Fix Positron's TF


Carnifax

 

Posted

Title says it all...


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

No, it doesn't. What's wrong with it?


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

Personally I'd have said fix Katie and Eden trials so they're not exploitable and give normal Merit rewards for them.

Posi is long and not very exciting but at least you get a good reward for it.


 

Posted

[ QUOTE ]
No, it doesn't. What's wrong with it?

[/ QUOTE ]
It's over-long, not at all exciting and very hard with a large, inexperienced team - all in all not a very good introduction to TFs for people new to the game.

Red names have admitted it could use a look at (it's actually two TFs they welded together when they found the early game's mission system couldn't support follow-on TFs), but as with many things it's a question of finding the time.


 

Posted

Pretty much what Standoff said. The reason mostly being lack of defensive powers and offensive powers in the 10-15 range and CoT with their very fun and challenging (not, just annoying and unnecessarily hard) combination of earthquake + mez + dispersion bubble + chill of the night + dark attacks + self destruction making it impossible for newbie teams to actually complete the TF.

Vahz is also problematic but to a lesser extent, least they're not permamez/KBing you while debuffing your accuracy through the floor.

And add, it's also very hard with a large experienced team. This is why I just tend to duo it with my friends and in all cases possible avoid PuGs. Not really good for new players...


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Plus no AV in Positron.

Is there any SF or Arc in Villains where you can kick his butt? I suddenly feel this urge after his I14 announcement...


 

Posted

[ QUOTE ]
Plus no AV in Positron.

Is there any SF or Arc in Villains where you can kick his butt? I suddenly feel this urge after his I14 announcement...

[/ QUOTE ]

Yep, there's some Grandville mish, I did it 2 weeks ago on a PuG (and kicked his [censored])

Wasn't my mish though so I'm not sure who gives it out.


 

Posted

[ QUOTE ]
Plus no AV in Positron.

Is there any SF or Arc in Villains where you can kick his butt? I suddenly feel this urge after his I14 announcement...

[/ QUOTE ]



All in all, the TF fails at the only thing it should be good for: luring newcomers into doing TFs later on. If this is what they do first they'd logically think it is the shortest and easiest TF available because it's the first one. And dear god, if this was the easiest TF on the game I wouldnt ever bother with any of them.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

SO, really, thread title should be "Scrap Positron's TF and replace it with a good one," yeah?


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

Debatable - IMHO it's certainly fixable without an outright replacement.


 

Posted

Not from the description you gave:[ QUOTE ]
Red names have admitted it could use a look at (it's actually two TFs they welded together when they found the early game's mission system couldn't support follow-on TFs), but as with many things it's a question of finding the time.

[/ QUOTE ]

A beginning TF should not be double length and (from what I remember from previous discussions) boring as a week in Cleethorpes in January.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

[ QUOTE ]
Not from the description you gave:[ QUOTE ]
Red names have admitted it could use a look at (it's actually two TFs they welded together when they found the early game's mission system couldn't support follow-on TFs), but as with many things it's a question of finding the time.

[/ QUOTE ]

A beginning TF should not be double length and (from what I remember from previous discussions) boring as a week in Cleethorpes in January.

[/ QUOTE ]

Hey I object to that! Cleethorpes is a fun place to go in....omg what am I saying?? no your right

Seriously though I do believe that although I wouldnt like to see Posi being scrapped, some kind of amendment to it would be good as that TF fills me with dread every time I go for the TFC badge - but tbh thats mainly due to the fact I end up running with a 50 that when I lose all my powers I end up crying like baby

But on an objective note with the new merit system tf's such as posi and the sstf's will be more susceptable to runs over the usual eden/katie/itf ...swings and roundabouts I suppose.


Art of War Co-Leader - Union *Global@Warscythe*



"The box said Windows Vista or better - so I installed Linux"

 

Posted

[ QUOTE ]
Not from the description you gave:[ QUOTE ]
Red names have admitted it could use a look at (it's actually two TFs they welded together when they found the early game's mission system couldn't support follow-on TFs), but as with many things it's a question of finding the time.

[/ QUOTE ]

A beginning TF should not be double length and (from what I remember from previous discussions) boring as a week in Cleethorpes in January.

[/ QUOTE ]
Indeed, but do a few things like:

* Take out some of the "defeat all missions", especially the "investigate another substation"-type ones.

* Move all the missions into Steel; this is less of an issue than it used to be with temp travel powers available, but the slog out to Faultline used to be a complete pain for the travel power-less sub-14 toons.

* Change mob types, so large teams don't have face mezzing mobs before many melee ATs have had chance to pick up their mezz resistance powers.

* Put a proper AV in at the end, to give the team a proper sense of achievement.

...and you'd have something of regular length and a lot more enjoyable - without needing to start over.


 

Posted

And also:

* Somehow fix the tohit debuffage problem. Chill of the night doing -30% tohit at lvl 15 is way too powerful. Add to that dispersion bubble and dark attacks and you're not going to hit the enemy very much.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Anyone else get the feeling that now that the merits have been introduced due to the TF length that they wont be fixing any of the long, boring TF anytime soon.

Positron: As the suggestions above.

Synapse: Remove the multiple "defeat alls in power station' missions, they're tedious and boring.

Citadel: Is about right (can be run it about 2 hours at a steady pace), it's mainly tedious because it's all council, all the time but that can't really be helped since it fits the story.

Numia: for the love of all that's holy, remove the numerous 'defeat X in X zone' it's just a waste of time and drags the TF out far longer than it should be (infact Numia may be too quick without it though, bah)!

Manticore: Seriously Hopkins? Lamest end AV in history and a tad anti-climatic for all the chasing around of Countess Crey you do, other than that it seems fine.

Since I haven't done the Shadow Shard TFs and probably never plan to, I can't comment on those.


Badge Earned: Wing Clipper

A real showstopper!

 

Posted

IMO, the only TFs that dont work are Positron and Synapse. (and Citadel a bit, but least it can be done relatively fast)

Positron because it's long, boring and stupidly hard with an inexperienced team as has been said above. The bad thing is, the TF isnt hard as in challenging. It's hard as in annoying.

Synapse because it's just boring and can take quite long. It isnt annoying though.

And Citadel, very easy TF but it's also very dull because it's basically the same mish over and over and over again. Defeat council in cave bunker. 100 times over. Blah.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

[ QUOTE ]
IMO, the only TFs that dont work are Positron and Synapse. (and Citadel a bit, but least it can be done relatively fast)

Positron because it's long, boring and stupidly hard with an inexperienced team as has been said above. The bad thing is, the TF isnt hard as in challenging. It's hard as in annoying.

Synapse because it's just boring and can take quite long. It isnt annoying though.

And Citadel, very easy TF but it's also very dull because it's basically the same mish over and over and over again. Defeat council in cave bunker. 100 times over. Blah.

[/ QUOTE ]
Any of the Shard TFs work?

I mean they're long and boring but do they give bang for buck?


 

Posted

2 & 4 are quite good, 3 involves a lot of outdoor hunts and is uite boring. 1 is the most boring, repeatitive, soul destroying TF known to mankind. Done it twice and last time most of the team said they'd never ever do it again. There's 4 mishes in a row on the exact same lab map with the only difference being you have to find one more glowy than in the last one.


Now @Eskimo-Spy

I'm not evil.

 

Posted

[ QUOTE ]
[ QUOTE ]
Plus no AV in Positron.

Is there any SF or Arc in Villains where you can kick his butt? I suddenly feel this urge after his I14 announcement...

[/ QUOTE ]

Yep, there's some Grandville mish, I did it 2 weeks ago on a PuG (and kicked his [censored])

Wasn't my mish though so I'm not sure who gives it out.

[/ QUOTE ]

Ghost Widow iirc - its certainly one of the patron arcs where he appears in 2 mishes but if you want you can do The Red and the Black in RWZ and beat up someone very like him and that's available to heroes as well remember.

And of course there's LRSF


Mind of Gaia lvl 50 Defiant's first Mind/Storm 'troller.
Deadly Doc 50 Dark/Dark Corr
and lots more on Pinnacle,Union and Defiant

 

Posted

[ QUOTE ]
2 & 4 are quite good, 3 involves a lot of outdoor hunts and is uite boring. 1 is the most boring, repeatitive, soul destroying TF known to mankind. Done it twice and last time most of the team said they'd never ever do it again. There's 4 mishes in a row on the exact same lab map with the only difference being you have to find one more glowy than in the last one.

[/ QUOTE ]

Basicly the only fun stuff is trying to navigate through the shards. Trying to find the spot where to hunt. TG for ourobouros though to make traveling about so much more easy. It also saves at least 1 hour from the shard TF's that would normally be wasted in trasfer from the shards to a newbie zone.

What they lack though is something challenging to do. Just some mobs to beat up. No AV's, No EB's, No Nictus.


 

Posted

[ QUOTE ]
[ QUOTE ]
No, it doesn't. What's wrong with it?

[/ QUOTE ]
It's over-long, not at all exciting and very hard with a large, inexperienced team - all in all not a very good introduction to TFs for people new to the game.

Red names have admitted it could use a look at (it's actually two TFs they welded together when they found the early game's mission system couldn't support follow-on TFs), but as with many things it's a question of finding the time.

[/ QUOTE ]

I spoke to a member of the NC team in Omega from March 08, and they said they devs are planning/working on a revamped posi, whether this is still going ahead or not is another question, but if it is id have a guess at a live update for it around i15 possibly i16 - dont quote me on that though


@Infurnus
@Infurnus Mech

My honoured bretheren. We come together, to unite as one, against those that are damned, we show no mercy, for we have none, our enemies shall fall, as we uprise, to claim our fate, now and forever, we'll be together, in love and hate - Jason "Shyboy" Arnold

 

Posted

[ QUOTE ]
[ QUOTE ]
IMO, the only TFs that dont work are Positron and Synapse. (and Citadel a bit, but least it can be done relatively fast)

Positron because it's long, boring and stupidly hard with an inexperienced team as has been said above. The bad thing is, the TF isnt hard as in challenging. It's hard as in annoying.

Synapse because it's just boring and can take quite long. It isnt annoying though.

And Citadel, very easy TF but it's also very dull because it's basically the same mish over and over and over again. Defeat council in cave bunker. 100 times over. Blah.

[/ QUOTE ]
Any of the Shard TFs work?

I mean they're long and boring but do they give bang for buck?

[/ QUOTE ]

They are fun if you can get past the mind numbing hunts at the start, I for one like the SS enemies and the SS itself is a nice zone, but the fact that if you dont have fly the zone is a nightmare to traverse leading to multiple rezoning back to FB Zulu

Thank god however for the fact that next issue they are adding a temp jetpack to be available for purchase in the zone

But when it comes to the end fights I found the bosses are quite cool, sarah Moores is one of the silly long ones but the last mission has a great atmosphere, you find yourself running through a seemingly endless cavern where the mist is so thick you cant see the walls either side and so many times you find yourself blundering into giant mobs of overseers, a great end to what is otherwise a diabolically long TF


Art of War Co-Leader - Union *Global@Warscythe*



"The box said Windows Vista or better - so I installed Linux"

 

Posted

QR

[ QUOTE ]
Any of the Shard TFs work?

[/ QUOTE ]

Yes. They have an interesting set-up of mobs using different types of damage, some being resistant to damage and others not. Also varying degrees of damage resistance and varying debuffs. It's not all the stupid "challenging" massive -end/-recovery and/or -tohit/+def (+def for the enemies, of course) combos which just make it annoying. The varying -res/-speed/-def and all the other debuffs they use will actually make you want insipirations in your tray other than insights...

Although I have to agree they fail at being extremely long, it's not very often that I can commit more than 6 hours for a TF. Also as has been said about the same map repeating over and over, I dont think that is a very hard thing to fix.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

[ QUOTE ]
Thank god however for the fact that next issue they are adding a temp jetpack to be available for purchase in the zone

[/ QUOTE ]

I might just go back to the shard, being a SJer (lets just leave it that its my preferered travel power shall we) I hate the Shard and I've only bothered going once. With temp fly I might try it again, and that means the TFs might at last be an option.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
No, it doesn't. What's wrong with it?

[/ QUOTE ]
It's over-long, not at all exciting and very hard with a large, inexperienced team - all in all not a very good introduction to TFs for people new to the game.

Red names have admitted it could use a look at (it's actually two TFs they welded together when they found the early game's mission system couldn't support follow-on TFs), but as with many things it's a question of finding the time.

[/ QUOTE ]

I spoke to a member of the NC team in Omega from March 08, and they said they devs are planning/working on a revamped posi, whether this is still going ahead or not is another question, but if it is id have a guess at a live update for it around i15 possibly i16 - dont quote me on that though

[/ QUOTE ]

I will not wait that long. Someone fix Posi and fix it now. Fix SSTF now. In fact, fix all the boring TFs, theyre like the lvl 1-5 arcs, they are abseoultly boring and annoying.