Not hit and miss - more miss and miss


Alphane

 

Posted

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Obviously, I don't know about the OP's character, but I used to run HeroStats a lot and it used to tell me that I was hitting exactly as expected for the slotting I had on every toon I had.

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I still run HeroStats and yeah it does show me exactly what I'd expect as a hit-rate on most of my characters (i.e. 95% ).

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People notice misses more than hits, and they notice strings of misses far more than they notice 50 consecutive hits with no misses.

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This is absolutely the truth. If you're really relying on something to hit and it misses then it automatically registers in your mind - but when fights are going smoothly and you miss it's not so noteworthy.

Personally I tend to aim for 60%ish accuracy on most attacks, or an ED-capped 95%ish on things I really don't want to miss with (like heals that need to hit or essential debuffs/controls). But once I get a Kismet: 6% ToHit slotted I can get away with less Acc per attack (e.g. I'm fine with just 47% Acc from 5-slotting the Positron set) - though I usually keep my single target attacks with their 60%ish slotting for when I need to take down single targets with high defence (Behemoths, some AVs, etc.).

Oh and then obviously some AE controls start with a lower ToHit base anyway (most AE holds at 60% instead of 75% for example) so you'll need more Acc in them, but less in things that have higher than average Acc (like novas/nukes and snipes).

Generally ToHit is more useful than Acc if you're fighting higher level foes or ones with high defence or that debuff your ToHit, but a balance of the two works well in most situations.


 

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Just got to remember at the low levels your hero is a hero in TRAINING

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How very dare you Sir!!

There does appear to be some truth in that though. Popped lvl 30 earlier and grabed a few more Acc buffs. There does seem to be a bit of an improvement. Still not great though

There's probably something in noticing the mistakes more often too tbh.


 

Posted

When you start, you have a 25% (20% for most weapon sets and a few other things) miss probability against an even level target. That's actually quite high. In WoW (for example) your miss chance is around 5%.

This doesn't actually change throught your career, but what does change is the benefit you get from enhancements. Once you get to the point of slotting SO level enhancements (which used to happen about level 30, IIRC), the benefit from SOs and IOs gets to the point where your miss chance is capped for normal targets. By the time you hit 50, you should have your miss chance pasted against the 5% bar for everything except maybe EBs and above.

Personally, I tend to slot for as high an acc boost as I can get (well, not really, but I do slot a lot of acc). Extra damage does you little good if you miss, being my philosophy.


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Posted

Not any more. Since I12 you start with 99% tohit buff, which will drop with 1% per level down to 75%
So for 1-10 or so you're prolly gonna have a 95% hitchance against even levels. It's kinda between 10 and 22 when you start to miss now.


 

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That explains... many things.


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Posted

Surely unless your missing 1/3 of the time and you could achieve 3/3 hits with an accuracy enhancement which would mean you would be only improving your dmg output by 1/3 then a dmg enhancement that inreases your dmg by about a third is a better option isn't it?


 

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These days I start sticking IOs into powers as soon as possible. For attack powers I usually go with just one +acc until I start slotting sets. These will usually count for at least one +acc plus add a few additional percentage points onto all that toons attacks.


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Surely unless your missing 1/3 of the time and you could achieve 3/3 hits with an accuracy enhancement which would mean you would be only improving your dmg output by 1/3 then a dmg enhancement that inreases your dmg by about a third is a better option isn't it?

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Not always, as a damage enhancement (let's say we're talking about white SOs here ) only increases things by 33% of base damage. So while the first enhancement does give you 33% more damage than you were doing before, the second only adds 25% extra, and a third 20% extra.

As you're missing 25% of the time against same-level mobs once the low level bonus wears off, that Acc enhancement's definitely worth it. Even more so if you're fighting higher level mobs (as you tend to be), and ToHit debuffs are being thrown around.


 

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Very strange, I only ever slot 1 Acc in my attacks (the exceptions are mezzes and buffs & debuffs with tohit rolls) and I hardly ever miss, even fighting +2s. Go figure...

[/ QUOTE ]Yep, my experience is pretty similar. Especially on my 50 claws with FA, who misses 1 in every 50 (seems like it anyway)


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Posted

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Surely unless your missing 1/3 of the time and you could achieve 3/3 hits with an accuracy enhancement which would mean you would be only improving your dmg output by 1/3 then a dmg enhancement that inreases your dmg by about a third is a better option isn't it?

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Certainly with non-damage dealing powers, it's much more important to hit early and hit often than to hit "big" and I would argue that even with damage dealing powers the same is true.


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Posted

I thought that because accuracy is enhancing a base figure less than 100 whereas damage enhances 100% of that aspect of the power damage where more valuable, doesn't stop me slotting 1 acc/1 dmg instead of 2 dmg because I hate missing but i think in theory my dmg output would be higher the other way round perhaps I've misunderstood ACC enhancing though I'll have a check.
if your 75% becomes 100% with a 25% enhance i'm wrong if however a 25% enhance changes 75 to 75+(25%of75) then I think I'm probably right. Doesn't stop me always slotting a yellow first but that could be because the devastation of seeing miss float above my targets head seems to far outway the joy of seeing an orange 30 become a 40. Nought as strange as folk though hey.


 

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For a single slot, it's actually a couple of points better to slot a damage. For two or more slots it's better to slot one acc.


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Posted

Well the OP hasn't said anything about the foes he is having trouble with so i'd suggest

1 Acc to be good against even level foes
2 up to +4
above that will need more

Its just a guideline but I find it tends to work well against most foes for PvE

If you have other ways of increasing accuracy as VEATs do then you can reduce this slotting

Also bear in mind that some foes can stack huge amounts of -to hit (CoT in particular), others have high defence - possibly only against specific types of damage. Sometimes this is all the time, others only when certain criteria are met - Paragon Protectors - mez them before they use their MoG and they fall over fast, wait too long and you want to find another target until it wears off or expect almost everything to miss, having said that multiple sets of tactics running can make a nonsence of a certain AV's elude especially when Focussed Accuracy and Aim are used also.


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Paragon Protectors - mez them before they use their MoG and they fall over fast, wait too long and you want to find another target until it wears off or expect almost everything to miss

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I actually really enjoy a MoG'd PP. I imagine the look on his face as my hit rate barely drops and I carve the little clone up anyway.


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Posted

Yup... Each power set differs in the accuracy. Some are High acc like archery others low.

I usually use 2 acc enhance... and a blaster I would always go with tactics from the leadership pool as you want to be able to see youre target. The +acc, +perception will help here.

If you place youre sets in Mids Hero Designer you will be able to see the percentages and slot more or less what you need. Make sure you slot for an end result of 115%-130% at least.

Every missed shot is end wasted. So you might even want to replace the end red for an acc if you really have trouble hitting. Setting the usual 2 acc, 1 end red, 3 dam to 3 acc, 3 dam


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