Dual Pistols is something we've got on the books!!
The video is here if you're interested.
Something kinda sucky is, there should be a blaster Gun/Katana set, cause if you look at the trailers there is one of them where a hero uses a katana and a gun...
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(O.o )
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Something kinda sucky is, there should be a blaster Gun/Katana set, cause if you look at the trailers there is one of them where a hero uses a katana and a gun...
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Signature character powers always have some unique abilities; so don't expect to get that on player characters any time... ever.
@FloatingFatMan
Do not go gentle into that good night.
Rage, rage against the dying of the light.
Just seen that Video for the first time...
Anyone else spot the CGI option for the CoH movie?
As for the teleport in that video, it would be nice to have customisable options for the 4 main travel powers...
SuperJump: Trail and impacts.
SuperSpeed: Various trails. (Other than just flame.)
Flight: Feet trails. (Similar to SuperSpeed's options above.)
Teleport: Various effects. (Other than just the current teleporting flash.)
Oh and an Empowerment power and effect added as an innate like Rest.
Used with /cc to change costume.
/cc_empower 1
To use your empowerment costume settings to change costume (Based on your currently active costume.)
Example from that video of raised katana hit by lightning...
They don't critically need to be colourable (Yet.) just options like the legacy weapon ones.
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The video is here if you're interested.
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Wow great movie. But I fail to see how it relates to the CoH we know and love. Besides the obvious better graphics.
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Something kinda sucky is, there should be a blaster Gun/Katana set, cause if you look at the trailers there is one of them where a hero uses a katana and a gun...
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Signature character powers always have some unique abilities; so don't expect to get that on player characters any time... ever.
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heard that many times in many games, "never say never" is a very known and good motto in games.
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The video is here if you're interested.
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Wow great movie. But I fail to see how it relates to the CoH we know and love. Besides the obvious better graphics.
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Thanks for that, if only the game looked that cool
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The video is here if you're interested.
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Oooooh, i never saw that one.
Awesome video Thanks for sharing!
Is there some info somewhere about the characters? I recognized Mirror Spirit but the other three i go no clue on.
Foreshadow, Mirror Spirit, Spark Blade and Rose Star, as seen here.
Rabbits & Hares:Blue (Mind/Emp Controller)Maroon (Rad/Thermal Corruptor)and one of each AT all at 50
MA Arcs: Apples of Contention - 3184; Zen & Relaxation - 35392; Tears of Leviathan - 121733 | All posts are rated "R" for "R-r-rrrrr, baby!"|Now, and this is very important... do you want a hug? COH Faces @Blue Rabbit
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Foreshadow, Mirror Spirit, Spark Blade and Rose Star, as seen here.
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Keen!
they look like fun heroes
Mirror spirit is the trainer in faultline. and had foreshadow been given the hollows? i think.
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Mirror spirit is the trainer in faultline. and had foreshadow been given the hollows? i think.
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Yeah Foreshadow is The Hollows trainer now. Plus villains have been able to fight both Mirror Spirit and Foreshadow on Scirocco's second patron arc since I7. That's probably why they've been added recently as trainers - they were the two signature heroes whose models were already in the game, but were not already trainers or TF contacts, so it was probably easy enough.
Rose Star and Spark Blade don't appear anywhere, though I guess it's possible the Devs made up models for them for "City of Hero" at some stage and just haven't had a chance to add them to the western game at all.
Looking forward to pummeling Foreshadow on my Brute "soon"
@Jay Leon Hart
Kerensky: this has nothing to do with underwear
Zwillinger: I put on my robe and wizard hat...
Synapse: I had to resist starting my last post off with "Yo dawg!"
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Looking forward to pummeling Foreshadow on my Brute "soon"
[/ QUOTE ]Been there, done that.
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Looking forward to pummeling Foreshadow on my Brute "soon"
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Easy enough solo as an EB for a brute, but if you do Foreshadow in a full team take some yellows or make sure the team has some ToHit buffs - I recall doing Foreshadow in a full team back in I7 and he spent half the time Eluded, regenerating all the damage we'd done at a crazy rate as the debuffer couldn't land his -regen debuff. As Foreshadow is /SR he may even get the scaling resist at low health like /SR players - it certainly took us a long time to kill him after we'd got his health low quite quickly.
Mirror Spirit looks much more unique/cool, especially with her mirror shields, but I don't recall her being that tough as AV or EB - just annoying as she teleports around a bit.
Yeah, Mirror Spirit is more interesting to fight. She really does have th cool liquify teleport from the vid, and she uses it to pop around all over the place.
I really should do something about this signature.
What do those mirrors actually... do?
.....reflect stuff?
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What do those mirrors actually... do?
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They look cool and awesome - do they need to do anything else?
ParagonWiki reckons she's an Emp/Energy Defender and the shields add resist or defence (but they're not sure). Tbh once you actually find where she's teleported to she usually gets defeated so fast (because you have Ice Mistral helping you) that it's hard to tell what Mirror Spirit does or is.
Also I've only fought her twice (once as AV, once as EB) - all I really remember is that she looked cool.
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Rose Star and Spark Blade don't appear anywhere, though I guess it's possible the Devs made up models for them for "City of Hero" at some stage and just haven't had a chance to add them to the western game at all.
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western game? You mean that CoH in Korea differs much from the one we play in? Or is it like zukunft and vigilance?
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Rose Star and Spark Blade don't appear anywhere, though I guess it's possible the Devs made up models for them for "City of Hero" at some stage and just haven't had a chance to add them to the western game at all.
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western game? You mean that CoH in Korea differs much from the one we play in? Or is it like zukunft and vigilance?
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I recall hearing it was going to be the same world with some tweaks - remember, the Korean version never got out of beta (was due to launch Jan 2006, but was cancelled) - they'd have had to localise all the mission text and in-game text anyway, so it's possible they tweaked other things too to make the game suit the Korean market better.
W.I.S.D.O.M. seems pretty much invented purely for "City of Hero" as an Asian version of the Freedom Phalanx - it's probable they were going to appear in the game too, hence why the models were originally made, Also: CoV launch = Oct 2005, "City of Hero" cancelled = Jan 2006, I7 = Jun 2006, - all very close on timing - they probably didn't want to waste stuff that had already been created for the Korean version, hence introducing Foreshadow and Mirror Spirit to the game in I7.
Ah. That explains it then. *walks off whistling back into obscurity*