GR vs CoV
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A tunnel under the ground power, perhaps?
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Apart from actual animation, and potentially limits to where it goes. How would it be different to Teleport?
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I'm not sure - but CO has something like it
@Golden Girl
City of Heroes comics and artwork
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A tunnel under the ground power, perhaps?
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Apart from actual animation, and potentially limits to where it goes. How would it be different to Teleport?
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I'm not sure - but CO has something like it
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And theirs look quite good i must admit, same with hoverboards [please i want!!!]
With all the new characters that WILL get made in GR, a revamped low level experience is needed and will be very well received!
@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!
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A tunnel under the ground power, perhaps?
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Apart from actual animation, and potentially limits to where it goes. How would it be different to Teleport?
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I'm not sure - but CO has something like it
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And theirs look quite good i must admit, same with hoverboards [please i want!!!]
With all the new characters that WILL get made in GR, a revamped low level experience is needed and will be very well received!
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The revamping might not mean the current low level missions - it might just mean that Praetoria is a third starting area - like Heroes and Villains can't access Praetoria until level 20, but if you choose to start off as Neutral, you'd do various missions in Praetoria until you got to like 20, when you'd then get your first chance to choose to be good or evil, and get acces to the blue or red side content.
@Golden Girl
City of Heroes comics and artwork
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A tunnel under the ground power, perhaps?
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Apart from actual animation, and potentially limits to where it goes. How would it be different to Teleport?
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I'm not sure - but CO has something like it
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And theirs look quite good i must admit, same with hoverboards [please i want!!!]
With all the new characters that WILL get made in GR, a revamped low level experience is needed and will be very well received!
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The revamping might not mean the current low level missions - it might just mean that Praetoria is a third starting area - like Heroes and Villains can't access Praetoria until level 20, but if you choose to start off as Neutral, you'd do various missions in Praetoria until you got to like 20, when you'd then get your first chance to choose to be good or evil, and get acces to the blue or red side content.
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Hope so.
If you get to choose side three, it will be like the old days for me, back in Anarchy Online
Start as a neutral, eventually decide on a side and change. Although there you would just buy sort of a greencard type thing.. So that was different. But would be really nice to actually be able to start in Praetoria, HOWEVER...
Does this expansion then come with an added 5 characterslots as well? I don't want to go deleteing characters obviously just to start in Praetoria
Stating as neutral would be fun. With all the co-op end-game it seems like we end up neutral anyway, might be fun to start off that way. Particularly if you team with someone a lot at the start, then end up choosing different sides and fighting them at some point.
hmm...RP idea?
@craggy see me on Union for TFs, SFs (please!) or just some good ol fashioned teaming.
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A tunnel under the ground power, perhaps?
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Apart from actual animation, and potentially limits to where it goes. How would it be different to Teleport?
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I'm not sure - but CO has something like it
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And theirs look quite good i must admit, same with hoverboards [please i want!!!]
With all the new characters that WILL get made in GR, a revamped low level experience is needed and will be very well received!
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The revamping might not mean the current low level missions - it might just mean that Praetoria is a third starting area - like Heroes and Villains can't access Praetoria until level 20, but if you choose to start off as Neutral, you'd do various missions in Praetoria until you got to like 20, when you'd then get your first chance to choose to be good or evil, and get acces to the blue or red side content.
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Hope so.
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I'd be ok with Heroes or Villains not being able to access Praetoria right at the start of their careers - it'd make sense that you couldn't fall/be redeemed until you'd gotten to a point where you could actually fall from/be redeemed from.
@Golden Girl
City of Heroes comics and artwork
I'd hate to think in X amount of levels before access ... The levels shouldn't matter, but rather the decisions your character makes in the game - and that should decide how fast or slow you gain access to "going rogue".
I was wanting to write more but I forgot a few details, so I'll have to re-read the first post before continuing >.<
anyway, the decisions a character makes would also work for Praetoria. Without chosing extremes your character remains neutral thus gaining access to Praetoria. All in all that makes more sense to me then limiting it by levels like some "hazard" zone.
Im thinking that starting in Praetoria may not be considered neutral.
No not neutral, it was merely a comparison with in my case Anarchy Online where you had two sides to the coin (Clans and Omni) and the rim of the coin were the neutrals (which was basically all the room they had as well without getting killed by either side..)
Starting in Praetoria however could be considered starting grey.
Where vills are black, heroes are white, those starting in Pratoria are grey and their shades of grey eventually decide which 'side' they flip to on the regular CoX sides. So not so much neutral, but morally grey..
Of course CoH and most heroes aren't actually white - even if they think they are. They're normally just the lightest of greys. And the villains are the darkest range of greys.
The GR expansion may be introducing going rogue, but it's possible that some level of grey may be available to players not buying the GR expansion. Future non-Praetorian content may feature multiple outcomes/arc branching and moral decisions (even if the existing missions aren't altered - maybe they just get seen as 'good' for CoH and 'bad' for CoV).
If that is the case, then I'd love to see the inevitable issue alongside (or just before) GR being called 'Shades of Grey' as a thematic successor to 'Power Spectrum'.
By my mohawk shall ye know me!
my toons
Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)
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I'd hate to think in X amount of levels before access ... The levels shouldn't matter, but rather the decisions your character makes in the game - and that should decide how fast or slow you gain access to "going rogue".
I was wanting to write more but I forgot a few details, so I'll have to re-read the first post before continuing >.<
anyway, the decisions a character makes would also work for Praetoria. Without chosing extremes your character remains neutral thus gaining access to Praetoria. All in all that makes more sense to me then limiting it by levels like some "hazard" zone.
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But if being neutral was the way to access Praetoria, how would Heroes and Villains get in?
Also, as dimensional travel is dangerous, any low level access to Praetoria would have to be "secret" - it doesn't seem likely that Paragon City or Arachnos would encourage low level superpowered people to just hop into Praetoria.
In fact, if what you encounter there is capable of changing your whole moral outlook, then neither side might really like the idea of allowing their people to possibly go over to the enemy.
Sure, Recluse could look at it as another way of sorting out the Destined Ones by seeing who remained loyal and who became good, but he'd still be giving his enemies extra recruits by letting his minions enter Praetoria, and I think Statesman would have a similar view to sending potential Arachnoss recruits into Praetoria.
So if GR gices low level access to Praetoria, my guess would be that you'd get hold of a Praetorian portal that was being used by their agents to scout out our world for their invasion - like you could do an arc to investigate one of these agents, and you'd get the portal at the end of it.
But if the entry is more "official", then I'd expect it to be only given at a higher level, when either side feel they can trust your loyalty enough to send you there.
@Golden Girl
City of Heroes comics and artwork
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Does this expansion then come with an added 5 characterslots as well? I don't want to go deleteing characters obviously just to start in Praetoria
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That would be very smart indeed, value/money = high, cost for NC/Paragon = Low. if they slap that in, and a free month it might basically pay itself for many players.
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Of course CoH and most heroes aren't actually white - even if they think they are. They're normally just the lightest of greys. And the villains are the darkest range of greys.
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Indeed, many heroes I've met seem to be on the lower end really, and I've always concidered the longbows to be at least semi-fascist, sort of like homeland security!
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If that is the case, then I'd love to see the inevitable issue alongside (or just before) GR being called 'Shades of Grey' as a thematic successor to 'Power Spectrum'.
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Such a natural Issue-name it would be a shame not to use it. I'm guessing they're saving this for the inevitable "We feel so good that we're opening up GR for everyone" xmas present of 2010. Yup, I pretty much expect that, unless they decide to go for the Anarchy Online approach (standard game free-play with ads, pay for the rest) which I doubt.
Maybe they could use that as the title of the Issue that comes out with the GR launch?
@Golden Girl
City of Heroes comics and artwork
This might be a good time and place to repost the parts of the NCSoft marketing survey that are about GR.
As the survey also outlined the MA and PC, this GR info is probably quite accurate.
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City of Heroes and City of Villains let players create unique characters and set forth as virtuous Heroes or evil Villains in a MMO comic book inspired universe. This expansion to the City of Heroes/Villains universe blurs the line between good and evil, between hero and villain. The Going Rogue system is a new game dynamic for City of Heroes and City of Villains that allows players to alter the morality of their characters, eventually opening up the opportunity to turn their Hero into a Villain or vice versa.
By visiting different contacts in the game, players can start the process of "moving their moral compass" towards being a hero or a villain. Making this choice dramatically alters the gameplay for the player, as they will now be able to bring an Archetype (class) that was previously only available to players of City of Heroes into City of Villains, and vice versa. Once a character has switched sides, they can continue down the path they have chosen, or use the opportunity to subvert their new allies through a series of espionage-style missions.
In addition to this new game altering dynamic, new neutral starting zones allow new players to select their Archetype (class) first, and then let their actions determine their hero, villain or rogue identities. At the high levels, rewards for these moral choices will be found in new PVP, PVE and Co-op zones. Accomplishments will lead to rewards that will significantly distinguish level 50 characters from one another.One such reward is the Universal Enhancement Slots. Ten Universal Enhancement Slots are available to be earned in the expansion, and each one has the potential of adding significant power to the character, essentially bringing them to a hypothetical "Level 60" once they have earned all ten slots.
For existing City of Heroes and City of Villains players who have previously reached the level cap of 50, the Expansion will take them into outer space where they can now find challenges that test their powers and skills to the max. On an alien space station that mysteriously appears over Earth, Heroes and Villains will race to unlock the secrets of the place and be the first to reap the rewards that are only available to the best of the best.
A brand new Spy Archetype (class), power sets and player costume options will lead to a massive amount of new character and gameplay options.
Here is some other things that were mentioned in the survey...
1.) New high level Space Station Zones (PVE, PVP, & Co-op)
2.) Characters that do not wish to change sides are rewarded by becoming exemplary heroes or villains, and earning rewards not available any other way
3.) Heroes and villains who go to the other side can also act as Double-Agents
4.) Character Creator 2.0 includes Powers Customization, allowing players to customize not only the character, but also the actual look of its powers
5.) Players undertake missions that define their character's morality and steer them in a more heroic or villainous direction
6.) By switching sides (going from good to bad or bad to good), players can access content "on the other side" (heroes can experience villain zones and content, and villains can experience hero zones and content)
7.) Completely new low-level player experience/zones for new characters in which new characters do not begin a hero or villain, rather become one or the other through early gameplay
8.) New Spy Archetype, Power Sets & Costumes
9.) Universal Enhancement Slots - at level 50, these enhance powers to the character, essentially bringing them to a hypothetical "Level 60" once they have earned all ten slots
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The space station parst sound like something separate from the main content of GR, although in the current lore, Anti-Matter does have an orbiting space station, although that's on Praetoria.
The "Double Agent" concept sounds very interesting, although I'm not sure how it'd work
@Golden Girl
City of Heroes comics and artwork
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In addition to this new game altering dynamic, new neutral starting zones allow new players to select their Archetype (class) first, and then let their actions determine their hero, villain or rogue identities.
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Now that's an entertaining thought.. How would you go about picking powers?
Would it be more or less like MA, where you get to pick a primary and a secondary from all parts, or will you just pick AT and based on that the powers..
Probably the latter, the first would mean a whole new game though. Talk about proliferation..
I think what they mean is that the ATs would still have certain sets, but that you wouldn't be a Hero or a Villain until later - so Super Strength Stalkers are out
@Golden Girl
City of Heroes comics and artwork
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I think what they mean is that the ATs would still have certain sets, but that you wouldn't be a Hero or a Villain until later - so Super Strength Stalkers are out
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See now that's a shame
Personally I'd have gone for an invicible Fire Blaster Tank, but hey
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In addition to this new game altering dynamic, new neutral starting zones allow new players to select their Archetype (class) first, and then let their actions determine their hero, villain or rogue identities.
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Now that's an entertaining thought.. How would you go about picking powers?
Would it be more or less like MA, where you get to pick a primary and a secondary from all parts, or will you just pick AT and based on that the powers..
Probably the latter, the first would mean a whole new game though. Talk about proliferation..
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I have no idea how you got that you'd have free access to choose any power sets. Powers available are still limited by ATs, there's nothing there that states different. It simply says that you can be a Brute, Stalker, Blaster, Defender, whatever, then choose later on if you want to be a hero or a villain.
@craggy see me on Union for TFs, SFs (please!) or just some good ol fashioned teaming.
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In addition to this new game altering dynamic, new neutral starting zones allow new players to select their Archetype (class) first, and then let their actions determine their hero, villain or rogue identities.
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Now that's an entertaining thought.. How would you go about picking powers?
Would it be more or less like MA, where you get to pick a primary and a secondary from all parts, or will you just pick AT and based on that the powers..
Probably the latter, the first would mean a whole new game though. Talk about proliferation..
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I have no idea how you got that you'd have free access to choose any power sets. Powers available are still limited by ATs, there's nothing there that states different. It simply says that you can be a Brute, Stalker, Blaster, Defender, whatever, then choose later on if you want to be a hero or a villain.
[/ QUOTE ]I said it was an entertaining thought.. not quite the same as 'oh look it says we get to pick whatever!' as far as I know
Of course it won't let you do whatever, it would have been fun though. At least for a little bit, until everyone was the exact same magetank in another outfit..
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In addition to this new game altering dynamic, new neutral starting zones allow new players to select their Archetype (class) first, and then let their actions determine their hero, villain or rogue identities.
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Now that's an entertaining thought.. How would you go about picking powers?
Would it be more or less like MA, where you get to pick a primary and a secondary from all parts, or will you just pick AT and based on that the powers..
Probably the latter, the first would mean a whole new game though. Talk about proliferation..
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I have no idea how you got that you'd have free access to choose any power sets. Powers available are still limited by ATs, there's nothing there that states different. It simply says that you can be a Brute, Stalker, Blaster, Defender, whatever, then choose later on if you want to be a hero or a villain.
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Which would make for a pretty cool career possibility - like you start off neutral, become a villain, but later on try and redeem yourself - you might make bad choices on Praetoria, and find Paragon City wasn't open to you, so you worked your way up the ladder in the Rogue Isles, but became disgusted with Arachnos, or with your lack of freedom as a minion of Recluse, and head back to Praetoria to try and put right the mistakes you made in the past, and be given a new chance on the good side.
@Golden Girl
City of Heroes comics and artwork
If GR is an expansion that requires CoH/V to play then why would we be paying extra subs? I'm assuming people are implying that the cost of the subs would increase?
As long as it's not Fable quick in changing your stance.
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As long as it's not Fable quick in changing your stance.
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The devs have said it won't be easy to switch sides, so I think it'd take a while.
@Golden Girl
City of Heroes comics and artwork
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A tunnel under the ground power, perhaps?
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Apart from actual animation, and potentially limits to where it goes. How would it be different to Teleport?