No thanks I don't need to level fast.


Alphane

 

Posted

The game made sure that it is easier to gain xp and levl faster then ever.Fine if you want to reach 50 for the first time. Not so fine if you allredy have a few 50's and you are not waiting for more to get there.

What about implementing an option that would make you earn less xp (inf stays at normal levels). This way you will be able to do every arc you like and make the road up more leisurely.

The xp not earned could count towards getting a badge to 'reward' the hard boiled player.


 

Posted

In a way we already have this with the whole exemplar system, Ouroboros if you're soloing


Icelock - Ice/Storm Controller
Command Bot 1 - Bot/Traps MM

 

Posted

Another alternative to slow you down is to die a lot and it gives you a badge to boot.


 

Posted

Also remember that you can take those level 50 of yours and exemplar down with teams doing story arcs, we are plenty of them!


 

Posted

just make it so that when you have a lvl 50 already, your XP gain is 20% lower then a non-lvl 50 owner.
or does that make things to unfair?


 

Posted

I wouldnt like that option sorudo. But I think I would like an option to level up more slowly. If only to be able to catch the storyarcs i want for that toon before i outlevel them.


 

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I can't see how getting to 50 slower and doing more story arcs is different to getting to 50 at the current rate and then doing them in Ouroboros. But then I never was the brightest sausage in the meat factory.


DON'T eat muffins while I'm developing you.

Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!

 

Posted

[ QUOTE ]
I wouldnt like that option sorudo. But I think I would like an option to level up more slowly. If only to be able to catch the storyarcs i want for that toon before i outlevel them.

[/ QUOTE ]

Isn't that the point of Ourboros tho? To go back and do or re-do those story arcs and missions you haven't done?

Personally im happy with the rate of experience gained in the game. Although, th e30-40 is still the most mind numbing section


 

Posted

they could do it the other way around, until you have a lvl 50, your XP rate is higher.
but after you have a lvl 50, the currency go's as current, with an unlocked option to slow down the lvling.(so with that option, you need 25% more XP then normal)


 

Posted

[ QUOTE ]
Isn't that the point of Ourboros tho? To go back and do or re-do those story arcs and missions you haven't done?

[/ QUOTE ]
Yes but they way it is made (pseudo-TF) prohibits it from forming a PuG for it.


 

Posted

[ QUOTE ]
they could do it the other way around, until you have a lvl 50, your XP rate is higher.
but after you have a lvl 50, the currency go's as current, with an unlocked option to slow down the lvling.(so with that option, you need 25% more XP then normal)

[/ QUOTE ]

Personally, I don't like the idea of any option where once you get a 50, your other characters level slower.

For me, the first 50, playing through all the missions and arcs was the fun one. Now I have some toons that I just want to get up to 50 asap for SG TF's and PVP.

Making it take longer than the first 50 is counter-intuitive to me.

Perhaps the other way round. Once you have a level 50 you get xp quicker ... after all, you've done it all once, your previous experience makes it easier for you

Seriously though, any change in xp following your first level 50 is a big no-no for me.

An option to reduce XP ( or turn it off as in EQ2 ) is fine for me, because I will never use it

Fahie


 

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i vote to bring back the orginal debt.
i mean we die now n 3 single enemies later its gone (ok not the easy but not far off it)
come on ppl, make the game abit mroe challenge jeez.


 

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[ QUOTE ]
i vote to bring back the orginal debt.
i mean we die now n 3 single enemies later its gone (ok not the easy but not far off it)
come on ppl, make the game abit mroe challenge jeez.

[/ QUOTE ]
so you like debt?.......i don't.


 

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[ QUOTE ]
so you like debt?.......i don't.

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'Like' is probably the wrong word. We... appreciate debt. We understand that there needs to be some punishment imposed for dying; zero jeopardy, for me, equals zero fun. Add to the low debt the temporary rez powers and the ability to combine insps to make wakeys, and dying just doesn't teach anything anymore. You get up within moments, and are debt-free within a mob's time. At launch, I used to think how easygoing the game was when you died; a bit of debt and a quick walk back from hospital is a far cry from losing experience/levels/equipment and having to traipse incorporeally halfway round the world. It's got a lot easier, even since then. Read into that what you will; I like that the lesser punishment encourages casual gaming, but I do feel the difficulty curve is a little on the gentle side. Actually, it's more or less flat.


DON'T eat muffins while I'm developing you.

Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!

 

Posted

[ QUOTE ]

'Like' is probably the wrong word. We... appreciate debt. We understand that there needs to be some punishment imposed for dying; zero jeopardy, for me, equals zero fun. Add to the low debt the temporary rez powers and the ability to combine insps to make wakeys, and dying just doesn't teach anything anymore. You get up within moments, and are debt-free within a mob's time. At launch, I used to think how easygoing the game was when you died; a bit of debt and a quick walk back from hospital is a far cry from losing experience/levels/equipment and having to traipse incorporeally halfway round the world. It's got a lot easier, even since then. Read into that what you will; I like that the lesser punishment encourages casual gaming, but I do feel the difficulty curve is a little on the gentle side. Actually, it's more or less flat.

[/ QUOTE ]

Agreed.

Doing the standard comparison with another mmorpg, I remember the first time I died *properly* in everquest. Took me over half an hour to retrieve my corpse.

Death ( or hospital transportation if you will ) in a minor annoyance in CoH. It never scares you enough to really try and avoid it.
How many times have we all sat there trying to squeeze off an AOE to wipe the remaining minions, even though we're on our last sliver of health ?

However, if debt/death was made harder, I imagine that we'd lose a fair few players.

Fahie


 

Posted

Despite debt being somewhat inconsiquential I've still seen more than a few PUG's split because of a couple of doses of it.


 

Posted

Bah! The cretins, in my day we were debted up to the eyeballs and were happy! Happy y'hear me!?


 

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Quite right. Heck, in my US SG we had a Blaster who would get killed deliberately just because he liked the boost from Mutation so much And that was under old debt.

I always used to say 'Debt is natures way of giving you more Inf', but it's hardly worth dying these days.


However, it turned out that Smith was not a time-travelling Terminator

 

Posted

Hardly noticable these days, really.


 

Posted

[ QUOTE ]
What about some sort of system that scales debt to the mission difficulty?

[/ QUOTE ]
I'd rather a system where you get X debt for the first death (which'd be higher than currently imo) and then incrementally less the more debt you already have.

That way a lone death is a bit of a bugger, but if you're getting squished in quick succession it doesn't build up to stupid levels.


 

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[ QUOTE ]
Despite debt being somewhat inconsiquential I've still seen more than a few PUG's split because of a couple of doses of it.

[/ QUOTE ]

Im not sure that may always be over dept, Ive left a team or two before because Ive constantly faceplanted at each and every mob. The reason I left was not because of the dept i was receiving, it was because the team kept insisting that we carry on going even though the entire team was wiped at every mob. I like a challenge but after a while it just became annoying!

And I agree with people that dept isn't necessarily the best way to slow lvling because it just doesnt have an impact. I know with my PB the other day I was doing the first taylor mission to beat 30 outcasts and I faceplanted all the time because a lot of them around there were either very high lvl (reds and purples) or the mobs were quite big. I hit max dept very quickly but had cleared it by the time I had finished a mission.

I think the best way to slow lvling is to have an option where there is an option to receive less exp and gain slightly more influence.The default would be off, but it would be useful for people who want to lvl slower and those who want to earn a bit more influence.


Member of GGRRR, a SG on Defiant - check out our website - GGRRR
Quote:
Originally Posted by Zwillinger View Post
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16. Has Paragon Studios redefined "player" to require your mouse to subscribe separately from your keyboard?
If your mouse has greater processing power than your gfx card, the answer is yes.

 

Posted

Debt is the force that makes as plan our next move, making things interesting.


 

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[ QUOTE ]
Debt is the force that makes as plan our next move, making things interesting.

[/ QUOTE ]

Not for me it isn't. I never take debt into consideration for anything I do, and never have. In fact I find the trip back from hospital worth avoiding more than debt.


However, it turned out that Smith was not a time-travelling Terminator