Mission Architect Suggestion Thread.


3dent

 

Posted

Here is a thread for mission architect suggestions. Hopefully someone might one day read it.

My first suggestion is to add
ambushes which must be completed to finish the mission.


Please fight My Brute: http://2hero.mybrute.com

Mission Architect 54161 - Michael Mundano, Megan Malloney and the Secret Senate.
Mission Architect 91838 - Constantinople Jones' Family Secret. A One Mission Story arc.

 

Posted

[ QUOTE ]
Here is a thread for mission architect suggestions. Hopefully someone might one day read it.

My first suggestion is to add
ambushes which must be completed to finish the mission.

[/ QUOTE ]

Erm, aren't these already in? On test I had a "click the glowie" leading to a boss ambush which also needed to be completed to end the mish.


 

Posted

On that note; I would like 'Glowies' to be able to be triggered by other events (so far I think they're the only thing that can't be)


I'd like it if the game didn't think there was a dependancy loop after 4 similar events had been linked


I would like it if you could have several things happen after an event (i.e. a glowie causes two ambushes; one ally one enemy)


I'd love it if you could set ambushes (both ally and enemy) to;
-Stay where spawned
-Go to location of the event that spawned them (i.e. clicky, destructable object, etc)
-Go to location of player (currently only works for enemys, allys seem to not exist)


I'd love it if you could set custom boss battles to randomly pick a custom made boss (same with escorts)


I'd also love it if you could set escorts/allys to be more than one character (e.g. 5 minion escorts instead of one boss)


Most of all, I'd love the Arena Architect I outlined here;
http://uk.boards.cityofheroes.com/showfl...e=0#Post1343727


 

Posted

Ability to tag bosses as "once only" either for a map or for an arc. That'd stop named, supposedly unique, bosses from custom groups repeatedly appearing on the same map to big teams.


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Posted

Beeing able to implement Civilians on your maps. Like you see in ordinary missions. For example running around scared during a bank robbery or just calmly walking around along with traffic on outdoor maps.

Making Arc Creators able to tag their arcs for story content and making the search option able to specifically look for theese arcs, so that people who spent days writing their arcs dont get drown in all the broken drivel thats out there, Or why we're at it why not add all of theese Story, Farm, Test, Humor and making it so you can click in several options


 

Posted

An option to search by author and for "quotes" to work - whenever I try to search for @somebody (both with and without quotes), I get every single description which has the word somebody in it.


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Posted

[ QUOTE ]
[ QUOTE ]
Here is a thread for mission architect suggestions. Hopefully someone might one day read it.

My first suggestion is to add
ambushes which must be completed to finish the mission.

[/ QUOTE ]

Erm, aren't these already in? On test I had a "click the glowie" leading to a boss ambush which also needed to be completed to end the mish.

[/ QUOTE ]

No. You can click the glowie then the exit button appears and the ambush pops at the same time. You can avoid the ambush by clicking the exit button.


Please fight My Brute: http://2hero.mybrute.com

Mission Architect 54161 - Michael Mundano, Megan Malloney and the Secret Senate.
Mission Architect 91838 - Constantinople Jones' Family Secret. A One Mission Story arc.

 

Posted

Another suggestion:

Defeat %age rather than defeat all.


Please fight My Brute: http://2hero.mybrute.com

Mission Architect 54161 - Michael Mundano, Megan Malloney and the Secret Senate.
Mission Architect 91838 - Constantinople Jones' Family Secret. A One Mission Story arc.

 

Posted

Another suggestion:

Allow people to search in the editor for keywords in the descriptions of things like maps, where the sub-categories aren't obvious (e.g. is that map I want unique or what?).


Please fight My Brute: http://2hero.mybrute.com

Mission Architect 54161 - Michael Mundano, Megan Malloney and the Secret Senate.
Mission Architect 91838 - Constantinople Jones' Family Secret. A One Mission Story arc.

 

Posted

I'd like to be able to create a Boss spawn with only the Boss - no accompanying friends.

More generally I'd like a Storyteller Mode which creates arcs with no rewards (maybe keep inspirations) but with most of the current restrictions on content lifted. The drive to stamp out farming seems to be slowly throttling the MA at the moment.


"If there's anything worse than being sacrificed, it's being sacrificed incompetantly."

 

Posted

[ QUOTE ]
I'd like to be able to create a Boss spawn with only the Boss - no accompanying friends.



[/ QUOTE ]

You can!


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Deadly Doc 50 Dark/Dark Corr
and lots more on Pinnacle,Union and Defiant

 

Posted

I'd like to be able to have allys which are available from the start of the mission - no rescuing needed; they just spawn at the door with you and are on your team.


On that note, I'd also like to see the ability to make things depend on what happened the last mission. Everything - from mission events all the way through to entire missions.

So, for example, I have several escorts dotted around the map, none of which are vital.
Then in the next map, any you save are in your team (they start as allys). If you didn't rescue one, or if they died on the way out, then they arn't in your team.

Or say you had to guard a bomb you'd set up in an old building.
If you didn't defend it, then it didn't go off, and the building's still intact. So in two missions time there's an optional mission where you have to go back and destroy some big, nasty ArchVillain who has been created there.
If you did defend the bomb, then he can never exist, so that mission can be skipped and you carry on to something easier.
Or, the other way around - if you do something non-vital then you could open up a mission which you wouldn't normally get.

Give the player some sense of actual cause and effect.
It could even be combined with the 'different contacts' idea. So if you loose the contact as an ally in the game, you have to speak to someone new.



Hmm, i'd also like to see a way for escorts/allys to interact with things. Possibly change modes after, too.

e.g. you have an ally who you have to take to a computer, which he interacts with, then becomes an escort (you have to lead him back out again)





Final thing for now; It'd be great to be able to set the 'map enemies' as 'none', to create some variation - maybe even go to your contact's base of operation, then have to defend against incoming baddys.


 

Posted

[ QUOTE ]
[ QUOTE ]
I'd like to be able to create a Boss spawn with only the Boss - no accompanying friends.

[/ QUOTE ]
You can!

[/ QUOTE ]
You just made me log in to check and no I can't. What are you talking about?


"If there's anything worse than being sacrificed, it's being sacrificed incompetantly."

 

Posted

The thing I would would like to see most of all is to add a level range filter on the search options. If I am lvling my new lowbie toon, I would like to know which arcs are suited for my level range, and on my lvl 50s, which arcs start off as 50, and then suddently diminish you to lvl 15. A way of filtering this would be great!


 

Posted

[QR][ QUOTE ]
Customizer - Publish a mission with a custom Boss

[/ QUOTE ]Can we change this to an account-wide badge since I'd rather not have to publish, remove and re-publish a cheap arc just so I can get this badge on any specific toons?

It is to do with the global side of the MA, not the toon.


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Posted

Like being able to team as long as you are in an MA building, rather than having to be in same zone.

Favourite author and mission tabs

Blacklisting tab, so we can edit out certain missions, eg farming if thats not your bag

searching, where do u begin, lol a better search engine full stop would be good, or at least facility to search by author, content, name etc rather than bring up 100 irrelevant ones

More filters, search by level, enemies, etc etc

Putting in poison so I can complete an arc....

....and so on


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Posted

I'm not going to make any suggestion about the mission browser or the rating / feedback mechanism, as I don't think the current system is really salvageable.

Test Tools: I'd like to be able to drop any mission in the arc when testing, and I'd like amandatory set of test powers available while in a test mission: Invisibility, Top Up (100% health and energy), Kill Target and Self Rez, so that I don't have to play through the entire mission just to test the final boss encounter. (And if that messes up any badges, well too bad: testing is testing, not badgeing.)

Conditional Text: I'd like to see conditional text, with conditions such as character sex, archetype, hero/villain and origin. I'd probably opt for a notation on a {conditions:text} pattern:

"So you're $name. {vil:We don't like your type here in Strangeville, villain, so you better behave.}{her:A real, genuine here here in Strangeville! Oh, I can't wait to tell the missus.} I guess you're here about the Rikti saucer, right?"


 

Posted

Remove auto sidekicking. If you are lvl 5 and want to fight Nemesis you need a mentor/boss to assist you or they will rearrange your face. All the "broken" farm missions level you to 50 and let you fight lvl 54 gimped minions for ludicrous amounts of xp. It would solve the excessive farming if you actually need a team and somone to sidekick you rather than like it is now.

Right now, a character with proper AoE can just have 3 people afk on follow and they come back as lvl 20 before the mission is done. (true story, I did this yesterday and we hated it!)


 

Posted

We really really really, did I mention really, need the unique maps modified so they actualy respect the front/middle/back settings.

I created a mission using the Widow Tower map where I set the ally at the front and the boss at the back. That way the ally can be some use. It almost always generates the ally right next to the boss at the back. This is not a small map so I can't see any reason for it to not respect those settings.


 

Posted

[ QUOTE ]
We really really really, did I mention really, need the unique maps modified so they actualy respect the front/middle/back settings.

I created a mission using the Widow Tower map where I set the ally at the front and the boss at the back. That way the ally can be some use. It almost always generates the ally right next to the boss at the back. This is not a small map so I can't see any reason for it to not respect those settings.

[/ QUOTE ]

I had this problem with the Hellion's Office map. I had a glowie set for the "back" of the map and found it always spawned in the ground floor.

When I changed it's position to "middle" it always spawned on the first floor of the map where I was expecting it to appear in the first place.


 

Posted

An implement that can place the number, order and location of all mobs/ambushes/rescues/etc. It prevents the 'poor' location that some maps provide for some spawns.
To prevent plopping 10x mobs on one spot, you could create a "proximity" coding that prevents one mob being too close to another.

Fury


 

Posted

My suggestions:

1.
To help stop farms from affecting the general populace:
make the salvage received from ticket redemption account storage-able BUT make it so it cannot be placed on the market.

2.
Reduce Inf rewards. its a virutal system so how are we gaining fame or notoreity from training in it ?

3.
Make mission tilesets for the different settings and then make levels editable in the same way as the base editor. Lifts can be marked "up" or "down" and open into a new floor. - would be nice if each floor was seperate so we could change tilesets.... office > lift down to basement tileset > stairs down to sewer set > ramp down to caves.

4.
allow us to set spawn locations on the map, at least for non-stock mobs. bosses/captives/glowies etc

5.
Ghost/god mode for mission testing along with in-mission editing tools.

6.
Re-vamp custom mob creation. Use a point buy system, if you go above a certain level they are lieutenants, boss, eb, av etc. choose base attributes: Health , accuracy , damage multiplier. Choose power sets, choose powers from htat powerset. all components have a point cost. That way we can guage a missions toughness by the minion point cost and work out if it is solo-able (seriously, i'm tired of bot/dark MMs backed up by a fire/ice control and a SS/WP melee. )


 

Posted

I want a pony! More speecifically, ${"clue name"?"text a":"text b"} substitution, - if the player has a clue with "clue name" then "text a" else "text b". Would make use of non-required objectives much, much easier, I even agree that the entire expression should count towards the text length. Additional pony would be similar syntax for gender, side (blue/red) and AT.

And while I'm talking about ponies... Better objectives logic.
1) "Failure" objectives, that is mission fails if you complete them and succeeds if you fail them.
2) "And" and "or" operations for triggers.


 

Posted

Allow more arc storage
I think the title says it all.

More maps
One thing I'd really love is more outdoor maps based aroundother zones, for instance, post-apocolyptic Atlas Park as seen in RSF.


 

Posted

[ QUOTE ]

1) "Failure" objectives, that is mission fails if you complete them and succeeds if you fail them.
2) "And" and "or" operations for triggers.

[/ QUOTE ]

I completely agree, I'd love a more flexibile fail ability, that allows the arc to diverge depending on how the hero/villain fares in the arc.

Fury