Not hit and miss - more miss and miss
Curious, can't say I've had the same experiences. Perhaps we can help? What level is your character? How many accuracy enhancements do you have in you powers, and what type of enhancement? Are there any particular enemies that you miss alot against? What difficulty do you play on?
Edit: I can also say that it is not an attempt to prolong the game. NCSoft has, in the past 6 months, made accuracy in lower levels higher and "smoothed" the exp curve making it quicker to level up.
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Thanks for the reply JawDropper! To answer your queries, my main is currently a lvl 29 Mutant Blaster with the following build on attack powers:
Power Bolt:
Awakening: Improved Accuracy - 38.3%
Catalyst: Improved Damage - 38.3%
Evolution: Reduced Recharge - 38.3%
Awakening: Reduced Endurance - 38.3%
Power Blast:
Awakening: Improved Accuracy - 38.3%
Catalyst: Improved Damage - 38.3% (x2)
Evolution: Reduced Recharge - 38.3%
Awakening: Reduced Endurance - 38.3%
Energy Torrent:
Catalyst: Improved Damage - 38.3% (x2)
Awakeniing: Reduced Endurance - 38.3%
Evolution: Reduced Endurance - 38.3%
Power Burst:
Awakening: Improved Accuracy - 38.3%
Evolution: Reduced Recharge - 38.3%
Sniper Blast:
Awakening: Improved Accuracy - 38.3%
Catalyst: Improved Damage - 38.3%
Aim:
Catalyst: Accuracy Extension - 38.3%
Explosive Blast:
Catalyst: Improved Damage - 38.3%
Awakening: Reduced Endurance - 38.3%
Power Thrust:
Awakening: Reduced Endurance - 38.3%
Catalyst: Improved Damage - 38.3%
Energy Punch:
Catalyst: Improved Damage - 38.3%
Awakening: Reduced Recharge - 38.3%
With that said though, I have this problem with all my toons. Whether they're Blasters, Tankers or Scrappers.
Any advise on the above build would be greatly appreciated - cheers!
Slot more accs, you should have at least 2 in each attack in my opinion.
[url=http://vox-doom.deviantart.com]Take A Gander At This.[/url]
don't slot acc in any attack, but do have a 30% to hit running all the time, plus can then turn on FA.
still, even with rage off don't miss that often.
Cheers guys!!
If I slot more accs though, which should I swap with? End, Dam or Recharge?
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Cheers guys!!
If I slot more accs though, which should I swap with? End, Dam or Recharge?
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I would swap with Rec mostly. I usually end up 6 slotting all of my attacks with 2 acc, 3 dam and an end red.
But that's just me. I like it like that.
[url=http://vox-doom.deviantart.com]Take A Gander At This.[/url]
Cheers Vox, I'll give it a try.
Frankly it feels like the game enjoys cheating with its 'random' number generator unless you're running at a 95% chance to hit non-stop. I can't say I entirely trust a system so predictably capable of chucking probability to the wind that it needs a dedicated streakbreaker code.
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Frankly it feels like the game enjoys cheating with its 'random' number generator unless you're running at a 95% chance to hit non-stop.
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Indeed. I tried swapping out the Rec buffs for Acc in some slots last night, but it didn't feel like there was any difference. With that said though, I didn't try it for long as it was late. I'll have a good run at it today and see if it's any better.
Set up a tab with "to hit rolls" to see what you are rolling and what you actually needed.
I really should do something about this signature.
Bear in mind that you always miss less often than you think you do. The human brain tends to pick out the misses and remember them while forgetting the hits (because they're the expected outcome).
If you run something like Herostats for 30+ minutes while playing your character you'll have an accurate breakdown of the average accuracy of each of your powers. Just remember that it varies greatly depending on the level of mob that you're fighting; you'll obviously have a far easier time hitting even level minions than you will hitting +3 bosses.
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Personally, I run most offensive toons with at least one acc in everything, preferably two, after L22 (when SOs and full-fat IOs become available). I also usually don't bother slotting DAM until then and go for 3 DO ACCs to keep my ACC rate over 40%.
When you get to doing proper IOs, 40% does seem to be a bit of a magic number for ACC - where "sometimes miss" becomes "rarely miss" except against mobs with heavy DEF. It's also worth collecting IO sets that give good ACC boosts, as two or three in the 7 to 9% boost range can make a really big difference.
Wayne Gretzky (may his name be praised forever) said that you miss 100% of the shots you never take: I say you do 0% damage on 100% of the shots that you miss. So worry about ACC first, DAM later.
Is it time for the dance of joy yet?
i have it more depending on each group, one group is a power wals, the other is one big miss fight.
I set up a 'to hit rolls' tab and the data coming back is saying attacks have a 95% chance of hitting, but I'm rolling anything from 15% - 66%.
I've also upped the acc on all attack powers, but it really doesn't seem to be making any difference. I appreciate that misses will be more common place on higher level mobs and bosses but, I'm getting this with same level and lower level minions.
Ho-hum, I guess it's just something I'm going to have to live with.
Thanks for all advice though people!
One more thing worth mentioning is that Accuracy and Tohit are two seperate stats in this game. You can have really high accuracy and face an enemy that debuffs your Tohit (like CoT) and you'll seem to be missing almost every attack.
Powers like Aim, Tactics, Rage and Focussed Accuracy will boost your Tohit. If you can boost your Tohit and slot for Accuracy in your attacks you will miss a lot less (I think that there is something like 5% chance to miss no matter what your slotting or powers).
Very strange, I only ever slot 1 Acc in my attacks (the exceptions are mezzes and buffs & debuffs with tohit rolls) and I hardly ever miss, even fighting +2s. Go figure...
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I'm rolling anything from 15% - 66%.
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Those are hits. Its rolls of 96+ that are misses.
Also, watch out for the streakbreaker.
I really should do something about this signature.
As already suggested, run herostats for a while and see if you really are missing a lot, or if you just notice misses very easily.
I think the problem is the way they've programmed the thing, it seems to bunch your misses together so you notice them more.
hmm, I very rarely IO slot my characters before 35/40 and even then I don't often slot anything apart from what i get as drops. (so i never slot much)
But i've never had problems with "missing a lot" on any of my chars be they tank, mm, defender, blaster, controller, etc.
In fact the only time I will miss loads is when I go against high lvl purples. But thats what teams are for - mass damage and mass buffs.
Obviously, I don't know about the OP's character, but I used to run HeroStats a lot and it used to tell me that I was hitting exactly as expected for the slotting I had on every toon I had.
People notice misses more than hits, and they notice strings of misses far more than they notice 50 consecutive hits with no misses.
For reference, I have Focussed Accuracy running most of the time, my attacks are mostly slotted with one +acc (SO or IO), and it's a katana, so there's an inherent +5% acc built in. I think I cap accuracy on everything except possibly a +3 boss and I still seem to miss a lot. I'm not, I'm missing 1 in 20, but it always seems like more.
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I think the problem is the way they've programmed the thing, it seems to bunch your misses together so you notice them more.
[/ QUOTE ]Or possibly you just notice your misses more on the occasion that they happen to bunch together, eh?
Ahhhhh the beauty of facing a /SR in arena
(this is totally a pvp thread and NOT a pve thread like it seems, that'ld be way too obvious!)
Just got to remember at the low levels your hero is a hero in TRAINING, its not until the higher levels where you should start feeling really super and powerfull. Hell if you mastered your powers (acc/to hit in this case)at such an early stage in your career then there would be no "common enemy" around
*throws the burned pineapple into a hellions bed* mwahahahahaha
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Why are the to hit rates so bloody low in this game?
It doesn't seem to make a difference as to how many accuracy and to hit buffs and enhancments my toon has. Attacks miss the target, I would say 60% of the time.
On far more than one occasion, every attack I've thrown at a mob has missed - making my toon feel fairly useless and nothing like the superhero he's supposed to be. Is this a direct attempt to prolong the game to keep us pumping monthly subscription fees into NCSoft's coffers?
Is this an issue other players experience or is it just me? it's extremely frustrating to say the least!