CoX has it all - trust me!
My DB Scrapper has had a working attack chain with no (un-slowed) gaps since about level 10. I can't say the same about my WoW mage, or my warrior (IIRC).
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
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I can't say the same about my WoW mage
[/ QUOTE ]Frostbolt, Frostbolt, Frostbolt, Frostbolt...
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I can't say the same about my WoW mage
[/ QUOTE ]Frostbolt, Frostbolt, Frostbolt, Frostbolt...
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Even at it's best, it's got a 2+ second cast time, it's not exactly the continuous DPS of a DB Scapper in blender-mode.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
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I can't say the same about my WoW mage
[/ QUOTE ]Frostbolt, Frostbolt, Frostbolt, Frostbolt...
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Even at it's best, it's got a 2+ second cast time, it's not exactly the continuous DPS of a DB Scapper in blender-mode.
[/ QUOTE ]Well, the casting times aren't really much different from our attack animation times.
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I can't say the same about my WoW mage
[/ QUOTE ]Frostbolt, Frostbolt, Frostbolt, Frostbolt...
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Bleh, frost is for nervous people who want to live - fire spec'd all the way for me.
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CoX's dull and limp
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Ah, it's ED all over again...
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CoX DOES have the best team system I've seen so far, teaming is fun, multiple alts are fun, global chat is wonderful, and I still get a kick out of the woooh-factor of the great powers, especially after playing a "fantasy" MMO.
All that greatness does get dull repeatedly due to one single fact for me: This game IS more repetitive than any other, especially villain side, especially since I keep making new alts. By now I know every single map in the game, and I've done every mission there is. Ok, maybe I've missed to kidnap some dude, but that would mean I've missed a name, not any content.
I look forward to that mission creator, but the main problem remains. This game is very, very small in oh-so-many ways (just look at the map size). It does what it does in a very good way, and what's in it is very good, but after 4 years what's keeping me in the game really isn't the game anymore, it's the players.
With each patch people seem to get bored faster and faster. I13 was a bit of a change that way and personally I hope the "free" villain content for all previous hero-only's will mean some new non-coop villain content.
Be asured: I have no intention of saving the world. I wanna conquer it and if I can't... well, blowing it up works for me as well..
Anyway, I'm still so happy they gave me that /sync command after 2 years of nagging about it. (You ppl remember them telling me it was impossible?)
Heart_Attack wrote:
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I can't think of many alts I have that after about lvl 25 have at least one combat power available at all times even during a major fight and when teaming the action rarely stops as even sypport alts have somehing they should be don't.
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Though I don't think sprawler explicitly says that this happens all the time or even a lot of the time. Just that he finds it boring when it does happen...
I've seen this happen a few times when big teams get hit by masses of slows (the nictus council powers for one iirc) - and any character can feel like a granite tank waiting for recharge, a passing kin or the heat death of the multiverse (with it being anyone's guess which will come first).
It's an outside interpretation (read 'wrong') but I even wonder if he's talking about PvP when he talks about 'you and your enemy'. Even slowed I've rarely seen both PCs and mobs waiting on power recharges... but I have seen PvP duels grind out so both parties are waiting for endurance to be able to fire off a power. Not quite the same, but similar...
Sprawler wrote:
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What hits me as "Boring" is when both you and your enemy have both used all their attacks and are now waiting for recharges. It feels awkward, dull and stalls the otherwise fluidity of combat. That's what I like about WoW, and the upcoming Champions Online is that there's an attack that is ALWAYS up and keeps the fluid action going. Brawl just doesn't cut it for me... it's hardly useful in any way, especially at higher levels.
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I just love the way that Sprawler definitely knows that Champions Online will deliver on it's fluid combat and that there'll be an attack that is ALWAYS up.
Given that brawl doesn't do it for him I guess he's already sure that CO will provide an ALWAYS up power that will be to his liking.
btw I'm assuming Sprawler is male for simpler English...
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This game IS more repetitive than any other, especially villain side, especially since I keep making new alts. By now I know every single map in the game, and I've done every mission there is. Ok, maybe I've missed to kidnap some dude, but that would mean I've missed a name, not any content.
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I have to disagree. I probably know every start mission there is having a silly number of alts, and it does get tedious, but it's not more tedious then any of the other MMOs I've tried.
I've failed to do much levelling with alts in LotRO and WoW precisely because, once you are out of the basic racial areas, you are stuck with following the same paths again. WoW is better until you hit 60 and the path narrows again, but it has about the same content as CoH (CoV I cannot say, never got past level 21 villain side).
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
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Heart_Attack wrote:
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I can't think of many alts I have that after about lvl 25 have at least one combat power available at all times even during a major fight and when teaming the action rarely stops as even sypport alts have somehing they should be don't.
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Though I don't think sprawler explicitly says that this happens all the time or even a lot of the time. Just that he finds it boring when it does happen...
I've seen this happen a few times when big teams get hit by masses of slows (the nictus council powers for one iirc) - and any character can feel like a granite tank waiting for recharge, a passing kin or the heat death of the multiverse (with it being anyone's guess which will come first).
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Fair comment I hadn't thought of it that way and slows can be a pain, in a literal sense if we're talking about multiple caltrops
The only advantage with WoW is that you can level fairly quick; and there are no teams required to do so.
The huge drawback however is that once you hit the level cap, it's the time to get the stuff you need so you can hit the instances that gives you more stuff you need so that eventually after many hours of doing many instances over and over you can start raiding for even more stuff you 'need'. That is of course if you can find a raiding group that fits the build you currently have, and where they still need the class that you happen to play. Oh and of course many raid guilds assume you are already raid ready.
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The only advantage with WoW is that you can level fairly quick; and there are no teams required to do so.
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I wouldn't say WoW is faster than here and you dont need a team in either game (arguably both depend on the archetype/class you play).
I used to play WoW, and now play CoH/V, mainly duo'd with the same friend for a similar number of hours per week (20hrs duoing weekly, on average). We usually focus on one regular duo from L1 to the level cap (and only play other alts in our solo time when only one of us is online) before starting a new duo, so I have a fair idea how long it takes to hit the cap with our playstyles in both games.
We took just over 3 months to get a mage/hunter duo to L70 in WoW - in CoH/V we usually get a new duo from 1-50 every 2 months on average (warshade+controller took 6 weeks, crab+fort was around 8 weeks, most of our non-EAT duos tend to take 8-10 weeks). Even taking 1-50 in both MMOs as the metric I'd say there was parity between WoWs & CoH/Vs levelling speeds - L1-30 in both games takes us 2-3 weeks or so, but admittedly WoW has a lot more time spent travelling around than CoH/V (and mucking about with other non-combat stuff) so if you could/did focus on one area I guess you could level faster.
Either way, WoW & CoH/V are certainly the fastest levelling and most casual MMOs Ive ever played - sure, in EQ2 (a peer of CoH/V & WoW, all released in 2004) I hit L50 in 3.5 months from launch, but that was in a regular group of four as EQ2 wasnt so solo/duo-friendly back then. Though thats still very fast compared to the year it took me to get my first L50 in EQ1, always playing in full teams, back in 1999-2000. Tbh levelling is ridiculously fast in all modern MMOs compared to that.
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The only advantage with WoW is that you can level fairly quick; and there are no teams required to do so.
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I wouldn't say WoW is faster than here and you dont need a team in either game (arguably both depend on the archetype/class you play).
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Well it's definitely slow with a MM robotic/FF to start missions, but once I have a mission it's alright. Still I take way much longer in CoV than in WoW; I don't see myself hitting 50 with 15 days /played; which I did in WoW (70 in 15 days played = total time spent in-game on a certain character).
And most often I play with 2 characters at once; so it's not exactly solo either.
*edited for clarity
I've just given up on WoW for a (long) while - after playing the game for FOUR YEARS and my highest-level character only being level 55 I kind of figured that I was probably a little too 'casual' a player to get the most out of it. You can get away with that in CoX, but in WoW you actually get grief about it ("ar u stil only lvl 55? Wen u gona get 2 70, man? Ar u [censored]* or somthin?")
Another thing that makes me love the CoX community over the WoW one is CoX's complete lack of know-alls who do an Inspect on you and then proceed to ever-so-'helpfully' /tell you: " Ur spec is [censored]* 4 a <insert class here>, u shud go 4 <insert favoured spec of the month here.>" I usually reply with something like "Well, since you know so much about how I 'should' be playing this game, perhaps you'd like to pay my monthly subs as well, so's I can really get the most out of my characters?" I mean, blimey, isn't the point of a 'game' that each person gets to play it the way THEY want to - or is that a horribly unreasonable and antisocial attitude these days??
<end rant.>
Oh, and I also had the grave misfortune to play Star Wars: Galaxies for a while (at the recommendation of my brother-in-law.) I'm still in therapy for that...
*Sorry about the 'naughty' words. I would have substituted them for 'rubbish' or something, but I'm pretty sure the original messagers would have had trouble spelling that, and I felt it would lessen that authentic WoW so-called-'expert' feel.
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Another thing that makes me love the CoX community over the WoW one is CoX's complete lack of know-alls who do an Inspect on you and then proceed to ever-so-'helpfully' /tell you: " Ur spec is [censored]* 4 a <insert class here>, u shud go 4 <insert favoured spec of the month here.>
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You've been lucky; these kinds of people are certainly about in CoX.
Memorable examples include:
"You <insert AT>. Why you no have <insert power>. *You have been kicked from the team*"
Level 12 group standing out side a door in the Hollows. "Sorry, I'm not teaming with a tank that doesn't have Taunt".
"All 'trollers and defenders put their aura heal on auto" Any retort to the contrary? Insta kick.
And of course the classic, "I have <unlikely number picked from the air> level 50s, so when I give information, I'm right, and you're wrong".
Times like that I'm glad I largely team with my SG, and that soloing in CoX is perfectly viable.
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Another thing that makes me love the CoX community over the WoW one is CoX's complete lack of know-alls who do an Inspect on you and then proceed to ever-so-'helpfully' /tell you: " Ur spec is [censored]* 4 a <insert class here>, u shud go 4 <insert favoured spec of the month here.>
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You've been lucky; these kinds of people are certainly about in CoX.
Memorable examples include:
"You <insert AT>. Why you no have <insert power>. *You have been kicked from the team*"
Level 12 group standing out side a door in the Hollows. "Sorry, I'm not teaming with a tank that doesn't have Taunt".
"All 'trollers and defenders put their aura heal on auto" Any retort to the contrary? Insta kick.
And of course the classic, "I have <unlikely number picked from the air> level 50s, so when I give information, I'm right, and you're wrong".
Times like that I'm glad I largely team with my SG, and that soloing in CoX is perfectly viable.
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Jeez, what sort of oddballs do you attract Steel?
Even on Freedumb I've never come across that (just lots of leaders +2 to anyone else on the team so we're all fighting +4s at level 12, lots of leet speak and an inability to start a mish unless they have 8 people, even if it means standing around for 15 mins while the leader bleats "team LFM" ad nauseum).
I've never come across power fascism at all over here, happily.
Lucky for me too, at the mo I'm playing a WS who tends to press the wrong bind button a lot (in Lobster form, hit taunt and then accidently switching to Squid form is my current speciality. Got a poor Empath killed trying to save my sorry [censored] doing that last night. Happily he was cool about it).
I can believe the "tanker without taunt" thing, that's a running forum 'debate'. And the healing bit, well, everyone knows how to heal better than an empath's player, well known fact. I don't PuG so I don't get it.
That said, I have been given 'advice' on how to play my part from people who can't do theirs...
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
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The only advantage with WoW is that you can level fairly quick; and there are no teams required to do so.
The huge drawback however is that once you hit the level cap, it's the time to get the stuff you need so you can hit the instances that gives you more stuff you need so that eventually after many hours of doing many instances over and over you can start raiding for even more stuff you 'need'. That is of course if you can find a raiding group that fits the build you currently have, and where they still need the class that you happen to play. Oh and of course many raid guilds assume you are already raid ready.
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And when you finally have it all.. they come out with a new level cap and area that gives better stuff of simple enemies then you could have found in the highest level dungeons you just so painfully found.
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I've only been in CoX a couple of weeks now but i have 7 years of MMO history behind me.. I agree with the original poster, CoX has it all, almost, i'm a keen crafter at heart and as much as i like the CoX system i'm saddened to say i'm addicted to a system i'll never see again.. PRE-NGE SWG.. other than that yes, CoX is THE MMO to play. the community is the best i've ever encountered anywhere.
The crafting system is extremely basic, though theoretically capable of much greater complexity (the base system is more complex than the IO system, for example). The auction house economy is badly broken. I get this feeling that if people ever realise how much money they are losing selling things on the CH/BM some items are going to vanish entirely and others will suddenly have huge price hikes.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
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The only advantage with WoW is that you can level fairly quick; and there are no teams required to do so.
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i can go lvl 6 within an hour in COX, and lvl 10 in GW within the same time, i need 4 hours to reach lvl 10 in WOW, not particular fast lvling....
o and they are all solo played, so a test from a solo player.
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Oh, and I also had the grave misfortune to play Star Wars: Galaxies for a while (at the recommendation of my brother-in-law.) I'm still in therapy for that... :P
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And I had just finished therapy for it.
My therapist loves the fact that I'm on these forums at times.
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The only advantage with WoW is that you can level fairly quick; and there are no teams required to do so.
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i can go lvl 6 within an hour in COX, and lvl 10 in GW within the same time, i need 4 hours to reach lvl 10 in WOW, not particular fast lvling....
o and they are all solo played, so a test from a solo player.
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I'm not talking about the first few levels, that would be easy in pretty much any current MMO. My experience has been that I was able to reach the level cap in WoW faster than I did in CoX, which I've been playing for longer. Just an observation. It's about the entire progress from begin to end, not just the start.
People have been racing to 60 in five days played - solo in early days of WoW - it took me 7. I can't say I have been able to pull off the same thing in CoX - not even getting to L40 in 7 days played.
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People have been racing to 60 in five days played - solo in early days of WoW - it took me 7.
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Some people do that in 20 minutes apparently
i don't see the difference tbh, in WoW after that "fluid battle" you just have to sit down and drink/eat for a minute to get your health/mana back and carry on. Battles in CoX (i think anyway) are way more intense, especially with an 8 man team, the AI may not be great, but theres nothing more fun than pulling 3 groups together, then having an almight 15 minute bash. (without the Leeroy)