Changes to APPs/PPPs
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Now they've gone and changed it this means i lose my purple set and recharge bonus which was the whole point to picking and slotting the power in the first place.
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I think you will find you only lose the power, and the purples bonus if you respec.
I might be wrong there though.
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I thought they said it wasn't the case with this change that it would be forced through. But I cant even remember where I read about the change in advance. It is also why I'm glad they're not changing Dark Mastery though cause it holds my only purples
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Ah you could be right, i was just going off what happened before.
In that case its worse then, they shouldnt do that in my opinion.
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Now they've gone and changed it this means i lose my purple set and recharge bonus which was the whole point to picking and slotting the power in the first place.
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I think you will find you only lose the power, and the purples bonus if you respec.
I might be wrong there though.
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I thought they said it wasn't the case with this change that it would be forced through. But I cant even remember where I read about the change in advance. It is also why I'm glad they're not changing Dark Mastery though cause it holds my only purples
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Ah you could be right, i was just going off what happened before.
In that case its worse then, they shouldnt do that in my opinion.
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Am gonna be checking tonight my Elec Epic cause I may well need to take out some HO's before the change. Still I guess it means my blaster will be able to fit in hot feet now
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
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Leviathian Mastery
KO Blow (in place of Bile Spray)
108.88 Smashing Damage, Mag 3 Hold
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Noooo! My Necro/Dark MM was actually about to take Bile Spray, it suited his concept and was going to give him much needed AOE damage. Now I get another hold (rather a cool one it has to be said) & single target damage instead.
Did they get rid of ALL the MM AOE attacks? They really should have kept one for people like me who were actually looking forward to them!
I *knew* it'd be affected by these changes. Damnation.
Hmmm. The changes aren't forced upon us, so if I hurry and do the arcs and get that half a level before Beta runs out I could still get it?
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Hmmm. The changes aren't forced upon us, so if I hurry and do the arcs and get that half a level before Beta runs out I could still get it?
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Are they forced or left in till a respec? Thats what i was just discussing with Cynic.
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Hmmm. The changes aren't forced upon us, so if I hurry and do the arcs and get that half a level before Beta runs out I could still get it?
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Are they forced or left in till a respec? Thats what i was just discussing with Cynic.
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I dunno, I'm asking you guys
Looking on test , there forced if you already had the power they have changed.
*** Sucks*** was there a poll we all missed or something?
My blasters sleep grenade has been replaced by what ever the new power is called , my purple set is still slotted but because its a sleep set it doesn't work.
I didn't check the bonus so would presume they dont work either.Will check later on after work.
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Too Many Characters To Name
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T.A.N.C....................
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Looking on test , there forced if you already had the power they have changed.
*** Sucks*** was there a poll we all missed or something?
My blasters sleep grenade has been replaced by what ever the new power is called , my purple set is still slotted but because its a sleep set it doesn't work.
I didn't check the bonus so would presume they dont work either.Will check later on after work.
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Feck that so. Well done Castle. Rather than give people a choice (like the APPs tend to do) you're replacing the whole lot of one type (AOE Damage) with another (single target + mez).
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Looking on test , there forced if you already had the power they have changed.
*** Sucks*** was there a poll we all missed or something?
My blasters sleep grenade has been replaced by what ever the new power is called , my purple set is still slotted but because its a sleep set it doesn't work.
I didn't check the bonus so would presume they dont work either.Will check later on after work.
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Feck that so. Well done Castle. Rather than give people a choice (like the APPs tend to do) you're replacing the whole lot of one type (AOE Damage) with another (single target + mez).
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Yea another well implemented i13 feature.
Iv never said this before but im finally, slowly, going off this game.
And isn't it ironic? I chose Mako as my MM patron solely because of Bile Spray (she's a Necro/Poison and the another spit power fitted very well conceptually) and now... I have Knockout Blow... *release fizzled woohoo*
Thank carrots I vowed never to play her again when she reached 50. This is one more reason not to touch her.
Well done Castle sir, well done.
Rabbits & Hares:Blue (Mind/Emp Controller)Maroon (Rad/Thermal Corruptor)and one of each AT all at 50
MA Arcs: Apples of Contention - 3184; Zen & Relaxation - 35392; Tears of Leviathan - 121733 | All posts are rated "R" for "R-r-rrrrr, baby!"|Now, and this is very important... do you want a hug? COH Faces @Blue Rabbit
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And isn't it ironic? I chose Mako as my MM patron solely because of Bile Spray (she's a Necro/Poison and the another spit power fitted very well conceptually) and now... I have Knockout Blow... *release fizzled woohoo*
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I was going for the same thing with my Bots/Poison he was a giant robotic flying bug and the idea of him gobing corrosive fluid over a target just seemed to fit
Wonder if we can petition the Devs and get them changed back
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*** Defender ***
Psychic Mastery
[u]World of Confusion[u] (in place of [u]Telekinesis[u])
8 Feet Radius Aura - 10 targets maximum - Mag 2 Confuse, 4.34 Psi Damage
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Ummm...... am I the only one that dislikes this change???
Surely if I wan't an AoE confuse I'd play a Mind Controller and not a Defender?? and.. oh wait, yes I have a Mind Controller!
Confuse is the most frustrating power to play when on a team, because the team always kills the confused enemy.
Whoop Dee-Doo, I'm giving them 10 targets instead of one, and I can do that on my mind controller when I get Mass Confusion.
edit. oh, and Mag2 confuse won't even knock a boss out of the fight, so all his minions will ignore me for I don't know how long, which as a defender is unlikely to be long enough to kill the boss, then when the confuse wears off, they'll be more than unhappy with me because of the rather pathetic Psi damage that I tickled them with, and I'll have the entire group on me, end result = likely debt.
EPIC FAIL!
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You cannot dream yourself into a character: you must hammer and forge yourself into one. �Henry D. Thoreau
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* Controller - Stone Mastery - Seismic Smash replacing hurl boulder. Reduced damage.
* Controller - Ice Mastery - Frost Breath replacing ice storm
* Controller - Primal Forces Mastery - Energy Torrent Replacing power blast, knockdown version
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Ack. Carni's nice "Storm of Death" combo is being taken away too (Snow Storm, Freezing Rain, Ice Storm). Frost Breath, that's Ice's rather mundane Cone attack isn't it? Which has a target limit of 10?
The Primal change is nice though, especially as its a Knockdown version. And my Fire/Rad/Earth scraptroller likes the idea of another melee attack in Seismic Smash, but I'm not so sure more normal */*/Earth controllers would.
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Soul Mastery
[u]Oppressive Gloom[u] (Mag 2, in place of [u]Night Fall[u])
Mace Mastery
[u]Power Boost[u] (98.34% strength, in place of [u]Mace Beam Volley[u])
Leviathian Mastery
[u]KO Blow[u] (in place of [u]Bile Spray[u])
108.88 Smashing Damage, Mag 3 Hold
Mu Mastery
[u]ThunderStrike[u] (in place of [u]Static Discharge[u])
50% chance for Mag 3 Stun, 30.59 Smashing/29.36 Energy Damage
[/ QUOTE ]Woo!
[Edit] In more detail: My Thugs/Dark is going to enjoy OG. It's cheap to run, I already have one filler power in my build because I have everything else I could possibly ever want, and I like playing a controlly MM. Even if it's only a high enough mag for Minions, I can stack it with HT when needed.
The melee attacks are interesting. When I get Lord Crow high enough I might give Thunder Strike a shot, could possibly help with Tankerminding..? Heh, now that I think about it, it'd be kinda cool if they added a Gauntlet effect to these MM melee powers.
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Soul Mastery
[u]Oppressive Gloom[u] (Mag 2, in place of [u]Night Fall[u])
Mace Mastery
[u]Power Boost[u] (98.34% strength, in place of [u]Mace Beam Volley[u])
Leviathian Mastery
[u]KO Blow[u] (in place of [u]Bile Spray[u])
108.88 Smashing Damage, Mag 3 Hold
Mu Mastery
[u]ThunderStrike[u] (in place of [u]Static Discharge[u])
50% chance for Mag 3 Stun, 30.59 Smashing/29.36 Energy Damage
[/ QUOTE ]Woo!
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Hang on, did Castle just give MMs the ability to cast Power Boosted Bubbles on their Tier 3? The Bots/FF MMs will be dancing in the aisles.
I can't see any of the 4 that appeal to my Necro/Dark really. Is Thunderstrike AOE?
Thunder Strike is a targeted melee AoE that does Smashing/Energy damage to the primary target with a chance to stun it, the Energy damage component to all those around the primary target, and has a high chance to knockdown all of the targets affected. Also it drains a bit of endurance if you care for that kind of thing. It's a great attack in Electrical Melee for Brutes/Stalkers.
Here's hoping they give MMs the Brute version that does indeed do knockDOWN as opposed to knockBACK.
Friend quoted this, sadly don't have the source...
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Hi everyone, my name is Jonathan Courney, and I am privileged to be the main Data-Miner and Designer behind the Epic Power pool and Patron Power pool revamp.
This revamp has been a highly requested feature for many years, and something that I personally had a great deal of interest in seeing completed. I am a big proponent of balance amongst all the different combinations of characters that players enjoy, and felt that these power pools could be more useful to players, and fit the theme of various characters as well.
The goal of the revamp is simple: Find the Epic and Patron powers that players are rarely using, and update those powers into more useful and interesting powers.
A lot of data mining was done for this project. Amongst the hundreds of thousands of characters that log in every month, we examined what kinds of characters took each pool, and what powers they took out of that pool. Based on those numbers, we looked at why players would take those powers, and carefully chose powers to upgrade./
Aside from making many of the more popular pool powers available to many different archetypes, we also wanted to improve some powers and add a few new powers into the mix. Also, by adding powers that fit the theme of each pool, we could give players better options to build thematic characters.
Unfortunately, the best option we had to improve the pools was to replace the less commonly used powers with powers that should be more useful to a wider range of characters. So, while some characters may have had to give up a power, we made every effort to make better powers available in the pools for each archetype.
In general, all 10 original Archetypes were upgraded, but here are a few of the highlights:
* Brutes and Stalkers had several pets replaced with better utility powers and AOE debuffs.
* Dominators and Masterminds had most Area of Effect powers replaced with better utility powers.
* Blasters replaced several unused sleep powers.
* Controllers upgraded some of their less popular AOE and Single target attacks.
* Tankers upgraded immobilizes and a few other powers for better AOE debuffs and slows.
So, for a few specifics about what was added to the sets. There were several popular utility powers that were added to many sets. These include:
* Focused Accuracy
* Conserve Power
* Hibernate
* Force of Nature
* Power Boost.
There were some pools that also needed something extra, so a few new powers were created, and a number of old ones improved. Two of the new powers include:
* Shadow Meld - A new stalker power that boosts their defense for a few seconds, but recharges after a short duration.
* Power Surge - Added to many Electric based pools. It is a modified version of Electric Armors Power Surge. The power works similarly to the Blaster Epic Power, Force of Nature.
Many older powers were improved or adjusted. A few examples include:
* Soul Drain - All versions of Soul Drain were updated, they now offer a large damage and to-hit boost from the first target, and a smaller boost from up to 10 more targets. The power was added to several more pools as well.
* Water Spout - This was such a popular power, we felt it deserved some improvements. The Fear and knock back component were removed, however it retains the disorient and knock up effects. It should be a better power for normal use, both in groups and as a solo survival tool.
* Arctic Spray - The Brute Power Bile Spray was also extremely popular, but we felt it could be better. The power now has an additional slow, knockdown and debuff effect similar to Freezing Rain.
* Stalker Snipes and AOE's - These were changed to the Melee scale instead of the Ranged scale, dramatically increasing damage.
* Focused accuracy was adjusted so it is no longer as strong in PVP, but provides a slightly better bonus in PVE. It now provides a smaller to-hit bonus, but adds an accuracy bonus.
For the complete list of changes:
Brute
Soul Mastery
* Dark Blast (Replacing Gloom)
* Darkest Night (Replacing pet)
Mace Mastery
* Focused accuracy (Replacing pet)
Leviathan Mastery
* Rework Bile Spray.
Stalker
Soul Mastery
* Shadow Meld (New power replacing pet)
Mace Mastery
* Disruptor Blast (Replacing pet)
Leviathan Mastery
* Water Spout (Improved power)
* Hibernate (Replacing pet)
Mu Mastery
* Ball Lightning (Replacing Zapp)
* Conserve Power (Replacing summon adept)
Dominators
Soul Mastery
* Oppressive Gloom (Replacing Dark Consumption)
* Soul Drain (Replacing Dark Obliteration)
Mace Mastery
* Personal Force Field (Replacing Disruptor Blast)
Leviathan Mastery
* Water Spout (Improved Power)
* Hibernate (Replacing Chum spray)
Mu Mastery
* Power Surge (New power replacing Ball Lightning)
Mastermind
Soul Mastery
* Oppressive Gloom (Replacing Night Fall, increased radius)
Mace Mastery
* Power Boost (Replacing Mace Beam Volley)
Leviathan Mastery
* Knockout Blow (Replacing Chum Spray)
Mu Mastery
* Thunderstrike (Replacing Static Discharge)
Corruptor
Soul Mastery
* Power Boost (Replacing Soul Drain)
Mace Mastery
* Focused Accuracy (Replacing Pet)
Leviathan Mastery
* Hibernate (Replacing School of Sharks)
Mu Mastery
* Conserve Power (Replacing Electric Shackles)
Blaster
Cold mastery
* Hoarfrost (Replacing Flash Freeze)
Electrical mastery
* Conserve Power (Replacing Shocking Bolt)
* Power Surge (Replacing EM Pulse)
Munitions Mastery
* Surveillance (Replacing Sleep Grenade)
Controller
Stone Mastery
* Seismic Smash (Replacing hurl boulder)
Ice Mastery
* Frost Breath (Replacing ice storm)
Primal Forces Mastery
* Energy Torrent (Replacing power blast)
Defender
Dark mastery
* Oppressive Gloom (Increased Radius)
* Soul Drain (Altered version)
Psychic Mastery
* World of Confusion (replacing Telekinesis)
Electricity Mastery
* Shocking bolt (replacing Electric fence)
Scrapper
Body mastery
* Focused Accuracy (Adjusted power)
Weapon Mastery
* Targeting Drone (Modified to work like focus accuracy)
Tanker
Energy Mastery
* Focused Accuracy (Adjusted)
Pyre Mastery
* Melt Armor (replacing Ring of Fire)
Arctic Mastery
* Shiver (replacing Chilblain)
* Freezing Rain (replacing Ice storm)
Earth Mastery
* Quicksand (Replacing stone prison)
* Conserve Power (replacing Salt Crystals)
Overall, a lot of careful planning and data mining was put into rebalancing the pools. We know that everyone has their favorite powers, and so no power change was taken lightly. It is our hope, that with so many new powers to choose from, players will still have many of their old favorites, and find many new favorite powers for their characters.
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@MidnightGuard - on Union you may know me as:
Mr. Vile - Electroman X - Zenodorus - Battler
Naga Knight - Stinkspitter
Whaaaat? Poopy, they didn't replace the Mu Striker for Brutes?
[Edit] Wait, I've got a hollow feeling in my gut right now... Please tell me they didn't apply the Brute changes to VEATs.
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Thunder Strike is a targeted melee AoE that does Smashing/Energy damage to the primary target with a chance to stun it, the Energy damage component to all those around the primary target, and has a high chance to knockdown all of the targets affected. Also it drains a bit of endurance if you care for that kind of thing. It's a great attack in Energy Melee for Brutes/Stalkers.
Here's hoping they give MMs the Brute version that does indeed do knockDOWN as opposed to knockBACK.
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Thunderstrike aint in the energy set.
Do NOT like these changes, yes 1 or 2 powers were needed to be changed but the special thing about APPs/PPPs were that they were unique and you had to choose what kind of defence/attacks you wanted to decide which set you wanted since each one was vastly different.
Ice was loaded with slows, earth was for max health/more stuns, fire was for damage, psy was safety choice. Now theyr changing them into more or less the same things
Power boost/conserve power are nice powers . . . . . . . low lvl pve! High level if you still need any of the two then your build does need some serious /respecin.
The one set that was possibly overpowered was controllers epic fire (for obvious reasons, but glad they didnt touch it) but yet theyv made sets that had ZERO appeal to me , look even less appealing.
On the other hand
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Munitions Mastery
Survellance (in place of Sleep Grenade)
Shows foes stats and -14% Resist for 20 secs. 80 feet range, 45 Sec Recharge.
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will suit my AR/NRG blaster perfect
Oh and woot for powerboosted buffs for MMs? Especially with pain domination coming . . . . . .
Masterminds - Incarnates of the future.
@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!
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Thunder Strike is a targeted melee AoE that does Smashing/Energy damage to the primary target with a chance to stun it, the Energy damage component to all those around the primary target, and has a high chance to knockdown all of the targets affected. Also it drains a bit of endurance if you care for that kind of thing. It's a great attack in Energy Melee for Brutes/Stalkers.
Here's hoping they give MMs the Brute version that does indeed do knockDOWN as opposed to knockBACK.
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Thunderstrike aint in the energy set.
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It's in Electrical for Brutes isn't it?
Yes, fixed my typo. I just woke up, gimme a break. <_<
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Yes, fixed my typo. I just woke up, gimme a break. <_<
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No! How dare you err! Flagellate yourself with this birch branch until you've repented properly
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Yes, fixed my typo. I just woke up, gimme a break. <_<
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No! How dare you err! Flagellate yourself with this birch branch until you've repented properly
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It's this de caff coffee making me cranky
Then don't drink decaff?
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Now they've gone and changed it this means i lose my purple set and recharge bonus which was the whole point to picking and slotting the power in the first place.
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I think you will find you only lose the power, and the purples bonus if you respec.
I might be wrong there though.
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I thought they said it wasn't the case with this change that it would be forced through. But I cant even remember where I read about the change in advance. It is also why I'm glad they're not changing Dark Mastery though cause it holds my only purples
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"