I14 extras?
PvP changes and enhancement sets.
Merit changes, to encorage taking random drops.
I really should do something about this signature.
Full patch notes are found HERE
@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!
[ QUOTE ]
Full patch notes are found HERE
[/ QUOTE ]
I suppose Access Denied is better than no patch notes.
Works for me Heres the full notes then either way:
OPEN BETA RELEASE NOTES:
March 17, 2009
COMBINED
Architect Overview
Issue 14 takes City of Heroes® another giant step, allowing players to design their own missions and story arcs to share with the entire City of Heroes community across all of our live servers.
Using an intuitive interface, players can browse through other player created missions and create their own missions from the ground up. Players will determine details ranging from environments, mission objectives, and enemies, to written fiction and character dialogue; giving their stories nearly infinite depth and personalization.
Creators can pick from hundreds of maps and thousands of characters. They can use existing characters or create their own custom enemies. They can get even more detailed and create full enemy groups, giving each enemy unique costumes and powers.
Players can write all of the dialog for their story as well as decide on level of difficulty and enemy placement. Players have the ability to trigger one mission goal off of another, creating a chain of events within a single mission. Each story can have up to five chapters or missions and each mission can hold up to a maximum of 25 achievable goals. As people play content, theyll be able to rate that content from one to five stars. Creators will actually get in game benefits for making content that gets highly rated. We even offer a Dev Choice and Hall of Fame standing for the best of the best.
Create Stories - Present your story to other players in the game through the story title, description, and character dialogue. Stories can be as short as a single mission and as long as five.
Create Characters - Use existing characters from City of Heroes lore or create your own characters from scratch using the costume creator and a robust powers selection interface. Create individual characters which can be used as enemies, allies and contacts or create whole enemy groups to fill your missions.
Write Dialogue - Every character that you place into a story or mission has its own dialogue. Whether it's the contact that directs characters to their mission, the hostages that you rescue, or the enemies that you must defeat, they all speak through text bubbles at various points during your encounters.
Define Objectives- Defend, collect, defeat, destroy, rescue, and more. Mission architects can string objectives together making missions as simple or complex as desired, using up to a current maximum of 25 objectives per mission.
Use Advanced Options - For characters and missions select alignment, placement, difficulty, animations, behavior and more. Every mission objective has multiple advanced options, allowing you to truly customize how you want your story to play out.
Test and Iterate Before Publishing - Take as much time as you want to create your content and test it by yourself or with others. Once your masterpiece is complete, you can Publish it for other players to enjoy and rate.
Find / Browse Other Stories
For people who just want to play the user created content, players have access to the mission browser that shows all the generated content. Players can sort these stories by name, highest rated, lengthy and recently added. Players can also filter content to show only those with specific ratings, arcs they have or havent played as well as the alignment of the story.
Sort Stories and Search for Key Criteria - Players can use the Mission Browser to sort published stories by rating, date, length, and title, or search for content using key words like the character who created them or the subject matter within the stories.
Hall of Fame - Stories that have achieved a critical combination of high player ratings and number of views will be elevated into Hall of Fame status and will be listed under the Hall of Fame section.
Developer's Choice - Stories that are hand-picked by the developer will be deemed Developer's Choice and listed within the Developer's Choice section.
Players create content in-game through a computer terminal within one of the Architect Entertainment buildings. Architect Entertainment is the name of an in-game company thats developed this type of simulated experience for heroes and villains of Paragon City and the Rogue Isles.
Architect Entertainment Buildings are located at Atlas Park, Galaxy City, King Row, Steel Canyon, Skyway City, Faultline, Talos Island, Independence Port, Croatoa, Founder Falls, Brickstown, Peregrine Island, Rikti War Zone, Mercy Island, Port Oakes, Cap Au Diable, Sharkhead Isle, Nerva Archipelago, and St. Martial. All Architect Entertainment buildings have map icons.
The Ticket award system: Each type of enemy has a chance to drop a small, medium and large value of tickets. Harder enemies will grant more tickets than weaker enemies. Also, enemies that you defeat that are higher level than you will drop more tickets than enemies that are lower level than you. (Example: Bosses drop more tickets than minions).
**Keep in mind that items in the store may have their prices fluctuate throughout the beta to adjust to this new reward system.
Characters with pets will get credit for their pets kills in architect missions.
Profanity filter works on all aspects of the Mission Architect but do make use of the report function if you spot anything reprehensible.
Architect Reward System
Among other rewards, architects who create extraordinary content will garner acclaim and reputation. Community feedback will be paramount and some missions will elevate in status, unlocking new rewards and benefits for their creators.
Account wide architect rewards have been implemented. You can buy tokens in the store which will unlock architect options for every character on your account.
If the mission server is not running, you will not be able to access this content (you can tell the mission server is down if you cannot search for published missions or publish new missions).
Random recipe drop rewards have been implemented and can be purchased from the Architect Ticket Vendors with Architect Tickets. These random rolls come in 3 categories:
Bronze Reward Roll: This random reward will award both uncommon and rare recipes that are normally dropped from defeating enemies. The likelihood of receiving an uncommon recipe is 8 times greater than that of a rare recipe. This is consistent with rewards granted from defeating enemies. This reward table does not include purple reward drops, nor does it include temporary powers or respec recipes. The Bronze Reward Roll is the least expensive of the three random reward categories.
Silver Reward Roll: This random reward will award both rare recipes that are normally dropped from defeating enemies and recipes earned upon completing missions. The likelihood of receiving a rare recipe is 50% greater than that of a mission complete recipe. This reward table does not include temporary powers or respec recipes. The Silver Reward Roll is the second most expensive of the three random reward categories.
Gold Reward Roll: This random reward will award recipes that were previously dropped upon completing taskforces and trials and now very rare drops off bosses and purchasable with merits. The Gold Reward Roll is the most expensive of the random reward categories as the rewards granted are very powerful.
Note that ticket prices for awards the ticket vendor are subject to change during beta. These random reward tables are weighted differently than tables from defeating enemies and completing missions. Recipes that are can be slotted into more powers and/or are slotted more often by players will have a greater chance of dropping. (Example: the Devastation ranged damage IO recipe set would be more likely to drop than the Trap of the Hunter immobilize IO recipe set. This is because Devastation can be slotted into a greater percentage of existing powers and is more often slotted by players than Trap of the Hunter.)
Unlockable costume pieces are now available.
Unlockable items should have icons associated with them.
A pop up window should appear upon earning your first ticket. This window will explain what tickets are for.
Architect Custom Critter Creation
Custom Critters Toggle powers should suppress when Held, Stunned, or slept, exactly the same as player powers. Defense/Resist and other aspects of powers suppress. Status protection aspects of powers do not.
Mastermind pets to mastermind sets: they are summoned when the NPC is attacked.
Minion Masterminds Summon 1 minion at -1 level, LT masterminds summon 2 minions at -1, and a LT at -1. Boss Masterminds and above summon all henchmen as normal.
Controllers summon pets when attacked.
Arena
New Arena Features
Swiss Draw: An 8 to 64 player tournament that will have players duking it out 1 vs 1 until the top 8 combatants are chosen. After this point there will be three rounds of single elimination to determine the winner of the tournament.
Pre-Match Buffing Period: Upon entering an arena map a "Waiting for Players" period will begin. It will wait until all players are on the map or until 1 minute has passed, whatever happens first. After this there is a brief "Buff Players" phase which allows players to turn on their toggles and buff themselves and their teammates. During this phase all players can only affect and be affected by their allies.
Improved Respawn: Arena matches now have a 15 second global respawn timer. When that timer is up, all defeated players respawn at the same time. After respawning players will be phased out and can only affect and be affected by friendly players, just like during the Buff Players period. In addition to this all teams have a static spawn location. This means that each time a team member is defeated they will respawn at the same location.
Improved Victory Conditions: Two new types of victory conditions have been added:
Individual Kills: Each player has a number of times they must defeat another player. The first player to reach this set number of kills is declared the winner.
Individual Lives: Each individual entering this type of Arena Match will be assigned a specified number of "Lives". The match ends when all but one player or team has had their lives depleted. The player or team with the most kills is declared the winner.
New Arena Matches:
Villain Pentad: This match is much like the Hero Pentad; however it instead allows two teams of villains consisting of 1 member from each core archetype (Brute, Corruptor, Dominator, Mastermind and Stalker.)
Villain Septad: The Villain Septad match is just like the Villain Pentad except that it requires each team to have 7 members. One of each archetype villain side including members of the Villain Epic Archetypes (Arachnos Soldiers and Widows).
Hero Septad: This match is similar to the Hero Pentad except that it now requires each team to have 7 members. One of each archetype hero side including members of the Epic Archetypes (Warshades and Peacebringers).
Versus Pentad/Septad: These matches will have 2 teams: the first consisting of 1 member of each hero archetype the second consisting of 1 member of each villain archetype. The Versus Pentad match will have 5 members on each side, 1 member for each core archetype. The Septad match will have 7 members on each side, 1 member for each archetype including epic archetypes.
Scheduled Matches: These matches have had their start requirements clarified. These matches require a minimum of 8 players to start. Mousing over the number of players for each match will display the number of players needed to begin the match. Once the minimum number of players has been met all players will be moved into a waiting room for two minutes while it waits for more players to join the match.
In addition to these features there have been a number of Arena bug fixes as well:
Fixed the bug where players weren't always being dropped from their Arena teams when leaving an Arena match.
Fixed the bug where players weren't always being dropped from their normal teams when entering an Arena match.
Improved the Arena teaming code to group players on the same side into the fewest teams possible, maximizing the size of any team before starting a new team.
Fixed the bug where arena matches that lasted 30 minutes didn't display their timers in the nav window.
Altered the arena list User Interface to default to displaying "Best Fit" matches instead of "Eligible" matches.
Added more stat tracking under the hood to keep track of unrated wins, losses, and draws. Later issues will take advantage of this data.
Badges
Badges earned through Mission Architect that are granted to all characters on the same account will state this in their badge description.
Number of required kills for the final badge in the Virtual Victor line of badges while in test mode: 50,000.
Number of story arcs a player must play in order to earn the Gamer line of badges: 1, 10, 25, 50 and 100.
Number of tickets a player must earn to obtain the Ticket Taker line of badges: 100, 500, 1000, 5000 and 25000.
Number of times a player must play an authors content in order to earn the Author line of badges: 10, 25, 50, 100 and 250.
Number of clickable mission objectives a player must interact with to earn the Poor Impulse Control badge: 10, 25, 50, 100 and 250.
Number of overflow tickets a player must earn to obtain the Virtual Ticket Taker line of badges: 10, 50, 100, 250 and 1000.
Number of non-required mission objectives required to earn the Workaholic line of badges: 5, 10, 25, 50 and 100.
Number of rescue/kidnappings required for the Extractor/Kidnapper line of badges: 1, 5, 10, 25 and 50.
Number of destructible objects required for the Destructive line of badges: 1, 5, 10, 25 and 50.
Number of custom enemy defeats required for the Eliminator line of badges: 50, 100, 500, 1000 and 5000.
The Energized badge now requires 500 inspirations.
Bases
In an effort to bring more supergroup management powers to players, we have recently developed a new Super Group Rank #6, named Super Leader.
Here is a list of what Super Leader can do:
Super Leader has all permissions available to leaders.
Super Leader can modify permissions of leaders, and can demote or promote any rank.
Super Leader can promote another leader to their position, and self demote themselves back to Leader rank.
Super Leader position can be named to be in line with SG/VG tastes and motif.
Super Leader position will always be filled by active user and Rank 5 leaders will no longer be demoted unless the SL designates.
Super Leader will be auto-demoted if inactivity period set by permissions is reached.
The highest ranking member with the most recent log-in time will be auto-promoted once Super Leader position is vacated.
Super Leader can pass leadership to a Rank 5 Leader at any time as long they are online, this transfer of leadership occurs in the SG/VG screen.
There is a confirmation screen before this transaction occurs to eliminate errors.
Customer Service can promote any on-line player to the Super Leader position, if the petition warrants such action
There is only one Super Leader.
We understand there may be some general concern over this new rank, how leaders will be selected, and how and what our Customer Supports role is within the SG/VG setting. Due to these concerns we are announcing this feature now and will be giving some advanced notice to the community on the launch date for Issue 14: Architect.
Just like any shared leader position, the SG/VG as a group can determine how this position should be used and what rules apply, outside of permissions. That way if the current player in the position violates those rules, they can voluntarily give the rank to someone else, or the case can be made to CS to resolve as needed.
The position is affected by auto demotion, and it is the only rank now affected by this design. When that occurs, it will pass to the next highest rank member that has logged in most recently. Any player that has been logged out for longer then the auto demotion time is not eligible to be promoted, regardless of rank.
Also note, there has been a change to the auto-promotion process:
The Last leader to log out will be promoted when I14 goes live.
There is a 24 hour tie-breaker, if multiple leaders log out at the same time.
If multiple leaders log out within 24 hours of each other, the leader with the earliest join date will be promoted.
This allows players to better choose which leader will get promoted. We will give advance notice of the approximate live date for Issue 14, in order for SG members to determine which leader should log in before that time.
If the wrong person does get promoted, there are 2 options: The current super-leader can promote the correct person using the Super Group Screen and they will then be moved back to leader rank. Otherwise, petition a GM. They can review the case and take appropriate actions to resolve and possibly put the correct player in the position.
Day Jobs
The Architect and Experienced Day Job powers should be granted additional time by logging out in an Architect Entertainment building.
Invention
Enhancement: Touch of the Nictus: Chance for Negative Energy Damage Fixed a bug where this enhancement would cause damage to the player and his allies.
Fixed a bug that would cause the Achilles Heel proc to show the resist buff continuing effects instead of the resistance debuff continuing effects.
Localized Text (Europe)
This build contains the most current localised Text. French and German speaking players should not be seeing any P-Strings, and should /bug any areas (i.e. Mission Architect User Interface) that have any P-Strings or problematic text.
Macintosh Version
[Architect Missions Known Issue] Mac players may not being able to see their Architect missions immediately after publishing them persists. While looking for a permanent solution, we have added a Refresh button to the mission search window. Using it will cause your missions to appear without having to log out and back in.
Merit Vendor
Random Large Inspirations are purchasable from levels 5 to 50.
Powers
Flight: Made adjustments to Hover and Flight powers. The minimum speed for these powers is now higher. This includes Kheldian Flight powers.
PVP Changes
PVP Phase Changes: -Any player in a phased state, including Phase shifted or Dimension shifted, can be attacked by other phased players. Hibernate and Cage effects are still impenetrable, since they do not phase the player.
Powers that can be used to attack other phased players include:
Phase Shift
Dimension Shift
Quantum Flight
Nebulous Form
Black Hole
Manifold Resonator
Hyper Phase
Phase flight
Ethereal Shift
Players under the Ghost effects of Spirit Potions can only attack other players under the effects of Spirit Potions.
PVP Elusivity bonus: The elusivity bonus on Melee Defense Armors and Personal Force field has been reduced slightly. We are adjusting this carefully since the elusivity bonus is intended to keep Aim, Build-up, or To-hit bonus from negating defense armors. Overall, Defense armors are performing well when compared to Resist based armors, and the intention is to keep them a strong contender in PVP.
Melee AT Ranged Attacks: Melee archetypes (Tankers, Brutes, Scrappers and Stalkers) had their ranged attacks in their primary, secondary and Epic (Hero Ancillary/Villain Patron power) pools reduced slightly. Since Melee archetypes use ranged attacks that are set on the melee damage table, they do much more damage then they should with ranged attacks. We're reducing this slightly, but overall we're comfortable with the range attacks being very useful.
Additional PvP Changes
Teleportation Resistance was being affected by Diminishing Returns in PVP. This was an oversight and has been corrected.
Fixed Nectar Temp power in PVP, now only has a 2 second duration.
Adding a forced respawn to players in pvp zones after two minutes have passed from when they died.
PVP Origin Enhancements
PVP Invention Origin Enhancement recipes have a small chance to be earned in all PvP Zones and Arena matches by defeating another player. Once a PVP IO recipe has been earned, there is a 10 minute timer before the player that earned the recipe can have a chance at earning another recipe. PvP Invention Origin Enhancements have two groups of set bonuses PvE bonuses and PvP bonuses. In a PvE zone/area the player will not benefit from set bonuses marked with (PvP). While in a PvP zone or arena match the player will benefit from both PvE and PvP set bonuses. Below is a list of the new IO sets being introduced by this feature:
Fury of the Gladiator (Melee AoE Set) (Recipe Level Range 10-50)
Javelins Volley (Ranged AoE Set) (Recipe Level Range 10-50)
Gladiators Armor (Resistance Buff Set) (Recipe Level Range 10-50)
Gladiators Javelin (Ranged Damage Set) (Recipe Level Range 10-50)
Gladiators Net (Hold Set) (Recipe Level Range 10-50)
Gladiators Strike (Melee Damage Set) (Recipe Level Range 10-50)
Panacea (Healing Set) (Recipe Level Range 10-50)
Shield Wall (Defense Buff Set) (Recipe Level Range 10-50)
Additional PVP IO Notes:
Gladiators Armor: +Defense and Teleport Resist now has a 20% chance to grant immunity to teleportation for 10 seconds instead of always on total immunity.
Shield Wall: +Resistance and Teleport Resist now has a 20% chance to grant immunity to teleportation for 10 seconds instead of always on total immunity.
Panacea: Chance for Heal/Endurance: This enhancement will function normally in PvE zones, however in PvP zones this power will grant a regeneration bonus much like Numinas Convalescence: +Regen/Recovery. This was done to prevent healing suppression from being triggered by this effect.
Tasks
Fixed the case where in the final fight in the second mission of Lady Greys Task Force (Four Horsemen), the Famine rider spawns stuck in the geometry.
Tailor
Many gloves now have an offset value associated with them to allow shields to fit better with them and have fewer clipping issues.
With the City of Heroes Mac Special Edition version or the City of Heroes Mac Special Edition In-Game Item Pack purchased - Valkyrie Swords will now be available to Archetypes with the Dual Blades powerset.
CITY of HEROES
Powers
Blasters
Psychic Blast/Telekinetic Blast: Corrected a bug that would cause this powers damage to ignore resistance in PvP.
Electrical Mastery/EM Pulse: Fixed a bug that would display that this power could be slotted with Hold IO sets
Controllers
Illusion Control - Superior Invisibility no longer detoggles when player is held.
Sonic Resonance - Sonic Dispersion no longer detoggles when player is held.
Tankers
Pyre Mastery / Char: Damage Vs NPCs increased slightly, and damage in PVP decreased slightly. This is a bug fix rather than a deliberate rebalancing of the power (part of the damage that was supposed to be applied in PVE only was being applied in PVP).
Warshades
Umbral Aura / Orbiting Death does not detoggle when mezzed.
Rewards
The Break Up the Clockwork and the Skulls mission had its rewards reduced from 4 to 2 merits.
CITY of VILLAINS
Powers
Mastermind
Mastermind/Thugs/Call Bruiser àThe Bruisers Hand Clap power was using the wrong table for Knockdown, so it was still doing Knockback. This has been corrected, and he should always do Knock DOWN.
Stalkers
Stalker/Dual Blades/Thousand Cuts: Increased this powers range from 7 to 10.
PVP
Brute Practiced Brawler now correctly grants status resistance instead of status protection in PvP.
Badges
Fixed a bug that allowed villains to get a progress bar for the Spellbinding badge
Click here to see a current list of KNOWN ISSUES!
We hope you enjoy Issue 14: Architect Open Beta!
@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!
Same, its annoying all them "access denied" Thanks for putting it up. Would love to see what they did to badges (as that too is "access denied"). Its a post about it on the us forums.
Plasmastream gives a link, can you see what that has too Damz?
http://boards.cityofheroes.com/showf...6#Post13202421
Lady Arete on Unionhandbook
My Excel Badge tool
Think you need to be logged into the US boards to see them, but you don't need to have an active account over there (unless you wanted to post there).
Certainly looks like earning the new MA badges will be ... interesting.
[B][COLOR="DeepSkyBlue"]@Winter Flare[/COLOR] - [url="http://sites.google.com/site/thenewguardians"] The New Guardians[/url] - [url="http://www.badge-hunter.com/index.php?/page/view_player.php?id=339"] 1211 Badges [/url][/B]
So basically the short answer is No
Zhaan, Chakyra, Fiorina 161, Aeryn, Polly Nation, Dee Pression, Shazanne, Night Jester and too many more to mention.
Network Hell 47640
Valley of the Harpies 74519
Green and Pleasant Land 75966
what they did to badges...
FROM ZOMBIE MANS LIST
These are the badges found and confirmed so far by play testers...
Play Player-Created Story Arcs
Gamer-1
Adventurer-10
Plugged In-25
Escapist-50 (Counts for Mission Engineer Accolade)
Hardcore Gamer-100
Earn Tickets (Tickets earned from mission ratings apply to each toon on an account)
Ticket Taker-100
Ticket Hound-500
Ticket Fiend-1,000
Ticket Master-5,000 (Counts for Mission Engineer Accolade)
Golden Ticket-25,000
Number of Players Who Have Experienced Your Story Arcs You Created
Author-10
Creator-25
Story Teller-50
Writer-100 (Counts for Mission Engineer Accolade)
?-250
Earn Stars from Players Rating your Stories
Recognized-100 "Players have recognized your stories you've created. One of your story arcs has earned over 100 rating stars. This badge is awarded to all characters on your account."
Acclaimed-250 {possibly bugged, was awarded simultaneously with Illustrious}
Illustrious-500
?-1,000
Chosen One - Have a story arc chosen as Dev's Choice
Early Bird - Play a newly-published arc. Account-wide
Play Devs' Choice missions
Admiring-1
Discerning-10
?-?
?-?
?-?
Defeat Enemies in Test Mode
Virtual Victor-10
Virtual Destroyer-100
Virtual Warrior-1,000
?-10,000
?-50,000
Click Mission Objective
Poor Impulse Control-10
Button Masher-25
Impulsive-50
Unpredictable-100
Pressed the Red Button-250
Complete Hall of Fame Missions
Evaluator-5
?-25
?-?
?-?
?-?
Earn Tickets Over Ticket Cap (More than 9,999 in inventory, or more than mission/critter cap)
Windfall -10
Bounty-50
Premium-100
Bonanza-250
?-1,000 {Bugged. Counter resets to zero when you reach 1,000 tickets over inventory cap}
Collect Virtual Tickets in Test mode
Virtual Ticket Taker-100
Virtual Ticket Hound-500
Virtual Ticket Fiend-1,000
Virtual Ticket Master-5,000
?-10,000
Customizer - Publish a mission with a custom Boss (Counts for Mission Engineer Accolade)
Bug Fixer - Test one of your own arcs.
Earn Inspirations
Activated-10
Encouraged-50
Motivated-100
Energized-500
Galvanized-1,000
Play arcs designated as your faction
Heroic/Villainous-10
Resolute/Evil Doer-25
Undaunted/Malefactor-50
Virtuous/Nefarious-75
Champion of Justice/Diabolical-100
Complete non-required objectives
Workaholic-5
Show Off-10
Hotshot-25
Went the Extra Mile-50
Overachiever-100
Virtual Victim-Be defeated 1 time in Test Mode
Payoff-Buy for 1,000 tickets at vendor
Earn Architect badges
Architect X-10
Architect XXV-25
Architect L-50
Architect LXXV-75
Architect C-100
Rescue/Kidnap Hostages
Extractor/Kidnapper-1
Do Gooder/Abductor-5
Safekeeper/Nabber-10
Savior/Identity Thief-25
To the Rescue/Body Snatcher-50
Rescue/Kidnap Hostage in Test Mode
Virtual Extractor-1
Virtual Do Gooder-5
Virtual Safekeeper-10
Virtual Savior-25
Virtual Rescuer-50
Destroy Objects
Destructive-1
Decimator-5
Obliterator-10
Marauder- 25
Cataclysmic-50
Destroy Objects in Test mode
Virtual Destruction-1
Virtual Decimation-5
Virtual Obliteration-10
Virtual Marauder-25
Virtual Cataclysm-50
Defeat Custom Foes
Eliminator-50
Liquidator-100
Executioner-500
Assassin-1,000
?-5,000
Thrill Seeker - Exploration - Half way between Studio B door and first console in any AE building. (Counts for Mission Engineer Accolade)
Mission Engineer - Accolade - Earn Ticket Master, Writer, Escapist, Thrill Seeker, and Customizer. Text: Your overall expertise in everything relating to the Mission Architect system has earned you the title of Mission Engineer.
Note: The Architect Mission Engineer Accolade gives the holder a macro button/power that issues the command "/architect" which brings up the MA GUI. That command works for anyone in the AE studio that contain the AE consoles wherever you are in the studio, including hovering near the ceiling. It also works anywhere in Studio B, so, you can look out the window as you interact with the mission creator.
The Accolade allows the one who has it to bring up the MA GUI anywhere in the game, and not just in the AE studios.
It appears in the Powers Window under Accolades as Architect Comlink.
Architect - Day Job - Earn 2 extra MA tickets for each mission completed while active. No visible pairing for it for a Day Job Accolade.
Note: The Wiki thinks it knows something about the Architect day job accolade which hasn't been confirmed yet by any players.
[ QUOTE ]
Certainly looks like earning the new MA badges will be ... interesting.
[/ QUOTE ]
There not too hard - only the dev choice one may be a problem - even the hall of fame one isn't too tough.
The dev choice one is the only one that totally relies on something beyond your control
@Golden Girl
City of Heroes comics and artwork
I wouldn't say beyond our control. There are people, there is beer and chocolate. I am sure we could work something out to get that badge.
I suppose a lot of them can be farmed / 'set up' relatively easily.
[B][COLOR="DeepSkyBlue"]@Winter Flare[/COLOR] - [url="http://sites.google.com/site/thenewguardians"] The New Guardians[/url] - [url="http://www.badge-hunter.com/index.php?/page/view_player.php?id=339"] 1211 Badges [/url][/B]
Well, FYI, IMHO, this is getting silly and I'm officially hanging off Sing Stars badge cape. Still being in the EU villain lead I'm way too bored of the game as is, and I really can't get excited about the MA. Sure, I checked it out today, and there's some nice stuff there, definitely, but...
I sure hope they give us something special for I15/5-Y anniversary and I'll probably remain in-game anyway but instead of inspiring me, these (like the invention badges) are just putting me off the game even more.
The fact that they're feeding (poison to) the dead duck called "pvp" instead of focusing on the actual game is another nice nail in the coffin.
Good job setting up the forum though and nice seeing the open beta up'n'running. When do you release the map editor?
This moan was presented to you by the dance5 emote association and if you didn't enjoy it that's your sad little problem!
Oh God, I might actually have to go back to "regular" games, I'm actually getting rather good at guitar hero!
Come on SingStar you would miss your chance to moan if you left
Happy to be on Defiant.
Global name @mereman
Member of P.E.R.C. Representing Defiant
Alts http://cit.cohtitan.com/profile/4488
CoH faces http://faces.cohtitan.com/profile/mereman
[ QUOTE ]
I suppose a lot of them can be farmed / 'set up' relatively easily.
[/ QUOTE ]
They can - I've already got a few things lined up for when it goes live
@Golden Girl
City of Heroes comics and artwork
though origanly not a big fan of the story creater thing. It wa saved by being able to create you own enemy group. The down side to this is the more of these you create the less content you can make as created enemies use up a lot of file space. Can't see me making to meny arcs aimed at the genaral players but will make a few aimed at taking the micky out of friends.
have 1 story arc full of smurfs so much fun to have an army of smurfs to fight. In another created and army of little green men with bulging brains. Not sure ho long this will keep me going but my intrest may last to I15
Anyone know what the thinking behind the Super Leader (rank #6) is?
http://boards.cityofheroes.com/showf...=#Post13186399
http://boards.cityofheroes.com/showf...=#Post13200106
@True Metal
Co-leader of Callous Crew SG. Based on Union server.
Cheers True, Alas even having read that I still don't see the point
Hey muddy, looking forward to see what you've created. Might make ME stick around for I15.
I'm just afraid we'll all hang around MA, running off for occational ITFs unless we get new powersets in I15. And by new, I mean totally new mind-numbingly amazing and fun, not just more 'proliferation' stuff.
realy have to work in a moaning smurf somewhere :P other than london that is.
Box set of I14 should have a free booster pack code...
Super Booster 2 (Magic at a guess) due out when issue 14 launches.
Note, IIRC existing players get issue 14 free (no box) as usual but without the booster pack code.
The retail boxed version is mostly there to:
1 Get CoH/V (CoX) back on shop shelves.
2 To help the existing playerbase re-install with a laggy net connection.
The I14 boxed version will have all issues from I1 through I14 on it's DVD.
It is currently unknown if there will be any extras beyond the free booster selection pack code.
Oh and the 1 month of free game time as is usual for the retail packs.
[ QUOTE ]
Hey muddy, looking forward to see what you've created. Might make ME stick around for I15.
I'm just afraid we'll all hang around MA, running off for occational ITFs unless we get new powersets in I15. And by new, I mean totally new mind-numbingly amazing and fun, not just more 'proliferation' stuff.
[/ QUOTE ]
I must admit, the MA does not float my boat either, so I am hoping that I15 has something incredible to add to the game, especially as I am going through a really bored phase at the moment.
If it doesnt then I must admit that Champions is getting more appealing with each bit of info.
I just wish NC would at least tease us with cold hard stuff instead of "things are coming" or "incredible things to come with I20"
Zhaan, Chakyra, Fiorina 161, Aeryn, Polly Nation, Dee Pression, Shazanne, Night Jester and too many more to mention.
Network Hell 47640
Valley of the Harpies 74519
Green and Pleasant Land 75966
2 ways of looking at i14 and the story thingy
1. get serious make gret story arcs and hope they get publish or picked up by the dev's.
2. A bit of fun use names of toons in your sg/vg or nick names of friends in game and then take the mick out of them in an arc or just a 1 of mission.
The intrest will ware of fairly quickly for most of us. But will provide some fun which is what games are for. Oh just thought of another arc I could do attack of the nerffs or captue and lock up a dev before they get to the nerf bat :P
Maybe I am wrong, but I could have sworn that a redname said that the MA wasnt the only thing in I14.
Has anyone noticed anything else for people who the MA doesnt float their boat?
Zhaan, Chakyra, Fiorina 161, Aeryn, Polly Nation, Dee Pression, Shazanne, Night Jester and too many more to mention.
Network Hell 47640
Valley of the Harpies 74519
Green and Pleasant Land 75966