i13 Architect


Alphane

 

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im so making a snake mish first

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I can take forum idiocy to a whole new level! Arc for villains, 'Kidnap Golden Girl', arc for heroes, 'Save Golden Girl from Lord Khorak'. It'll be great!

"Leave me alone you big, stinking barbarian!"
"Then stop hitting me in the head long enough to let me talk!"
"Never! Have at you!"


Chairman of the Charity of Pain; accepting donations of blood and guts.

Prophet of the Creamy Truth; "If it's empty, fill it with cream."

 

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I wonder if there'll be badges for creating missions, and if they'll be tied to the mission rating, or to just creating a mission?


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Why not both?

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Yeah I suspect there will be lots of badges - if they tie each unlock to a badge then they've automatically hooked all the obsessive badgers into the new system - a good bedrock to build upon and make sure tons of new content is being made so the system will perpetuate itself.

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See, this is where i have a *massive* issue. Badges for what? Writing good content? AS things stand, the current badges are obtainable by everyone, as it's down to ingame knowledg/skill. Being able to write a good story *is not* grounds for badges, on the terms that it will alienate plenty of badgers that simply aren't confident about their writing (this includes me, I want a good privacy filter/password protector on the damn thing). I don't agree that it will hook badgers, on the contrary, if it's based on 'write X arcs' or 'get X 5 star rating', it will put people off...that's my assumption

If it's: You've unlocked room detail: Giant Wheel, for some rating, and you gained the 'Novelist' badge for *PLAYING* someone elses content, then that's a more sensible way of promoting the system, and inspiring people to write things (those who are good are rewarded in ways that interest them, and doesn't seclude badgers, badgers can play some of these good arcs and have fun, unharmed)


 

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I can take forum idiocy to a whole new level! Arc for villains, 'Kidnap Golden Girl', arc for heroes, 'Save Golden Girl from Lord Khorak'. It'll be great!

"Leave me alone you big, stinking barbarian!"
"Then stop hitting me in the head long enough to let me talk!"
"Never! Have at you!"

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Best. Mission. Evar.
I'd play it.
and perhaps pay money for each time an NPC mentions animated hair or loincloths.

edited because lioncloths are silly.


 

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AS things stand, the current badges are obtainable by everyone,

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Two words: Bug Hunter.


 

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oooh here's a random thought regarding the Day jobs...

What happens if you log out in that little Egg hunter dev lounge in Faultline with the NPC devs...does that make your character gain a badge and job title of Developer...

That'd be wierd...


Badge Earned: Wing Clipper

A real showstopper!

 

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AS things stand, the current badges are obtainable by everyone,

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Two words: Bug Hunter.

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Three words - find a bug


@Golden Girl

City of Heroes comics and artwork

 

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oooh here's a random thought regarding the Day jobs...

What happens if you log out in that little Egg hunter dev lounge in Faultline with the NPC devs...does that make your character gain a badge and job title of Developer...

That'd be wierd...

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more likely poulty farmer

or easter bunny but you can opnly do this by logging out there on easter day.


 

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AS things stand, the current badges are obtainable by everyone,

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Two words: Bug Hunter.

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Thanks. Fancy posting in reply to my overall message, and not nit-picking on the fact that a badge (infact, why not mention Reveller/Celebrant for late subscribers, or Vip for people who don't own collecters, or blah blah) is neigh impossible to obtain?

Let me reprhase: The majority of the badges ingame are based on ingame achievement/skill/talent.

NOT, RL: Writing ability. Heck, a lot of players aren't first language english speakers, are they going to be permitted to write in their mother tongue?


 

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By the way, BAB says Shields will be treated like weapons when it comes to customization, and you'll be able to put your SG logo on them too.

Plus, Positron says that player created missions will be able to become "Dev Choices", and be added to the game with normal mission rewards, without any of the limits that will be on most player created missions.
So the very best missions the players create will in fact become officially part of the game universe and lore.


@Golden Girl

City of Heroes comics and artwork

 

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Thanks. Fancy posting in reply to my overall message, and not nit-picking on the fact that a badge (infact, why not mention Reveller/Celebrant for late subscribers, or Vip for people who don't own collecters, or blah blah) is neigh impossible to obtain?

Let me reprhase: The majority of the badges ingame are based on ingame achievement/skill/talent.

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Yes, but as I pointed out, there does exist precedent for badges that are not related to in-game skill or accomplishments. The many event and aniversary badges, for instance, or the V.I.P badge. Any badges that rewards the ability to make good missions for the game do not, in any way, break with prior policy. Besides, they would constitute more of an "ingame achievement" than, for instance, Merrymaker or Allegiant.

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NOT, RL: Writing ability. Heck, a lot of players aren't first language english speakers, are they going to be permitted to write in their mother tongue?

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Considering NCSoft (and Cryptic's) attention to localisation and their French and German communities, I would hazard a guess that the mission editor is fully localized and that missions can be sorted by language.


 

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By the way, BAB says Shields will be treated like weapons when it comes to customization, and you'll be able to put your SG logo on them too.

Plus, Positron says that player created missions will be able to become "Dev Choices", and be added to the game with normal mission rewards, without any of the limits that will be on most player created missions.
So the very best missions the players create will in fact become officially part of the game universe and lore.

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there is no bad in this post


edit:the cyborg pack sounds good, I'll wait to see it first before saying a definite yes, but I reckon it'll be good. Sounds like the first of a planned line, seeing as how the wedding pack was successful, what with it being called Super Booster 1.

not interested in a £2.99 increase in my subscription charge for a jetpack though.


@craggy see me on Union for TFs, SFs (please!) or just some good ol fashioned teaming.

 

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This Issue is going to rock!

I CANNOT WAIT!

I wanna buy the new add-on pack... new auras AND emotes! Yayaya!

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I'll probably get the cyborg pack too, even though I'll never use it


@Golden Girl

City of Heroes comics and artwork

 

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This Issue is going to rock!

I CANNOT WAIT!

I wanna buy the new add-on pack... new auras AND emotes! Yayaya!

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I'll probably get the cyborg pack too, even though I'll never use it

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Heathen!


Contact Information!

Twitter: @TonyParkeze

Facebook: www.facebook.com/anthonyjp91

Email: anthonyjp91@gmail.com

 

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This Issue is going to rock!

I CANNOT WAIT!

I wanna buy the new add-on pack... new auras AND emotes! Yayaya!

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I'll probably get the cyborg pack too, even though I'll never use it

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Heathen!

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Well, I like to collect in-game stuff, even if I never use it - like the Vanguard costume parts


@Golden Girl

City of Heroes comics and artwork

 

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I might be able to work it into my character, depends whats in it really!



In-game and now on Twitter @Tsumiju Zero "The Nightmare of Dra'Gon"
"The flow of battle can only be influenced, not by realtime tactics, but by strategy."
Proud resident of the Union EU Server.
B.A.F. Trial Guide

 

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Thanks. Fancy posting in reply to my overall message, and not nit-picking on the fact that a badge (infact, why not mention Reveller/Celebrant for late subscribers, or Vip for people who don't own collecters, or blah blah) is neigh impossible to obtain?

Let me reprhase: The majority of the badges ingame are based on ingame achievement/skill/talent.

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Yes, but as I pointed out, there does exist precedent for badges that are not related to in-game skill or accomplishments. The many event and aniversary badges, for instance, or the V.I.P badge. Any badges that rewards the ability to make good missions for the game do not, in any way, break with prior policy. Besides, they would constitute more of an "ingame achievement" than, for instance, Merrymaker or Allegiant.

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NOT, RL: Writing ability. Heck, a lot of players aren't first language english speakers, are they going to be permitted to write in their mother tongue?

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Considering NCSoft (and Cryptic's) attention to localisation and their French and German communities, I would hazard a guess that the mission editor is fully localized and that missions can be sorted by language.

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But anyone can achieve Merrymaker or Alliegant (by that i mean, have logged in at the right time, have been playing long enough). Those are down merely to timing. Though you are right, any new badges within the PCC system isn't exactly against the grain of anything, I'm just simply not comfortable with it- some of the bigger/rare badges require a lot of work, but can be done...these badges have the potential to be inadvertantly discriminating in the sense that they reward something that cannot be learned ingame (the ability to write a good story)


 

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these badges have the potential to be inadvertantly discriminating in the sense that they reward something that cannot be learned ingame (the ability to write a good story)

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But come I13 this too can be learned in the game.


 

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I don't consider these forums a place where I would discuss SM/BDSM.

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There do appear to be an unusual number of people who don't discuss that here, here.

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Funny how that goes. I wonder why.

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Nobody knows what powersets it stands for?

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Nah, it just hasn't been the same since the Fetish Diversification nerf.


Is it time for the dance of joy yet?

 

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these badges have the potential to be inadvertantly discriminating in the sense that they reward something that cannot be learned ingame (the ability to write a good story)

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But come I13 this too can be learned in the game.

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Hmm, I'm dubious. I hope that there aren't badges tied to it (both for my own sanity, and to save people a total load of chaff being made to farm the badges), but if they are, will still work for them. Was merely voicing some concerns


 

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What happens if you log out in that little Egg hunter dev lounge in Faultline with the NPC devs...does that make your character gain a badge and job title of Developer...

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Or even, while your character is logged off it starts working on issue 14


I don't wanna save my soul now,
I just wanna lose control,
And even if it takes a lifetime, to learn:
I'll learn!

 

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im so making a snake mish first

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...wonder how hard it would be to simulate a RyanAir plane using map tiles?

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At first I thought the ship map might be the nearest thing, but then I thought maybe a really long lab corridor might be ok?
The question is, will the maps we can pick from be presets, or will we be able to choose sections to build our own?


@Golden Girl

City of Heroes comics and artwork

 

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I think the TF/Trial ones will let you get specific rare TF/Trial pool recipes over time, guaranteed. Say if Katie Hannon rewards 1 token, maybe the ITF gives 2, LGTF 3, SSTFs give 4, maybe LRSF/STF give 5 (with perhaps bonus tokens for a successful MoLRSF/MoSTF) - then maybe it costs 2 tokens for a shot at a random rare recipe, but 5 to pick the triple aspect IO from Trap of the Hunter, 10 for a proc from Positron or Sting of the Manticore, up to maybe 25 (or even 50) for a LotG +rechg. That's what I'd expect.

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Hmmm, I hope the merit reward system is implemented on a different way, I mean, Positron stated they were implementing this to avoid the need of dong lots of TF's to get the desired recipe, so I hope the redeem cost will be sensible. With a scheme like this (I of course know we don't know anything yet so this is pure speculation, just taking it as an example) for a loTG we'd need to do 5 / 10 STF's or even more TF's of lower rewards hence invalidating Positron's statement.

I am all for waiting and seeing what this new reward system brings, hopefully will remove my need to farm in order to get enough inf to afford the recipes I want for my builds. If well implemented, this system should go as far as encouraging teaming if some tokens also become available (in smaller quantities I guess) on regular mishes besides TF's plus this should significantly reduce the insane amounts of inf needed to buy recipes at AH.

If the system is implemented as the example (let's say you need 5 - 6 whatever TF's to get any recipe you wish) will at least ensure you'll definitely get that recipe, but as the system stands now, by doing 5 - 6 TF's you have high chances of having that recipe anyway either as reward drop, or by selling lucky drops or simply by the sheer amount of inf generated.

I'd like to see the system implemented in a way where by doing a couple TF's you can redeem any recipe you wish since I think that'd be the way to accomplish what Positron stated.

Sorry for having picked this example mate, I took it just as that, an example.

I know I am getting too much in advance on something that we have no information whatsoever, I just exposed my view on how I think this would work most efficiently as per Positron's post while hoping/expecting the system will be great and greatly implemented.

The only bit I frowned upon on the Issue 13 content is the bit about new invention sets I think we have enough plus can't help feeling sorry for Mids recoding the Hero Designer for new sets again


 

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Hmmm, I hope the merit reward system is implemented on a different way, I mean, Positron stated they were implementing this to avoid the need of dong lots of TF's to get the desired recipe, so I hope the redeem cost will be sensible. With a scheme like this (I of course know we don't know anything yet so this is pure speculation, just taking it as an example) for a loTG we'd need to do 5 / 10 STF's or even more TF's of lower rewards hence invalidating Positron's statement.

I am all for waiting and seeing what this new reward system brings, hopefully will remove my need to farm in order to get enough inf to afford the recipes I want for my builds. If well implemented, this system should go as far as encouraging teaming if some tokens also become available (in smaller quantities I guess) on regular mishes besides TF's plus this should significantly reduce the insane amounts of inf needed to buy recipes at AH.

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Well yeah obviously I made the numbers up for the sake of example, and I hope you're right that we won't need more than 5-6 TFs to get any specific rare recipe we want, but I'm not quite as optimistic as you - I don't think the Devs will make it easy enough that, say, someone could do a "fast Katie/Eden" every night for a week and get an LotG +rchg at the end of that week guaranteed - but call me cynical.

Personally I don't think purples will be affected at all by this, just recipes in the TF/Trial pools, so I wouldn't expect farming to die out overnight. That would be overly optimistic, as much as I don't want to ever be forced into farming (I've managed to avoid it so far, just by using the AH wisely and being patient - admittedly I don't tend to use purples or LotG +rchg, except for two sets of cheap purples I have for my dom that is nearing 50 but apart from that I don't compromise much e.g. my Crab Spider has 5 full Positron sets).

I don't think the devs will want to curb the enthusiasm of the playerbase for doing loads of TFs, so they won't make it that easy - but what they will do is give the players who are "unlucky" with drops (which includes me) a definite target to work towards (however slowly). Being casual friendly doesn't mean making it really easy for everyone to have the best stuff - it just means giving casuals a way to make visible progress, which a token system will do regardless of how high they set the costs for the best stuff.

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The only bit I frowned upon on the Issue 13 content is the bit about new invention sets I think we have enough plus can't help feeling sorry for Mids recoding the Hero Designer for new sets again

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I'm sure the Devs will be adding purple sets for those categories that don't have them (such as ToHit Buff/Debuff, Resists, Defence, Fear, Snipe, etc.) - something I welcome. Sure, it might make the attack set purples even rarer (and thus more expensive) unless the Devs weight the purple drops towards the more desirable ones - but more choices of ways to get the purple set bonuses (especially 10% global rchg) will be good. The buff/debuff/control sets will doubtless sell far more cheaply than the attacks (like sleep/confuse sets do now), making it cheaper/easier for certain archetypes/powersets to get purpled-up.