No thanks I don't need to level fast.
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i rather have the dept be in affection of HP and energy then XP, makes leveling fun but shows that you have to avoid groups of enemy's when you're doing things solo.
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So, you prefer the WoW Rez Sickness mechanism, where you get to spend 10 minutes sitting around doing nothing because you can't actually fight in the state you're in?
Functionally, I prefer to be able to keep operating at full capacity, but gain experience slower. I think it's more in-keeping with the genre. Heroes are supposed to fight to the last breath and then come back for more.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
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Not for me it isn't. I never take debt into consideration for anything I do, and never have. In fact I find the trip back from hospital worth avoiding more than debt.
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I agree with this - being defeated annoys me more than any "punishment" I receive for that defeat.
I'd leave a team suffering far too many deaths not because of the debt, but because of the constant gameplay disruptions the defeats/wipes cause and because they're obviously not very good players and/or don't really care what happens to them or their teammates.
That said, I do think it was a mistake for the devs to reduce debt penalties - it is truly inconsequential now, but there is still the annoying disparity of outdoor debt being higher than mission debt, and also debt badges being more of a hassle to get (for those that care - personally I see debt badges as more a mark of shame than a reward, if you get them too early ). I'd love to know why they thought it was worth taking the time to reduce debt.
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i rather have the dept be in affection of HP and energy then XP, makes leveling fun but shows that you have to avoid groups of enemy's when you're doing things solo.
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So, you prefer the WoW Rez Sickness mechanism, where you get to spend 10 minutes sitting around doing nothing because you can't actually fight in the state you're in?
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that's WoW, i was more talking about something like GW.
Ugh, no thanks. =\
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i rather have the dept be in affection of HP and energy then XP, makes leveling fun but shows that you have to avoid groups of enemy's when you're doing things solo.
[/ QUOTE ]Both ways increase the time it takes for you to level. One of them also decreases your enjoyment of the game. I'd rather use the Co(H/V) style.
dept is for me more an annoyance then a lesson, it only teach you to get the hell out of places where you die quickly, lowering the fun of leveling.
i rather have the dept be in affection of HP and energy then XP, makes leveling fun but shows that you have to avoid groups of enemy's when you're doing things solo.