Is I13 announcement this week?


Alvan

 

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My idea would be something like:

I13: Ragnarok
The promised Coming Storm is here, and the fate of not merely civilisation but the Earth - all the Earths - hangs in the balance. Hero, villain, humans and aliens must band together to fight a new, seemingly unstoppable threat...

- Shivan invasions... and worse things.

- Unified world: players can roll any class of toon and start either in Paragon or the Rogue Isles, but can travel freely between the two.

- How people react to you is based on a "Light Side/Dark Side" meter, and uses the new branching dialogue system. Do good deeds, you get access to more Hero contacts. Do bad things, you lose access to them but gain more Villainous contacts (and the PPD start shooting at you). Also your adoring public react with shock and confusion at your switch to evil/good. Some arcs should require both to complete.

- Rikti toons

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Can we make Dreamweaver a Dev please?


@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk

 

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Perhaps, but oooh, it would be nice

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One small addendum:

- Social Exile: You do the Westin Phipps arc, no-one from either side wants to talk to you again. Ever.

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Only if Westin Phipps then grants you endless arcs of his diabolically evil schemes. I'd do it. I don't like people anyway.


@Jaw Dropper - Toons of all levels so drop me a line!

Imaginary Inc.

Twitter me!

 

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- How people react to you is based on a "Light Side/Dark Side" meter, and uses the new branching dialogue system. Do good deeds, you get access to more Hero contacts. Do bad things, you lose access to them but gain more Villainous contacts (and the PPD start shooting at you). Also your adoring public react with shock and confusion at your switch to evil/good. Some arcs should require both to complete.



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I liked Knights of the old rebulic but not that much


 

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THIS! IS! 300!

Very silly movie about 300 naked, sweaty, shouty bearded people in suspect leather straps fighting off a million-strong army.

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Almost soft core pron for ladies
I liked 300


 

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Almost soft core pron for ladies
I liked 300

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Ladies?

i13 will include legions of vehicle mounted giant monsters that gives huge XP awards and a rare recipe when defeated, double as mobile SG bases, and hunt down farmers.


 

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Almost soft core pron for ladies
I liked 300

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Considering you prefer other women, if 300 managed to make even you like its sweaty manliness then the effect on others would be little more than devastating! I'm going to check to see if female working absenteeism went up the day it was released....


Chairman of the Charity of Pain; accepting donations of blood and guts.

Prophet of the Creamy Truth; "If it's empty, fill it with cream."

 

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my fiance bought tickets for us to go and see this... at first I thought this was sweet of her as she's not usually into swords and sandals era films... now I'm not so sure


 

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Perhaps, but oooh, it would be nice

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One small addendum:

- Social Exile: You do the Westin Phipps arc, no-one from either side wants to talk to you again. Ever.

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I so want that badge lol


 

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* The last 2 weeks or so the forums seem to have got angrier - I usually see this as a sign that it's been too long since the last update and we're due another.

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Or it could just be because it's so hot and humid at this time of year that everyone is irritable, particularly those of us who prefer to dodge the direct rays of the daystar even when it's not summer

This is no kind of weather for vampires, nor forumites either! Bring back the rainclouds, I say!


 

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ok here it is hot since one day (holland), the announcment comes when it comes! But i do hope sooner than later! ;-)


 

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Back on topic ,

I'd say next week;

IGN.com

With this comment from the SDCC.

Mike.


 

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IGN.com

With this comment from the SDCC.

Mike.

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Hmmm. "Essentially players will get to craft their own storylines complete with custom dialogue and characters that can include other non AI-controlled players in the universe." Emphasis mine.

What exactly does that mean? That you can use player characters as NPCs in missions? Or is it just badly phrased (which seems a likely explanation considering the rest of the article.)


 

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OK, this is sounding sort of how I expected the mission designer would work.

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What does this mean exactly? Essentially players will get to craft their own storylines complete with custom dialogue and characters that can include other non AI-controlled players in the universe. While your adversaries will always need to be a set number of baddies from the standard stable of foes, what they're doing, what you do to stop them, who you work with and the impact that has on the world around you is entirely up to your design.


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Couple that with GR's clue about "offline", and I think there's a good chance that it'll be pretty well full featured AND runs offline from the main game.


@FloatingFatMan

Do not go gentle into that good night.
Rage, rage against the dying of the light.

 

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hmmm, i detect the smell of Awesome sauce...


 

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I really hope that it's soon. I'm desperate to find out what the content is because to be honets, i12 was a bit of a let down for me, besides the VEAT's


 

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hmmm, i detect the smell of Awesome sauce...

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No sorry thats just me, I've had a little accident at the prospect of such a feature fully realised in Issue 13.


 

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hmmm, i detect the smell of Awesome sauce...

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No sorry thats just me, I've had a little accident at the prospect of such a feature fully realised in Issue 13.

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:O

A thousand naughty thoughts assault my mind.


 

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hmmm, i detect the smell of Awesome sauce...

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No sorry thats just me, I've had a little accident at the prospect of such a feature fully realised in Issue 13.

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:O

A thousand naughty thoughts assault my mind.

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Only a thousand? You're slipping, hun.


@FloatingFatMan

Do not go gentle into that good night.
Rage, rage against the dying of the light.

 

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- Unified world: players can roll any class of toon and start either in Paragon or the Rogue Isles, but can travel freely between the two.

- How people react to you is based on a "Light Side/Dark Side" meter, and uses the new branching dialogue system. Do good deeds, you get access to more Hero contacts. Do bad things, you lose access to them but gain more Villainous contacts (and the PPD start shooting at you). Also your adoring public react with shock and confusion at your switch to evil/good. Some arcs should require both to complete.


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WANTS! Seriously though, this is an awesome idea!


[center][IMG]http://img163.imageshack.us/img163/2585/resistancesig3.png[/IMG]
Kalis Elfling - Inv/Axe Tanker. [i]Kevin is watching... Always[/i]
Proud member of [url="http://www.honourableunited.org.uk/"]Honourable United[/url]
@Tellis - I reserve the right to be ridiculous![/center]

 

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OK, this is sounding sort of how I expected the mission designer would work.

Couple that with GR's clue about "offline", and I think there's a good chance that it'll be pretty well full featured AND runs offline from the main game.

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I'm wondering about this. How will they get them from an offline status to an online one? Will the game continually need patching as new player missions are added or will they save them all up and patch after each maintenance window?


 

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Perhaps, but oooh, it would be nice

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One small addendum:

- Social Exile: You do the Westin Phipps arc, no-one from either side wants to talk to you again. Ever.

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Only if Westin Phipps then grants you endless arcs of his diabolically evil schemes. I'd do it. I don't like people anyway.

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The first part of the post kinda pointed to the last part


@Golden Girl

City of Heroes comics and artwork

 

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OK, this is sounding sort of how I expected the mission designer would work.

Couple that with GR's clue about "offline", and I think there's a good chance that it'll be pretty well full featured AND runs offline from the main game.

[/ QUOTE ]

I'm wondering about this. How will they get them from an offline status to an online one? Will the game continually need patching as new player missions are added or will they save them all up and patch after each maintenance window?

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Well, I can't speak for how NC will design it, BUT if *I* were designing it, I would do it thusly.

1. The entire mission designer would run independently of the game in an offline state. It would have access to the game PIGG files, so all resources are available to the user.

2. It would have an offline testing facility, where you use a temporary character generated at the needed level.

3. The mission creator would have a validate function, to make sure there are no game breaking problems with the mission. A complete play through in offline mode would be part of this process.

4. Once validated, you would select the "Upload to game servers" option, which does exactly that.

5. Once uploaded, the mission becomes available on a mission selector, somewhat like the one in Ouroboros. Selecting a mission downloads it to the players, much like bases are currently downloaded.

6. The mission creator would have the facility to disable missions he's uploaded, in case of bugs, and later upload updated versions.


@FloatingFatMan

Do not go gentle into that good night.
Rage, rage against the dying of the light.

 

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Couple that with GR's clue about "offline", and I think there's a good chance that it'll be pretty well full featured AND runs offline from the main game.

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I'd avoid jumping to conclusions... especially ones taking a cryptic hint into a context it was never intended for .


 

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Couple that with GR's clue about "offline", and I think there's a good chance that it'll be pretty well full featured AND runs offline from the main game.

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I'd avoid jumping to conclusions... especially ones taking a cryptic hint into a context it was never intended for .

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Can you give us an NCSoft hint then instead?


@Golden Girl

City of Heroes comics and artwork