Looking for opinions from all defenders.
My pet hate as a Rad/Psi.... U take 3-5 seconds applying debuffs to the mob, Name him in team chat for the daftarse blaster to snipe him.
Carlsberg don't do Farming,
But if they did..........
I was in a fantastic team today were every time i had the 3 Rad debuffs on everything including my anchor wut be dead
if that was an every day occurance Cancer_boy wut have been a /regen scrapper.
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My pet hate as a Rad/Psi.... U take 3-5 seconds applying debuffs to the mob, Name him in team chat for the daftarse blaster to snipe him.
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I always target a Lieut towards the back of the group, one that takes lots of tabs to get to.
Handy for my Dark/Sonics too as he's also the best target for my Fearsome Stare and Howl cones.
But Anchors do die, reapplying them is part of being a Rad/Dark/Stormie.
I always try to cycle through the mob with the tab key at least 3-5 times. The targetting seems to run in the same order for everyone. if you target the second or third lt if there is one you're less likely to get your anchor killed within the first 10 seconds of the fight.
Defiant 50's
Many and varied!
@Miss Chief
OT
I r topic viewer number 2000! Go Defenders!
@False Fiction - Virtue / Defiant
Current projects - [Glaciologist - Ill/Cold Troller] [Cloudshaper - Storm/Dark Def] [Harald Wartooth - Elec/Psi Domi]
i personally prefer defenders to scrappers, the reason i don't like scappers is there not meant to buff freinds which i like to do on my empath but, yes a but, anchor killers out there are reallly on the enemies side who wants to lose a massive debuff slow like snow storm : i don't and scrappers out there you don't want enemes to hit you? DON'T kill the man with the shiny green ring around him
One thing that I find annoying, Accelerate Metabolism, who wants it? usually not many peeps on my team. The amount of times I call saying it is ready, and half the team are off on the next mob. So I drop it, and its me and the blaster/def/controller that gets the benefits.
Upon the weekend I was with another /Rad, it was awesome, two AM's at once, my mistake, but I changed to alternating AM's, but it was great with two AMs on at once though.
I must admit that I too am guilty of charging ahead without def/controller buffs and usually paying the faceplant price for it. Even on my 50 scrapper with over 18 months experience in CoX, 12-15 toons, covering all AT's, experience.
But every once in a while it is worth relearning what you have learnt in the past, it just reinforces the point that no AT is powerful enough to take on everthing and that CoX is a teaming game, so work as a team.
@Eiceman
Morphius - MA/Regen - Union
Taelan - Ice B/Ice M - Union
Hellyon - Ice A/SS - Defiant
Bubbletastic - FF/Energy B - Union
AM can be fairly redundant depending on your team setup though. Particularly if there's a Kin on the team.
Personally I'll usually gather for an AM (Damage! Recharge) but not bother for Empathy Auras, since my own toons can all easily handle their own endurance and on a team their damage mitigation is generally sufficent.
People that speed on ahead after being specifially TOLD to wait for buffs after zoning annoy me when I'm playing my Sonic Defender though. Hey squishy- are you at the resistance cap yet? No? Then WAIT FOR A SECOND so I can bubble your [censored]. It lasts for 4 minutes, so I'm not asking for a lifetime commitment here... sheesh. People like that end up in last place on my "Clarity" list.
My Defender's at the jump speed cap, so I can generally keep bubbles on the entire team during a mission. Running off immediately after zoning is annoying though... particularly if I'm trying to double-bubble everyone just before our team fights an AV. Oh, and the [censored] toons that only have "Fly" and somehow expect me to keep them fully healed with "Aid Other" in mid-air really get on my nerves too.
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I never ask people to gather for AM. I will try and hit most of the group with it when its recharged and mostly I find myself firing it off in fights (so at least the tank and scrappers will get a share from it).
I also wont stop what I'm doing to run back for an Aura, but I will for bubbles, sonics, forts, SBs and ABs. The exception to this will be below level 22 or when I know I'm about to fight AVs and the Aura's will be more worth my while (or if I'm playing my Fire/DA cause he's on an old SO build and needs all the help he can get end wise but that only applies in RWZ)
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
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People that speed on ahead after being specifially TOLD to wait for buffs after zoning annoy me when I'm playing my Sonic Defender though. Hey squishy- are you at the resistance cap yet? No? Then WAIT FOR A SECOND so I can bubble your [censored]. It lasts for 4 minutes, so I'm not asking for a lifetime commitment here... sheesh. People like that end up in last place on my "Clarity" list.
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This annoys me too. Cast times take up of having to do one thing can take up cast times of having to do another and so you can't do everything at once. Sometimes you have to allow time. I hate people asking for CM whilst everyone else needs healing all because they didn't pay attention to the buff calls. As any of my tanks I make the buff calls for the defenders who seemingly forget or play to heal etc. Last night as my scrapper I called for a buff up XD .
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I don't call for everyone to come and get buffed, takes too long and by the time everyone gathers the first person that got buffed needs buffing.
I usually buff as people charge into a fight and then when ever I notice the shields are about to drop after that.
Well especially when it comes to powers like RegenA its nice to have the team close. That doesn't happen. Sometimes players that can do with it aren't helping themselves to ensure it and it all makes such a difference before an AV fight. Not all defenders are buff watchers and not all players watch their own buffs. Its a common mistake for a player to "after having survived a group so well with buffs to expect to survive another" only the buff went as they charged in.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I usually wait for buff calls with my scrappers and apply AM with my rad defenders either when entering mish or trying to get the most of the team if in the middle of a fight without calling for it in that case, however, if anybody moves ahead after the buff call, it's his/her choice and I assume my buff is not needed so I go ahead without him/her.
I particularly hate some defenders calling for buffs while the whole team is in the middle of a fight and actually expect us to leave the foes and gather around them, I have been tempted to do so on more than one occasion and have the aggro following me towards the defender calling the buff so they can realize why we don't gather immediately after their call.
One thing that I find anoying about Empathy defenders is the absorb pain power though it is entirely my own fault.. It's a great power, I just wished I could know when it was used. Because I can't count the number of times I've looked up at the team bar, seen the healer's health in the yellow or lower and shouted To the Rescue! to my screen. Rushed off from the mob to kill whatever foes was bugging the healer, just to sheapishly have to turn around and go back to the fight when i realised that the damaged was done by absorb pain.
As for game play I always follow a few Key Rules that imho would improve gameplay and tactics foor everyone if all the players on the Game followed them.
1. Always follow the Tank and never follow the Stalker!
(As for the first part it makes sure that the whole team is concentrated, never gets spearated or lost and fights the same mob. It also means that unless I'm the Tank I don't have to use the map so much since I'm already know where i'm going or where my teammates are; where the tank are. If there are more than 1 tank on the team then pick a primary tank that everyone follows.
As for the second part, you all know what I'm talking about )
2. Hug the Defender or hug the Tank.
(That's the two persons you need to stick close to for heals and buffs/debuffs to work because it is in their vicinity 90% of all heals or buffs will take place. Scrappers should hug Tanks and everyone else should hug the defender unless it's a kin then everyone hug the Tank. Though don't hug the defender to close so that he gets killed.)
3a. Wait untill everyone is ready.
(You do that then shields, buffs, people away on smoke breaks or answering phone calls won't be a problem anymore. Not to mention giving the Tank or Defender a chance to rest so they can keep you alive the next fight too.)
3b. Tell the team when you are ready
(It's the only way that they'll know that you isn't away from the keybord or still busy buffing them. F7 is there for a reason, just don't spam it. Once every 30 seconds is more than enough.)
4. Never Chase.
(If a foe flees then let him. If you chase him the only thing you'll do is to get the team spread out while agroing another mob that because the team is spread out will wipe you all out.
This heading also include the important lesson of never running around a corner unless you are absolutely sure there isn't a mob behind it.)
5. Fight only the same mob as the rest of the team are fighting.
(Only two people are allowed to agro a new mob. The tank or the designated puller. If you're not one of them you fight the mob they attack and no other. It doesn't matter if you only attack a white stragler or two you see in a corner. Your job is to help your team survie and win fights and they won't do that if you go glory hunting by yourself.)
6. Communicate!
(This is probably the most important rule of them all. The chat is there for a reason. Use it. How will the other memebers on your team know what you will do or what you need them to do if you don't tell them and you won't know what they need you to do unless you ask them. Also don't forget to acknowlege that you have heard what your team mates have told you and that you understand. It's just takes time if the whole team has to stand around waiting for several mintues just because you are to lazy to write "yes" or "kk" on your keyboard.)
Just my 2 cents.
I've stopped playing my Emp/Elec defender in anything other than SG teams. That way I know roughly what the rest of the team will do. PuGs just annoy me with all the muppets running about thinking they're Chuck Norris and expect me to be in two or more places at once, able to see through walls and other solid objects, immune to everything I'm protecting their sorry hides from.
My favourite punishment for errant scrappers was recall friend targetted amongst some crate filled shelves. "Now try running off!"
I can't help to react on your "rules" for I see CoH as a free game with lots of possible solutions to complete a mission or have fun. That's without some rules cast into iron.
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(snip)...if all the players on the Game followed them.
1. Always follow the Tank and never follow the Stalker!
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Well, I have two reactions on this. -Tankless teams can work amazingly. Also if you want to tank: stay in front of the team If a tank hesitates too long I know I won't and go in.
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2. Hug the Defender or hug the Tank.
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Use your brain. Assess every situation on it's own. If you need healing, YES go close to the rad/ defender. If there's foes that do a targeted AoE mez on you, stay away from him. Ever situation is different.
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3a. Wait until everyone is ready.
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Wait until half the team is ready. If you're going to team you should be ready all the time. And often not all teammates are needed to succeed. Why waist my precious time to wait for others to finish their MSN converstion?
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3b. Tell the team when you are ready
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In a team I assume everyone is ready all the time, no need to state the obvious: state when you're NOT ready, much more important, then the others KNOW what will be lacking (ea. Heals/Control/Tanking)
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4. Never Chase.
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Do chase, get the mob before it's out of sight and forgotten. And then in the kill all, when you're at the top floor, the whole team has to go back searching the entire level for that one baddie that's hid somewhere. Better to know you killed him. Also if you don't look around a corner you will never know where IF there's a mob.
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5. Fight only the same mob as the rest of the team are fighting.
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Use your brain 2: fight whatever you think is best. What you often see is that while fighting the combat moves, and the team will come in range of another mob. If you see such a thing happening, you might want to do a preemptive strike so hatred is focussed on you instead of your teammates. Look at what's happening and try to see beyond the mob you're fighting at all times.
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6. Communicate!
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Don't type when you ought to be firing of powers which can help the team. Let your actions speak for themselves. YES if you're annoyed with how someone plays or if the team should play different, have a little discussion and make an agreement on how to continue. Use the team chat to make jokes about how strong you are and Lady Liberty's skirt :P That's what makes a good team, if people are having fun, are joking around AND get the missions done.
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Just my 2 cents.
[/ QUOTE ]Just my 2 eurocents. Just remember CoH is a free game as in: there's a lot of freedom on how to overcome the challenges it presents.
Some answers...
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Well, I have two reactions on this. -Tankless teams can work amazingly. Also if you want to tank: stay in front of the team If a tank hesitates too long I know I won't and go in.
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I never said that all teams need a tank. Most teams don't have a tank most of the time. My point is that when you do have a tank stick with it since chances are good that's were the action will be, not to mention the rest of the team. And in teams without a tank you stick with whomever is tanking. The lesson is that you should avoid getting scattered all over the place since a team fight best when it fights together.
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Use your brain. Assess every situation on it's own. If you need healing, YES go close to the rad/ defender. If there's foes that do a targeted AoE mez on you, stay away from him. Ever situation is different.
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Actully if you had read what I wrote, you would have seen that I clearly pointed out that you should not be too close to the defender so that AOEs that hit you, hurt him.
However my point is that if you need heals or other buffs there are two people you need to stick close to the tank or the defender/troller buffers. Because obviously people don't use their brains since I've lost count on how many times a badly hurt toon has run away from the healer and forcing the healer to chase after, all while shouting HEAL, HEAL at the top of their voices (or typing in caps in reality) and once they ultimatly dies, they get [censored] because they didn't get healed. That's the mistake you won't be doing by following my adivce.
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Wait until half the team is ready. If you're going to team you should be ready all the time. And often not all teammates are needed to succeed. Why waist my precious time to wait for others to finish their MSN converstion?
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Ever heard of bubbles or sonic shields? What about AM or RA? Those things take time to apply or prepare and my guess it's also the reason why things have gone smoothly so far.
Not to mention Toons needing to rest after unstoppable, Mog, nuking or just runing out of end. Missions scale the diffuculty and the mob sizes after the size of the team so that you most of the times will need the full team to take down a mob. Sure, sometimes you can do it with less but I don't think the Tank still low on end and health after unstoppable will be particularly happy if the team rushes in just beacuse half of them is rested.
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In a team I assume everyone is ready all the time, no need to state the obvious: state when you're NOT ready, much more important, then the others KNOW what will be lacking (ea. Heals/Control/Tanking)
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By all means tell people when you're not ready. That's good too. But is it such an incredible chore to reach out with a finger and press F7 before each mob? I mean it must take at least a whole quater of a second and the muscle energy used must be at least 1 Kcal. That's all it takes to make sure that everyone know you are ready and you won't risk that someone assumes falsely that you are ready when in fact you are crashing after MoG or Unstoppable.
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Do chase, get the mob before it's out of sight and forgotten. And then in the kill all, when you're at the top floor, the whole team has to go back searching the entire level for that one baddie that's hid somewhere. Better to know you killed him. Also if you don't look around a corner you will never know where IF there's a mob.
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Primiarily the reason why you shouldn't chase is because you don't have to! A critter that runs away will eventually come back to the point where he started. So if you just sit tight and have patience you won't even have to move to get the runner.
Secondly, if you always do chase i gurantee that you by chasing will cause at least 1 teamwipe. I rather run back and look for an easily killed single minion rather than have one of my teammates chase after the runner and in return aggro every other mob on the map.
Also if you had read what I wrote it should be clear that I have nothing against stopping to look behind a corner. In fact, that's what i think you should do.
What I wrote was that it's bad to run blindly around a corner.
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Use your brain 2: fight whatever you think is best. What you often see is that while fighting the combat moves, and the team will come in range of another mob. If you see such a thing happening, you might want to do a preemptive strike so hatred is focussed on you instead of your teammates. Look at what's happening and try to see beyond the mob you're fighting at all times.
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First off; if you follow my adivce, esp. the one about not chasing, fights will hopefully very seldom drift into other mobs. But if it does happen, then feel free to try to take the brunt of the agro from the new mob esp. if you are the tank, scrapper or troller in the team. But even better yet, tell the rest of your team what is happning so that the whole team can do something about it.
But the important lesson doesn't regard what happens if a fight drift into another mob. Instead the lesson is that if your team is fighting one mob, you don't go attacking an unaggroed fresh mob standing peacfully several feet away. Most veteran players could probably testify of countless of times when just that situation has lead to a teamwipe.
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Don't type when you ought to be firing of powers which can help the team. Let your actions speak for themselves. YES if you're annoyed with how someone plays or if the team should play different, have a little discussion and make an agreement on how to continue. Use the team chat to make jokes about how strong you are and Lady Liberty's skirt :P That's what makes a good team, if people are having fun, are joking around AND get the missions done.
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I don't mean you should type and tell peole your intentions in a fight. By then it's already too late!
But what you should do is to communicate BEFORE the fights starts so that everyone knows what you need help with and what you will be doing, such as pulling, herding, nuking etc.
And if you need to tell your teammates something once the fights has started you use BINDS.
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Just my 2 eurocents. Just remember CoH is a free game as in: there's a lot of freedom on how to overcome the challenges it presents.
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But by not using common sense I find it hard to see someone ever overcomming a challenge.
These things isn't something you have to do but by doing them you just won't die as much, you go through mobs safer and faster, not to mention people will probably think you know what you're doing. Because I gurantee that if a noob follow my advice on a team while a veteran did the opposite the rest of team would quite likely be very supprised when they learned who was the noob and who was the vet.
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I can't help to react on your "rules" for I see CoH as a free game with lots of possible solutions to complete a mission or have fun. That's without some rules cast into iron.
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(snip)...if all the players on the Game followed them.
1. Always follow the Tank and never follow the Stalker!
[/ QUOTE ]
Well, I have two reactions on this. -Tankless teams can work amazingly. Also if you want to tank: stay in front of the team If a tank hesitates too long I know I won't and go in.
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2. Hug the Defender or hug the Tank.
[/ QUOTE ]
Use your brain. Assess every situation on it's own. If you need healing, YES go close to the rad/ defender. If there's foes that do a targeted AoE mez on you, stay away from him. Ever situation is different.
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3a. Wait until everyone is ready.
[/ QUOTE ]
Wait until half the team is ready. If you're going to team you should be ready all the time. And often not all teammates are needed to succeed. Why waist my precious time to wait for others to finish their MSN converstion?
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3b. Tell the team when you are ready
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In a team I assume everyone is ready all the time, no need to state the obvious: state when you're NOT ready, much more important, then the others KNOW what will be lacking (ea. Heals/Control/Tanking)
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4. Never Chase.
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Do chase, get the mob before it's out of sight and forgotten. And then in the kill all, when you're at the top floor, the whole team has to go back searching the entire level for that one baddie that's hid somewhere. Better to know you killed him. Also if you don't look around a corner you will never know where IF there's a mob.
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5. Fight only the same mob as the rest of the team are fighting.
[/ QUOTE ]
Use your brain 2: fight whatever you think is best. What you often see is that while fighting the combat moves, and the team will come in range of another mob. If you see such a thing happening, you might want to do a preemptive strike so hatred is focussed on you instead of your teammates. Look at what's happening and try to see beyond the mob you're fighting at all times.
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6. Communicate!
[/ QUOTE ]
Don't type when you ought to be firing of powers which can help the team. Let your actions speak for themselves. YES if you're annoyed with how someone plays or if the team should play different, have a little discussion and make an agreement on how to continue. Use the team chat to make jokes about how strong you are and Lady Liberty's skirt :P That's what makes a good team, if people are having fun, are joking around AND get the missions done.
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Just my 2 cents.
[/ QUOTE ]Just my 2 eurocents. Just remember CoH is a free game as in: there's a lot of freedom on how to overcome the challenges it presents.
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7) Don't take advice from a suicidal fire blaster!!
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Only run around a blind corner if you're confident you can beat whatever could concievably be lurking on the other side of that corner without backup. Likewise, only chase after a runner if you're confident that you can not only beat the runner, but also anything he might be running to for help. Up to and including his "Mommy".
If you do this then any "support" toon that follows you, pulls aggro and subsequently faceplants can be made fun of... since you are safe in the knowledge that you didn't, in fact, need their help in the first place.
After all, just because your health bar was less than 5% full doesn't mean that you were in trouble, right?
Sure it doesn't. You were just about to hit 'Dark Regeneration', or you were "leveraging Defiance", or your new self-rez power was going to waste, or you just felt like going AFK to order a pizza. Silly Defenders...
^^--- Scrapper/Blaster rationale.
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or you were "leveraging Defiance"
[/ QUOTE ]Old
1: People who do not run missions with their maps up.
This annoys the hel out of me, as it seems that whenever my defenders get on a team everyone loses their sense of direction and then whines when I am not able to protect them effectively.
2: People who seem unable to grasp that not all powers that give "green numbers" are auto hit or targeted at players.