i13 Architect


Alphane

 

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he mentioned not wanting to make things farmable,

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He might be meaning there'll be no chance for a one-room-warehouse-and-a-Cog missions that could drop rares


@Golden Girl

City of Heroes comics and artwork

 

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wonders how they will make shields with other powers.

stone melee +shields
dual blades n shields?

this must be for some powers only....wonders.

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Yah, methinks BaBs said that it'd only be usable with unarmed, or right handed powersets.
Methinks Dual Blades is out of the question, unless you do, in fact, have a central arm coming out of your chest to hold a shield.


 

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Hm, there aren't any enhancement really that would make me pvp in CoX. The only MMO where I've pvped on a regular basis was in SWG before the CU/NGE gathering armor/outfits (stormtrooper armor and imperial soldier uniform without the hat >.&lt for my characters and protecting the bases/cities (later in game, much later)


 

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Hm, there aren't any enhancement really that would make me pvp in CoX. The only MMO where I've pvped on a regular basis was in SWG before the CU/NGE gathering armor/outfits (stormtrooper armor and imperial soldier uniform without the hat >.&lt for my characters and protecting the bases/cities (later in game, much later)

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Neither. It's wierd. PvPing is almost like attacking a friend in my mind? Even when it's heroes vs villains.
Can't do it, morally. What a strange mind I have.


 

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mmmmm MM pain domination does this mean i get to whip my pets into shape


 

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mmmmm MM pain domination does this mean i get to whip my pets into shape

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Let's just hope that your henchman aren't the only six sadomasochist henchmen in the Rogue Isles. >_>


 

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@ StormSurviver

For that same reason (moral) there are plenty who can't play a villain or can play a villain but might skip certain contacts.

Though I'm glad with the villain side, because that's what got me to return to CoX; I like being bad. Hence why I played imperial in SWG, Chaos in UO and Horde in WoW.

For some reason I haven't figured out yet is pvp in CoX not appealing to me, maybe because when I played it was only pve with some arena's in the making where you could fight other *gasp* heroes (now why would you want to do that?). I think that idea stuck and never got out anymore.


 

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I do like th eidea of earning merits from TF's, however does that mean they will be retrospectively added if you have already done them? Don't like the idea of having to do them all again...


 

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For that same reason (moral) there are plenty who can't play a villain or can play a villain but might skip certain contacts.

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At first, I thought you were talking about the sadomasochism, then.
Ah well, I guess it's a sign that I'm generally nice person. Silver lining.


 

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Oi! All you lot on about grabbing your coats!

That's gimmick infringement and you know it!



Now pass mine over there behind you......


Anyway, this overview looks really sweet right now but damn them for teasing more to be announced!

Mission creator was obviously something we in the RP community were marking out to like little kids. If they are seriously claiming that the tools given to us in the creator will rival what is used in their regular development then....

Just keen to see what is planned for SG's and specifically bases. Would be cool to see small SG's be able to gain rewards or something to help with building up a base. After all just because an SG is small in number, doesn't mean they are any less determined.


Credit goes to FrankyT49 for animated avatar

List of toons on Union Handbook

Leon Tasker: "Dunelm Group! What is your profession?"

Dunelm Group: "OOOOORRRAAAAH!"

 

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I do like th eidea of earning merits from TF's, however does that mean they will be retrospectively added if you have already done them? Don't like the idea of having to do them all again...

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I don't think it'll be retroactive, but there are a few TFs you can do in really quick time, so you'll be able to catch up quite fast


@Golden Girl

City of Heroes comics and artwork

 

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For that same reason (moral) there are plenty who can't play a villain or can play a villain but might skip certain contacts.

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At first, I thought you were talking about the sadomasochism, then.
Ah well, I guess it's a sign that I'm generally nice person. Silver lining.

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I don't consider these forums a place where I would discuss SM/BDSM. Instead I just say that I play a leather dressed (chaos!) character with the name Toy Doll who's rather sadistic and cruel.


 

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Will the bought jetpack still only last 30 days before needing to be purchased again? Will it only be for one character or any/all on the account? If it's a "permanent temp power" (like the GvE Jump Pack) and as fast as the Raptor Pack then I foresee a lot of builds skipping travel powers in future.

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In case this has not been answered for you yet, Light House on the US boards has already confirmed that this will be a power that only lasts 30 days and will have to be re-bought.


 

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I suspect it works by you gaining tokens in parallell to normal salvage and receipe drops and, once you have enough, you can cash them in against rare receipes (and possibly salvage). You'd still earn most of your receipes and salvage through drops, but if you really, really need one particular receipe that you can't buy for money or inf at the auction house, you can buy it with tokens rather than spending all your time farming, waiting for the right drop.

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I suspect the tokens you get for user-generated missions will be completely different tokens from the ones you can get on TF/Trial completion.

I think the TF/Trial ones will let you get specific rare TF/Trial pool recipes over time, guaranteed. Say if Katie Hannon rewards 1 token, maybe the ITF gives 2, LGTF 3, SSTFs give 4, maybe LRSF/STF give 5 (with perhaps bonus tokens for a successful MoLRSF/MoSTF) - then maybe it costs 2 tokens for a shot at a random rare recipe, but 5 to pick the triple aspect IO from Trap of the Hunter, 10 for a proc from Positron or Sting of the Manticore, up to maybe 25 (or even 50) for a LotG +rechg. That's what I'd expect.

I'd be very surprised if completing user-generated missions gave those same tokens - with them I think there will be separate tokens with their own totally unconnected rewards table, which would let you trade earned tokens in for aesthetic things like costume pieces and badges/titles, and maybe temp powers like jet packs, but possibly also spend those tokens to unlock things to use in your own user-generated missions.

The latter would make the user-generated mission system a self-fulfilling game - the more missions you do made by other players, the more tokens you get to unlock tools to use when creating your own missions. E.g. everyone might start with 10 basic factions they could use in their missions (say Hellions, Skulls, Snakes etc) and a few basic maps/tilesets (say warehouse, office & sewer), but to unlock Malta or Carnies or Freaks for use you might have to spend 5 tokens, to unlock lab or Arachnos tilesets might cost 10 tokens, then maybe even more tokens to unlock special end-of-mission rooms (perhaps a reactor room, or the Crey Paragon Protector incubation room). Then there could be unlockable missions types/objectives too that would also cost tokens to get more options.

That's what I suspect anyway. In fact they'll probably use the Inventions system again for both reward systems, exactly like Vanguard Merits do (while still remaining totally separate from everything else in the main inventions system).


 

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For that same reason (moral) there are plenty who can't play a villain or can play a villain but might skip certain contacts.

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At first, I thought you were talking about the sadomasochism, then.
Ah well, I guess it's a sign that I'm generally nice person. Silver lining.

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I don't consider these forums a place where I would discuss SM/BDSM. Instead I just say that I play a leather dressed (chaos!) character with the name Toy Doll who's rather sadistic and cruel.

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Aww...
I've definately made a friend.


 

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Aww...
I've definitely made a friend.

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Can't haven enough of those.


 

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I don't consider these forums a place where I would discuss SM/BDSM.

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There do appear to be an unusual number of people who don't discuss that here, here.


 

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Aww...
I've definitely made a friend.

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Can't haven enough of those.

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No way. Pleased to meet you!

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I don't consider these forums a place where I would discuss SM/BDSM.

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There do appear to be an unusual number of people who don't discuss that here, here.

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This is true. Why is that?
On topic, issue 13 sounds happy.


 

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I don't consider these forums a place where I would discuss SM/BDSM.

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There do appear to be an unusual number of people who don't discuss that here, here.

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They're the CoV types


@Golden Girl

City of Heroes comics and artwork

 

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I suspect it works by you gaining tokens in parallell to normal salvage and receipe drops and, once you have enough, you can cash them in against rare receipes (and possibly salvage). You'd still earn most of your receipes and salvage through drops, but if you really, really need one particular receipe that you can't buy for money or inf at the auction house, you can buy it with tokens rather than spending all your time farming, waiting for the right drop.

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I suspect the tokens you get for user-generated missions will be completely different tokens from the ones you can get on TF/Trial completion.

I think the TF/Trial ones will let you get specific rare TF/Trial pool recipes over time, guaranteed. Say if Katie Hannon rewards 1 token, maybe the ITF gives 2, LGTF 3, SSTFs give 4, maybe LRSF/STF give 5 (with perhaps bonus tokens for a successful MoLRSF/MoSTF) - then maybe it costs 2 tokens for a shot at a random rare recipe, but 5 to pick the triple aspect IO from Trap of the Hunter, 10 for a proc from Positron or Sting of the Manticore, up to maybe 25 (or even 50) for a LotG +rechg. That's what I'd expect.

I'd be very surprised if completing user-generated missions gave those same tokens - with them I think there will be separate tokens with their own totally unconnected rewards table, which would let you trade earned tokens in for aesthetic things like costume pieces and badges/titles, and maybe temp powers like jet packs, but possibly also spend those tokens to unlock things to use in your own user-generated missions.

The latter would make the user-generated mission system a self-fulfilling game - the more missions you do made by other players, the more tokens you get to unlock tools to use when creating your own missions. E.g. everyone might start with 10 basic factions they could use in their missions (say Hellions, Skulls, Snakes etc) and a few basic maps/tilesets (say warehouse, office & sewer), but to unlock Malta or Carnies or Freaks for use you might have to spend 5 tokens, to unlock lab or Arachnos tilesets might cost 10 tokens, then maybe even more tokens to unlock special end-of-mission rooms (perhaps a reactor room, or the Crey Paragon Protector incubation room). Then there could be unlockable missions types/objectives too that would also cost tokens to get more options.

That's what I suspect anyway. In fact they'll probably use the Inventions system again for both reward systems, exactly like Vanguard Merits do (while still remaining totally separate from everything else in the main inventions system).

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I wonder if there'll be badges for creating missions, and if they'll be tied to the mission rating, or to just creating a mission?


@Golden Girl

City of Heroes comics and artwork

 

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I wonder if there'll be badges for creating missions, and if they'll be tied to the mission rating, or to just creating a mission?


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Why not both?


 

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I don't consider these forums a place where I would discuss SM/BDSM.

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There do appear to be an unusual number of people who don't discuss that here, here.

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Funny how that goes. I wonder why.


 

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I wonder if there'll be badges for creating missions, and if they'll be tied to the mission rating, or to just creating a mission?


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Why not both?

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Yeah I suspect there will be lots of badges - if they tie each unlock to a badge then they've automatically hooked all the obsessive badgers into the new system - a good bedrock to build upon and make sure tons of new content is being made so the system will perpetuate itself.


 

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I don't consider these forums a place where I would discuss SM/BDSM.

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There do appear to be an unusual number of people who don't discuss that here, here.

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Funny how that goes. I wonder why.

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Nobody knows what powersets it stands for?