I used to. One of the villain side accolades requires, I think its 4 of the debt badges.
This is one need for debt.

The current debt system has made the game FAR too easy.
Which is good for the casual gamer, BUT the new(er) player, who is looking for a game to immerse themselves in and spend some time on, will get bored fast.
i.e. get their 50's played the AT's and think 'been there, done that' and move on. As nowadays, there is no real challenge.


 

Posted

"I really don't understand people wanting to have debt badges..."

Well, moar badges is moar badges.

Redside, debt badges are a potential consequence of the 10-million-points-of-damage-taken badge required for the Born in Battle accolade, which AFAIK is farmed by practically everyone who wants it —*its VERY difficult to take that much damage via normal 1-50 play; my Level 50 WP brute is currently at 1.25 mill damage taken, for example.


Cancelled in Three - MA ID #34608. Please play and comment! Top 10 placing in Projectionist's MA contest!

 

Posted

I'm firmly in the "Debt is good" camp

Debt taught me how to play a blaster - because when I'd got a couple of badges at low level I realised that I needed to change my play style.

The game is based on the superhero (or villain) concept and without some element of risk, it's hardly heroic. Without debt you may as well go out and splat enemies that con grey. No risk should equal no reward. Nowadays the biggest risk of defeat is the trek back from the hospital at low level (assuming that you can't make a wakie, or don't have some other way of rezzing on the team.)

On my early toons I'd got all the debt badges before 50 (and the journey to 50 took longer but that wasn't a problem.) Many of my later toons aren't anywhere close to the first badge and that's despite them having been at 50 for a good while.

The lack of debt in my opinion detracts from the game. Defeat means nothing, there's no penalty to playing poorly and no incentive to improve.



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

@Scarlet Shocker,

Death is a better feedback mechanism that debt. Death lets you know poerfectly if you need to change what you're doing because it isn't working.

You don't need to be punished further. Although I think the current debt system is fine.


 

Posted

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(btw haven't seen you posting much lately).

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<grin> Yeah, still around and still playing for a couple of hours each week, but my life has grown far too busy in the last six months.

(I picked up a couple of editors to help me with my writing and I’m currently spending what spare I did have getting beaten by the virtual red pen. I’m actually using The Wandering Year as the novel to play around with styles and do learning stuff on, while I work on another two. If all goes well I’ll be back to publishing chapter of this CoH story in the next month.)

What I miss most is not having the time to contribute to feedback in the creative section, but I’m working on finding time to fit that in as well. Honest.


 

Posted

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The reason, Leigh, you probably thought Debt was non-existant was possibly because Patrol XP gets removed before debt gets shown. If you have Patrol XP on a character, it has to be zero before you start getting debt again.

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Sorry, I should have been clear. I do know debt is still around, but I usually run with around a level of ‘blue’ so this easily covers any debt I incur.


 

Posted

@MrRush
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For me, dying is already enough for me to be "punished".


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Yeah. This is the same for me. I feel I’ve failed when I die. I don’t need debt to nail the point home.

@Mr_Questionmark
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The current debt system has made the game FAR too easy.


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This I don’t understand: debt doesn’t change the difficulty of the game, it just means that it takes you longer to get through the levels (which you do elude to).

The reduction in debt, as you say, makes life for casual gamers like myself less painful, and for the hardcore gamer it just means they take less time to ‘complete’ the game.


 

Posted

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The lack of debt in my opinion detracts from the game. Defeat means nothing, there's no penalty to playing poorly and no incentive to improve.


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The problem being that x amount of debt for one player means nothing, while to another it slows down the game that much that it becomes disheartening to play. Debt is linked to length of time playing the game rather than actually effecting game play.

I know some MMOGs use debuffs for a period following deaths and this always struck me as a slightly better system, because although it can still be overcome (by using inspirations) it is altering how one plays the game for a short period.


 

Posted

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@Scarlet Shocker,

Death is a better feedback mechanism that debt. Death lets you know poerfectly if you need to change what you're doing because it isn't working.

You don't need to be punished further. Although I think the current debt system is fine.

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Well clearly it's not enough: It is inconsequential. If there's not a rezzer on the team you've probably got a wakey or a self-rez in your temp powers and if not you can make a wakey easy as anything.

There is nothing in Defeat to teach a new player anything now - Debt was a good way of teaching people how to play the game.



"You got to dig it to dig it, you dig?"
Thelonious Monk